Fix door controller bugs & add item source test block
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@ -54,6 +54,7 @@ local function chat(player, text)
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end
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local function postload_area(pos)
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minetest.log("warning", "[FLB] area "..P2S(pos).." not loaded!")
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if not minetest.forceload_block(pos, true) then
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minetest.after(60, postload_area, pos)
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end
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100
basic_machines/itemsource.lua
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100
basic_machines/itemsource.lua
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@ -0,0 +1,100 @@
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--[[
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TechAge
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=======
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Copyright (C) 2019-2020 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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Item Source Block
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local S = techage.S
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local CYCLE_TIME = 30
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local function formspec()
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return "size[8,7.2]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[context;main;3.5,0.8;1,1;]"..
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"list[current_player;main;0,3.5;8,4;]"..
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"listring[context;main]"..
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"listring[current_player;main]"
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end
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local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end
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local function allow_metadata_inventory_take(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end
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minetest.register_node("techage:itemsource", {
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description = "Techage Item Source",
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta3.png^techage_frame_ta3_top.png^techage_appl_arrow.png",
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"techage_filling_ta3.png^techage_frame_ta3.png",
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"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_outp.png",
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"techage_filling_ta3.png^techage_frame_ta3.png",
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"techage_filling_ta3.png^techage_appl_nodedetector.png^techage_frame_ta3.png",
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"techage_filling_ta3.png^techage_appl_nodedetector.png^techage_frame_ta3.png",
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},
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after_place_node = function(pos, placer)
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local meta = M(pos)
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local node = minetest.get_node(pos)
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meta:set_int("push_dir", techage.side_to_outdir("R", node.param2))
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local inv = meta:get_inventory()
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inv:set_size('main', 1)
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minetest.get_node_timer(pos):start(CYCLE_TIME)
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meta:set_string("infotext", "Techage Item Source")
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meta:set_string("formspec", formspec())
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end,
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on_timer = function(pos, elapsed)
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local meta = M(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack('main', 1)
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if stack:get_count() > 0 then
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local push_dir = meta:get_int("push_dir")
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if techage.push_items(pos, push_dir, stack) then
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local cnt = meta:get_int("counter") + stack:get_count()
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meta:set_int("counter", cnt)
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meta:set_string("infotext", "Techage Item Source: "..cnt)
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end
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end
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return true
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end,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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paramtype2 = "facedir", -- important!
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on_rotate = screwdriver.disallow, -- important!
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is_ground_content = false,
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drop = "",
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groups = {crumbly = 3, cracky = 3, snappy = 3},
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sounds = default.node_sound_glass_defaults(),
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})
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techage.register_node({"techage:itemsource"}, {
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on_node_load = function(pos)
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minetest.get_node_timer(pos):start(CYCLE_TIME)
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end,
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})
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1
init.lua
1
init.lua
@ -159,6 +159,7 @@ dofile(MP.."/basic_machines/liquidsampler.lua")
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dofile(MP.."/basic_machines/quarry.lua")
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dofile(MP.."/basic_machines/ta4_chest.lua")
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dofile(MP.."/basic_machines/ta4_injector.lua")
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dofile(MP.."/basic_machines/itemsource.lua")
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-- Liquids II
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dofile(MP.."/liquids/tank.lua")
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@ -143,7 +143,8 @@ local function show_nodes(pos)
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local param2 = param2_list[idx]
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if pos and param2 and name ~= "" then
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if not minetest.is_protected(pos, owner) then
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if name ~= "air" then
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local node = minetest.get_node(pos)
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if node.name == "air" then
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minetest.add_node(pos, {name = name, param2 = param2})
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end
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res = true
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@ -174,12 +175,15 @@ local function hide_nodes(pos)
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if pos then
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if not minetest.is_protected(pos, owner) then
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local node = minetest.get_node_or_nil(pos)
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if node then
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local meta = minetest.get_meta(pos)
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if node and (not meta or not next((meta:to_table()).fields)) then
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minetest.remove_node(pos)
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item_list[idx] = ItemStack({name = node.name, count = 1})
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param2_list[idx] = node.param2
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if node.name ~= "air" then
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item_list[idx] = ItemStack({name = node.name, count = 1})
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param2_list[idx] = node.param2
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end
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else
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item_list[idx] = ItemStack({name = "air", count = 1})
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item_list[idx] = nil
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param2_list[idx] = 0
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end
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res = true
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@ -256,7 +260,7 @@ minetest.register_node("techage:ta3_doorcontroller2", {
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meta:set_string("status", S("Blocks are back"))
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meta:set_string("formspec", formspec1(meta))
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local name = player:get_player_name()
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MarkedNodes[name] = {}
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MarkedNodes[name] = nil
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end
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elseif fields.hide then
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if hide_nodes(pos) then
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@ -264,7 +268,7 @@ minetest.register_node("techage:ta3_doorcontroller2", {
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meta:set_string("status", S("Blocks are disappeared"))
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meta:set_string("formspec", formspec1(meta))
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local name = player:get_player_name()
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MarkedNodes[name] = {}
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MarkedNodes[name] = nil
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end
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end
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end,
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