some bugfixes
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a7e8da6627
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@ -41,7 +41,7 @@ local Face2Dir = {[0]=
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local function pos_and_yaw(pos, param2)
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local dir = Face2Dir[param2]
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local yaw = minetest.dir_to_yaw(dir)
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dir = vector.multiply(dir, 1.3)
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dir = vector.multiply(dir, 1.1)
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pos = vector.add(pos, dir)
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return pos, {x=0, y=yaw, z=0}
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end
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@ -50,19 +50,18 @@ local function add_rotor(pos, mem, player_name)
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mem.error = false
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local pos1 = {x=pos.x-14, y=pos.y-9, z=pos.z-14}
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local pos2 = {x=pos.x+14, y=pos.y+10, z=pos.z+14}
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local num_node = 29*29*20 - 12
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local num = #minetest.find_nodes_in_area(pos1, pos2, {"air", "ignore"})
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if num < num_node then
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local num = #minetest.find_nodes_in_area(pos1, pos2, {"techage:ta4_wind_turbine"})
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if num > 1 then
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if player_name then
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minetest.chat_send_player(player_name, S("[TA4 Wind Turbine]")..
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" "..S("Not enough space!"))
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" "..S("The wind turbines are too close together!"))
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end
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M(pos):set_string("infotext", S("TA4 Wind Turbine").." "..S("Error"))
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mem.error = true
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return
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end
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local data = minetest.get_biome_data({x=pos.x, y=0, z=pos.z})
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local data = minetest.get_biome_data({x=pos.x, y=-1, z=pos.z})
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if not techage.OceanIdTbl[data.biome] then
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if player_name then
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minetest.chat_send_player(player_name, S("[TA4 Wind Turbine]")..
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@ -206,7 +205,6 @@ minetest.register_node("techage:ta4_wind_turbine_nacelle", {
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groups = {cracky=2, crumbly=2, choppy=2},
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is_ground_content = false,
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sounds = default.node_sound_metal_defaults(),
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drop = "",
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})
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minetest.register_entity("techage:rotor_ent", {initial_properties = {
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