Rework doorcontroller

This commit is contained in:
Joachim Stolberg 2023-02-26 19:56:14 +01:00
parent 82d9d6de55
commit 30b0a51209

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@ -3,7 +3,7 @@
TechAge TechAge
======= =======
Copyright (C) 2020-2022 Joachim Stolberg Copyright (C) 2020-2023 Joachim Stolberg
AGPL v3 AGPL v3
See LICENSE.txt for more information See LICENSE.txt for more information
@ -20,14 +20,53 @@ local S = techage.S
local logic = techage.logic local logic = techage.logic
local fly = techage.flylib local fly = techage.flylib
local NUMSLOTS = 16
local MarkedNodes = {} -- t[player] = {{entity, pos},...} local MarkedNodes = {} -- t[player] = {{entity, pos},...}
local CurrentPos -- to mark punched entities local CurrentPos -- to mark punched entities
local function is_simple_node(name) --------------------------------------------------------------------------
local ndef = minetest.registered_nodes[name] -- helper functions
return techage.can_dig_node(name, ndef) --------------------------------------------------------------------------
local function count_nodes(tbl, name)
if tbl[name] then
tbl[name] = tbl[name] + 1
else
tbl[name] = 1
end
end end
local function take_node(tbl, name)
if tbl[name] and tbl[name] > 0 then
tbl[name] = tbl[name] - 1
return true
end
end
local function get_new_nodename(item)
local name = item:get_name()
if name == "" then
return "air"
end
return name
end
local function get_node_name(nvm, slot)
local pos = nvm.pos_list[slot]
if pos then
return techage.get_node_lvm(pos).name
end
return "unknown"
end
local function is_simple_node(name)
local ndef = minetest.registered_nodes[name]
return name ~= "air" and techage.can_dig_node(name, ndef)
end
--------------------------------------------------------------------------
-- Marker
--------------------------------------------------------------------------
local function unmark_position(name, pos) local function unmark_position(name, pos)
pos = vector.round(pos) pos = vector.round(pos)
for idx,item in ipairs(MarkedNodes[name] or {}) do for idx,item in ipairs(MarkedNodes[name] or {}) do
@ -102,6 +141,9 @@ minetest.register_entity(":techage:marker", {
end, end,
}) })
--------------------------------------------------------------------------
-- formspec
--------------------------------------------------------------------------
local function formspec1(nvm, meta) local function formspec1(nvm, meta)
local status = meta:get_string("status") local status = meta:get_string("status")
local play_sound = dump(nvm.play_sound or false) local play_sound = dump(nvm.play_sound or false)
@ -109,8 +151,8 @@ local function formspec1(nvm, meta)
"tabheader[0,0;tab;"..S("Ctrl,Inv")..";1;;true]".. "tabheader[0,0;tab;"..S("Ctrl,Inv")..";1;;true]"..
"button[0.7,0.2;3,1;record;"..S("Record").."]".. "button[0.7,0.2;3,1;record;"..S("Record").."]"..
"button[4.3,0.2;3,1;ready;"..S("Done").."]".. "button[4.3,0.2;3,1;ready;"..S("Done").."]"..
"button[0.7,1.2;3,1;show;"..S("Set").."]".. "button[0.7,1.2;3,1;reset;"..S("Reset").."]"..
"button[4.3,1.2;3,1;hide;"..S("Remove").."]".. "button[4.3,1.2;3,1;exchange;"..S("Exchange").."]"..
"checkbox[4.3,2.1;play_sound;"..S("with door sound")..";"..play_sound.."]".. "checkbox[4.3,2.1;play_sound;"..S("with door sound")..";"..play_sound.."]"..
"label[0.5,2.3;"..status.."]".. "label[0.5,2.3;"..status.."]"..
"list[current_player;main;0,3.3;8,4;]" "list[current_player;main;0,3.3;8,4;]"
@ -136,10 +178,93 @@ local function play_sound(pos)
max_hear_distance = 15}) max_hear_distance = 15})
end end
--------------------------------------------------------------------------
-- Configuration
--------------------------------------------------------------------------
-- Store the current state of inventory and placed nodes
local function store_config(pos, nvm)
local meta = M(pos)
local inv = meta:get_inventory()
local item_list = inv:get_list("main")
local nodes = {exp_nodes = {}, inv_nodes = {}}
nvm.pos_list = nvm.pos_list or {}
nvm.param2_list = nvm.param2_list or {}
for idx = 1, NUMSLOTS do
local pos = nvm.pos_list[idx]
if pos then
local param2 = nvm.param2_list[idx] or 0
local item = item_list[idx]
if item and item:get_count() > 0 then
nodes.inv_nodes[idx] = {name = item:get_name(), param2 = param2}
end
local node = techage.get_node_lvm(pos)
if is_simple_node(node.name) then
nodes.exp_nodes[idx] = techage.get_node_lvm(pos)
end
end
end
meta:set_string("stored_config", minetest.serialize(nodes))
end
-- Generate a table of currently available inventory and placed nodes
local function available_nodes(pos, nvm, item_list)
local nodes = {}
for idx = 1, NUMSLOTS do
local item = item_list[idx]
if item and item:get_count() > 0 then
count_nodes(nodes, item:get_name())
end
local pos = nvm.pos_list[idx]
if pos then
local node = techage.get_node_lvm(pos)
if is_simple_node(node.name) then
count_nodes(nodes, node.name)
end
end
end
return nodes
end
local function restore_config(pos, nvm)
local meta = M(pos)
local inv = meta:get_inventory()
local item_list = inv:get_list("main")
local stock = available_nodes(pos, nvm, item_list)
local nodes = minetest.deserialize(meta:get_string("stored_config")) or {}
inv:set_list("main", {})
item_list = inv:get_list("main")
for idx, node in pairs(nodes.inv_nodes or {}) do
if take_node(stock, node.name) then
item_list[idx] = ItemStack(node.name)
end
end
inv:set_list("main", item_list)
for idx, node in pairs(nodes.exp_nodes or {}) do
if take_node(stock, node.name) then
local pos = nvm.pos_list[idx]
local param2 = nvm.param2_list[idx] or 0
fly.exchange_node(pos, node.name, param2)
nvm.expected_nodenames[idx] = node.name
end
end
end
--------------------------------------------------------------------------
-- Exchange nodes
--------------------------------------------------------------------------
local function exchange_node(pos, item, param2) local function exchange_node(pos, item, param2)
local node = minetest.get_node_or_nil(pos) local node = minetest.get_node_or_nil(pos)
if node and is_simple_node(node.name) then if node and is_simple_node(node.name) or node.name == "air" then
if item and item:get_name() ~= "" and minetest.registered_nodes[item:get_name()] then if item and is_simple_node(item:get_name()) then
fly.exchange_node(pos, item:get_name(), param2) fly.exchange_node(pos, item:get_name(), param2)
else else
fly.remove_node(pos) fly.remove_node(pos)
@ -153,24 +278,42 @@ local function exchange_node(pos, item, param2)
return item, param2 return item, param2
end end
local function expected_node(pos, nvm, idx, force, new_nodename)
local expected_name = force and nvm.expected_nodenames[idx] or nil
if expected_name then
local node = techage.get_node_lvm(pos)
if expected_name == node.name then
nvm.expected_nodenames[idx] = new_nodename
return true
else
return false
end
end
nvm.expected_nodenames[idx] = new_nodename
return true
end
local function exchange_nodes(pos, nvm, slot, force) local function exchange_nodes(pos, nvm, slot, force)
local meta = M(pos) local meta = M(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
local item_list = inv:get_list("main") local item_list = inv:get_list("main")
local owner = meta:get_string("owner")
local res = false local res = false
nvm.pos_list = nvm.pos_list or {} nvm.pos_list = nvm.pos_list or {}
nvm.param2_list = nvm.param2_list or {} nvm.param2_list = nvm.param2_list or {}
nvm.expected_nodenames = nvm.expected_nodenames or {}
for idx = (slot or 1), (slot or 16) do for idx = (slot or 1), (slot or NUMSLOTS) do
local pos = nvm.pos_list[idx] local pos = nvm.pos_list[idx]
local item = item_list[idx] local item = item_list[idx]
if pos then if pos then
if (force == nil) if (force == nil)
or (force == "exch")
or (force == "dig" and item:get_count() == 0) or (force == "dig" and item:get_count() == 0)
or (force == "set" and item:get_count() > 0) then or (force == "set" and item:get_count() > 0) then
item_list[idx], nvm.param2_list[idx] = exchange_node(pos, item, nvm.param2_list[idx]) if expected_node(pos, nvm, idx, force, get_new_nodename(item)) then
item_list[idx], nvm.param2_list[idx] = exchange_node(pos, item, nvm.param2_list[idx])
end
res = true res = true
end end
end end
@ -180,14 +323,6 @@ local function exchange_nodes(pos, nvm, slot, force)
return res return res
end end
local function get_node_name(nvm, slot)
local pos = nvm.pos_list[slot]
if pos then
return techage.get_node_lvm(pos).name
end
return "unknown"
end
local function show_nodes(pos) local function show_nodes(pos)
local nvm = techage.get_nvm(pos) local nvm = techage.get_nvm(pos)
if not nvm.is_on then if not nvm.is_on then
@ -216,6 +351,17 @@ local function hide_nodes(pos)
end end
end end
local function exch_nodes(pos)
local nvm = techage.get_nvm(pos)
if nvm.play_sound then
minetest.sound_play("doors_door_open", {
pos = pos,
gain = 1,
max_hear_distance = 15})
end
return exchange_nodes(pos, nvm)
end
minetest.register_node("techage:ta3_doorcontroller2", { minetest.register_node("techage:ta3_doorcontroller2", {
description = S("TA3 Door Controller II"), description = S("TA3 Door Controller II"),
tiles = { tiles = {
@ -228,7 +374,7 @@ minetest.register_node("techage:ta3_doorcontroller2", {
after_place_node = function(pos, placer, itemstack) after_place_node = function(pos, placer, itemstack)
local meta = M(pos) local meta = M(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size('main', 16) inv:set_size('main', NUMSLOTS)
logic.after_place_node(pos, placer, "techage:ta3_doorcontroller2", S("TA3 Door Controller II")) logic.after_place_node(pos, placer, "techage:ta3_doorcontroller2", S("TA3 Door Controller II"))
logic.infotext(meta, S("TA3 Door Controller II")) logic.infotext(meta, S("TA3 Door Controller II"))
local nvm = techage.get_nvm(pos) local nvm = techage.get_nvm(pos)
@ -252,11 +398,12 @@ minetest.register_node("techage:ta3_doorcontroller2", {
elseif fields.record then elseif fields.record then
local inv = meta:get_inventory() local inv = meta:get_inventory()
nvm.pos_list = nil nvm.pos_list = nil
nvm.is_on = false
meta:set_string("status", S("Recording...")) meta:set_string("status", S("Recording..."))
local name = player:get_player_name() local name = player:get_player_name()
minetest.chat_send_player(name, S("Click on all the blocks that are part of the door/gate")) minetest.chat_send_player(name, S("Click on all the blocks that are part of the door/gate"))
nvm.expected_nodenames = {}
MarkedNodes[name] = {} MarkedNodes[name] = {}
meta:set_string("stored_config", "")
meta:set_string("formspec", formspec1(nvm, meta)) meta:set_string("formspec", formspec1(nvm, meta))
elseif fields.ready then elseif fields.ready then
local name = player:get_player_name() local name = player:get_player_name()
@ -264,25 +411,24 @@ minetest.register_node("techage:ta3_doorcontroller2", {
local text = #pos_list.." "..S("block positions are stored.") local text = #pos_list.." "..S("block positions are stored.")
meta:set_string("status", text) meta:set_string("status", text)
nvm.pos_list = pos_list nvm.pos_list = pos_list
nvm.is_on = true nvm.expected_nodenames = {}
unmark_all(name) unmark_all(name)
meta:set_string("stored_config", "")
meta:set_string("formspec", formspec1(nvm, meta)) meta:set_string("formspec", formspec1(nvm, meta))
elseif fields.show then elseif fields.exchange then
if show_nodes(pos) then if exch_nodes(pos) then
play_sound(pos) store_config(pos, nvm)
meta:set_string("status", S("Blocks are back")) meta:set_string("status", S("Blocks exchanged"))
meta:set_string("formspec", formspec1(nvm, meta))
local name = player:get_player_name()
MarkedNodes[name] = nil
end
elseif fields.hide then
if hide_nodes(pos) then
play_sound(pos)
meta:set_string("status", S("Blocks are disappeared"))
meta:set_string("formspec", formspec1(nvm, meta)) meta:set_string("formspec", formspec1(nvm, meta))
local name = player:get_player_name() local name = player:get_player_name()
MarkedNodes[name] = nil MarkedNodes[name] = nil
end end
elseif fields.reset then
restore_config(pos, nvm)
meta:set_string("status", S("Blocks reset"))
meta:set_string("formspec", formspec1(nvm, meta))
local name = player:get_player_name()
MarkedNodes[name] = nil
elseif fields.play_sound then elseif fields.play_sound then
nvm.play_sound = fields.play_sound == "true" nvm.play_sound = fields.play_sound == "true"
meta:set_string("formspec", formspec1(nvm, meta)) meta:set_string("formspec", formspec1(nvm, meta))
@ -340,7 +486,7 @@ techage.register_node({"techage:ta3_doorcontroller2"}, {
return show_nodes(pos) return show_nodes(pos)
elseif topic == "exchange" then elseif topic == "exchange" then
local nvm = techage.get_nvm(pos) local nvm = techage.get_nvm(pos)
return exchange_nodes(pos, nvm, tonumber(payload)) return exchange_nodes(pos, nvm, tonumber(payload), "exch")
elseif topic == "set" then elseif topic == "set" then
local nvm = techage.get_nvm(pos) local nvm = techage.get_nvm(pos)
return exchange_nodes(pos, nvm, tonumber(payload), "set") return exchange_nodes(pos, nvm, tonumber(payload), "set")
@ -360,7 +506,7 @@ techage.register_node({"techage:ta3_doorcontroller2"}, {
return show_nodes(pos) and 0 or 3 return show_nodes(pos) and 0 or 3
elseif topic == 9 and payload[1] == 0 then -- Exchange Block elseif topic == 9 and payload[1] == 0 then -- Exchange Block
local nvm = techage.get_nvm(pos) local nvm = techage.get_nvm(pos)
return exchange_nodes(pos, nvm, payload[2] or 1) and 0 or 3 return exchange_nodes(pos, nvm, payload[2] or 1, "exch") and 0 or 3
elseif topic == 9 and payload[1] == 1 then -- Set Block elseif topic == 9 and payload[1] == 1 then -- Set Block
local nvm = techage.get_nvm(pos) local nvm = techage.get_nvm(pos)
return exchange_nodes(pos, nvm, payload[2] or 1, "set") and 0 or 3 return exchange_nodes(pos, nvm, payload[2] or 1, "set") and 0 or 3