techage/items/bauxit.lua

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--[[
TechAge
=======
Copyright (C) 2019 Joachim Stolberg
2020-10-19 20:09:17 +03:00
AGPL v3
See LICENSE.txt for more information
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Bauxite
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]]--
local S = techage.S
minetest.register_node("techage:bauxite_stone", {
description = S("Bauxite Stone"),
tiles = {"default_desert_stone.png^techage_bauxit_overlay.png^[colorize:#FB2A00:120"},
groups = {cracky = 3, stone = 1},
drop = 'techage:bauxite_cobble',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("techage:bauxite_cobble", {
description = S("Bauxite Cobblestone"),
tiles = {"default_desert_cobble.png^[colorize:#FB2A00:80"},
is_ground_content = false,
groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("techage:bauxite_gravel", {
description = S("Bauxite Gravel"),
tiles = {"default_gravel.png^[colorize:#FB2A00:180"},
is_ground_content = false,
groups = {crumbly = 2, falling_node = 1},
sounds = default.node_sound_gravel_defaults(),
})
minetest.register_craftitem("techage:bauxite_powder", {
description = S("Bauxite Powder"),
inventory_image = "techage_powder_inv.png^[colorize:#FB2A00:120",
groups = {powder = 1},
})
minetest.register_ore({
ore_type = "blob",
ore = "techage:bauxite_stone",
wherein = {"default:stone", "default:desert_stone"},
clust_scarcity = 16 * 16 * 16,
clust_size = 6,
y_max = -50,
y_min = -500,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = 41524,
octaves = 1,
persist = 0.0
},
})
techage.add_grinder_recipe({input="techage:bauxite_cobble", output="techage:bauxite_gravel"})
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techage.add_grinder_recipe({input="techage:bauxite_gravel", output="techage:bauxite_powder"})