XL display, stackable 8x2000 chests added

This commit is contained in:
Joachim Stolberg 2020-04-11 23:21:54 +02:00
parent 7e40b18cf1
commit 3dbf81365b
22 changed files with 297 additions and 60 deletions

View File

@ -13,6 +13,7 @@
]]--
-- for lazy programmers
local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local M = minetest.get_meta
local S = techage.S
@ -162,16 +163,65 @@ end
local function formspec(pos)
local nvm = techage.get_nvm(pos)
local inv = M(pos):get_inventory()
return "size[8,7.2]"..
local size = M(pos):get_int("stacksize")
if size == 0 then size = STACK_SIZE end
return "size[8,7.6]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
formspec_container(0, 0, nvm, inv)..
"list[current_player;main;0,3.5;8,4;]"..
"label[0,-0.2;"..S("Size")..": 8x"..size.."]"..
formspec_container(0, 0.4, nvm, inv)..
"list[current_player;main;0,3.9;8,4;]"..
"listring[context;main]"..
"listring[current_player;main]"
end
local function count_number_of_chests(pos)
local node = techage.get_node_lvm(pos)
local dir = techage.side_to_outdir("B", node.param2)
local pos1 = tubelib2.get_pos(pos, dir)
local cnt = 1
while cnt < 50 do
node = techage.get_node_lvm(pos1)
if node.name ~= "techage:ta4_chest_dummy" then
break
end
pos1 = tubelib2.get_pos(pos1, dir)
cnt = cnt + 1
end
M(pos):set_int("stacksize", STACK_SIZE * cnt)
end
local function search_chest_in_front(pos, node)
local dir = techage.side_to_outdir("F", node.param2)
local pos1 = tubelib2.get_pos(pos, dir)
local cnt = 1
while cnt < 50 do
node = techage.get_node_lvm(pos1)
if node.name ~= "techage:ta4_chest_dummy" then
break
end
pos1 = tubelib2.get_pos(pos1, dir)
cnt = cnt + 1
end
if node.name == "techage:ta4_chest" then
minetest.after(1, count_number_of_chests, pos1)
return true
end
return false
end
local function convert_to_chest_again(pos, node, player)
local dir = techage.side_to_outdir("B", node.param2)
local pos1 = tubelib2.get_pos(pos, dir)
local node1 = techage.get_node_lvm(pos1)
if node1.name == "techage:ta4_chest_dummy" then
node1.name = "techage:ta4_chest"
minetest.swap_node(pos1, node1)
M(pos1):set_int("disabled", 1)
end
end
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
@ -209,8 +259,10 @@ local function on_metadata_inventory_take(pos, listname, index, stack, player)
end
local function on_rightclick(pos, node, clicker)
M(pos):set_string("formspec", formspec(pos))
techage.set_activeformspec(pos, clicker)
if M(pos):get_int("disabled") ~= 1 then
M(pos):set_string("formspec", formspec(pos))
techage.set_activeformspec(pos, clicker)
end
end
-- take items from chest
@ -276,6 +328,7 @@ end
local function after_dig_node(pos, oldnode, oldmetadata, digger)
techage.remove_node(pos)
convert_to_chest_again(pos, oldnode, digger)
end
minetest.register_node("techage:ta4_chest", {
@ -287,7 +340,7 @@ minetest.register_node("techage:ta4_chest", {
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_front_ta4.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_front_ta4.png^techage_appl_warehouse.png",
},
on_construct = function(pos)
@ -296,12 +349,18 @@ minetest.register_node("techage:ta4_chest", {
end,
after_place_node = function(pos, placer)
local nvm = techage.get_nvm(pos)
gen_inv(nvm)
local number = techage.add_node(pos, "techage:ta4_chest")
M(pos):set_string("owner", placer:get_player_name())
M(pos):set_string("formspec", formspec(pos))
M(pos):set_string("infotext", DESCRIPTION.." "..number)
local node = minetest.get_node(pos)
if search_chest_in_front(pos, node) then
node.name = "techage:ta4_chest_dummy"
minetest.swap_node(pos, node)
else
local nvm = techage.get_nvm(pos)
gen_inv(nvm)
local number = techage.add_node(pos, "techage:ta4_chest")
M(pos):set_string("owner", placer:get_player_name())
M(pos):set_string("formspec", formspec(pos))
M(pos):set_string("infotext", DESCRIPTION.." "..number)
end
end,
techage_set_numbers = function(pos, numbers, player_name)
@ -320,7 +379,28 @@ minetest.register_node("techage:ta4_chest", {
on_metadata_inventory_take = on_metadata_inventory_take,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2},
groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory = 1},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("techage:ta4_chest_dummy", {
description = DESCRIPTION,
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta4.png^techage_frame_ta4_top.png",
"techage_filling_ta4.png^techage_frame_ta4.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_front_ta4.png^techage_appl_warehouse.png",
},
on_rightclick = function(pos, node, clicker)
end,
paramtype2 = "facedir",
diggable = false,
groups = {not_in_creative_inventory = 1},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})

View File

@ -53,6 +53,16 @@ local function output(network, valid)
print("Network ("..valid.."): "..table.concat(tbl, ", "))
end
local function debug(ntype)
local tbl = {}
for netID,netw in pairs(Networks[ntype] or {}) do
if type(netw) == "table" then
tbl[#tbl+1] = string.format("%X", netID)
end
end
return "Networks: "..table.concat(tbl, ", ")
end
local function hidden_node(pos, net_name)
local name = M(pos):get_string("techage_hidden_nodename")
local ndef = minetest.registered_nodes[name]
@ -257,7 +267,6 @@ local function remove_outdated_networks()
end
for _,item in ipairs(to_be_deleted) do
local net_name, netID = unpack(item)
print("delete", net_name, netID)
Networks[net_name][netID] = nil
end
minetest.after(60, remove_outdated_networks)
@ -296,6 +305,7 @@ end
-- return network without maintainting the "alive" data
function techage.networks.peek_network(tube_type, netID)
--print("peek_network", debug(tube_type))
return Networks[tube_type] and Networks[tube_type][netID]
end
@ -326,6 +336,7 @@ function techage.networks.build_network(pos, outdir, tlib2, netID)
end
function techage.networks.get_network(tube_type, netID)
--print("get_network", string.format("%X", netID), debug(tube_type))
local netw = Networks[tube_type] and Networks[tube_type][netID]
if netw then
netw.alive = 3 -- monitored by scheduler (power)

View File

@ -141,6 +141,7 @@ techage.Items = {
ta4_icta_controller = "techage:ta4_icta_controller",
ta4_battery = "techage:ta4_battery",
ta4_display = "techage:ta4_display",
ta4_displayXL = "techage:ta4_displayXL",
ta4_signaltower = "techage:ta4_signaltower",
ta4_lua_controller = "techage:ta4_lua_controller",
ta4_lua_server = "techage:ta4_server",

View File

@ -144,6 +144,7 @@ techage.manual_DE.aTitel = {
"3,TA4 ICTA Controller",
"3,Batterie",
"3,TA4 Display",
"3,TA4 Display XL",
"3,TA4 Signal Tower",
"2,TA4 Lua Controller",
"3,TA4 Lua Server",
@ -1217,6 +1218,14 @@ techage.manual_DE.aText = {
"\n",
"Das Display zeigt nach dem Platzieren seine Nummer an. Über diese Nummer kann das Display angesprochen werden. Auf dem Display können Texte ausgegeben werden\\, wobei das Display 5 Zeilen und damit 5 unterschiedliche Texte darstellen kann.\n"..
"\n"..
"Das Display wird maximal ein mal pro Sekunde aktualisiert.\n"..
"\n"..
"\n"..
"\n",
"Das TA4 Display XL hat die doppelte Größ wie das TA4 Display.\n"..
"\n"..
"Das Display wird maximal alle zwei Sekunden aktualisiert.\n"..
"\n"..
"\n"..
"\n",
"Der Signal Tower kann rot\\, grün und orange anzeigen. Eine Kombination der 3 Farben ist nicht möglich.\n"..
@ -1335,6 +1344,14 @@ techage.manual_DE.aText = {
"\n"..
"Wird die Kiste über einen Schieber geleert\\, leeren sich auch die Speicher wieder von links nach rechts.\n"..
"\n"..
"*Stapelfunktion*\n"..
"\n"..
"Mehrere TA4 8x2000 Kisten können zu einer großen Kiste mit mehr Inhalt verbunden werden. Dazu müssen die Kisten in einer Reihe hintereinander gesetzt werden.\n"..
"\n"..
"Zuerst muss die Front-Kiste gesetzt werden\\, dann werden die Stapel-Kisten mit gleicher Blickrichtung dahinter gesetzt (alle Kisten haben die Front in Richtung Spieler). Bei 2 Kisten in Reihe erhöht sich die Größe auf 8x4000\\, usw.\n"..
"\n"..
"Die angereihten Kisten können nun nicht mehr entfernt werden. Um die Kisten wieder abbauen zu können\\, muss zuerst die Frontkiste entfernt werden. Danach können die Kisten der Reihe nach wieder entfernt werden. \n"..
"\n"..
"Die Kiste kann nur von den Spielern genutzt werden\\, die an diesem Ort auch bauen können\\, also Protection Rechte besitzen. Es spielt dabei keine Rolle\\, wer die Kiste setzt. \n"..
"\n"..
"Der Kiste besitzt ein zusätzliches Kommandos für den Lua Controller:\n"..
@ -1511,6 +1528,7 @@ techage.manual_DE.aItemName = {
"ta4_icta_controller",
"ta4_battery",
"ta4_display",
"ta4_displayXL",
"ta4_signaltower",
"ta4_lua_controller",
"ta4_lua_server",
@ -1711,5 +1729,6 @@ techage.manual_DE.aPlanTable = {
"",
"",
"",
"",
}

View File

@ -17,6 +17,7 @@ local RADIUS = 6
local Param2ToFacedir = {[0] = 0, 0, 3, 1, 2, 0}
lcdlib.register_display_entity("techage:display_entity")
lcdlib.register_display_entity("techage:display_entityXL")
local function display_update(pos, objref)
local meta = minetest.get_meta(pos)
@ -29,10 +30,21 @@ local function display_update(pos, objref)
visual_size = {x=0.94, y=0.94} })
end
local function display_updateXL(pos, objref)
local meta = minetest.get_meta(pos)
local text = meta:get_string("text") or ""
text = string.gsub(text, "|", " \n")
local texture = lcdlib.make_multiline_texture(
"default", text,
126, 70, NUM_ROWS, "top", "#000")
objref:set_properties({ textures = {texture},
visual_size = {x=0.94*1.9, y=0.94} })
end
local function on_timer(pos)
local node = minetest.get_node(pos)
-- check if display is loaded and a player in front of the display
if node.name == "techage:ta4_display" then
if node.name == "techage:ta4_display" or node.name == "techage:ta4_displayXL" then
local dir = minetest.facedir_to_dir(Param2ToFacedir[node.param2 % 6])
local pos2 = vector.add(pos, vector.multiply(dir, RADIUS))
for _, obj in pairs(minetest.get_objects_inside_radius(pos2, RADIUS)) do
@ -90,6 +102,51 @@ minetest.register_node("techage:ta4_display", {
sounds = default.node_sound_glass_defaults(),
})
local lcd_boxXL = {
type = "fixed",
fixed = {-0.9, -8/16, -8/16, 0.9, -15/32, 8/16}
}
minetest.register_node("techage:ta4_displayXL", {
description = "TA4 Display XL",
inventory_image = 'techage_display_inventoryXL.png',
tiles = {"techage_displayXL.png"},
drawtype = "nodebox",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "wallmounted",
node_box = lcd_boxXL,
selection_box = lcd_boxXL,
light_source = 6,
display_entities = {
["techage:display_entityXL"] = { depth = 0.42,
on_display_update = display_updateXL},
},
after_place_node = function(pos, placer)
local number = techage.add_node(pos, "techage:ta4_displayXL")
local meta = minetest.get_meta(pos)
meta:set_string("number", number)
meta:set_string("text", "My\nTechage\nTA4\nDisplay\nNo: "..number)
meta:set_int("startscreen", 1)
lcdlib.update_entities(pos)
end,
after_dig_node = function(pos)
techage.remove_node(pos)
end,
on_timer = on_timer,
on_place = lcdlib.on_place,
on_construct = lcdlib.on_construct,
on_destruct = lcdlib.on_destruct,
on_rotate = lcdlib.on_rotate,
groups = {cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft({
output = "techage:ta4_display",
@ -100,6 +157,14 @@ minetest.register_craft({
},
})
minetest.register_craft({
output = "techage:ta4_displayXL",
recipe = {
{"techage:ta4_display", "techage:ta4_display"},
{"", ""},
},
})
local function add_line(meta, payload)
local text = meta:get_string("text")
local rows
@ -147,7 +212,6 @@ end
techage.register_node({"techage:ta4_display"}, {
on_recv_message = function(pos, src, topic, payload)
local node = minetest.get_node(pos)
local timer = minetest.get_node_timer(pos)
if topic == "add" then -- add one line and scroll if necessary
local meta = minetest.get_meta(pos)
@ -171,3 +235,27 @@ techage.register_node({"techage:ta4_display"}, {
end,
})
techage.register_node({"techage:ta4_displayXL"}, {
on_recv_message = function(pos, src, topic, payload)
local timer = minetest.get_node_timer(pos)
if topic == "add" then -- add one line and scroll if necessary
local meta = minetest.get_meta(pos)
add_line(meta, payload)
if not timer:is_started() then
timer:start(2)
end
elseif topic == "set" then -- overwrite the given row
local meta = minetest.get_meta(pos)
write_row(meta, payload)
if not timer:is_started() then
timer:start(2)
end
elseif topic == "clear" then -- clear the screen
local meta = minetest.get_meta(pos)
meta:set_string("text", "")
if not timer:is_started() then
timer:start(2)
end
end
end,
})

View File

@ -15,6 +15,7 @@
local S = techage.S
local CYCLE_TIME = 2
local RANDOM_VAL = 20
local Cable = techage.ElectricCable
local power = techage.power
local Flowers = {}
@ -35,21 +36,31 @@ local Positions = {
local function node_timer(pos, elapsed)
power.consumer_alive(pos, Cable, CYCLE_TIME)
local nvm = techage.get_nvm(pos)
nvm.tick = nvm.tick or math.random(15, 30)
local mem = techage.get_mem(pos)
mem.grow_pos = mem.grow_pos or {} -- keep the pos blank for same time
nvm.tick = nvm.tick or math.random(RANDOM_VAL, RANDOM_VAL*2)
nvm.tick = nvm.tick - 1
if nvm.tick == 0 then
nvm.tick = math.random(15, 30)
local plant_pos = vector.add(pos, Positions[math.random(1, 9)])
nvm.tick = math.random(RANDOM_VAL, RANDOM_VAL*2)
local plant_idx = math.random(1, 9)
local plant_pos = vector.add(pos, Positions[plant_idx])
local soil_pos = {x = plant_pos.x, y = plant_pos.y - 1, z = plant_pos.z}
local plant_node = minetest.get_node(plant_pos)
local soil_node = minetest.get_node(soil_pos)
if soil_node and soil_node.name == "compost:garden_soil" then
if plant_node and plant_node.name == "air" then
local idx = math.floor(math.random(1, #Flowers))
minetest.set_node(plant_pos, {name = Flowers[idx]})
if mem.grow_pos[plant_idx] then
local idx = math.floor(math.random(1, #Flowers))
minetest.set_node(plant_pos, {name = Flowers[idx]})
mem.grow_pos[plant_idx] = false
else
mem.grow_pos[plant_idx] = true
end
elseif plant_node and Plants[plant_node.name] then
local ndef = minetest.registered_nodes[plant_node.name]
ndef.on_timer(plant_pos, 200)
else
mem.grow_pos[plant_idx] = false
end
end
end

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@ -41,22 +41,24 @@ minetest.register_node("techage:lightblock", {
groups = {not_in_creative_inventory=1},
})
function techage.light_ring(center_pos, on)
for _,dir in ipairs(Positions) do
local pos1 = vector.add(center_pos, dir)
local node = techage.get_node_lvm(pos1)
if on then
function techage.light_ring(center_pos, on, large)
if on then
for _,dir in ipairs(Positions) do
if large then
dir = vector.multiply(dir, 2)
end
local pos1 = vector.add(center_pos, dir)
local node = techage.get_node_lvm(pos1)
if node.name == "air" then
minetest.set_node(pos1, {name = "techage:lightblock"})
end
else
if node.name == "techage:lightblock" then
minetest.remove_node(pos1)
end
end
else
local pos1 = {x=center_pos.x-2, y=center_pos.y-2, z=center_pos.z-2}
local pos2 = {x=center_pos.x+2, y=center_pos.y+2, z=center_pos.z+2}
for _,pos in ipairs(minetest.find_nodes_in_area(pos1, pos2, "techage:lightblock")) do
minetest.remove_node(pos)
end
minetest.fix_light(pos1, pos2)
end
local pos1 = {x=center_pos.x-2, y=center_pos.y-2, z=center_pos.z-2}
local pos2 = {x=center_pos.x+2, y=center_pos.y+2, z=center_pos.z+2}
minetest.fix_light(pos1, pos2)
end

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@ -15,7 +15,7 @@
local S = techage.S
local function on_switch_lamp(pos, on)
techage.light_ring({x = pos.x, y = pos.y - 3, z = pos.z}, on)
techage.light_ring({x = pos.x, y = pos.y - 3, z = pos.z}, on, true)
end
techage.register_lamp("techage:streetlamp2", {

View File

@ -35,7 +35,7 @@ Build derrick=Errichte Ölturm
Compressed Gravel=Komprimiertes Kies
Consum. 1=Konsum. 1
Consum. 2=Konsum. 2
Current power:=Aktueller Verbrauch:
Current power:=Strom aktuell:
Depth=Tiefe
Digging depth=Grabungstiefe
Dirt with Ash=Erde mit Asche
@ -161,6 +161,7 @@ Send signal if nodes have been:=Sende ein Signal falls Blöcke:
Show all forceload blocks in a 64x64x64 range=Zeige alle Forceload Blöcke im Umkreis von 64x64x64 Blöcken
Sieved Basalt Gravel=Basaltkies gesiebt
Sieved Gravel=Gesiebtes Kies
Size=Größe
Solar system=Solaranlage
Start level=Startebene
Start level @= 0@nmeans the same level@nas the quarry is placed=Startebene @= 0@nbedeutet gleiche Ebene@nwie der Steinbrecher

View File

@ -159,6 +159,7 @@ Send signal if nodes have been:=
Show all forceload blocks in a 64x64x64 range=
Sieved Basalt Gravel=
Sieved Gravel=
Size=
Solar system=
Start level=
Start level @= 0@nmeans the same level@nas the quarry is placed=

View File

@ -225,7 +225,6 @@ techage.register_node({"techage:ta4_detector_off", "techage:ta4_detector_on"}, {
is_pusher = true, -- is a pulling/pushing node
on_recv_message = function(pos, src, topic, payload)
print(topic, payload)
if topic == "count" then
local nvm = techage.get_nvm(pos)
return nvm.counter or 0

View File

@ -59,7 +59,6 @@ for idx,pgn in ipairs(tPgns) do
end
if fields.exit then
meta:set_string("formspec", nil)
print(node.name)
local number = techage.add_node(pos, node.name)
meta:set_string("infotext", S("TechAge Gate Block").." "..number)
end

View File

@ -149,11 +149,8 @@ local function write_value(nvm, key, item)
if nvm.data[key] then
nvm.size = nvm.size - calc_size(nvm.data[key])
end
print(type(item))
if type(item) == "table" then
print("item1", dump(item))
item = safer_lua.datastruct_to_table(item)
print("item1", dump(item))
end
nvm.size = nvm.size + calc_size(item)
nvm.data[key] = item

View File

@ -340,8 +340,18 @@ Die Batterie muss in unmittelbarer Nähe zum Controller platziert werden, also a
Das Display zeigt nach dem Platzieren seine Nummer an. Über diese Nummer kann das Display angesprochen werden. Auf dem Display können Texte ausgegeben werden, wobei das Display 5 Zeilen und damit 5 unterschiedliche Texte darstellen kann.
Das Display wird maximal ein mal pro Sekunde aktualisiert.
[ta4_display|image]
### TA4 Display XL
Das TA4 Display XL hat die doppelte Größ wie das TA4 Display.
Das Display wird maximal alle zwei Sekunden aktualisiert.
[ta4_displayXL|image]
### TA4 Signal Tower
@ -514,6 +524,14 @@ Wird die Kiste mit einem Schieber gefüllt, so füllen sich alle Speicherplätze
Wird die Kiste über einen Schieber geleert, leeren sich auch die Speicher wieder von links nach rechts.
**Stapelfunktion**
Mehrere TA4 8x2000 Kisten können zu einer großen Kiste mit mehr Inhalt verbunden werden. Dazu müssen die Kisten in einer Reihe hintereinander gesetzt werden.
Zuerst muss die Front-Kiste gesetzt werden, dann werden die Stapel-Kisten mit gleicher Blickrichtung dahinter gesetzt (alle Kisten haben die Front in Richtung Spieler). Bei 2 Kisten in Reihe erhöht sich die Größe auf 8x4000, usw.
Die angereihten Kisten können nun nicht mehr entfernt werden. Um die Kisten wieder abbauen zu können, muss zuerst die Frontkiste entfernt werden. Danach können die Kisten der Reihe nach wieder entfernt werden.
Die Kiste kann nur von den Spielern genutzt werden, die an diesem Ort auch bauen können, also Protection Rechte besitzen. Es spielt dabei keine Rolle, wer die Kiste setzt.
Der Kiste besitzt ein zusätzliches Kommandos für den Lua Controller:

View File

@ -143,6 +143,7 @@
- [TA4 ICTA Controller](./manual_ta4_DE.md#ta4-icta-controller)
- [Batterie](./manual_ta4_DE.md#batterie)
- [TA4 Display](./manual_ta4_DE.md#ta4-display)
- [TA4 Display XL](./manual_ta4_DE.md#ta4-display-xl)
- [TA4 Signal Tower](./manual_ta4_DE.md#ta4-signal-tower)
- [TA4 Lua Controller](./manual_ta4_DE.md#ta4-lua-controller)
- [TA4 Lua Server](./manual_ta4_DE.md#ta4-lua-server)

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@ -334,7 +334,6 @@ function techage.explore.dec_oil_amount(posC)
if idx <= (OIL_BUBBLE_SIZE - 256) then -- first level is stone, too
local pos = calc_vmdata_pos(posC, idx)
local node = techage.get_node_lvm(pos)
print(idx, P2S(pos), node.name)
if node.name == "techage:oil_source" then
minetest.remove_node(pos)
end

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@ -50,13 +50,13 @@ local function stop_consumer(tbl, tlib_type)
end
end
local function get_generator_sum(tbl, tlib_type)
local function get_generator_sum(tbl, tlib_type, cycle_time)
local sum = 0
for _,v in ipairs(tbl or {}) do
local nvm = techage.get_nvm(v.pos)
local def = nvm[tlib_type] -- power related network data
if def and def["gstate"] ~= STOPPED then
def["galive"] = (def["galive"] or 1) - 1
def["galive"] = (def["galive"] or 1) - cycle_time/2
if def["galive"] >= 0 then
sum = sum + (def.curr_power or v.nominal)
end
@ -65,13 +65,13 @@ local function get_generator_sum(tbl, tlib_type)
return sum
end
local function get_consumer_sum(tbl, tlib_type)
local function get_consumer_sum(tbl, tlib_type, cycle_time)
local sum = 0
for _,v in ipairs(tbl or {}) do
local nvm = techage.get_nvm(v.pos)
local def = nvm[tlib_type] -- power related network data
if def and def["cstate"] ~= STOPPED then
def["calive"] = (def["calive"] or 1) - 1
def["calive"] = (def["calive"] or 1) - cycle_time/2
if def["calive"] >= 0 then
sum = sum + v.nominal
end
@ -123,13 +123,13 @@ local function set_taken_values(tbl, taken, tlib_type)
return taken
end
function techage.power.power_distribution(network, tlib_type, netID)
function techage.power.power_distribution(network, tlib_type, netID, cycle_time)
-- calc maximum power values
network.available1 = get_generator_sum(network.gen1, tlib_type)
network.available2 = get_generator_sum(network.gen2, tlib_type)
network.needed1 = get_consumer_sum(network.con1, tlib_type)
network.needed2 = get_consumer_sum(network.con2, tlib_type)
--print(string.format("%X", netID), network.available1, network.available2, network.needed1, network.needed2, network.alive)
network.available1 = get_generator_sum(network.gen1, tlib_type, cycle_time)
network.available2 = get_generator_sum(network.gen2, tlib_type, cycle_time)
network.needed1 = get_consumer_sum(network.con1, tlib_type, cycle_time)
network.needed2 = get_consumer_sum(network.con2, tlib_type, cycle_time)
--print(string.format("%X", netID), network.available1, network.available2, network.needed1, network.needed2)
-- store results
network.on = network.available1 + network.available2 >= network.needed1

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@ -91,6 +91,15 @@ local function trigger_network(pos, outdir, Cable)
end
end
local function build_network_consumer(pos, Cable)
local outdirs = techage.networks.get_node_connections(pos, Cable.tube_type)
if #outdirs == 1 then
local netID = determine_netID(pos, outdirs[1], Cable)
store_netID(pos, outdirs[1], netID, Cable)
networks.build_network(pos, outdirs[1], Cable, netID)
end
end
-- To be called from each node via 'tubelib2_on_update2'
-- 'output' is optional and only needed for nodes with dedicated
-- pipe sides (e.g. pumps).
@ -160,14 +169,12 @@ function techage.power.consumer_alive(pos, Cable, cycle_time)
local nvm = techage.get_nvm(pos)
local def = nvm[Cable.tube_type] -- power related network data
if def then
if not def["netID"] or not networks.get_network(Cable.tube_type, def["netID"]) then
build_network_consumer(pos, Cable)
end
local rv = (cycle_time / 2) + 1
if def["netID"] and def["calive"] and def["calive"] < rv then -- network available
def["calive"] = rv
def["still_runing"] = true
return def["taken"] or 0
elseif def["still_runing"] then
def["calive"] = rv
def["still_runing"] = false
return def["taken"] or 0
elseif not def["cstate"] or def["cstate"] == RUNNING then
local ndef = net_def(pos, Cable.tube_type)

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@ -22,7 +22,7 @@ local HEX = function(val) return string.format("%XH", val) end
local power = techage.power
local networks = techage.networks
local CYCLE_TIME = 1.8
local CYCLE_TIME = 1
techage.schedule = {}
@ -57,7 +57,7 @@ minetest.register_globalstep(function(dtime)
while item do
local network = networks.peek_network(item.tube_type, item.netID)
if network and network.alive and network.alive >= 0 then
power.power_distribution(network, item.tube_type, item.netID)
power.power_distribution(network, item.tube_type, item.netID, CYCLE_TIME)
network.alive = network.alive - 1
push(item)
else
@ -74,6 +74,9 @@ end)
function techage.schedule.start(tube_type, netID)
if not JobTable[netID] then
local network = networks.peek_network(tube_type, netID)
power.power_distribution(network, tube_type, netID, CYCLE_TIME/2)
network.alive = network.alive - 1
push({tube_type = tube_type, netID = netID})
JobTable[netID] = true
end

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