Finish movecontroller

This commit is contained in:
Joachim Stolberg 2021-10-23 16:12:09 +02:00
parent 43bb2705cf
commit 0ffb786a57
2 changed files with 94 additions and 70 deletions

View File

@ -264,7 +264,7 @@ dofile(MP.."/logic/repeater.lua")
dofile(MP.."/logic/programmer.lua") dofile(MP.."/logic/programmer.lua")
dofile(MP.."/logic/signallamp.lua") dofile(MP.."/logic/signallamp.lua")
dofile(MP.."/logic/sequencer.lua") dofile(MP.."/logic/sequencer.lua")
--dofile(MP.."/logic/sequencer2.lua") still under dev. dofile(MP.."/logic/sequencer2.lua")
dofile(MP.."/logic/timer.lua") dofile(MP.."/logic/timer.lua")
dofile(MP.."/logic/lua_logic.lua") -- old dofile(MP.."/logic/lua_logic.lua") -- old
dofile(MP.."/logic/logic_block.lua") -- new dofile(MP.."/logic/logic_block.lua") -- new
@ -277,7 +277,7 @@ dofile(MP.."/logic/doorcontroller.lua") -- old
dofile(MP.."/logic/doorcontroller2.lua") -- new dofile(MP.."/logic/doorcontroller2.lua") -- new
dofile(MP.."/logic/collector.lua") dofile(MP.."/logic/collector.lua")
dofile(MP.."/logic/button_4x.lua") dofile(MP.."/logic/button_4x.lua")
--dofile(MP.."/logic/movecontroller.lua") still under dev. dofile(MP.."/logic/movecontroller.lua")
if minetest.global_exists("mesecon") then if minetest.global_exists("mesecon") then
dofile(MP.."/logic/mesecons_converter.lua") dofile(MP.."/logic/mesecons_converter.lua")
end end

View File

@ -22,15 +22,15 @@ local S = techage.S
-- Entity / Move / Attach / Detach -- Entity / Move / Attach / Detach
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
local MIN_SPEED = 0.4 local MIN_SPEED = 0.4
local MAX_SPEED = 10 local MAX_SPEED = 8
local function to_vector(s) local function to_vector(s)
local x,y,z = unpack(string.split(s, ",")) local x,y,z = unpack(string.split(s, ","))
if x and y and z then if x and y and z then
return { return {
x = tonumber(x) or 0, x=tonumber(x) or 0,
y = tonumber(y) or 0, y=tonumber(y) or 0,
z = tonumber(z) or 0, z=tonumber(z) or 0,
} }
end end
return {x=0, y=0, z=0} return {x=0, y=0, z=0}
@ -52,7 +52,6 @@ local function obj_pos(obj)
return vector.add(obj:get_pos(), pos) return vector.add(obj:get_pos(), pos)
end end
-- Check access conflicts with other mods -- Check access conflicts with other mods
local function lock_player(player) local function lock_player(player)
local meta = player:get_meta() local meta = player:get_meta()
@ -79,118 +78,134 @@ end
local function detach_player(player) local function detach_player(player)
local pos = obj_pos(player) local pos = obj_pos(player)
player:set_detach() player:set_detach()
player:set_properties({visual_size = {x = 1, y = 1}}) player:set_properties({visual_size = {x=1, y=1}})
player:set_pos(pos) player:set_pos(pos)
-- TODO: move to save position -- TODO: move to save position
end end
-- Attach player/mob to given parent object (block) -- Attach player/mob to given parent object (block)
local function attach_single_object(parent, obj, dir, height) local function attach_single_object(parent, obj, dir)
local self = parent:get_luaentity() local self = parent:get_luaentity()
local rot = {x=0, y=0, z=0} local rot = obj:get_rotation()
local prop = obj:get_properties()
local res = obj:get_attach() local res = obj:get_attach()
if not res and prop and prop.collisionbox then if not res then
dir = table.copy(dir) local offs = table.copy(dir)
dir.y = dir.y - 1.5 + (height or 1) - prop.collisionbox[2]
dir = vector.multiply(dir, 29) dir = vector.multiply(dir, 29)
obj:set_attach(parent, "", dir, rot, true) obj:set_attach(parent, "", dir, rot, true)
obj:set_properties({visual_size = {x = 2.9, y = 2.9}}) obj:set_properties({visual_size = {x=2.9, y=2.9}})
if obj:is_player() then if obj:is_player() then
if lock_player(obj) then if lock_player(obj) then
table.insert(self.players, obj:get_player_name()) table.insert(self.players, {name = obj:get_player_name(), offs = offs})
end end
else else
table.insert(self.entities, get_object_id(obj)) table.insert(self.entities, {objID = get_object_id(obj), offs = offs})
end end
end end
end end
-- Attach all entities around to the parent object (block). -- Attach all objects around to the parent object
-- height is the parent block height (0.1 to 1.0) -- offs is the search/attach position offset
local function attach_objects(pos, parent, dir, height) local function attach_objects(pos, offs, parent)
local pos1 = vector.add(pos, dir) local pos1 = vector.add(pos, offs)
local self = parent:get_luaentity()
self.players = self.players or {}
self.entities = self.entities or {}
print("pos1", P2S(pos1))
for _, obj in pairs(minetest.get_objects_inside_radius(pos1, 0.9)) do for _, obj in pairs(minetest.get_objects_inside_radius(pos1, 0.9)) do
local dir = vector.subtract(obj:get_pos(), pos)
local entity = obj:get_luaentity() local entity = obj:get_luaentity()
if entity then if entity then
if entity.name == "__builtin:item" then -- dropped items if entity.name == "__builtin:item" then -- dropped items
--obj:set_attach(objref, "", {x=0, y=0, z=0}, {x=0, y=0, z=0}, true) -- hier kracht es --obj:set_attach(objref, "", {x=0, y=0, z=0}, {x=0, y=0, z=0}, true) -- hier kracht es
elseif entity.name ~= "techage:move_item" then elseif entity.name ~= "techage:move_item" then
attach_single_object(parent, obj, dir, 1) attach_single_object(parent, obj, dir)
end end
elseif obj:is_player() then elseif obj:is_player() then
print("is_player") attach_single_object(parent, obj, dir)
attach_single_object(parent, obj, dir, 1)
end end
end end
end end
-- Detach all attached entities from the parent object (block) -- Detach all attached objects from the parent object
local function detach_objects(pos, parent, dir) local function detach_objects(pos, self)
local self = parent:get_luaentity() for _, item in ipairs(self.entities or {}) do
local entity = minetest.luaentities[item.objID]
for _, objID in ipairs(self.entities or {}) do
local entity = minetest.luaentities[objID]
if entity then if entity then
local obj = entity.object local obj = entity.object
local pos1 = obj_pos(obj)
obj:set_detach() obj:set_detach()
obj:set_properties({visual_size = {x = 1, y = 1}}) obj:set_properties({visual_size = {x=1, y=1}})
local pos1 = vector.add(pos, item.offs)
obj:set_pos(pos1) obj:set_pos(pos1)
end end
end end
for _, name in ipairs(self.players or {}) do for _, item in ipairs(self.players or {}) do
local obj = minetest.get_player_by_name(name) local obj = minetest.get_player_by_name(item.name)
if obj then if obj then
local pos1 = obj_pos(obj)
obj:set_detach() obj:set_detach()
obj:set_properties({visual_size = {x = 1, y = 1}}) obj:set_properties({visual_size = {x=1, y=1}})
local pos1 = vector.add(pos, item.offs)
obj:set_pos(pos1) obj:set_pos(pos1)
unlock_player(obj) unlock_player(obj)
end end
end end
self.entities = nil self.entities = {}
self.players = nil self.players = {}
end end
local function entity_to_node(pos, obj) local function entity_to_node(pos, obj)
local name = (obj:get_luaentity() or {}).item or "air" local self = obj:get_luaentity()
local rot = obj:get_rotation() if self then
detach_objects(pos, obj) local name = self.item or "air"
obj:remove() local metadata = self.metadata or {}
local rot = obj:get_rotation()
pos = vector.round(pos) detach_objects(pos, self)
local dir = minetest.yaw_to_dir(rot.y or 0) obj:remove()
local param2 = minetest.dir_to_facedir(dir) or 0
local node = minetest.get_node(pos) pos = vector.round(pos)
local ndef1 = minetest.registered_nodes[name] local dir = minetest.yaw_to_dir(rot.y or 0)
local ndef2 = minetest.registered_nodes[node.name] local param2 = minetest.dir_to_facedir(dir) or 0
if ndef1 and ndef2 and ndef2.buildable_to then local node = minetest.get_node(pos)
minetest.set_node(pos, {name = name, param2 = param2}) local ndef1 = minetest.registered_nodes[name]
elseif ndef1 then local ndef2 = minetest.registered_nodes[node.name]
minetest.add_item(pos, ItemStack(name)) if ndef1 and ndef2 then
if ndef2.buildable_to then
local meta = M(pos)
minetest.set_node(pos, {name=name, param2=param2})
meta:from_table(metadata)
meta:set_string("ta_move_block", "")
return
end
local meta = M(pos)
if not meta:contains("ta_move_block") then
meta:set_string("ta_move_block", minetest.serialize({name=name, param2=param2}))
end
elseif ndef1 then
minetest.add_item(pos, ItemStack(name))
end
end end
end end
local function node_to_entity(pos, handover) local function node_to_entity(pos, handover)
local node = minetest.get_node(pos) local meta = M(pos)
minetest.remove_node(pos) local node, metadata
if meta:contains("ta_move_block") then
node = minetest.deserialize(meta:get_string("ta_move_block"))
metadata = {}
meta:set_string("ta_move_block", "")
else
node = minetest.get_node(pos)
meta:set_string("ta_move_block", "")
metadata = meta:to_table()
minetest.remove_node(pos)
end
local dir = minetest.facedir_to_dir(node.param2) local dir = minetest.facedir_to_dir(node.param2)
local yaw = minetest.dir_to_yaw(dir) local yaw = minetest.dir_to_yaw(dir)
local obj = minetest.add_entity(pos, "techage:move_item") local obj = minetest.add_entity(pos, "techage:move_item")
if obj then if obj then
local self = obj:get_luaentity() local self = obj:get_luaentity()
obj:set_rotation({x=0, y=yaw, z=0}) obj:set_rotation({x=0, y=yaw, z=0})
obj:set_properties({wield_item = node.name}) obj:set_properties({wield_item=node.name})
obj:set_armor_groups({immortal=1}) obj:set_armor_groups({immortal=1})
self.item = node.name self.item = node.name
self.metadata = metadata or {}
self.handover = handover self.handover = handover
self.start_pos = table.copy(pos) self.start_pos = table.copy(pos)
return obj return obj
@ -259,6 +274,7 @@ minetest.register_entity("techage:move_item", {
dest_pos = self.dest_pos, dest_pos = self.dest_pos,
start_pos = self.start_pos, start_pos = self.start_pos,
dir = self.dir, dir = self.dir,
metadata = self.metadata,
respawn = true, respawn = true,
}) })
end, end,
@ -271,6 +287,7 @@ minetest.register_entity("techage:move_item", {
self.dest_pos = tbl.dest_pos or self.object:get_pos() self.dest_pos = tbl.dest_pos or self.object:get_pos()
self.start_pos = tbl.start_pos or self.object:get_pos() self.start_pos = tbl.start_pos or self.object:get_pos()
self.dir = tbl.dir or {x=0, y=0, z=0} self.dir = tbl.dir or {x=0, y=0, z=0}
self.metadata = tbl.metadata or {}
self.object:set_properties({wield_item = self.item}) self.object:set_properties({wield_item = self.item})
if tbl.respawn then if tbl.respawn then
entity_to_node(self.start_pos, self.object) entity_to_node(self.start_pos, self.object)
@ -324,12 +341,15 @@ local MarkedNodes = {} -- t[player] = {{entity, pos},...}
local CurrentPos -- to mark punched entities local CurrentPos -- to mark punched entities
local SimpleNodes = techage.logic.SimpleNodes local SimpleNodes = techage.logic.SimpleNodes
local function is_air_like(pos) local function is_valid_dest(pos)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
local ndef = minetest.registered_nodes[node.name] local ndef = minetest.registered_nodes[node.name]
if ndef and ndef.buildable_to then if ndef and ndef.buildable_to then
return true return true
end end
if not M(pos):contains("ta_move_block") then
return true
end
return false return false
end end
@ -431,7 +451,7 @@ minetest.register_entity(":techage:moveblock_marker", {
}, },
--use_texture_alpha = true, --use_texture_alpha = true,
physical = false, physical = false,
visual_size = {x = 1.1, y = 1.1}, visual_size = {x=1.1, y=1.1},
collisionbox = {-0.55,-0.55,-0.55, 0.55,0.55,0.55}, collisionbox = {-0.55,-0.55,-0.55, 0.55,0.55,0.55},
glow = 8, glow = 8,
}, },
@ -457,11 +477,11 @@ minetest.register_entity(":techage:moveblock_marker", {
local WRENCH_MENU = { local WRENCH_MENU = {
{ {
type = "dropdown", type = "dropdown",
choices = "0.5,1,2,4,6,8,10", choices = "0.5,1,2,4,6,8",
name = "max_speed", name = "max_speed",
label = S("Maximum Speed"), label = S("Maximum Speed"),
tooltip = S("Maximum speed for the moving block."), tooltip = S("Maximum speed for the moving block."),
default = "10", default = "8",
}, },
{ {
type = "number", type = "number",
@ -509,12 +529,16 @@ local function move_node(pos, pos1, pos2, max_speed, handover, height)
local meta = M(pos) local meta = M(pos)
local dir = determine_dir(pos1, pos2) local dir = determine_dir(pos1, pos2)
local obj = node_to_entity(pos1, handover) local obj = node_to_entity(pos1, handover)
local self = obj:get_luaentity()
self.players = {}
self.entities = {}
if obj then if obj then
attach_objects(pos1, obj, {x=0, y=height, z=0}, height) local offs = {x=0, y=height or 1, z=0}
attach_objects(pos1, offs, obj)
if dir.y == 0 then if dir.y == 0 then
if (dir.x ~= 0 and dir.z == 0) or (dir.x == 0 and dir.z ~= 0) then if (dir.x ~= 0 and dir.z == 0) or (dir.x == 0 and dir.z ~= 0) then
attach_objects(pos1, obj, dir, 1) attach_objects(pos1, dir, obj)
end end
end end
move_entity(obj, pos2, dir, max_speed) move_entity(obj, pos2, dir, max_speed)
@ -533,7 +557,7 @@ local function move_nodes(pos, lpos1, lpos2, handover)
local pos1 = lpos1[idx] local pos1 = lpos1[idx]
local pos2 = lpos2[idx] local pos2 = lpos2[idx]
if not minetest.is_protected(pos1, owner) and not minetest.is_protected(pos2, owner) then if not minetest.is_protected(pos1, owner) and not minetest.is_protected(pos2, owner) then
if is_simple_node(pos1) and is_air_like(pos2) then if is_simple_node(pos1) and is_valid_dest(pos2) then
move_node(pos, pos1, pos2, max_speed, handover, height) move_node(pos, pos1, pos2, max_speed, handover, height)
else else
if not is_simple_node(pos1) then if not is_simple_node(pos1) then
@ -573,7 +597,7 @@ local function moveon_nodes(pos, lpos1, lpos2, handover)
local pos1 = lpos1[idx] local pos1 = lpos1[idx]
local pos2 = lpos2[idx] local pos2 = lpos2[idx]
if not minetest.is_protected(pos1, owner) and not minetest.is_protected(pos2, owner) then if not minetest.is_protected(pos1, owner) and not minetest.is_protected(pos2, owner) then
if is_air_like(pos2) then if is_valid_dest(pos2) then
local dir = determine_dir(pos1, pos2) local dir = determine_dir(pos1, pos2)
local obj = capture_entity(pos1) local obj = capture_entity(pos1)
if obj then if obj then
@ -584,7 +608,7 @@ local function moveon_nodes(pos, lpos1, lpos2, handover)
if not is_simple_node(pos1) then if not is_simple_node(pos1) then
meta:set_string("status", S("No valid node at the start position")) meta:set_string("status", S("No valid node at the start position"))
else else
meta:set_string("status", S("No air at the destination position")) meta:set_string("status", S("No valid destination position"))
end end
end end
else else