Fix node state request bug
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@ -62,6 +62,8 @@ local P = minetest.string_to_pos
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local M = minetest.get_meta
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local M = minetest.get_meta
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local N = techage.get_node_lvm
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local N = techage.get_node_lvm
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local MAX_CYCLE_TIME = 20
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--
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--
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-- TechAge machine states
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-- TechAge machine states
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--
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--
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@ -282,6 +284,7 @@ function NodeStates:start(pos, nvm)
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if self.quick_start and state == STOPPED then
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if self.quick_start and state == STOPPED then
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self.quick_start(pos, 0)
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self.quick_start(pos, 0)
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end
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end
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self:trigger_state(pos, nvm)
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return true
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return true
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end
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end
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return false
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return false
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@ -468,7 +471,7 @@ function NodeStates:on_receive_message(pos, topic, payload)
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if node.name == "ignore" then -- unloaded node?
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if node.name == "ignore" then -- unloaded node?
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return "unloaded"
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return "unloaded"
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elseif nvm.techage_state == RUNNING then
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elseif nvm.techage_state == RUNNING then
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local ttl = (nvm.last_active or 0) + 2 * (self.cycle_time or 0)
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local ttl = (nvm.last_active or 0) + MAX_CYCLE_TIME
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if ttl < minetest.get_gametime() then
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if ttl < minetest.get_gametime() then
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return "inactive"
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return "inactive"
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end
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end
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@ -506,7 +509,7 @@ function NodeStates:on_beduino_request_data(pos, topic, payload)
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if node.name == "ignore" then -- unloaded node?
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if node.name == "ignore" then -- unloaded node?
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return 0, {techage.UNLOADED}
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return 0, {techage.UNLOADED}
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elseif nvm.techage_state == RUNNING then
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elseif nvm.techage_state == RUNNING then
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local ttl = (nvm.last_active or 0) + 2 * (self.cycle_time or 0)
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local ttl = (nvm.last_active or 0) + MAX_CYCLE_TIME
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if ttl < minetest.get_gametime() then
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if ttl < minetest.get_gametime() then
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return 0, {techage.INACTIVE}
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return 0, {techage.INACTIVE}
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end
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end
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