194 lines
5.4 KiB
Lua
194 lines
5.4 KiB
Lua
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--[[
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TechAge
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=======
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Copyright (C) 2019-2020 Joachim Stolberg
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GPL v3
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See LICENSE.txt for more information
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TA4 Sensor Chest
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local S = techage.S
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local PlayerActions = {}
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local InventoryState = {}
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local function store_action(pos, player, action, stack)
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local meta = minetest.get_meta(pos)
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local name = player and player:get_player_name() or ""
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local number = meta:get_string("node_number")
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local item = stack:get_name().." "..stack:get_count()
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PlayerActions[number] = {name, action, item}
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end
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local function send_off_command(pos)
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local meta = minetest.get_meta(pos)
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local numbers = meta:get_string("numbers") or ""
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if numbers ~= "" then
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local own_num = meta:get_string("node_number")
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techage.send_multi(own_num, numbers, "off")
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end
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end
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local function send_command(pos)
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local meta = minetest.get_meta(pos)
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local numbers = meta:get_string("numbers") or ""
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if numbers ~= "" then
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local own_num = meta:get_string("node_number")
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techage.send_multi(own_num, numbers, "on")
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minetest.after(1, send_off_command, pos)
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end
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end
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local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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store_action(pos, player, "put", stack)
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send_command(pos)
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return stack:get_count()
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end
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local function allow_metadata_inventory_take(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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store_action(pos, player, "take", stack)
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send_command(pos)
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return stack:get_count()
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end
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local function can_dig(pos, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return false
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end
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local inv = minetest.get_meta(pos):get_inventory()
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return inv:is_empty("main")
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end
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local function after_dig_node(pos, oldnode, oldmetadata, digger)
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techage.remove_node(pos)
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end
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local function formspec(pos)
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local text = M(pos):get_string("text")
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return "size[8,6]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[context;main;0,0;2,2;]"..
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"button[2,0;1,1;f1;F1]"..
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"button[2,1;1,1;ok;OK]"..
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"label[3,0;"..text.."]"..
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"list[current_player;main;0,2.3;8,4;]"..
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"listring[context;main]"..
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"listring[current_player;main]"
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end
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minetest.register_node("techage:ta4_sensor_chest", {
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description = S("TA4 Sensor Chest"),
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta4.png^techage_frame_ta4_top.png",
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"techage_filling_ta4.png^techage_frame_ta4.png",
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png^techage_appl_sensor.png",
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png^techage_appl_sensor.png",
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png^techage_appl_sensor.png",
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_front_ta4.png^techage_appl_sensor.png",
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size('main', 4)
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end,
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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local number = techage.add_node(pos, "techage:ta4_sensor_chest")
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meta:set_string("node_number", number)
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meta:set_string("owner", placer:get_player_name())
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meta:set_string("text", "Text to be changed\nby command.")
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meta:set_string("formspec", formspec(pos))
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meta:set_string("infotext", S("TA4 Sensor Chest").." "..number)
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end,
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on_receive_fields = function(pos, formname, fields, player)
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local meta = M(pos)
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local nvm = techage.get_nvm(pos)
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if fields.f1 then
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store_action(pos, player, "f1")
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send_command(pos)
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end
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if fields.ok then
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store_action(pos, player, "ok")
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send_command(pos)
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end
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meta:set_string("formspec", formspec(pos, meta))
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end,
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techage_set_numbers = function(pos, numbers, player_name)
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return techage.logic.set_numbers(pos, numbers, player_name, S("TA4 Sensor Chest"))
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end,
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can_dig = can_dig,
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after_dig_node = after_dig_node,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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paramtype2 = "facedir",
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groups = {choppy=2, cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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techage.register_node({"ta4_sensor_chest"}, {
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on_pull_item = function(pos, in_dir, num)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return techage.get_items(inv, "main", num)
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end,
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on_push_item = function(pos, in_dir, stack)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return techage.put_items(inv, "main", stack)
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end,
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on_unpull_item = function(pos, in_dir, stack)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return techage.put_items(inv, "main", stack)
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end,
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on_recv_message = function(pos, src, topic, payload)
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if topic == "state" then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return techage.get_inv_state(inv, "main")
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elseif topic == "player_action" then
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local meta = minetest.get_meta(pos)
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local number = meta:get_string("node_number")
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return PlayerActions[number]
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elseif topic == "text" then
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local meta = minetest.get_meta(pos)
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meta:set_string("text", tostring(payload))
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else
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return "unsupported"
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end
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end,
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})
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minetest.register_craft({
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type = "shapeless",
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output = "techage:ta4_sensor_chest",
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recipe = {"techage:chest_ta4", "techage:ta4_wlanchip"}
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})
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