XL display, stackable 8x2000 chests added
This commit is contained in:
parent
7e40b18cf1
commit
3dbf81365b
@ -13,6 +13,7 @@
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]]--
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-- for lazy programmers
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local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
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local M = minetest.get_meta
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local S = techage.S
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@ -162,16 +163,65 @@ end
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local function formspec(pos)
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local nvm = techage.get_nvm(pos)
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local inv = M(pos):get_inventory()
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return "size[8,7.2]"..
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local size = M(pos):get_int("stacksize")
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if size == 0 then size = STACK_SIZE end
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return "size[8,7.6]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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formspec_container(0, 0, nvm, inv)..
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"list[current_player;main;0,3.5;8,4;]"..
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"label[0,-0.2;"..S("Size")..": 8x"..size.."]"..
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formspec_container(0, 0.4, nvm, inv)..
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"list[current_player;main;0,3.9;8,4;]"..
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"listring[context;main]"..
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"listring[current_player;main]"
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end
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local function count_number_of_chests(pos)
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local node = techage.get_node_lvm(pos)
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local dir = techage.side_to_outdir("B", node.param2)
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local pos1 = tubelib2.get_pos(pos, dir)
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local cnt = 1
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while cnt < 50 do
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node = techage.get_node_lvm(pos1)
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if node.name ~= "techage:ta4_chest_dummy" then
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break
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end
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pos1 = tubelib2.get_pos(pos1, dir)
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cnt = cnt + 1
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end
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M(pos):set_int("stacksize", STACK_SIZE * cnt)
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end
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local function search_chest_in_front(pos, node)
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local dir = techage.side_to_outdir("F", node.param2)
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local pos1 = tubelib2.get_pos(pos, dir)
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local cnt = 1
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while cnt < 50 do
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node = techage.get_node_lvm(pos1)
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if node.name ~= "techage:ta4_chest_dummy" then
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break
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end
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pos1 = tubelib2.get_pos(pos1, dir)
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cnt = cnt + 1
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end
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if node.name == "techage:ta4_chest" then
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minetest.after(1, count_number_of_chests, pos1)
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return true
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end
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return false
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end
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local function convert_to_chest_again(pos, node, player)
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local dir = techage.side_to_outdir("B", node.param2)
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local pos1 = tubelib2.get_pos(pos, dir)
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local node1 = techage.get_node_lvm(pos1)
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if node1.name == "techage:ta4_chest_dummy" then
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node1.name = "techage:ta4_chest"
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minetest.swap_node(pos1, node1)
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M(pos1):set_int("disabled", 1)
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end
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end
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local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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@ -209,8 +259,10 @@ local function on_metadata_inventory_take(pos, listname, index, stack, player)
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end
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local function on_rightclick(pos, node, clicker)
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M(pos):set_string("formspec", formspec(pos))
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techage.set_activeformspec(pos, clicker)
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if M(pos):get_int("disabled") ~= 1 then
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M(pos):set_string("formspec", formspec(pos))
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techage.set_activeformspec(pos, clicker)
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end
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end
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-- take items from chest
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@ -276,6 +328,7 @@ end
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local function after_dig_node(pos, oldnode, oldmetadata, digger)
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techage.remove_node(pos)
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convert_to_chest_again(pos, oldnode, digger)
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end
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minetest.register_node("techage:ta4_chest", {
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@ -287,7 +340,7 @@ minetest.register_node("techage:ta4_chest", {
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_front_ta4.png",
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_front_ta4.png^techage_appl_warehouse.png",
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},
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on_construct = function(pos)
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@ -296,12 +349,18 @@ minetest.register_node("techage:ta4_chest", {
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end,
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after_place_node = function(pos, placer)
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local nvm = techage.get_nvm(pos)
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gen_inv(nvm)
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local number = techage.add_node(pos, "techage:ta4_chest")
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M(pos):set_string("owner", placer:get_player_name())
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M(pos):set_string("formspec", formspec(pos))
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M(pos):set_string("infotext", DESCRIPTION.." "..number)
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local node = minetest.get_node(pos)
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if search_chest_in_front(pos, node) then
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node.name = "techage:ta4_chest_dummy"
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minetest.swap_node(pos, node)
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else
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local nvm = techage.get_nvm(pos)
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gen_inv(nvm)
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local number = techage.add_node(pos, "techage:ta4_chest")
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M(pos):set_string("owner", placer:get_player_name())
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M(pos):set_string("formspec", formspec(pos))
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M(pos):set_string("infotext", DESCRIPTION.." "..number)
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end
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end,
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techage_set_numbers = function(pos, numbers, player_name)
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@ -320,7 +379,28 @@ minetest.register_node("techage:ta4_chest", {
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on_metadata_inventory_take = on_metadata_inventory_take,
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paramtype2 = "facedir",
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groups = {choppy=2, cracky=2, crumbly=2},
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groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory = 1},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("techage:ta4_chest_dummy", {
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description = DESCRIPTION,
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta4.png^techage_frame_ta4_top.png",
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"techage_filling_ta4.png^techage_frame_ta4.png",
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_front_ta4.png^techage_appl_warehouse.png",
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},
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on_rightclick = function(pos, node, clicker)
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end,
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paramtype2 = "facedir",
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diggable = false,
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groups = {not_in_creative_inventory = 1},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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@ -53,6 +53,16 @@ local function output(network, valid)
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print("Network ("..valid.."): "..table.concat(tbl, ", "))
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end
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local function debug(ntype)
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local tbl = {}
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for netID,netw in pairs(Networks[ntype] or {}) do
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if type(netw) == "table" then
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tbl[#tbl+1] = string.format("%X", netID)
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end
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end
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return "Networks: "..table.concat(tbl, ", ")
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end
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local function hidden_node(pos, net_name)
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local name = M(pos):get_string("techage_hidden_nodename")
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local ndef = minetest.registered_nodes[name]
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@ -257,7 +267,6 @@ local function remove_outdated_networks()
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end
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for _,item in ipairs(to_be_deleted) do
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local net_name, netID = unpack(item)
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print("delete", net_name, netID)
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Networks[net_name][netID] = nil
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end
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minetest.after(60, remove_outdated_networks)
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@ -296,6 +305,7 @@ end
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-- return network without maintainting the "alive" data
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function techage.networks.peek_network(tube_type, netID)
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--print("peek_network", debug(tube_type))
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return Networks[tube_type] and Networks[tube_type][netID]
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end
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@ -326,6 +336,7 @@ function techage.networks.build_network(pos, outdir, tlib2, netID)
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end
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function techage.networks.get_network(tube_type, netID)
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--print("get_network", string.format("%X", netID), debug(tube_type))
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local netw = Networks[tube_type] and Networks[tube_type][netID]
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if netw then
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netw.alive = 3 -- monitored by scheduler (power)
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@ -141,6 +141,7 @@ techage.Items = {
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ta4_icta_controller = "techage:ta4_icta_controller",
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ta4_battery = "techage:ta4_battery",
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ta4_display = "techage:ta4_display",
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ta4_displayXL = "techage:ta4_displayXL",
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ta4_signaltower = "techage:ta4_signaltower",
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ta4_lua_controller = "techage:ta4_lua_controller",
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ta4_lua_server = "techage:ta4_server",
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@ -144,6 +144,7 @@ techage.manual_DE.aTitel = {
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"3,TA4 ICTA Controller",
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"3,Batterie",
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"3,TA4 Display",
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"3,TA4 Display XL",
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"3,TA4 Signal Tower",
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"2,TA4 Lua Controller",
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"3,TA4 Lua Server",
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@ -1217,6 +1218,14 @@ techage.manual_DE.aText = {
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"\n",
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"Das Display zeigt nach dem Platzieren seine Nummer an. Über diese Nummer kann das Display angesprochen werden. Auf dem Display können Texte ausgegeben werden\\, wobei das Display 5 Zeilen und damit 5 unterschiedliche Texte darstellen kann.\n"..
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"\n"..
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"Das Display wird maximal ein mal pro Sekunde aktualisiert.\n"..
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"\n"..
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"\n"..
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"\n",
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"Das TA4 Display XL hat die doppelte Größ wie das TA4 Display.\n"..
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"\n"..
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"Das Display wird maximal alle zwei Sekunden aktualisiert.\n"..
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"\n"..
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"\n"..
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"\n",
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"Der Signal Tower kann rot\\, grün und orange anzeigen. Eine Kombination der 3 Farben ist nicht möglich.\n"..
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@ -1335,6 +1344,14 @@ techage.manual_DE.aText = {
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"\n"..
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"Wird die Kiste über einen Schieber geleert\\, leeren sich auch die Speicher wieder von links nach rechts.\n"..
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"\n"..
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"*Stapelfunktion*\n"..
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"\n"..
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"Mehrere TA4 8x2000 Kisten können zu einer großen Kiste mit mehr Inhalt verbunden werden. Dazu müssen die Kisten in einer Reihe hintereinander gesetzt werden.\n"..
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"\n"..
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"Zuerst muss die Front-Kiste gesetzt werden\\, dann werden die Stapel-Kisten mit gleicher Blickrichtung dahinter gesetzt (alle Kisten haben die Front in Richtung Spieler). Bei 2 Kisten in Reihe erhöht sich die Größe auf 8x4000\\, usw.\n"..
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"\n"..
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"Die angereihten Kisten können nun nicht mehr entfernt werden. Um die Kisten wieder abbauen zu können\\, muss zuerst die Frontkiste entfernt werden. Danach können die Kisten der Reihe nach wieder entfernt werden. \n"..
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"\n"..
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"Die Kiste kann nur von den Spielern genutzt werden\\, die an diesem Ort auch bauen können\\, also Protection Rechte besitzen. Es spielt dabei keine Rolle\\, wer die Kiste setzt. \n"..
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"\n"..
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"Der Kiste besitzt ein zusätzliches Kommandos für den Lua Controller:\n"..
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@ -1511,6 +1528,7 @@ techage.manual_DE.aItemName = {
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"ta4_icta_controller",
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"ta4_battery",
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"ta4_display",
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"ta4_displayXL",
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"ta4_signaltower",
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"ta4_lua_controller",
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"ta4_lua_server",
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@ -1711,5 +1729,6 @@ techage.manual_DE.aPlanTable = {
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"",
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"",
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"",
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"",
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}
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@ -17,6 +17,7 @@ local RADIUS = 6
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local Param2ToFacedir = {[0] = 0, 0, 3, 1, 2, 0}
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lcdlib.register_display_entity("techage:display_entity")
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lcdlib.register_display_entity("techage:display_entityXL")
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local function display_update(pos, objref)
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local meta = minetest.get_meta(pos)
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@ -29,10 +30,21 @@ local function display_update(pos, objref)
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visual_size = {x=0.94, y=0.94} })
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end
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local function display_updateXL(pos, objref)
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local meta = minetest.get_meta(pos)
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local text = meta:get_string("text") or ""
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text = string.gsub(text, "|", " \n")
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local texture = lcdlib.make_multiline_texture(
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"default", text,
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126, 70, NUM_ROWS, "top", "#000")
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objref:set_properties({ textures = {texture},
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visual_size = {x=0.94*1.9, y=0.94} })
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end
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local function on_timer(pos)
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local node = minetest.get_node(pos)
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-- check if display is loaded and a player in front of the display
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if node.name == "techage:ta4_display" then
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if node.name == "techage:ta4_display" or node.name == "techage:ta4_displayXL" then
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local dir = minetest.facedir_to_dir(Param2ToFacedir[node.param2 % 6])
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local pos2 = vector.add(pos, vector.multiply(dir, RADIUS))
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for _, obj in pairs(minetest.get_objects_inside_radius(pos2, RADIUS)) do
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@ -90,6 +102,51 @@ minetest.register_node("techage:ta4_display", {
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sounds = default.node_sound_glass_defaults(),
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})
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local lcd_boxXL = {
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type = "fixed",
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fixed = {-0.9, -8/16, -8/16, 0.9, -15/32, 8/16}
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}
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minetest.register_node("techage:ta4_displayXL", {
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description = "TA4 Display XL",
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inventory_image = 'techage_display_inventoryXL.png',
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tiles = {"techage_displayXL.png"},
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drawtype = "nodebox",
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "wallmounted",
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node_box = lcd_boxXL,
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selection_box = lcd_boxXL,
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light_source = 6,
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display_entities = {
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["techage:display_entityXL"] = { depth = 0.42,
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on_display_update = display_updateXL},
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},
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after_place_node = function(pos, placer)
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local number = techage.add_node(pos, "techage:ta4_displayXL")
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local meta = minetest.get_meta(pos)
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meta:set_string("number", number)
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meta:set_string("text", "My\nTechage\nTA4\nDisplay\nNo: "..number)
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meta:set_int("startscreen", 1)
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lcdlib.update_entities(pos)
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end,
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after_dig_node = function(pos)
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techage.remove_node(pos)
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end,
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on_timer = on_timer,
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on_place = lcdlib.on_place,
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on_construct = lcdlib.on_construct,
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on_destruct = lcdlib.on_destruct,
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on_rotate = lcdlib.on_rotate,
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groups = {cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_craft({
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output = "techage:ta4_display",
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@ -100,6 +157,14 @@ minetest.register_craft({
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},
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})
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minetest.register_craft({
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output = "techage:ta4_displayXL",
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recipe = {
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{"techage:ta4_display", "techage:ta4_display"},
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{"", ""},
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},
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})
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local function add_line(meta, payload)
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local text = meta:get_string("text")
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local rows
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@ -147,7 +212,6 @@ end
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techage.register_node({"techage:ta4_display"}, {
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on_recv_message = function(pos, src, topic, payload)
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local node = minetest.get_node(pos)
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local timer = minetest.get_node_timer(pos)
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if topic == "add" then -- add one line and scroll if necessary
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local meta = minetest.get_meta(pos)
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@ -171,3 +235,27 @@ techage.register_node({"techage:ta4_display"}, {
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end,
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})
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techage.register_node({"techage:ta4_displayXL"}, {
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on_recv_message = function(pos, src, topic, payload)
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local timer = minetest.get_node_timer(pos)
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if topic == "add" then -- add one line and scroll if necessary
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local meta = minetest.get_meta(pos)
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add_line(meta, payload)
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if not timer:is_started() then
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timer:start(2)
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end
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elseif topic == "set" then -- overwrite the given row
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local meta = minetest.get_meta(pos)
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write_row(meta, payload)
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if not timer:is_started() then
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timer:start(2)
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end
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elseif topic == "clear" then -- clear the screen
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local meta = minetest.get_meta(pos)
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meta:set_string("text", "")
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if not timer:is_started() then
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timer:start(2)
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end
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||||
end
|
||||
end,
|
||||
})
|
||||
|
@ -15,6 +15,7 @@
|
||||
local S = techage.S
|
||||
|
||||
local CYCLE_TIME = 2
|
||||
local RANDOM_VAL = 20
|
||||
local Cable = techage.ElectricCable
|
||||
local power = techage.power
|
||||
local Flowers = {}
|
||||
@ -35,21 +36,31 @@ local Positions = {
|
||||
local function node_timer(pos, elapsed)
|
||||
power.consumer_alive(pos, Cable, CYCLE_TIME)
|
||||
local nvm = techage.get_nvm(pos)
|
||||
nvm.tick = nvm.tick or math.random(15, 30)
|
||||
local mem = techage.get_mem(pos)
|
||||
mem.grow_pos = mem.grow_pos or {} -- keep the pos blank for same time
|
||||
nvm.tick = nvm.tick or math.random(RANDOM_VAL, RANDOM_VAL*2)
|
||||
nvm.tick = nvm.tick - 1
|
||||
if nvm.tick == 0 then
|
||||
nvm.tick = math.random(15, 30)
|
||||
local plant_pos = vector.add(pos, Positions[math.random(1, 9)])
|
||||
nvm.tick = math.random(RANDOM_VAL, RANDOM_VAL*2)
|
||||
local plant_idx = math.random(1, 9)
|
||||
local plant_pos = vector.add(pos, Positions[plant_idx])
|
||||
local soil_pos = {x = plant_pos.x, y = plant_pos.y - 1, z = plant_pos.z}
|
||||
local plant_node = minetest.get_node(plant_pos)
|
||||
local soil_node = minetest.get_node(soil_pos)
|
||||
if soil_node and soil_node.name == "compost:garden_soil" then
|
||||
if plant_node and plant_node.name == "air" then
|
||||
local idx = math.floor(math.random(1, #Flowers))
|
||||
minetest.set_node(plant_pos, {name = Flowers[idx]})
|
||||
if mem.grow_pos[plant_idx] then
|
||||
local idx = math.floor(math.random(1, #Flowers))
|
||||
minetest.set_node(plant_pos, {name = Flowers[idx]})
|
||||
mem.grow_pos[plant_idx] = false
|
||||
else
|
||||
mem.grow_pos[plant_idx] = true
|
||||
end
|
||||
elseif plant_node and Plants[plant_node.name] then
|
||||
local ndef = minetest.registered_nodes[plant_node.name]
|
||||
ndef.on_timer(plant_pos, 200)
|
||||
else
|
||||
mem.grow_pos[plant_idx] = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -41,22 +41,24 @@ minetest.register_node("techage:lightblock", {
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
function techage.light_ring(center_pos, on)
|
||||
for _,dir in ipairs(Positions) do
|
||||
local pos1 = vector.add(center_pos, dir)
|
||||
local node = techage.get_node_lvm(pos1)
|
||||
if on then
|
||||
function techage.light_ring(center_pos, on, large)
|
||||
if on then
|
||||
for _,dir in ipairs(Positions) do
|
||||
if large then
|
||||
dir = vector.multiply(dir, 2)
|
||||
end
|
||||
local pos1 = vector.add(center_pos, dir)
|
||||
local node = techage.get_node_lvm(pos1)
|
||||
if node.name == "air" then
|
||||
minetest.set_node(pos1, {name = "techage:lightblock"})
|
||||
end
|
||||
else
|
||||
if node.name == "techage:lightblock" then
|
||||
minetest.remove_node(pos1)
|
||||
end
|
||||
end
|
||||
else
|
||||
local pos1 = {x=center_pos.x-2, y=center_pos.y-2, z=center_pos.z-2}
|
||||
local pos2 = {x=center_pos.x+2, y=center_pos.y+2, z=center_pos.z+2}
|
||||
for _,pos in ipairs(minetest.find_nodes_in_area(pos1, pos2, "techage:lightblock")) do
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
minetest.fix_light(pos1, pos2)
|
||||
end
|
||||
local pos1 = {x=center_pos.x-2, y=center_pos.y-2, z=center_pos.z-2}
|
||||
local pos2 = {x=center_pos.x+2, y=center_pos.y+2, z=center_pos.z+2}
|
||||
minetest.fix_light(pos1, pos2)
|
||||
end
|
||||
|
@ -15,7 +15,7 @@
|
||||
local S = techage.S
|
||||
|
||||
local function on_switch_lamp(pos, on)
|
||||
techage.light_ring({x = pos.x, y = pos.y - 3, z = pos.z}, on)
|
||||
techage.light_ring({x = pos.x, y = pos.y - 3, z = pos.z}, on, true)
|
||||
end
|
||||
|
||||
techage.register_lamp("techage:streetlamp2", {
|
||||
|
@ -35,7 +35,7 @@ Build derrick=Errichte Ölturm
|
||||
Compressed Gravel=Komprimiertes Kies
|
||||
Consum. 1=Konsum. 1
|
||||
Consum. 2=Konsum. 2
|
||||
Current power:=Aktueller Verbrauch:
|
||||
Current power:=Strom aktuell:
|
||||
Depth=Tiefe
|
||||
Digging depth=Grabungstiefe
|
||||
Dirt with Ash=Erde mit Asche
|
||||
@ -161,6 +161,7 @@ Send signal if nodes have been:=Sende ein Signal falls Blöcke:
|
||||
Show all forceload blocks in a 64x64x64 range=Zeige alle Forceload Blöcke im Umkreis von 64x64x64 Blöcken
|
||||
Sieved Basalt Gravel=Basaltkies gesiebt
|
||||
Sieved Gravel=Gesiebtes Kies
|
||||
Size=Größe
|
||||
Solar system=Solaranlage
|
||||
Start level=Startebene
|
||||
Start level @= 0@nmeans the same level@nas the quarry is placed=Startebene @= 0@nbedeutet gleiche Ebene@nwie der Steinbrecher
|
||||
|
@ -159,6 +159,7 @@ Send signal if nodes have been:=
|
||||
Show all forceload blocks in a 64x64x64 range=
|
||||
Sieved Basalt Gravel=
|
||||
Sieved Gravel=
|
||||
Size=
|
||||
Solar system=
|
||||
Start level=
|
||||
Start level @= 0@nmeans the same level@nas the quarry is placed=
|
||||
|
@ -225,7 +225,6 @@ techage.register_node({"techage:ta4_detector_off", "techage:ta4_detector_on"}, {
|
||||
is_pusher = true, -- is a pulling/pushing node
|
||||
|
||||
on_recv_message = function(pos, src, topic, payload)
|
||||
print(topic, payload)
|
||||
if topic == "count" then
|
||||
local nvm = techage.get_nvm(pos)
|
||||
return nvm.counter or 0
|
||||
|
@ -59,7 +59,6 @@ for idx,pgn in ipairs(tPgns) do
|
||||
end
|
||||
if fields.exit then
|
||||
meta:set_string("formspec", nil)
|
||||
print(node.name)
|
||||
local number = techage.add_node(pos, node.name)
|
||||
meta:set_string("infotext", S("TechAge Gate Block").." "..number)
|
||||
end
|
||||
|
@ -149,11 +149,8 @@ local function write_value(nvm, key, item)
|
||||
if nvm.data[key] then
|
||||
nvm.size = nvm.size - calc_size(nvm.data[key])
|
||||
end
|
||||
print(type(item))
|
||||
if type(item) == "table" then
|
||||
print("item1", dump(item))
|
||||
item = safer_lua.datastruct_to_table(item)
|
||||
print("item1", dump(item))
|
||||
end
|
||||
nvm.size = nvm.size + calc_size(item)
|
||||
nvm.data[key] = item
|
||||
|
@ -340,8 +340,18 @@ Die Batterie muss in unmittelbarer Nähe zum Controller platziert werden, also a
|
||||
|
||||
Das Display zeigt nach dem Platzieren seine Nummer an. Über diese Nummer kann das Display angesprochen werden. Auf dem Display können Texte ausgegeben werden, wobei das Display 5 Zeilen und damit 5 unterschiedliche Texte darstellen kann.
|
||||
|
||||
Das Display wird maximal ein mal pro Sekunde aktualisiert.
|
||||
|
||||
[ta4_display|image]
|
||||
|
||||
### TA4 Display XL
|
||||
|
||||
Das TA4 Display XL hat die doppelte Größ wie das TA4 Display.
|
||||
|
||||
Das Display wird maximal alle zwei Sekunden aktualisiert.
|
||||
|
||||
[ta4_displayXL|image]
|
||||
|
||||
|
||||
### TA4 Signal Tower
|
||||
|
||||
@ -514,6 +524,14 @@ Wird die Kiste mit einem Schieber gefüllt, so füllen sich alle Speicherplätze
|
||||
|
||||
Wird die Kiste über einen Schieber geleert, leeren sich auch die Speicher wieder von links nach rechts.
|
||||
|
||||
**Stapelfunktion**
|
||||
|
||||
Mehrere TA4 8x2000 Kisten können zu einer großen Kiste mit mehr Inhalt verbunden werden. Dazu müssen die Kisten in einer Reihe hintereinander gesetzt werden.
|
||||
|
||||
Zuerst muss die Front-Kiste gesetzt werden, dann werden die Stapel-Kisten mit gleicher Blickrichtung dahinter gesetzt (alle Kisten haben die Front in Richtung Spieler). Bei 2 Kisten in Reihe erhöht sich die Größe auf 8x4000, usw.
|
||||
|
||||
Die angereihten Kisten können nun nicht mehr entfernt werden. Um die Kisten wieder abbauen zu können, muss zuerst die Frontkiste entfernt werden. Danach können die Kisten der Reihe nach wieder entfernt werden.
|
||||
|
||||
Die Kiste kann nur von den Spielern genutzt werden, die an diesem Ort auch bauen können, also Protection Rechte besitzen. Es spielt dabei keine Rolle, wer die Kiste setzt.
|
||||
|
||||
Der Kiste besitzt ein zusätzliches Kommandos für den Lua Controller:
|
||||
|
@ -143,6 +143,7 @@
|
||||
- [TA4 ICTA Controller](./manual_ta4_DE.md#ta4-icta-controller)
|
||||
- [Batterie](./manual_ta4_DE.md#batterie)
|
||||
- [TA4 Display](./manual_ta4_DE.md#ta4-display)
|
||||
- [TA4 Display XL](./manual_ta4_DE.md#ta4-display-xl)
|
||||
- [TA4 Signal Tower](./manual_ta4_DE.md#ta4-signal-tower)
|
||||
- [TA4 Lua Controller](./manual_ta4_DE.md#ta4-lua-controller)
|
||||
- [TA4 Lua Server](./manual_ta4_DE.md#ta4-lua-server)
|
||||
|
@ -334,7 +334,6 @@ function techage.explore.dec_oil_amount(posC)
|
||||
if idx <= (OIL_BUBBLE_SIZE - 256) then -- first level is stone, too
|
||||
local pos = calc_vmdata_pos(posC, idx)
|
||||
local node = techage.get_node_lvm(pos)
|
||||
print(idx, P2S(pos), node.name)
|
||||
if node.name == "techage:oil_source" then
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
|
@ -50,13 +50,13 @@ local function stop_consumer(tbl, tlib_type)
|
||||
end
|
||||
end
|
||||
|
||||
local function get_generator_sum(tbl, tlib_type)
|
||||
local function get_generator_sum(tbl, tlib_type, cycle_time)
|
||||
local sum = 0
|
||||
for _,v in ipairs(tbl or {}) do
|
||||
local nvm = techage.get_nvm(v.pos)
|
||||
local def = nvm[tlib_type] -- power related network data
|
||||
if def and def["gstate"] ~= STOPPED then
|
||||
def["galive"] = (def["galive"] or 1) - 1
|
||||
def["galive"] = (def["galive"] or 1) - cycle_time/2
|
||||
if def["galive"] >= 0 then
|
||||
sum = sum + (def.curr_power or v.nominal)
|
||||
end
|
||||
@ -65,13 +65,13 @@ local function get_generator_sum(tbl, tlib_type)
|
||||
return sum
|
||||
end
|
||||
|
||||
local function get_consumer_sum(tbl, tlib_type)
|
||||
local function get_consumer_sum(tbl, tlib_type, cycle_time)
|
||||
local sum = 0
|
||||
for _,v in ipairs(tbl or {}) do
|
||||
local nvm = techage.get_nvm(v.pos)
|
||||
local def = nvm[tlib_type] -- power related network data
|
||||
if def and def["cstate"] ~= STOPPED then
|
||||
def["calive"] = (def["calive"] or 1) - 1
|
||||
def["calive"] = (def["calive"] or 1) - cycle_time/2
|
||||
if def["calive"] >= 0 then
|
||||
sum = sum + v.nominal
|
||||
end
|
||||
@ -123,13 +123,13 @@ local function set_taken_values(tbl, taken, tlib_type)
|
||||
return taken
|
||||
end
|
||||
|
||||
function techage.power.power_distribution(network, tlib_type, netID)
|
||||
function techage.power.power_distribution(network, tlib_type, netID, cycle_time)
|
||||
-- calc maximum power values
|
||||
network.available1 = get_generator_sum(network.gen1, tlib_type)
|
||||
network.available2 = get_generator_sum(network.gen2, tlib_type)
|
||||
network.needed1 = get_consumer_sum(network.con1, tlib_type)
|
||||
network.needed2 = get_consumer_sum(network.con2, tlib_type)
|
||||
--print(string.format("%X", netID), network.available1, network.available2, network.needed1, network.needed2, network.alive)
|
||||
network.available1 = get_generator_sum(network.gen1, tlib_type, cycle_time)
|
||||
network.available2 = get_generator_sum(network.gen2, tlib_type, cycle_time)
|
||||
network.needed1 = get_consumer_sum(network.con1, tlib_type, cycle_time)
|
||||
network.needed2 = get_consumer_sum(network.con2, tlib_type, cycle_time)
|
||||
--print(string.format("%X", netID), network.available1, network.available2, network.needed1, network.needed2)
|
||||
|
||||
-- store results
|
||||
network.on = network.available1 + network.available2 >= network.needed1
|
||||
@ -145,4 +145,4 @@ function techage.power.power_distribution(network, tlib_type, netID)
|
||||
stop_consumer(network.con1, tlib_type)
|
||||
set_taken_values(network.con2, 0, tlib_type)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -91,6 +91,15 @@ local function trigger_network(pos, outdir, Cable)
|
||||
end
|
||||
end
|
||||
|
||||
local function build_network_consumer(pos, Cable)
|
||||
local outdirs = techage.networks.get_node_connections(pos, Cable.tube_type)
|
||||
if #outdirs == 1 then
|
||||
local netID = determine_netID(pos, outdirs[1], Cable)
|
||||
store_netID(pos, outdirs[1], netID, Cable)
|
||||
networks.build_network(pos, outdirs[1], Cable, netID)
|
||||
end
|
||||
end
|
||||
|
||||
-- To be called from each node via 'tubelib2_on_update2'
|
||||
-- 'output' is optional and only needed for nodes with dedicated
|
||||
-- pipe sides (e.g. pumps).
|
||||
@ -160,14 +169,12 @@ function techage.power.consumer_alive(pos, Cable, cycle_time)
|
||||
local nvm = techage.get_nvm(pos)
|
||||
local def = nvm[Cable.tube_type] -- power related network data
|
||||
if def then
|
||||
if not def["netID"] or not networks.get_network(Cable.tube_type, def["netID"]) then
|
||||
build_network_consumer(pos, Cable)
|
||||
end
|
||||
local rv = (cycle_time / 2) + 1
|
||||
if def["netID"] and def["calive"] and def["calive"] < rv then -- network available
|
||||
def["calive"] = rv
|
||||
def["still_runing"] = true
|
||||
return def["taken"] or 0
|
||||
elseif def["still_runing"] then
|
||||
def["calive"] = rv
|
||||
def["still_runing"] = false
|
||||
return def["taken"] or 0
|
||||
elseif not def["cstate"] or def["cstate"] == RUNNING then
|
||||
local ndef = net_def(pos, Cable.tube_type)
|
||||
|
@ -22,7 +22,7 @@ local HEX = function(val) return string.format("%XH", val) end
|
||||
local power = techage.power
|
||||
local networks = techage.networks
|
||||
|
||||
local CYCLE_TIME = 1.8
|
||||
local CYCLE_TIME = 1
|
||||
|
||||
techage.schedule = {}
|
||||
|
||||
@ -57,7 +57,7 @@ minetest.register_globalstep(function(dtime)
|
||||
while item do
|
||||
local network = networks.peek_network(item.tube_type, item.netID)
|
||||
if network and network.alive and network.alive >= 0 then
|
||||
power.power_distribution(network, item.tube_type, item.netID)
|
||||
power.power_distribution(network, item.tube_type, item.netID, CYCLE_TIME)
|
||||
network.alive = network.alive - 1
|
||||
push(item)
|
||||
else
|
||||
@ -74,6 +74,9 @@ end)
|
||||
|
||||
function techage.schedule.start(tube_type, netID)
|
||||
if not JobTable[netID] then
|
||||
local network = networks.peek_network(tube_type, netID)
|
||||
power.power_distribution(network, tube_type, netID, CYCLE_TIME/2)
|
||||
network.alive = network.alive - 1
|
||||
push({tube_type = tube_type, netID = netID})
|
||||
JobTable[netID] = true
|
||||
end
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 246 B After Width: | Height: | Size: 148 B |
BIN
textures/techage_displayXL.png
Normal file
BIN
textures/techage_displayXL.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 151 B |
BIN
textures/techage_display_inventoryXL.png
Normal file
BIN
textures/techage_display_inventoryXL.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 229 B |
Loading…
Reference in New Issue
Block a user