fix ta4_injector and detector issues
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parent
9cc6b93f58
commit
3ff6ca909f
@ -234,7 +234,7 @@ tiles.act = {
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local tubing = {
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-- push item through the pusher in opposit direction
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on_push_item = function(pos, in_dir, stack)
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return in_dir == M(pos):get_int("pull_dir") and techage.push_items(pos, in_dir, stack)
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return in_dir == M(pos):get_int("pull_dir") and techage.safe_push_items(pos, in_dir, stack)
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end,
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is_pusher = true, -- is a pulling/pushing node
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@ -235,7 +235,7 @@ tiles.act = {
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local tubing = {
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-- push item through the injector in opposit direction
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on_push_item = function(pos, in_dir, stack)
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return in_dir == M(pos):get_int("pull_dir") and techage.push_items(pos, in_dir, stack)
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return in_dir == M(pos):get_int("pull_dir") and techage.safe_push_items(pos, in_dir, stack)
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end,
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is_pusher = true, -- is a pulling/pushing node
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@ -203,7 +203,7 @@ minetest.register_craft({
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techage.register_node({"techage:ta3_detector_off", "techage:ta3_detector_on"}, {
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on_push_item = function(pos, in_dir, stack)
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if techage.push_items(pos, in_dir, stack) then
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if techage.safe_push_items(pos, in_dir, stack) then
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switch_on(pos)
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return true
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end
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@ -214,7 +214,7 @@ techage.register_node({"techage:ta3_detector_off", "techage:ta3_detector_on"}, {
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techage.register_node({"techage:ta4_detector_off", "techage:ta4_detector_on"}, {
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on_push_item = function(pos, in_dir, stack)
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if techage.push_items(pos, in_dir, stack) then
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if techage.safe_push_items(pos, in_dir, stack) then
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switch_on(pos)
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local nvm = techage.get_nvm(pos)
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nvm.counter = (nvm.counter or 0) + stack:get_count()
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