Fix node state request bug

This commit is contained in:
Joachim Stolberg 2022-08-09 21:15:28 +02:00
parent c78ea7eb66
commit 0c3f1f56a4

View File

@ -62,6 +62,8 @@ local P = minetest.string_to_pos
local M = minetest.get_meta
local N = techage.get_node_lvm
local MAX_CYCLE_TIME = 20
--
-- TechAge machine states
--
@ -282,6 +284,7 @@ function NodeStates:start(pos, nvm)
if self.quick_start and state == STOPPED then
self.quick_start(pos, 0)
end
self:trigger_state(pos, nvm)
return true
end
return false
@ -468,7 +471,7 @@ function NodeStates:on_receive_message(pos, topic, payload)
if node.name == "ignore" then -- unloaded node?
return "unloaded"
elseif nvm.techage_state == RUNNING then
local ttl = (nvm.last_active or 0) + 2 * (self.cycle_time or 0)
local ttl = (nvm.last_active or 0) + MAX_CYCLE_TIME
if ttl < minetest.get_gametime() then
return "inactive"
end
@ -506,7 +509,7 @@ function NodeStates:on_beduino_request_data(pos, topic, payload)
if node.name == "ignore" then -- unloaded node?
return 0, {techage.UNLOADED}
elseif nvm.techage_state == RUNNING then
local ttl = (nvm.last_active or 0) + 2 * (self.cycle_time or 0)
local ttl = (nvm.last_active or 0) + MAX_CYCLE_TIME
if ttl < minetest.get_gametime() then
return 0, {techage.INACTIVE}
end