# textdomain: techage



### akkubox.lua ###

TA3 Accu Box=
TA3 Akku Box=

### aluminium.lua ###

Aluminum=
Gibbsite Powder=
Red Mud=
Red Mud Barrel=
Red Mud Canister=

### assemble.lua ###
### firebox_lib.lua ###

[TA] Area is protected!=
[TA] Not enough space!=

### assembly_tool.lua ###

TechAge Assembly Tool=

### autocrafter.lua ###

Autocrafter=

### axle2power.lua ###

TA2 Power Generator=

### baborium.lua ###

Baborium Ingot=
Baborium Lump=
Baborium Ore=

### barrel.lua ###

Gas Cylinder Large=
Gas Cylinder Small=
River Water Barrel=
TA Empty Barrel=
TA3 Canister=
Water=
Water Barrel=
empty=

### basalt.lua ###

Basalt Cobble=
Basalt Glass=
Basalt Glass 2=
Basalt Glass Thin=
Basalt Glass Thin 2=
Basalt Glass Thin XL=
Basalt Glass Thin XL 2=
Basalt Gravel=
Basalt Stone=
Basalt Stone Block=
Basalt Stone Brick=
Sieved Basalt Gravel=

### battery.lua ###

Battery=
Coal Equivalents=
Digtron Battery=

### battery.lua ###
### storage.lua ###

Load=

### bauxit.lua ###

Bauxite Cobblestone=
Bauxite Gravel=
Bauxite Powder=
Bauxite Stone=

### blackhole.lua ###

TechAge Black Hole=
TechAge Black Hole (let items and liquids disappear)=

### boiler.lua ###

TA2 Boiler Base=
TA2 Boiler Top=

### boiler_base.lua ###

TA3 Boiler Base=

### boiler_lib.lua ###

To add water punch@nthe boiler@nwith a water bucket=
Water Boiler=

### boiler_lib.lua ###
### heatexchanger2.lua ###

water temperature=

### boiler_top.lua ###

TA3 Boiler Top=

### booster.lua ###

TA3 Booster=

### button.lua ###

Access:=
Button or switch=
Change the block name (infotext)=
Command to be sent=
Infotext=
TA3 Button/Switch=
TA4 Button/Switch=

### button.lua ###
### button_2x.lua ###
### button_4x.lua ###

Access=
Button protection=
Type=

### button.lua ###
### button_2x.lua ###
### button_4x.lua ###
### charge_detector.lua ###
### gaze_sensor.lua ###
### player_detector.lua ###

Command=
Number=

### button.lua ###
### cart_detector.lua ###
### command_converter.lua ###
### detector.lua ###
### flipflop.lua ###
### light_detector.lua ###
### lua_logic.lua ###
### mesecons_converter.lua ###
### node_detector.lua ###
### player_detector.lua ###
### repeater.lua ###

Insert destination node number(s)=

### button.lua ###
### chest.lua ###
### command_converter.lua ###
### detector.lua ###
### doorcontroller.lua ###
### flipflop.lua ###
### mesecons_converter.lua ###
### repeater.lua ###
### sequencer2.lua ###
### submenu.lua ###

Save=

### button.lua ###
### gaze_sensor.lua ###

Destination block number(s)=

### button_2x.lua ###

TA4 2x Button=

### button_2x.lua ###
### button_4x.lua ###

Command to be sent (ignored for switches)=
Label for the button=
Momentary button or on/off switch=

### button_2x.lua ###
### button_4x.lua ###
### charge_detector.lua ###
### player_detector.lua ###

Destination block number=

### button_2x.lua ###
### button_4x.lua ###
### signallamp_2x.lua ###
### signallamp_4x.lua ###

Label=

### button_4x.lua ###

TA4 4x Button=

### cart_detector.lua ###

TA3 Cart Detector=

### cart_detector.lua ###
### light_detector.lua ###
### node_detector.lua ###

accept=

### cart_detector.lua ###
### player_detector.lua ###

TA3 Player Detector=

### ceilinglamp.lua ###

TA Ceiling Lamp=

### cement.lua ###

Cement Block=
Cement Powder=

### ceramic.lua ###

TA4 Ceramic Material=
TA4 Furnace Ceramic=
TA4 Round Ceramic=
TA5 Ceramic Turbine=

### charcoalpile.lua ###

Dirt with Ash=
TA1 Charcoal=

### charge_detector.lua ###

Command to send when the energy storage charge@nlevel falls below the specified switch point=
Command to send when the energy storage charge@nlevel rises above the specified switch point=
Storage charge level switch point=
Switch point=
TA4 Energy Storage Charge Detector=

### chest.lua ###

Allow public access to the chest=
Inventory,Pre-Assignment,Config=
Node label:=
TA2 Protected Chest=
TA3 Protected Chest=
TA4 Protected Chest=

### chest_cart.lua ###

TA Chest Cart=

### coalburner.lua ###

Ash=

### collector.lua ###

Node number to send the events to=
Node numbers to read the states from=
Send an event if state is equal or larger than=
TA4 State Collector=

### command_converter.lua ###

Receive=
Send delay (s)=
Sent command=
TA3 Command Converter=

### concentrator.lua ###

TA4 Tube Concentrator=
Tube Concentrator=

### controller.lua ###

Cooling failed=
Magnet detection error@n(@1% found / 100% expected)=
Nucleus detection error=
Plasma ring shape error=
Shell shape error@n(@1% found / 100% expected)=
TA5 Fusion Reactor Controller=

### controller.lua ###
### heatexchanger2.lua ###

No power=

### cooking.lua ###

TA3 Melting=

### cooler.lua ###

TA3 Cooler=
TA4 Collider Cooler=

### counting.lua ###

Your current value is=
[techage] The limit for 'number of commands per minute' has been exceeded.=
is allowed=
is allowed. Current value is=
per minute=

### cylinder.lua ###

TA2 Cylinder=

### detector.lua ###

Counts down the number of items passed through@nand only triggers an 'on' command when it reaches zero.=
Current countdown=
Current countdown value.=
TA4 Collider Detector=
TA4 Collider Detector Core=
TA4 Detector=

### detector.lua ###
### electricmeter.lua ###

Countdown=

### detector.lua ###
### logic_block.lua ###
### tele.lua ###

Blocking Time=

### detector.lua ###
### tele.lua ###

Configured Items=
Items which generate an 'on' command.@nIf empty, all passed items generate an 'on' command.=
On Time=
TA3 Detector=
The time after the 'off' command@nuntil the next 'on' command is accepted.=
The time between the 'on' and 'off' commands.=

### display.lua ###

Display no: =
TA4 Display=
TA4 Display XL=

### distiller.lua ###

TA3 Distillation Tower 1=
TA3 Distillation Tower 2=
TA3 Distillation Tower 3=
TA3 Distillation Tower 4=
TA3 Distillation Tower Base=

### distributor.lua ###

Block configured items for open ports=
Distributor=
High Performance Distributor=
Input=
blocking mode=

### doorblock.lua ###

TechAge Door Block=

### doorcontroller.lua ###

Insert door/gate block number(s)=
TA3 Door Controller=

### doorcontroller2.lua ###

Blocks exchanged=
Blocks reset=
Click on all the blocks that are part of the door/gate=
Ctrl,Inv=
Exchange=
TA3 Door Controller II=
with door sound=

### doorcontroller2.lua ###
### flycontroller.lua ###
### movecontroller.lua ###
### node_detector.lua ###
### turncontroller.lua ###

Done=
Record=
block positions are stored.=

### doorcontroller2.lua ###
### flycontroller.lua ###
### movecontroller.lua ###
### turncontroller.lua ###

Recording...=

### doorcontroller2.lua ###
### movecontroller.lua ###

Reset=

### drillbox.lua ###

Build derrick=
Depth=
Drill Bit=
Drill area is protected=
Drill bits missing=
Oil Drill Box=
Remove derrick=
item output blocked=

### drive_axle.lua ###

TA2 Drive Axle=

### electric_cable.lua ###

TA Electric Cable=

### electricmeter.lua ###

Amount of power to be provided before the device turns off=
Consumption=
Power countdown=
TA4 Electric Meter=

### electricmeter.lua ###
### formspecs.lua ###
### transformer.lua ###

Power=

### electricmeter.lua ###
### transformer.lua ###

Max. power=
Maximum power passed through=

### electrolyzer.lua ###

Configurable value@nfor the current limit=
Current limitation=
Electrolyzer=
If the charge of the storage@nsystem falls below the configured value,@nthe block switches off=
Maximum possible@ncurrent consumption=
Maximum power consumption [ku]=
Storage full=
TA4 Electrolyzer=
Turnoff point=
Turnoff point reached=

### electrolyzer.lua ###
### fuelcell.lua ###
### tiny_generator.lua ###

Electricity=

### electronic.lua ###

TA3 Vacuum Tube=
TA4 LEDs=
TA4 RAM Chip=
TA4 WLAN Chip=
TA5 AI Chip=
TA5 AI Chip II=
WLAN Chip=

### electronic_fab.lua ###

Electronic Fab=
TA2 Ele Fab=
TA3 Ele Fab=
TA4 Ele Fab=

### end_wrench.lua ###

Biome=
Node owner=
Position=
Position temperature=
Pump connected to no/empty tank(s).=
Pump connected to tank(s) with: @1=
TechAge Info Tool (use @= read status info)=

### end_wrench.lua ###
### meltingpot.lua ###

Time=

### epoxy.lua ###

Epoxide Resin=
Epoxide Resin Barrel=
Epoxide Resin Canister=

### explore.lua ###

Oil=
TA3 Oil Explorer=
TA3 Oil Storage=
depth=

### filler.lua ###

Liquid Filler=
TA Liquid Filler=

### firebox.lua ###

TA2 Firebox=
TA3 Coal Power Station Firebox=
TA3 Furnace Oil Burner=
TA3 Power Station Firebox=

### firebox_lib.lua ###

Firebox=

### flipflop.lua ###

TA3 Flip-Flop=

### fly_lib.lua ###

Destination position is protected=
Error: Max. length of the flight route exceeded by @1 blocks !!=
No valid destination position=
No valid node at the start position=
No valid start position=
Running=
Start position is protected=
Stopped=

### fly_lib.lua ###
### flycontroller.lua ###

Error: Invalid path !!=

### flycontroller.lua ###

Error: Recording is missing !!=
Flight route (A to B)=
Move a player without moving blocks=
See chat output=
TA5 Fly Controller=
Teleport mode=
Test=
[TA4 Fly Controller] Invalid path!=
[TA4 Fly Controller] Recording is missing!=

### flycontroller.lua ###
### logic_block.lua ###
### lua_logic.lua ###
### movecontroller.lua ###

Store=

### flycontroller.lua ###
### movecontroller.lua ###

Click on all blocks that shall be moved=
Maximum Speed=
Maximum speed for moving blocks=
Move=
Move A-B=
Move B-A=
Move block height=
Object offset=
Stored=
Value in the range of 0.0 to 1.0=
Y-offset for non-player objects like vehicles (-0.5 to 0.5)=

### flywheel.lua ###

Flywheel=
TA2 Flywheel=

### forceload.lua ###

Area already loaded or max. number of Forceload Blocks reached!=
List of your Forceload Blocks:=
Punch the block to make the area visible.=
Show all forceload blocks in a 64x64x64 range=
Techage Forceload Block=
Techage Forceload Tile=
loaded=

### formspecs.lua ###

Block has a wrench menu=
Charge termination=
Current output [ku]=
Maximum output [ku]=
Range in which the generator reduces its power=
The current power the generator provides=
The maximum power the generator can provide=

### formspecs.lua ###
### power_terminal2.lua ###

Charging=

### formspecs.lua ###
### power_terminal2.lua ###
### storage.lua ###
### transformer.lua ###

Storage=

### fuel_lib.lua ###

Fuel Menu=
To add fuel punch@nthis block@nwith a fuel container=

### fuelcell.lua ###

Fuel Cell=
TA4 Fuel Cell=
no hydrogen=

### fuelcellstack.lua ###

TA4 Fuel Cell Stack=

### furnace_top.lua ###

Furnace Top=
Outp=
no fuel or no power=

### gas_pipe.lua ###

TA5 Junction Pipe=
TA5 Pipe=

### gateblock.lua ###

TechAge Gate Block=

### gaze_sensor.lua ###

Command to send when sensor is no longer viewed=
Command to send when sensor is viewed=
Input the player name(s) separated by blanks.@nIf empty, only the owner is accepted.=
Player Names=
TA4 Gaze Sensor=

### gearbox.lua ###

TA2 Gearbox=

### generator.lua ###

TA3 Generator=
TA4 Generator=
TA5 Generator=
no steam=

### generator.lua ###
### power_terminal2.lua ###

Generator=

### gravelrinser.lua ###

Gravel Rinser=
Rinsing=

### gravelsieve.lua ###

Compressed Gravel=
Gravel Sieve=
Sieved Gravel=
TA1 Gravel Sieve=
TA2 Gravel Sieve=
TA3 Gravel Sieve=
TA4 Gravel Sieve=

### grinder.lua ###

Grinder=
Grinding=
Milling=
TA1 Mill Base=

### growlight.lua ###

TA4 LED Grow Light=

### hammer.lua ###

TA1 Bronze Hammer (smash stone to gravel)=
TA1 Diamond Hammer (smash stone to gravel)=
TA1 Meridium Hammer (smash stone to gravel)=
TA1 Mese Hammer (smash stone to gravel)=
TA1 Steel Hammer (smash stone to gravel)=
TA1 Stone Hammer (smash stone to gravel)=

### heater.lua ###

TA4 Furnace Heater=

### heatexchanger1.lua ###

TA4 Heat Exchanger 1=
TA5 Heat Exchanger 1=

### heatexchanger2.lua ###

 Error!=
Blue pipe connection error@n(@1 found / @2 expected)=
Blue pipe coolant missing@n(@1 found / @2 expected)=
Cooler error=
Green pipe connection error@n(@1 found / @2 expected)=
Green pipe coolant missing@n(@1 found / @2 expected)=
Power network connection error=
TA4 Heat Exchanger=
TA4 Heat Exchanger 2=
TA5 Heat Exchanger 2=
Turbine error=
did you check the plan?=
inlet/pipe error=
wrong storage diameter=

### heatexchanger3.lua ###

TA4 Heat Exchanger 3=
TA5 Heat Exchanger 3=

### hydrogen.lua ###

Hydrogen Cylinder Large=
Hydrogen Cylinder Small=
TA4 Hydrogen=

### hyperloop.lua ###
### sensorchest.lua ###
### teleport.lua ###

not connected=

### hyperloop.lua ###
### teleport.lua ###

Block name=
Connection name for this block=
Connection name of the remote block=
Enter a block name or select an existing one=
Remote name=
connected to=

### industriallamp1.lua ###

TA Industrial Lamp 1=

### industriallamp2.lua ###

TA Industrial Lamp 2=

### industriallamp3.lua ###

TA Industrial Lamp 3=

### industriallamp4.lua ###

TA4 LED Industrial Lamp=

### inlet.lua ###

TA4 Pipe Inlet=
one window maximum=
wrong diameter (should be 5, 7, or 9)=
wrong number of gravel nodes=
wrong number of shell nodes=

### inlets.lua ###

TA4 Collider Cable Input=
TA4 Collider Pipe Input=
TA4 Collider Pipe Output=
TA4 Collider Tube Input=

### inverter.lua ###

Inverter=
Power AC=
Power DC=
TA4 Solar Inverter=
no solar power=
solar network error=

### junctionbox.lua ###

TA Electric Junction Box=

### lampholder.lua ###

TA Lamp Holder Acacia=
TA Lamp Holder Apple=
TA Lamp Holder Aspen=
TA Lamp Holder Copper=
TA Lamp Holder Gold=
TA Lamp Holder White=

### laser.lua ###

Laser beam error!=
TA4 Laser Beam Emitter=
TA4 Laser Beam Receiver=
Valid destination positions:=
to=

### lib.lua ###

Block has an@nadditional wrench menu=

### lib.lua ###
### sensorchest.lua ###

connected with=

### light_detector.lua ###

Send signal if light level is above:=
TA3 Light Detector=

### lighter.lua ###

TA1 Lighter=

### liquid_lib.lua ###

Allow public access to the tank=
Liquid Tank=
To add liquids punch@nthe tank@nwith a liquid container=

### liquid_lib.lua ###
### ta4_chest.lua ###

keep assignment=

### liquid_pipe.lua ###

TA Junction Pipe=
TA Pipe=

### liquidsampler.lua ###

Liquid Sampler=

### liquidsampler.lua ###
### waterpump.lua ###

no usable water=

### logic_block.lua ###

'me' has to be used for the own block number.@n=
'~@=' means: not equal@n=
@n<input-expression> is a boolean expression@nwhere input numbers are evaluated.@n=
@n<output> is the block number to which the@ncommand should be sent.@n=
@nAll rules are checked with each received@ncommand.=
@nExamples:@n1234 @=@= on@n1234 @=@= off@n1234 @=@= on and 2345 @=@= off@n2345 ~@= 3456@n=
@nRule:@n<output> @= on/off if <input-expression> is true@n=
@nThe internal processing time for all@ncommands is 100 ms.=
@nValid operators:@nand   or   on   off   me   @=@=   ~@=   (   )@n=
Clear=
Debug=
Inputs=
Outputs=
Rules=
Send an 'on'/'off' command if the@nexpression becomes true.@n=
Syntax=

### logic_block.lua ###
### lua_logic.lua ###

TA3 Logic Block=
Update=

### logic_block.lua ###
### sequencer2.lua ###

Help=

### lye.lua ###

Lye=
Lye Barrel=
Lye Canister=

### magnet.lua ###

TA4 Collider Detector Magnet=
TA4 Collider Magnet=
TA4 Collider Magnet Base=
TA4 Collider Steel Block=
TA5 Fusion Reactor Magnet 1=
TA5 Fusion Reactor Magnet 2=
TA5 Fusion Reactor Magnet Blank=
TA5 Fusion Reactor Magnet Shield=

### mba_detector.lua ###

TA4 Mapblock Active Detector=

### meltingpot.lua ###

Heat=
Melting Guide=
Melting Pot active (heat@==
Melting Pot inactive (heat@==
Melting Pot inactive (heat@=0)=
Menu=
Menu,Recipes=
TA1 Burning=
TA1 Melting=
TA1 Melting Pot=

### meridium.lua ###

Meridium Axe=
Meridium Pickaxe=
Meridium Shovel=
Meridium Sword=

### mesecons_converter.lua ###

TA3 Mesecons Converter=

### mill.lua ###

TA1 Mill=
TA1 Mill Gear=

### millboard.lua ###

TA1 Acacia Millrace Board=
TA1 Acacia Wood Board=
TA1 Apple Millrace Board=
TA1 Apple Wood Board=
TA1 Aspen Millrace Board=
TA1 Aspen Wood Board=
TA1 Jungle Millrace Board=
TA1 Jungle Wood Board=
TA1 Pine Millrace Board=
TA1 Pine Wood Board=

### minicell.lua ###

TA4 Streetlamp Solar Cell=

### minichest.lua ###

Test Chest=

### minitank.lua ###

Test Mini Tank=

### movecontroller.lua ###

Error: Invalid distance !!=
Move distance=
Move distance (A to B)=
Operational mode=
Switch to the remote controlled 'move xyz' mode=
TA Rack and Pinion=
TA4 Move Controller=

### node_detector.lua ###

Click on all blocks whose positions should be checked=
Send signal if nodes have been:=
TA3 Node Detector=
TA4 Node Detector=
added=
added or removed=
removed=

### nodes.lua ###

TechAge Gravel=

### oil.lua ###

Flowing Oil=
Oil Source=
TA3 Oil Barrel=
TA3 Oil Canister=

### oilfirebox.lua ###

TA3 Power Station Oil Burner=

### petroleum.lua ###

Isobutane Cylinder Large=
Isobutane Cylinder Small=
Propane Cylinder Large=
Propane Cylinder Small=
TA3 Bitumen=
TA3 Bitumen Barrel=
TA3 Bitumen Canister=
TA3 Fuel Oil=
TA3 Fuel Oil Barrel=
TA3 Fuel Oil Canister=
TA3 Gasoline=
TA3 Gasoline Barrel=
TA3 Gasoline Canister=
TA3 Naphtha=
TA3 Naphtha Barrel=
TA3 Naphtha Canister=
TA3 Propane=
TA4 Isobutane=

### pillar.lua ###

TA4 Pillar=

### pipe_wall_entry.lua ###

TA3 Pipe Wall Entry=

### pipe_wrench.lua ###

TA3 Drill Pipe Wrench=

### plastic.lua ###

Plastic Granules=

### player_detector.lua ###

Command to send when player is detected=
Command to send when player moves away=
Radius=
Search radius=
TA4 Player Detector=

### powder.lua ###

Aluminum Powder=
Clay Powder=
Graphite Powder=
Iron Powder=
Leave Powder=
Needle Powder=
Silver Sandstone Powder=

### power2axle.lua ###

TA3 Electric Motor=

### power_line.lua ###

TA Power Line=
TA Power Pole=
TA Power Pole Top (for up to 6 connections)=
TA Power Pole Top 2 (for landlines)=

### power_terminal2.lua ###

Commands@nhelp . . . print this text@ncls  . . . . clear screen@ngen    . . print generators@nsto     . . print storage systems@ncon1  . . print consumers with power consumption between 1 and 10 ku@ncon2  . . print consumers with power consumption with 10 ku or above@n=
Consumer=
Network Data=
Number of consumers:=
Number of generators:=
Number of network nodes:=
Number of storage systems:=
TA3 Power Terminal=

### power_terminal2.lua ###
### terminal.lua ###

Enter=

### powerswitch.lua ###

TA Power Switch=
TA Power Switch Small=

### powerswitchbox.lua ###
### powerswitchbox_legacy.lua ###

TA Power Switch Box=

### programmer.lua ###

TechAge Programmer (right @= read number, left @= write numbers)=
[TechAge Programmer] Error: invalid numbers!=
[TechAge Programmer] Error: programmer not supported!=
[TechAge Programmer] Unknown node on=
[TechAge Programmer] foreign or unknown node!=
[TechAge Programmer] node programmed!=
[TechAge Programmer] number=
[TechAge Programmer] programmer reset=

### protection.lua ###

Allow to dig/place Techage power lines nearby power poles=

### pump.lua ###

Number of liquid units that are allowed to be pumped=
Number of units=
TA3 Pump=
TA4 Pump=

### pump.lua ###
### ta5_pump.lua ###

Total flow rate=
Total flow rate in liquid units=

### pumpjack.lua ###

Oil Pumpjack=
Oil amount=
Pumpjack=
needs power=
no oil=

### pusher.lua ###

Number of items=
Number of items that are allowed to be pushed=
Optionally configure@nthe pusher with one item=
Pusher=

### quarry.lua ###

Digging depth=
Hole size=
Quarry=
Start level=
Start level @= 0@nmeans the same level@nas the quarry is placed=
area is protected=
finished=
inventory full=

### reboiler.lua ###

TA3 Oil Reboiler=

### recipe_lib.lua ###
### recipeblock.lua ###

Recipe=

### recipe_lib.lua ###
### ta4_reactor.lua ###

Catalyst=

### recipeblock.lua ###

TA4 Recipe Block=

### recipes.lua ###

Flint and Iron=
TA1 Iron Ingot=
[Bucket] Lava can only be placed below sea level!=

### recycler.lua ###

Recycler=

### redstone.lua ###

Red Stone=
Red Stone Block=
Red Stone Brick=

### repeater.lua ###

TA3 Repeater=

### rotor.lua ###

Nacelle is missing=
TA4 Carbon Fiber=
TA4 Rotor Blade=
TA4 Wind Turbine=
TA4 Wind Turbine Nacelle=

### screwdriver.lua ###

Block alignment stored!=
Techage Screwdriver@n(See: TA3 > Tools)=

### sensorchest.lua ###

Allow public chest access=
TA4 Sensor Chest=

### sequencer.lua ###

TA3 Sequencer=

### sequencer.lua ###
### sequencer2.lua ###

stopped=

### sequencer2.lua ###

 - 'goto <num>'  (jump to another line)@n=
 - 'nop' (do nothing)@n=
 - 'send <node num> <cmnd>' (techage command)@n=
 - 'stop' (stop the execution)@n=
 - 1 corresponds to 100 ms@n=
 - 50000 corresponds to 4 game days@n=
'[<num>] <command>'@n=
<command> is one of the following:@n=
<num> is a number from 1 to 50000 and is@n=
@n=
Commands=
Cycle time=
Example:@n=
If 'yes' a received OFF command won't stop the sequencer=
Ignore OFF command=
Invalid command!=
Start=
Stop=
Syntax:@n=
TA4 Sequencer=
Timer cycle time (default: 100 ms)=
running=
the timeslot when the command is executed.@n=

### sequencer2.lua ###
### submenu.lua ###

Cancel=

### shell.lua ###

TA5 Fusion Reactor Nucleus=
TA5 Fusion Reactor Shell=

### signallamp.lua ###

TA4 Wind Turbine Signal Lamp=
TechAge Color Lamp=
TechAge Color Lamp 2=

### signallamp_2x.lua ###

TA4 2x Signal Lamp=

### signallamp_2x.lua ###
### signallamp_4x.lua ###

Label for the lamp=

### signallamp_4x.lua ###

TA4 4x Signal Lamp=

### silicon.lua ###

TA4 Silicon Wafer=

### silo.lua ###

TA3 Silo=
TA4 Silo=

### simplelamp.lua ###

TA Lamp=

### sluice.lua ###

TA1 Sluice Gate=
TA1 Sluice Handle=

### solarcell.lua ###

TA4 Solar Carrier Module=
TA4 Solar Carrier Module B=
TA4 Solar Carrier Module T=
TA4 Solar Module=
light=

### solarcell.lua ###
### source.lua ###

power=

### soundblock.lua ###

Play=
TA3 Sound Block=

### source.lua ###

Axle Power Source=
Ele Power Source=
Power Source=
Test Generator=

### steam_pipe.lua ###

TA2 Steam Pipe=

### steelmat.lua ###

TechAge Steel Mat=

### storage.lua ###

Test Storage=

### streetlamp.lua ###

TA Street Lamp=

### streetlamp2.lua ###

TA4 LED Street Lamp=
TA4 LED Street Lamp Arm=
TA4 LED Street Lamp Pole=

### submenu.lua ###

Note: You can't change any values while the block is running!=
Refresh=

### ta1_axle.lua ###

TA1 Axle=
TA1 Axle Bearing=

### ta2_clutch.lua ###

TA2 Clutch=

### ta2_weight_chest.lua ###

TA2 Weight Chest=

### ta2_winch.lua ###

TA2 Winch=

### ta4_cable.lua ###

TA4 Low Power Box=
TA4 Low Power Cable=

### ta4_cable_wall_entry.lua ###

TA4 Cable Wall Entry=

### ta4_chest.lua ###

Empty the slots always @nfrom right to left=
Never completely empty the slots@nwith the pusher to keep the item assignment=
Size=
TA4 8x2000 Chest=
Unlock=
Unlock connected chest@nif all slots are below 2000=
right to left=

### ta4_doser.lua ###

Doser=
TA4 Doser=
catalyst missing=
reactor defect=
reactor defect or no power=
reactor has no power=
wrong catalyst=

### ta4_doser.lua ###
### ta4_reactor.lua ###

TA4 Reactor=

### ta4_injector.lua ###

Configure up to 8 items @nto be pushed by the injector=
Injector=
Switch to pull mode @nto pull items out of inventory slots @naccording the injector configuration=
pull mode=

### ta4_liquid_filter.lua ###

TA4 Liquid Filter Filler=
TA4 Liquid Filter Sink=

### ta4_reactor.lua ###

TA4 Reactor Filler Pipe=

### ta4_stand.lua ###

TA4 Reactor Base=
TA4 Reactor Stand=
off=
on=

### ta4_stand.lua ###
### waterpump.lua ###

no power=

### ta5_chest.lua ###

TA5 Hyperloop Chest=

### ta5_pump.lua ###

TA5 Pump=

### ta5_tank.lua ###

TA5 Hyperloop Tank=

### tank.lua ###

Oil Tank=
TA3 Tank=
TA4 Tank=

### tank_cart.lua ###

TA Tank Cart=

### teleport.lua ###

Connected=
Connection status=
Distance > @1 blocks=
Ex-points missing (@1 < @2)=
Status=
server not connected=

### teleport_pipe.lua ###

TA5 Teleport Block Liquids=

### teleport_pipe.lua ###
### teleport_tube.lua ###

Remote block error=

### teleport_tube.lua ###

TA5 Teleport Block Items=

### terminal.lua ###

Syntax error, try help=
TA3 Terminal=
TA4 Terminal=
commands like: help=

### timer.lua ###

TA3 Timer=

### tiny_generator.lua ###

TA3 Tiny Power Generator=
Tiny Generator=
no fuel=

### tower.lua ###

TA3 Derrick=
TA3 Drill Pipe=
TA4 Derrick=
[TA] Derrick is being built!=
[TA] Derrick is being removed!=

### transformer.lua ###

TA4 Isolation Transformer=

### trowel.lua ###

TechAge Trowel=

### tube_wall_entry.lua ###

Tube Wall Entry=

### tubes.lua ###

TechAge Tube=

### tubes_ta4.lua ###

TA4 Tube=

### turbine.lua ###

TA3 Turbine=
TA4 Turbine=
TA5 Turbine=

### turncontroller.lua ###

Click on all blocks that shall be turned=
TA4 Turn Controller=
Turn left=
Turn right=

### usmium.lua ###

Usmium Nuggets=
Usmium Powder=

### vacuumtube.lua ###

TA4 Vacuum Tube=

### valve.lua ###

TA Valve=
TA3 Valve=

### waterinlet.lua ###

Error: No natural water!=
Error: No water available!=
Error: Not on sea level!=
Operational=
TA4 Water Inlet=

### watermill.lua ###

TA1 Watermill=

### waterpump.lua ###

TA4 Water Pump=
Water Pump=

### windturbine_lib.lua ###

Here is not enough water (41x41 m)!=
Here is not enough wind@n(A free air space of 41x41x21 m is necessary)!=
The next wind turbines is too close!=
This is a=
This is no ocean water!=
This is not the surface of the ocean!=
[TA4 Wind Turbine]=
biome and no ocean!=
is a suitable place for a wind turbine!=

### worker.lua ###

Build detector=
Item list=
Remove detector=
TA4 Collider Detector Worker=
[TA4] Detector is being built!=
[TA4] Detector is being removed!=
