improvements on distributor, hopper, and liquidsampler
This commit is contained in:
parent
7790101254
commit
402c00a584
@ -359,9 +359,6 @@ local tubing = {
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on_recv_message = function(pos, src, topic, payload)
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return CRD(pos).State:on_receive_message(pos, topic, payload)
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end,
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on_node_load = function(pos)
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CRD(pos).State:on_node_load(pos)
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end,
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}
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local node_name_ta2, node_name_ta3, node_name_ta4 =
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@ -164,8 +164,10 @@ local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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if listname == "src" then
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CRD(pos).State:start_if_standby(pos)
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return stack:get_count()
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elseif (list[index]:get_count() == 0 or stack:get_name() ~= list[index]:get_name()) then
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return 1
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elseif not inv:contains_item(listname, {name = stack:get_name()}) then
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stack:set_count(1)
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inv:set_stack(listname, index, stack)
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return 0
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end
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return 0
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end
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@ -174,16 +176,35 @@ local function allow_metadata_inventory_take(pos, listname, index, stack, player
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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if listname == "src" then
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return stack:get_count()
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else
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local inv = M(pos):get_inventory()
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inv:set_stack(listname, index, nil)
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return 0
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end
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end
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local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = M(pos)
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local inv = meta:get_inventory()
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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local inv = minetest.get_meta(pos):get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
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end
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if from_list == "src" and to_list ~= "src" and not inv:contains_item(to_list, {name = stack:get_name()}) then
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stack:set_count(1)
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inv:set_stack(to_list, to_index, stack)
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return 0
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elseif from_list ~= "src" and to_list == "src" then
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inv:set_stack(from_list, from_index, nil)
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return 0
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elseif not inv:contains_item(to_list, {name = stack:get_name()}) then
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return 1
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else
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return 0
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end
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end
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local function push_item(pos, filter, item_name, num_items, nvm)
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local idx = 1
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@ -66,30 +66,22 @@ local function allow_metadata_inventory_take(pos, listname, index, stack, player
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return stack:get_count()
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end
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local function test_liquid(node)
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local liquiddef = bucket.liquids[node.name]
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if liquiddef ~= nil and liquiddef.itemname ~= nil and
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node.name == liquiddef.source then
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return liquiddef.itemname
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local function can_start(pos, nvm, state)
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local water_pos = minetest.string_to_pos(M(pos):get_string("water_pos"))
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if not techage.is_ocean(water_pos) then
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return S("no usable water")
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end
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return true
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end
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local function sample_liquid(pos, crd, nvm, inv)
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local meta = M(pos)
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local water_pos = minetest.string_to_pos(meta:get_string("water_pos"))
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local giving_back = test_liquid(techage.get_node_lvm(water_pos))
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if giving_back then
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if inv:room_for_item("dst", ItemStack(giving_back)) and
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inv:contains_item("src", ItemStack("bucket:bucket_empty")) then
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minetest.remove_node(water_pos)
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inv:remove_item("src", ItemStack("bucket:bucket_empty"))
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inv:add_item("dst", ItemStack(giving_back))
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crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS)
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else
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crd.State:idle(pos, nvm)
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end
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if inv:room_for_item("dst", {name = "bucket:bucket_water"}) and
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inv:contains_item("src", {name = "bucket:bucket_empty"}) then
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inv:remove_item("src", {name = "bucket:bucket_empty"})
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inv:add_item("dst", {name = "bucket:bucket_water"})
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crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS)
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else
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crd.State:fault(pos, nvm)
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crd.State:idle(pos, nvm)
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end
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end
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@ -184,6 +176,7 @@ local node_name_ta2, node_name_ta3, _ =
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standby_ticks = STANDBY_TICKS,
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formspec = formspec,
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tubing = tubing,
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can_start = can_start,
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after_place_node = function(pos, placer)
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local inv = M(pos):get_inventory()
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inv:set_size("src", 4)
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@ -29,8 +29,8 @@ local S = techage.S
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-- Consumer Related Data
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local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end
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local STANDBY_TICKS = 10
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local COUNTDOWN_TICKS = 10
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local STANDBY_TICKS = 5
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local COUNTDOWN_TICKS = 5
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local CYCLE_TIME = 2
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local function pushing(pos, crd, meta, nvm)
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@ -17,6 +17,7 @@ local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
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local P = minetest.string_to_pos
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local M = minetest.get_meta
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local check_cart = minecart.check_cart
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local function deserialize(s)
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local tbl = {}
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@ -179,6 +180,14 @@ local function item_handling_node(name)
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end
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end
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local function is_air_like(name)
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local ndef = minetest.registered_nodes[name]
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if ndef and ndef.buildable_to then
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return true
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end
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return false
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end
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-------------------------------------------------------------------
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-- API helper functions
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-------------------------------------------------------------------
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@ -399,7 +408,7 @@ function techage.push_items(pos, out_dir, stack)
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local npos, in_dir, name = get_dest_node(pos, out_dir)
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if npos and NodeDef[name] and NodeDef[name].on_push_item then
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return NodeDef[name].on_push_item(npos, in_dir, stack)
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elseif name == "air" then
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elseif is_air_like(name) or check_cart(npos) then
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minetest.add_item(npos, stack)
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return true
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end
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@ -469,51 +469,8 @@ function NodeStates:on_receive_message(pos, topic, payload)
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end
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-- repair corrupt node data
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function NodeStates:on_node_load(pos, not_start_timer)
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local nvm = techage.get_nvm(pos)
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-- Meta data corrupt?
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local number = M(pos):get_string("node_number")
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if number == "" then
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minetest.log("warning", "[TA] Node at "..S(pos).." has no node_number")
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local name = techage.get_node_lvm(pos).name
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local number = techage.add_node(pos, name)
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self:node_init(pos, nvm, number)
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return
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end
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-- wrong number and no dummy number?
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if number ~= "-" then
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local info = techage.get_node_info(number)
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if not info or not info.pos or not vector.equals(pos, info.pos) then
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if not info then
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minetest.log("warning", "[TA] Node at "..S(pos).." has no info")
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elseif not info.pos then
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minetest.log("warning", "[TA] Node at "..S(pos).." has no info.pos")
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elseif not vector.equals(pos, info.pos) then
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print(S(pos), S(info.pos))
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minetest.log("warning", "[TA] Node at "..S(pos).." is pos ~= info.pos")
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end
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swap_node(pos, "techage:defect_dummy")
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return
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end
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end
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-- state corrupt?
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local state = nvm.techage_state or 0
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if state == 0 then
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if minetest.get_node_timer(pos):is_started() then
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nvm.techage_state = RUNNING
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else
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nvm.techage_state = STOPPED
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end
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elseif state == RUNNING and not not_start_timer then
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minetest.get_node_timer(pos):start(self.cycle_time)
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elseif state == STANDBY then
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minetest.get_node_timer(pos):start(self.cycle_time * self.standby_ticks)
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elseif state == BLOCKED then
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minetest.get_node_timer(pos):start(self.cycle_time * self.standby_ticks)
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end
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function NodeStates:on_node_load(pos)
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-- tbd
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end
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minetest.register_node("techage:defect_dummy", {
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@ -12,141 +12,43 @@
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local S = techage.S
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-- use the minecart hopper
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minetest.register_alias("techage:hopper_ta1", "minecart:hopper")
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local function scan_for_objects(pos, inv)
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for _, object in pairs(minetest.get_objects_inside_radius(pos, 1)) do
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local lua_entity = object:get_luaentity()
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if not object:is_player() and lua_entity and lua_entity.name == "__builtin:item" then
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if lua_entity.itemstring ~= "" then
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local stack = ItemStack(lua_entity.itemstring)
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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object:remove()
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minecart.register_inventory(
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{
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"techage:chest_ta3", "techage:chest_ta4",
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"techage:meltingpot", "techage:meltingpot_active",
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},
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{
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put = {
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listname = "main",
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},
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take = {
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listname = "main",
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},
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}
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)
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minecart.register_inventory(
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{
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"techage:sieve0", "techage:sieve1", "techage:sieve2", "techage:sieve3",
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},
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{
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put = {
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allow_inventory_put = function(pos, stack, player_name)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if inv:is_empty("src") then
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minetest.get_node_timer(pos):start(1)
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return true
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end
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end
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end
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end
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end
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local function pull_push_item(pos, meta)
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local items = techage.neighbour_pull_items(pos, 6, 1)
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if items then
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if techage.neighbour_push_items(pos, meta:get_int("push_dir"), items) then
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return true
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end
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-- place item back
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techage.neighbour_unpull_items(pos, 6, items)
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end
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return false
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end
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local function push_item(pos, inv, meta)
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if not inv:is_empty("main") then
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local stack = inv:get_stack("main", 1)
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local taken = stack:take_item(1)
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if techage.neighbour_push_items(pos, meta:get_int("push_dir"), taken) then
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inv:set_stack("main", 1, stack)
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end
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end
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end
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local function node_timer(pos, elapsed)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if inv then
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if not pull_push_item(pos, meta) then
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scan_for_objects({x=pos.x, y=pos.y+1, z=pos.z}, inv)
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push_item(pos, inv, meta)
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end
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end
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return true
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end
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minetest.register_node("techage:hopper_ta1", {
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description = S("TA1 Hopper"),
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tiles = {
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-- up, down, right, left, back, front
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"default_cobble.png^techage_appl_hopper_top.png",
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"default_cobble.png^techage_appl_hopper.png",
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"default_cobble.png^techage_appl_hopper_right.png",
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"default_cobble.png^techage_appl_hopper.png",
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"default_cobble.png^techage_appl_hopper.png",
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"default_cobble.png^techage_appl_hopper.png",
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},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-8/16, 2/16, -8/16, 8/16, 8/16, -6/16},
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{-8/16, 2/16, 6/16, 8/16, 8/16, 8/16},
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{-8/16, 2/16, -8/16, -6/16, 8/16, 8/16},
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{ 6/16, 2/16, -8/16, 8/16, 8/16, 8/16},
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{-6/16, 0/16, -6/16, 6/16, 3/16, 6/16},
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{-5/16, -4/16, -5/16, 5/16, 0/16, 5/16},
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{ 0/16, -4/16, -3/16, 11/16, 2/16, 3/16},
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end,
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listname = "src",
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-8/16, 2/16, -8/16, 8/16, 8/16, 8/16},
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{-5/16, -4/16, -5/16, 5/16, 0/16, 5/16},
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{ 0/16, -4/16, -3/16, 11/16, 2/16, 3/16},
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take = {
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listname = "src",
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},
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size('main', 1)
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end,
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after_place_node = function(pos, placer)
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techage.add_node(pos, "techage:hopper_ta1")
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local node = minetest.get_node(pos)
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M(pos):set_int("push_dir", techage.side_to_indir("L", node.param2))
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minetest.get_node_timer(pos):start(2)
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end,
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on_timer = node_timer,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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techage.remove_node(pos)
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tubelib2.del_mem(pos)
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end,
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on_rotate = screwdriver.disallow,
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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groups = {choppy=2, cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_craft({
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output = "techage:hopper_ta1",
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recipe = {
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{"default:stone", "", "default:stone"},
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{"default:stone", "default:gold_ingot", "default:stone"},
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{"", "default:stone", ""},
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},
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})
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techage.register_node({"techage:hopper_ta1"}, {
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on_pull_item = nil, -- not needed
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on_unpull_item = nil, -- not needed
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on_push_item = function(pos, in_dir, stack)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return techage.put_items(inv, "main", stack)
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end,
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})
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}
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)
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4
mod.conf
4
mod.conf
@ -1,4 +1,4 @@
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name = techage
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depends = default,tubelib2,basic_materials,bucket,stairs,screwdriver
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optional_depends = unified_inventory,wielded_light,minecart,unifieddyes
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depends = default,tubelib2,basic_materials,bucket,stairs,screwdriver,minecart
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optional_depends = unified_inventory,wielded_light,unifieddyes
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description = Techage, go through 4 tech ages in search of wealth and power!
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