Add energy storage charge detector
This commit is contained in:
parent
dac5872e8c
commit
0f7814034d
@ -245,4 +245,4 @@ minetest.register_on_mods_loaded(function()
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if not minetest.global_exists("hyperloop") then
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minetest.clear_craft({output = "techage:ta5_hl_chest"})
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end
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end)
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end)
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@ -204,6 +204,7 @@ techage.Items = {
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ta4_terminal = "techage:terminal3",
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ta4_autocrafter = "techage:ta4_autocrafter_pas",
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ta4_recipeblock = "techage:ta4_recipeblock",
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ta4_chargedetector = "techage:ta4_chargedetector_off",
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----------------------------
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techage_ta5 = "techage:ta5_fr_nucleus",
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ta5_flycontroller = "techage:ta5_flycontroller",
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@ -192,6 +192,7 @@ techage.manual_DE.aTitel = {
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"3,TA4 Spieler Detektor / Player Detector",
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"3,TA4 Zustandssammler / State Collector",
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"3,TA4 Detektor / Detector",
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"3,TA4 Energiespeicher-Ladungsdetektor / Energy Storage Charge Detector",
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"3,TA4 Sequenzer",
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"2,Move/Dreh-Controller",
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"3,TA4 Move Controller",
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@ -1690,6 +1691,14 @@ techage.manual_DE.aText = {
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"\n"..
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"\n"..
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"\n",
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"Der Ladungsdetektor misst alle 8 s den Ladezustand des Energiespeichers des Stromnetzwerkes.\n"..
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"\n"..
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"Fällt der Wert unter eine konfigurierbare Schwelle (Schaltpunkt)\\, wird ein Kommando (default: \"off\") versendet. Steigt der Wert wieder über diesen Schaltpunkt\\, so wird ein zweites Kommando (default: \"on\") gesendet. Damit lassen sich Verbraucher vom Netz trennen\\, wenn der Ladezustand des Energiespeichers unter den angegebenen Schaltpunkt sinkt.\n"..
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"\n"..
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"Der Ladungsdetektor muss dazu über eine Verteilerdose an das Stromnetz angeschlossen werden. Die Konfiguration des Ladungsdetektors erfolgt über das Gabelschlüsselmenü.\n"..
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"\n"..
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"\n"..
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"\n",
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"über den TA4 Sequenzer können ganze Abläufe programmiert werden. Hier ein Beispiel:\n"..
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"\n"..
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" -- this is a comment\n"..
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@ -2366,6 +2375,7 @@ techage.manual_DE.aItemName = {
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"ta4_playerdetector",
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"ta4_collector",
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"ta4_detector",
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"ta4_chargedetector",
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"ta4_sequencer",
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"",
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"ta4_movecontroller",
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@ -2631,6 +2641,7 @@ techage.manual_DE.aPlanTable = {
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"",
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"",
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"",
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"",
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"ta4_liquid_filter_base",
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"ta4_liquid_filter_gravel",
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"ta4_liquid_filter_top",
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@ -194,6 +194,7 @@ techage.manual_EN.aTitel = {
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"3,TA4 Player Detector",
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"3,TA4 State Collector",
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"3,TA4 Detector",
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"3,TA4 Energy Storage Charge Detector",
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"3,TA4 Sequencer",
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"2,Move/Turn Controller",
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"3,TA4 Move Controller",
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@ -1698,6 +1699,14 @@ techage.manual_EN.aText = {
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"\n"..
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"\n"..
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"\n",
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"The charge detector measures the state of charge of the power grid's energy storage every 8 s.\n"..
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"\n"..
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"If the value falls below a configurable threshold (switching point)\\, a command (default: \"off\") is sent. If the value rises above this switching point again\\, a second command (default: \"on\") is sent. This allows consumers to be disconnected from the grid when the charge level of the energy storage device falls below the specified switching point.\n"..
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"\n"..
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"To do this\\, the charge detector must be connected to the grid via a junction box. The charge detector is configured via the open-end wrench menu.\n"..
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"\n"..
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"\n"..
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"\n",
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"Entire processes can be programmed using the TA4 sequencer. Here's an example:\n"..
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"\n"..
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" -- this is a comment\n"..
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@ -2375,6 +2384,7 @@ techage.manual_EN.aItemName = {
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"ta4_playerdetector",
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"ta4_collector",
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"ta4_detector",
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"ta4_chargedetector",
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"ta4_sequencer",
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"",
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"ta4_movecontroller",
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@ -2641,6 +2651,7 @@ techage.manual_EN.aPlanTable = {
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"",
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"",
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"",
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"",
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"ta4_liquid_filter_base",
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"ta4_liquid_filter_gravel",
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"ta4_liquid_filter_top",
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1
init.lua
1
init.lua
@ -292,6 +292,7 @@ dofile(MP.."/logic/light_detector.lua")
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dofile(MP.."/logic/player_detector.lua")
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dofile(MP.."/logic/mba_detector.lua")
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dofile(MP.."/logic/cart_detector.lua")
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dofile(MP.."/logic/charge_detector.lua")
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dofile(MP.."/logic/collector.lua")
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dofile(MP.."/logic/button_2x.lua")
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dofile(MP.."/logic/button_4x.lua")
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@ -133,6 +133,7 @@ Type=Typ
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### button.lua ###
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### button_2x.lua ###
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### button_4x.lua ###
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### charge_detector.lua ###
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### player_detector.lua ###
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Command=Kommando
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@ -174,6 +175,7 @@ Momentary button or on/off switch=Taster oder Ein-/Ausschalter
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### button_2x.lua ###
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### button_4x.lua ###
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### charge_detector.lua ###
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### player_detector.lua ###
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Destination block number=Zielblocknummer
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@ -225,6 +227,14 @@ TA5 Ceramic Turbine=TA5 Keramikturbine
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Dirt with Ash=Erde mit Asche
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TA1 Charcoal=TA1 Holzkohle
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### charge_detector.lua ###
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Command to send when the energy storage charge@nlevel falls below the specified switch point=Befehl zum Senden, wenn der Ladezustand des@nEnergiespeichers den angegebenen Schaltpunkt unterschreitet
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Command to send when the energy storage charge@nlevel rises above the specified switch point=Befehl zum Senden, wenn der Ladezustand des@nEnergiespeichers den angegebenen Schaltpunkt überschreitet
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Storage charge level switch point=Schaltpunkt Speicherladezustand
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Switch point=Schaltpunkt
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TA4 Energy Storage Charge Detector=TA4 Energiespeicher-Ladungsdetektor
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### chest.lua ###
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Allow public access to the chest=Erlaube öffentlichen Zugriff auf die Kiste
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@ -498,8 +508,10 @@ Error: Invalid path !!=Fehler: Ungültiger Pfad !!
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Error: Recording is missing !!=Fehler: Aufzeichnung fehlt !!
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Flight route (A to B)=Flug Route (A nach B)
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Move a player without moving blocks=Bewege einen Spieler ohne Blöcke
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See chat output=Siehe chat Ausgabe
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TA5 Fly Controller=TA5 Flug Controller
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Teleport mode=Teleport Mode
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Test=Test
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[TA4 Fly Controller] Invalid path!=[TA5 Flug Controller] Ungültiger Pfad!
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[TA4 Fly Controller] Recording is missing!=[TA5 Flug Controller] Aufzeichnung fehlt!
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@ -520,11 +532,9 @@ Maximum speed for moving blocks=Maximale Geschwindigkeit für bewegliche Blöcke
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Move=Bewege
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Move A-B=Bewege A-B
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Move B-A=Bewege B-A
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Move a player without moving blocks=Bewege einen Spieler ohne Blöcke
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Move block height=Move Block Höhe
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Object offset=Objekt Offset
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Stored=Gespeichert
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Teleport mode=Teleport Mode
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Value in the range of 0.0 to 1.0=Wert im Bereich von 0.0 bis 1.0
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Y-offset for non-player objects like vehicles (-0.5 to 0.5)=Y-Offset für Nicht-Spieler Objekte wie Fahrzeuge (-0.5 bis 0.5)
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@ -133,6 +133,7 @@ Type=
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### button.lua ###
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### button_2x.lua ###
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### button_4x.lua ###
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### charge_detector.lua ###
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### player_detector.lua ###
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Command=
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@ -174,6 +175,7 @@ Momentary button or on/off switch=
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### button_2x.lua ###
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### button_4x.lua ###
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### charge_detector.lua ###
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### player_detector.lua ###
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Destination block number=
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@ -225,6 +227,14 @@ TA5 Ceramic Turbine=
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Dirt with Ash=
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TA1 Charcoal=
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### charge_detector.lua ###
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Command to send when the energy storage charge@nlevel falls below the specified switch point=
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Command to send when the energy storage charge@nlevel rises above the specified switch point=
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Storage charge level switch point=
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Switch point=
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TA4 Energy Storage Charge Detector=
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### chest.lua ###
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Allow public access to the chest=
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@ -498,8 +508,10 @@ Error: Invalid path !!=
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Error: Recording is missing !!=
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Flight route (A to B)=
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Move a player without moving blocks=
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See chat output=
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TA5 Fly Controller=
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Teleport mode=
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Test=
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[TA4 Fly Controller] Invalid path!=
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[TA4 Fly Controller] Recording is missing!=
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@ -520,11 +532,9 @@ Maximum speed for moving blocks=
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Move=
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Move A-B=
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Move B-A=
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Move a player without moving blocks=
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Move block height=
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Object offset=
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Stored=
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Teleport mode=
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Value in the range of 0.0 to 1.0=
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Y-offset for non-player objects like vehicles (-0.5 to 0.5)=
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231
logic/charge_detector.lua
Normal file
231
logic/charge_detector.lua
Normal file
@ -0,0 +1,231 @@
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--[[
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TechAge
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=======
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Copyright (C) 2019-2023 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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TA4 Energy storage charge detector
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local S = techage.S
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local Cable = techage.ElectricCable
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local power = networks.power
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local logic = techage.logic
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local CYCLE_TIME = 8
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local DESCR = S("TA4 Energy Storage Charge Detector")
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local WRENCH_MENU = {
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{
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type = "numbers",
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name = "numbers",
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label = S("Number"),
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tooltip = S("Destination block number"),
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default = "",
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check = techage.check_numbers,
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},
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{
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type = "dropdown",
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choices = "10%,20%,30%,40%,50%,60%,70%,80%,90%",
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name = "switch_point",
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label = S("Switch point"),
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tooltip = S("Storage charge level switch point"),
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default = "50",
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values = {10, 20, 30, 40, 50, 60, 70, 80, 90}
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},
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{
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type = "ascii",
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name = "command1",
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label = '"<" ' .. S("Command"),
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tooltip = S("Command to send when the energy storage charge\nlevel falls below the specified switch point"),
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default = "off",
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},
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{
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type = "ascii",
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name = "command2",
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label = '">" ' .. S("Command"),
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tooltip = S("Command to send when the energy storage charge\nlevel rises above the specified switch point"),
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default = "on",
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},
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}
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local function switch_on(pos)
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if logic.swap_node(pos, "techage:ta4_chargedetector_on") then
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logic.send_cmnd(pos, "command2", "on")
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end
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end
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local function switch_off(pos)
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if logic.swap_node(pos, "techage:ta4_chargedetector_off") then
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logic.send_cmnd(pos, "command1", "off")
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end
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end
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local function switch_point(pos)
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local mem = techage.get_mem(pos)
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if not mem.switch_point then
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mem.switch_point = tonumber(M(pos):get_string("switch_point")) or 50
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end
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return mem.switch_point
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end
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local function above_switch_point(pos)
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local outdir = M(pos):get_int("outdir")
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local value = networks.power.get_storage_percent(pos, Cable, outdir)
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return value > switch_point(pos)
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end
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local function techage_set_numbers(pos, numbers, player_name)
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local res = logic.set_numbers(pos, numbers, player_name, DESCR)
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return res
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end
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local function after_dig_node(pos, oldnode, oldmetadata, digger)
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techage.remove_node(pos, oldnode, oldmetadata)
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techage.del_mem(pos)
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end
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local function ta_after_formspec(pos, fields, playername)
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local mem = techage.get_mem(pos)
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mem.switch_point = nil
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end
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minetest.register_node("techage:ta4_chargedetector_off", {
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description = DESCR,
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inventory_image = 'techage_charge_detector_inv.png',
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tiles = {
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-- up, down, right, left, back, front
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"techage_smartline.png",
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"techage_smartline.png",
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"techage_smartline.png",
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"techage_smartline.png",
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"techage_smartline.png",
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"techage_smartline.png^techage_charge_detector_off.png",
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},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{ -6/32, -6/32, 14/32, 6/32, 6/32, 16/32},
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},
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},
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after_place_node = function(pos, placer)
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local meta = M(pos)
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logic.after_place_node(pos, placer, "techage:ta4_chargedetector_off", DESCR)
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logic.infotext(meta, DESCR)
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M(pos):set_int("outdir", networks.side_to_outdir(pos, "B"))
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Cable:after_place_node(pos)
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minetest.get_node_timer(pos):start(CYCLE_TIME)
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end,
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on_timer = function (pos, elapsed)
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if not above_switch_point(pos) then
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switch_on(pos)
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end
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return true
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end,
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techage_set_numbers = techage_set_numbers,
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after_dig_node = after_dig_node,
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ta_after_formspec = ta_after_formspec,
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ta4_formspec = WRENCH_MENU,
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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groups = {choppy=2, cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_metal_defaults(),
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})
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minetest.register_node("techage:ta4_chargedetector_on", {
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description = DESCR,
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inventory_image = 'techage_charge_detector_inv.png',
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tiles = {
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-- up, down, right, left, back, front
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"techage_smartline.png",
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"techage_smartline.png",
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"techage_smartline.png",
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"techage_smartline.png",
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"techage_smartline.png",
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"techage_smartline.png^techage_charge_detector_on.png",
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},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{ -6/32, -6/32, 14/32, 6/32, 6/32, 16/32},
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},
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},
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on_timer = function (pos, elapsed)
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if above_switch_point(pos) then
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switch_off(pos)
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end
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return true
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end,
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techage_set_numbers = techage_set_numbers,
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after_dig_node = after_dig_node,
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ta_after_formspec = ta_after_formspec,
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ta4_formspec = WRENCH_MENU,
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory=1},
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is_ground_content = false,
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sounds = default.node_sound_metal_defaults(),
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drop = "techage:ta4_chargedetector_off"
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})
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minetest.register_craft({
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output = "techage:ta4_chargedetector_off",
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recipe = {
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{"", "", ""},
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{"basic_materials:plastic_sheet", "dye:blue", "techage:aluminum"},
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{"techage:ta4_wlanchip", "techage:electric_cableS", "default:copper_ingot"},
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},
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})
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techage.register_node({
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"techage:ta4_chargedetector_off", "techage:ta4_chargedetector_on"
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}, {
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on_recv_message = function(pos, src, topic, payload)
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if topic == "state" then
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local node = techage.get_node_lvm(pos)
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if node.name == "techage:ta4_chargedetector_on" then
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return "on"
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else
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return "off"
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end
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else
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return "unsupported"
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end
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end,
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on_beduino_request_data = function(pos, src, topic, payload)
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if topic == 142 then -- Binary State
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local node = techage.get_node_lvm(pos)
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if node.name == "techage:ta4_chargedetector_on" then
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return 0, {1}
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else
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return 0, {0}
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end
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else
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return 2, ""
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end
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end,
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on_node_load = function(pos)
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minetest.get_node_timer(pos):start(CYCLE_TIME)
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end,
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}
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)
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power.register_nodes({"techage:ta4_chargedetector_off", "techage:ta4_chargedetector_on"}, Cable, "con", {"B"})
|
||||
|
@ -534,6 +534,15 @@ Diesen Zähler kann man über das Kommando 'count' abfragen und über 'reset' zu
|
||||
|
||||
[ta4_detector|image]
|
||||
|
||||
### TA4 Energiespeicher-Ladungsdetektor / Energy Storage Charge Detector
|
||||
|
||||
Der Ladungsdetektor misst alle 8 s den Ladezustand des Energiespeichers des Stromnetzwerkes.
|
||||
|
||||
Fällt der Wert unter eine konfigurierbare Schwelle (Schaltpunkt), wird ein Kommando (default: "off") versendet. Steigt der Wert wieder über diesen Schaltpunkt, so wird ein zweites Kommando (default: "on") gesendet. Damit lassen sich Verbraucher vom Netz trennen, wenn der Ladezustand des Energiespeichers unter den angegebenen Schaltpunkt sinkt.
|
||||
|
||||
Der Ladungsdetektor muss dazu über eine Verteilerdose an das Stromnetz angeschlossen werden. Die Konfiguration des Ladungsdetektors erfolgt über das Gabelschlüsselmenü.
|
||||
|
||||
[ta4_chargedetector|image]
|
||||
|
||||
### TA4 Sequenzer
|
||||
|
||||
|
@ -525,6 +525,16 @@ This counter can be queried with the 'count' command and reset with 'reset'.
|
||||
|
||||
[ta4_detector|image]
|
||||
|
||||
### TA4 Energy Storage Charge Detector
|
||||
|
||||
The charge detector measures the state of charge of the power grid's energy storage every 8 s.
|
||||
|
||||
If the value falls below a configurable threshold (switching point), a command (default: "off") is sent. If the value rises above this switching point again, a second command (default: "on") is sent. This allows consumers to be disconnected from the grid when the charge level of the energy storage device falls below the specified switching point.
|
||||
|
||||
To do this, the charge detector must be connected to the grid via a junction box. The charge detector is configured via the open-end wrench menu.
|
||||
|
||||
[ta4_chargedetector|image]
|
||||
|
||||
### TA4 Sequencer
|
||||
|
||||
Entire processes can be programmed using the TA4 sequencer. Here's an example:
|
||||
|
@ -191,6 +191,7 @@
|
||||
- [TA4 Spieler Detektor / Player Detector](./manual_ta4_DE.md#ta4-spieler-detektor--player-detector)
|
||||
- [TA4 Zustandssammler / State Collector](./manual_ta4_DE.md#ta4-zustandssammler--state-collector)
|
||||
- [TA4 Detektor / Detector](./manual_ta4_DE.md#ta4-detektor--detector)
|
||||
- [TA4 Energiespeicher-Ladungsdetektor / Energy Storage Charge Detector](./manual_ta4_DE.md#ta4-energiespeicher-ladungsdetektor--energy-storage-charge-detector)
|
||||
- [TA4 Sequenzer](./manual_ta4_DE.md#ta4-sequenzer)
|
||||
- [Move/Dreh-Controller](./manual_ta4_DE.md#movedreh-controller)
|
||||
- [TA4 Move Controller](./manual_ta4_DE.md#ta4-move-controller)
|
||||
|
@ -193,6 +193,7 @@
|
||||
- [TA4 Player Detector](./manual_ta4_EN.md#ta4-player-detector)
|
||||
- [TA4 State Collector](./manual_ta4_EN.md#ta4-state-collector)
|
||||
- [TA4 Detector](./manual_ta4_EN.md#ta4-detector)
|
||||
- [TA4 Energy Storage Charge Detector](./manual_ta4_EN.md#ta4-energy-storage-charge-detector)
|
||||
- [TA4 Sequencer](./manual_ta4_EN.md#ta4-sequencer)
|
||||
- [Move/Turn Controller](./manual_ta4_EN.md#moveturn-controller)
|
||||
- [TA4 Move Controller](./manual_ta4_EN.md#ta4-move-controller)
|
||||
|
BIN
textures/techage_charge_detector_inv.png
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textures/techage_charge_detector_inv.png
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BIN
textures/techage_charge_detector_off.png
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textures/techage_charge_detector_off.png
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BIN
textures/techage_charge_detector_on.png
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textures/techage_charge_detector_on.png
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After Width: | Height: | Size: 176 B |
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Reference in New Issue
Block a user