techage/tools/screwdriver.lua

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--[[
TechAge
=======
Copyright (C) 2020-2022 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
Screwdriver
]]--
if minetest.global_exists("screwdriver") then
local S = techage.S
local M = minetest.get_meta
local USES = 2000
local function base_checks(user, pointed_thing)
if pointed_thing.type ~= "node" then
return false
end
if not user then
return false
end
local pos = pointed_thing.under
local player_name = user:get_player_name()
if minetest.is_protected(pos, player_name) then
return false
end
local node = minetest.get_node(pos)
local ndef = minetest.registered_nodes[node.name]
if not ndef then
return false
end
if ndef.on_rotate == screwdriver.disallow and not ndef.ta_rotate_node then
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return false
end
local yaw = user:get_look_horizontal()
local dir = minetest.yaw_to_dir(yaw)
local facedir = minetest.dir_to_facedir(dir)
return true, pos, player_name, facedir, node, ndef
end
local function store_node_param2(user, node)
user:get_meta():set_int("techage_screwdriver_param2", node.param2)
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minetest.chat_send_player(user:get_player_name(), S("Block alignment stored!"))
end
local function turn_node_param2(pos, node, ndef, user)
local param2 = user:get_meta():get_int("techage_screwdriver_param2") or 0
if ndef.ta_rotate_node then
ndef.ta_rotate_node(pos, node, param2)
else
minetest.swap_node(pos, {name = node.name, param2 = param2})
minetest.check_for_falling(pos)
end
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end
local function turn_left(pos, node, ndef)
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local param2 = techage.param2_turn_left(node.param2)
if ndef.ta_rotate_node then
ndef.ta_rotate_node(pos, node, param2)
else
minetest.swap_node(pos, {name = node.name, param2 = param2})
minetest.check_for_falling(pos)
end
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end
local function turn_up(pos, node, ndef, facedir)
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local param2 = techage.param2_turn_up(facedir, node.param2)
if ndef.ta_rotate_node then
ndef.ta_rotate_node(pos, node, param2)
else
minetest.swap_node(pos, {name = node.name, param2 = param2})
minetest.check_for_falling(pos)
end
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end
-- on_use == on_left_click == turn left
local function on_use(itemstack, user, pointed_thing)
local res, pos, player_name, facedir, node, ndef = base_checks(user, pointed_thing)
if res then
if ndef.paramtype2 == "facedir" then
if user:get_player_control().sneak then
store_node_param2(user, node)
else
turn_left(pos, node, ndef)
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end
else
return screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, USES)
end
if not minetest.is_creative_enabled(player_name) then
itemstack:add_wear(65535 / (USES - 1))
end
end
return itemstack
end
-- on_place == on_right_click == turn up
local function on_place(itemstack, user, pointed_thing)
local res, pos, player_name, facedir, node, ndef = base_checks(user, pointed_thing)
if res then
-- Support for anvil
if node.name == "anvil:anvil" then
return screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS, USES)
end
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if ndef.paramtype2 == "facedir" then
if ndef.on_rotate ~= screwdriver.rotate_simple then
if user:get_player_control().sneak then
turn_node_param2(pos, node, ndef, user)
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else
turn_up(pos, node, ndef, facedir)
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end
else
return itemstack
end
else
return screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS, USES)
end
if not minetest.is_creative_enabled(player_name) then
itemstack:add_wear(65535 / (USES - 1))
end
end
return itemstack
end
minetest.register_tool("techage:screwdriver", {
description = S("Techage Screwdriver\n(See: TA3 > Tools)"),
inventory_image = "techage_screwdriver.png",
on_use = on_use,
on_place = on_place,
node_placement_prediction = "",
stack_max = 1,
})
minetest.register_craft({
output = "techage:screwdriver",
recipe = {
{"", "default:diamond", ""},
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{"", "basic_materials:steel_bar", ""},
{"", "techage:baborium_ingot", ""},
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},
})
end