techage/lamps/lib.lua

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--[[
TechAge
=======
Copyright (C) 2019 Joachim Stolberg
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AGPL v3
See LICENSE.txt for more information
Lamp library
]]--
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-- for lazy programmers
local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local P = minetest.string_to_pos
local M = minetest.get_meta
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local PWR_NEEDED = 0.5
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local CYCLE_TIME = 2
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local Cable = techage.ElectricCable
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local power = networks.power
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local function swap_node(pos, postfix)
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local node = techage.get_node_lvm(pos)
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local parts = string.split(node.name, "_")
if postfix == parts[2] then
return
end
node.name = parts[1].."_"..postfix
minetest.swap_node(pos, node)
local ndef = minetest.registered_nodes[node.name]
if ndef.on_switch_lamp then
ndef.on_switch_lamp(pos, postfix == "on")
end
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end
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local function on_power(pos)
swap_node(pos, "on")
local nvm = techage.get_nvm(pos)
nvm.turned_on = true
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end
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local function on_nopower(pos)
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swap_node(pos, "off")
local nvm = techage.get_nvm(pos)
nvm.turned_on = false
end
local function is_running(pos, nvm)
return nvm.turned_on
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end
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local function node_timer_off1(pos, elapsed)
local consumed = power.consume_power(pos, Cable, nil, PWR_NEEDED)
if consumed == PWR_NEEDED then
on_power(pos)
end
return true
end
local function node_timer_off2(pos, elapsed)
local consumed = power.consume_power(pos, Cable, nil, PWR_NEEDED * 2)
if consumed == PWR_NEEDED * 2 then
on_power(pos)
end
return true
end
local function node_timer_on1(pos, elapsed)
local consumed = power.consume_power(pos, Cable, nil, PWR_NEEDED)
if consumed < PWR_NEEDED then
on_nopower(pos)
end
return true
end
local function node_timer_on2(pos, elapsed)
local consumed = power.consume_power(pos, Cable, nil, PWR_NEEDED * 2)
if consumed < PWR_NEEDED * 2 then
on_nopower(pos)
end
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return true
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end
local function lamp_on_rightclick(pos, node, clicker)
if minetest.is_protected(pos, clicker:get_player_name()) then
return
end
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local nvm = techage.get_nvm(pos)
if not nvm.turned_on and power.power_available(pos, Cable) then
nvm.turned_on = true
minetest.get_node_timer(pos):start(CYCLE_TIME)
swap_node(pos, "on")
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else
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nvm.turned_on = false
minetest.get_node_timer(pos):stop()
swap_node(pos, "off")
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end
end
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local function on_rotate(pos, node, user, mode, new_param2)
if minetest.is_protected(pos, user:get_player_name()) then
return false
end
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node.param2 = techage.rotate_wallmounted(node.param2)
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minetest.swap_node(pos, node)
return true
end
local function on_place(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
return minetest.rotate_and_place(itemstack, placer, pointed_thing)
end
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local function after_place_node(pos)
local nvm = techage.get_nvm(pos)
Cable:after_place_node(pos)
end
local function after_dig_node(pos, oldnode)
Cable:after_dig_node(pos)
techage.del_mem(pos)
end
local function tubelib2_on_update2(pos, outdir, tlib2, node)
power.update_network(pos, outdir, tlib2)
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end
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function techage.register_lamp(basename, ndef_off, ndef_on)
if ndef_off.high_power then
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ndef_off.on_timer = ndef_off.on_timer or node_timer_off2
else
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ndef_off.on_timer = ndef_off.on_timer or node_timer_off1
end
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ndef_off.after_place_node = after_place_node
ndef_off.after_dig_node = after_dig_node
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ndef_off.on_rightclick = lamp_on_rightclick
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if not ndef_off.on_rotate then
ndef_off.on_place = on_place
end
ndef_off.on_rotate = ndef_off.on_rotate or on_rotate
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ndef_off.paramtype = "light"
ndef_off.use_texture_alpha = techage.CLIP
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ndef_off.light_source = 0
ndef_off.sunlight_propagates = true
ndef_off.paramtype2 = "facedir"
ndef_off.groups = {choppy=2, cracky=2, crumbly=2}
ndef_off.is_ground_content = false
ndef_off.sounds = default.node_sound_glass_defaults()
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if ndef_on.high_power then
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ndef_on.on_timer = ndef_on.on_timer or node_timer_on2
else
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ndef_on.on_timer = ndef_on.on_timer or node_timer_on1
end
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ndef_on.after_place_node = after_place_node
ndef_on.after_dig_node = after_dig_node
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ndef_on.on_rightclick = lamp_on_rightclick
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ndef_on.on_rotate = ndef_on.on_rotate or on_rotate
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ndef_on.paramtype = "light"
ndef_on.use_texture_alpha = techage.CLIP
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ndef_on.light_source = minetest.LIGHT_MAX
ndef_on.sunlight_propagates = true
ndef_on.paramtype2 = "facedir"
ndef_on.diggable = false
ndef_on.groups = {not_in_creative_inventory=1}
ndef_on.is_ground_content = false
ndef_on.sounds = default.node_sound_glass_defaults()
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minetest.register_node(basename.."_off", ndef_off)
minetest.register_node(basename.."_on", ndef_on)
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power.register_nodes({basename.."_off", basename.."_on"}, Cable, "con")
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end