Fix water placement issue
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e262cccdfe
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@ -61,7 +61,7 @@ local function on_rightclick(pos, node, clicker, itemstack, pointed_thing)
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if node2.name == "techage:ta1_sluice_closed" then
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minetest.swap_node(pos, {name = "techage:ta1_sluice_handle_open", param2 = node.param2})
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minetest.swap_node(pos2, {name = "techage:ta1_sluice_open", param2 = node.param2})
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if res then
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if res and (node3.name == "air" or node3.name == "default:water_flowing") then
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minetest.add_node(pos3, {name = "default:water_source"})
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minetest.get_node_timer(pos3):start(2)
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end
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@ -70,7 +70,7 @@ local function on_rightclick(pos, node, clicker, itemstack, pointed_thing)
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elseif node2.name == "techage:ta1_sluice_open" then
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minetest.swap_node(pos, {name = "techage:ta1_sluice_handle_closed", param2 = node.param2})
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minetest.swap_node(pos2, {name = "techage:ta1_sluice_closed", param2 = node.param2})
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if res then
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if res and node3.name == "default:water_source" then
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minetest.add_node(pos3, {name = "air"})
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end
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minetest.sound_play("doors_door_close", {gain = 0.5, pos = pos,
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