Finish movecontroller
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parent
43bb2705cf
commit
0ffb786a57
4
init.lua
4
init.lua
@ -264,7 +264,7 @@ dofile(MP.."/logic/repeater.lua")
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dofile(MP.."/logic/programmer.lua")
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dofile(MP.."/logic/signallamp.lua")
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dofile(MP.."/logic/sequencer.lua")
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--dofile(MP.."/logic/sequencer2.lua") still under dev.
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dofile(MP.."/logic/sequencer2.lua")
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dofile(MP.."/logic/timer.lua")
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dofile(MP.."/logic/lua_logic.lua") -- old
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dofile(MP.."/logic/logic_block.lua") -- new
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@ -277,7 +277,7 @@ dofile(MP.."/logic/doorcontroller.lua") -- old
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dofile(MP.."/logic/doorcontroller2.lua") -- new
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dofile(MP.."/logic/collector.lua")
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dofile(MP.."/logic/button_4x.lua")
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--dofile(MP.."/logic/movecontroller.lua") still under dev.
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dofile(MP.."/logic/movecontroller.lua")
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if minetest.global_exists("mesecon") then
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dofile(MP.."/logic/mesecons_converter.lua")
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end
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@ -22,15 +22,15 @@ local S = techage.S
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-- Entity / Move / Attach / Detach
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-------------------------------------------------------------------------------
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local MIN_SPEED = 0.4
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local MAX_SPEED = 10
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local MAX_SPEED = 8
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local function to_vector(s)
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local x,y,z = unpack(string.split(s, ","))
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if x and y and z then
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return {
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x = tonumber(x) or 0,
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y = tonumber(y) or 0,
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z = tonumber(z) or 0,
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x=tonumber(x) or 0,
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y=tonumber(y) or 0,
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z=tonumber(z) or 0,
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}
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end
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return {x=0, y=0, z=0}
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@ -52,7 +52,6 @@ local function obj_pos(obj)
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return vector.add(obj:get_pos(), pos)
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end
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-- Check access conflicts with other mods
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local function lock_player(player)
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local meta = player:get_meta()
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@ -79,118 +78,134 @@ end
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local function detach_player(player)
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local pos = obj_pos(player)
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player:set_detach()
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player:set_properties({visual_size = {x = 1, y = 1}})
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player:set_properties({visual_size = {x=1, y=1}})
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player:set_pos(pos)
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-- TODO: move to save position
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end
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-- Attach player/mob to given parent object (block)
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local function attach_single_object(parent, obj, dir, height)
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local function attach_single_object(parent, obj, dir)
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local self = parent:get_luaentity()
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local rot = {x=0, y=0, z=0}
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local prop = obj:get_properties()
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local rot = obj:get_rotation()
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local res = obj:get_attach()
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if not res and prop and prop.collisionbox then
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dir = table.copy(dir)
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dir.y = dir.y - 1.5 + (height or 1) - prop.collisionbox[2]
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if not res then
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local offs = table.copy(dir)
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dir = vector.multiply(dir, 29)
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obj:set_attach(parent, "", dir, rot, true)
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obj:set_properties({visual_size = {x = 2.9, y = 2.9}})
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obj:set_properties({visual_size = {x=2.9, y=2.9}})
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if obj:is_player() then
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if lock_player(obj) then
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table.insert(self.players, obj:get_player_name())
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table.insert(self.players, {name = obj:get_player_name(), offs = offs})
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end
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else
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table.insert(self.entities, get_object_id(obj))
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table.insert(self.entities, {objID = get_object_id(obj), offs = offs})
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end
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end
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end
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-- Attach all entities around to the parent object (block).
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-- height is the parent block height (0.1 to 1.0)
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local function attach_objects(pos, parent, dir, height)
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local pos1 = vector.add(pos, dir)
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local self = parent:get_luaentity()
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self.players = self.players or {}
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self.entities = self.entities or {}
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print("pos1", P2S(pos1))
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-- Attach all objects around to the parent object
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-- offs is the search/attach position offset
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local function attach_objects(pos, offs, parent)
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local pos1 = vector.add(pos, offs)
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for _, obj in pairs(minetest.get_objects_inside_radius(pos1, 0.9)) do
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local dir = vector.subtract(obj:get_pos(), pos)
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local entity = obj:get_luaentity()
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if entity then
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if entity.name == "__builtin:item" then -- dropped items
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--obj:set_attach(objref, "", {x=0, y=0, z=0}, {x=0, y=0, z=0}, true) -- hier kracht es
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elseif entity.name ~= "techage:move_item" then
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attach_single_object(parent, obj, dir, 1)
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attach_single_object(parent, obj, dir)
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end
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elseif obj:is_player() then
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print("is_player")
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attach_single_object(parent, obj, dir, 1)
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attach_single_object(parent, obj, dir)
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end
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end
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end
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-- Detach all attached entities from the parent object (block)
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local function detach_objects(pos, parent, dir)
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local self = parent:get_luaentity()
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for _, objID in ipairs(self.entities or {}) do
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local entity = minetest.luaentities[objID]
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-- Detach all attached objects from the parent object
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local function detach_objects(pos, self)
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for _, item in ipairs(self.entities or {}) do
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local entity = minetest.luaentities[item.objID]
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if entity then
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local obj = entity.object
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local pos1 = obj_pos(obj)
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obj:set_detach()
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obj:set_properties({visual_size = {x = 1, y = 1}})
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obj:set_properties({visual_size = {x=1, y=1}})
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local pos1 = vector.add(pos, item.offs)
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obj:set_pos(pos1)
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end
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end
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for _, name in ipairs(self.players or {}) do
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local obj = minetest.get_player_by_name(name)
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for _, item in ipairs(self.players or {}) do
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local obj = minetest.get_player_by_name(item.name)
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if obj then
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local pos1 = obj_pos(obj)
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obj:set_detach()
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obj:set_properties({visual_size = {x = 1, y = 1}})
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obj:set_properties({visual_size = {x=1, y=1}})
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local pos1 = vector.add(pos, item.offs)
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obj:set_pos(pos1)
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unlock_player(obj)
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end
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end
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self.entities = nil
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self.players = nil
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self.entities = {}
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self.players = {}
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end
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local function entity_to_node(pos, obj)
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local name = (obj:get_luaentity() or {}).item or "air"
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local rot = obj:get_rotation()
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detach_objects(pos, obj)
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obj:remove()
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pos = vector.round(pos)
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local dir = minetest.yaw_to_dir(rot.y or 0)
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local param2 = minetest.dir_to_facedir(dir) or 0
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local node = minetest.get_node(pos)
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local ndef1 = minetest.registered_nodes[name]
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local ndef2 = minetest.registered_nodes[node.name]
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if ndef1 and ndef2 and ndef2.buildable_to then
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minetest.set_node(pos, {name = name, param2 = param2})
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elseif ndef1 then
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minetest.add_item(pos, ItemStack(name))
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local self = obj:get_luaentity()
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if self then
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local name = self.item or "air"
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local metadata = self.metadata or {}
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local rot = obj:get_rotation()
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detach_objects(pos, self)
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obj:remove()
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pos = vector.round(pos)
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local dir = minetest.yaw_to_dir(rot.y or 0)
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local param2 = minetest.dir_to_facedir(dir) or 0
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local node = minetest.get_node(pos)
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local ndef1 = minetest.registered_nodes[name]
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local ndef2 = minetest.registered_nodes[node.name]
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if ndef1 and ndef2 then
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if ndef2.buildable_to then
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local meta = M(pos)
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minetest.set_node(pos, {name=name, param2=param2})
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meta:from_table(metadata)
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meta:set_string("ta_move_block", "")
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return
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end
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local meta = M(pos)
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if not meta:contains("ta_move_block") then
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meta:set_string("ta_move_block", minetest.serialize({name=name, param2=param2}))
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end
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elseif ndef1 then
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minetest.add_item(pos, ItemStack(name))
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end
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end
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end
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local function node_to_entity(pos, handover)
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local node = minetest.get_node(pos)
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minetest.remove_node(pos)
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local meta = M(pos)
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local node, metadata
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if meta:contains("ta_move_block") then
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node = minetest.deserialize(meta:get_string("ta_move_block"))
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metadata = {}
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meta:set_string("ta_move_block", "")
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else
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node = minetest.get_node(pos)
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meta:set_string("ta_move_block", "")
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metadata = meta:to_table()
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minetest.remove_node(pos)
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end
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local dir = minetest.facedir_to_dir(node.param2)
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local yaw = minetest.dir_to_yaw(dir)
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local obj = minetest.add_entity(pos, "techage:move_item")
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if obj then
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local self = obj:get_luaentity()
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obj:set_rotation({x=0, y=yaw, z=0})
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obj:set_properties({wield_item = node.name})
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obj:set_properties({wield_item=node.name})
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obj:set_armor_groups({immortal=1})
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self.item = node.name
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self.metadata = metadata or {}
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self.handover = handover
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self.start_pos = table.copy(pos)
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return obj
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@ -259,6 +274,7 @@ minetest.register_entity("techage:move_item", {
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dest_pos = self.dest_pos,
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start_pos = self.start_pos,
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dir = self.dir,
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metadata = self.metadata,
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respawn = true,
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})
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end,
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@ -271,6 +287,7 @@ minetest.register_entity("techage:move_item", {
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self.dest_pos = tbl.dest_pos or self.object:get_pos()
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self.start_pos = tbl.start_pos or self.object:get_pos()
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self.dir = tbl.dir or {x=0, y=0, z=0}
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self.metadata = tbl.metadata or {}
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self.object:set_properties({wield_item = self.item})
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if tbl.respawn then
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entity_to_node(self.start_pos, self.object)
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@ -324,12 +341,15 @@ local MarkedNodes = {} -- t[player] = {{entity, pos},...}
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local CurrentPos -- to mark punched entities
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local SimpleNodes = techage.logic.SimpleNodes
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local function is_air_like(pos)
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local function is_valid_dest(pos)
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local node = minetest.get_node(pos)
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local ndef = minetest.registered_nodes[node.name]
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if ndef and ndef.buildable_to then
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return true
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end
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if not M(pos):contains("ta_move_block") then
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return true
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end
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return false
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end
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@ -431,7 +451,7 @@ minetest.register_entity(":techage:moveblock_marker", {
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},
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--use_texture_alpha = true,
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physical = false,
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visual_size = {x = 1.1, y = 1.1},
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visual_size = {x=1.1, y=1.1},
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collisionbox = {-0.55,-0.55,-0.55, 0.55,0.55,0.55},
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glow = 8,
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},
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@ -457,11 +477,11 @@ minetest.register_entity(":techage:moveblock_marker", {
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local WRENCH_MENU = {
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{
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type = "dropdown",
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choices = "0.5,1,2,4,6,8,10",
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choices = "0.5,1,2,4,6,8",
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name = "max_speed",
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label = S("Maximum Speed"),
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tooltip = S("Maximum speed for the moving block."),
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default = "10",
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default = "8",
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},
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{
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type = "number",
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@ -509,12 +529,16 @@ local function move_node(pos, pos1, pos2, max_speed, handover, height)
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local meta = M(pos)
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local dir = determine_dir(pos1, pos2)
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local obj = node_to_entity(pos1, handover)
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local self = obj:get_luaentity()
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self.players = {}
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self.entities = {}
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if obj then
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attach_objects(pos1, obj, {x=0, y=height, z=0}, height)
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local offs = {x=0, y=height or 1, z=0}
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attach_objects(pos1, offs, obj)
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if dir.y == 0 then
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if (dir.x ~= 0 and dir.z == 0) or (dir.x == 0 and dir.z ~= 0) then
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attach_objects(pos1, obj, dir, 1)
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attach_objects(pos1, dir, obj)
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end
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end
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move_entity(obj, pos2, dir, max_speed)
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@ -533,7 +557,7 @@ local function move_nodes(pos, lpos1, lpos2, handover)
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local pos1 = lpos1[idx]
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local pos2 = lpos2[idx]
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if not minetest.is_protected(pos1, owner) and not minetest.is_protected(pos2, owner) then
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if is_simple_node(pos1) and is_air_like(pos2) then
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if is_simple_node(pos1) and is_valid_dest(pos2) then
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move_node(pos, pos1, pos2, max_speed, handover, height)
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else
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if not is_simple_node(pos1) then
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@ -573,7 +597,7 @@ local function moveon_nodes(pos, lpos1, lpos2, handover)
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local pos1 = lpos1[idx]
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local pos2 = lpos2[idx]
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if not minetest.is_protected(pos1, owner) and not minetest.is_protected(pos2, owner) then
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if is_air_like(pos2) then
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if is_valid_dest(pos2) then
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local dir = determine_dir(pos1, pos2)
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local obj = capture_entity(pos1)
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if obj then
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@ -584,7 +608,7 @@ local function moveon_nodes(pos, lpos1, lpos2, handover)
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if not is_simple_node(pos1) then
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meta:set_string("status", S("No valid node at the start position"))
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else
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meta:set_string("status", S("No air at the destination position"))
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meta:set_string("status", S("No valid destination position"))
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end
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end
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else
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