From 4378e42ef11eabe61067a73b62c95631589946b8 Mon Sep 17 00:00:00 2001 From: Joachim Stolberg Date: Sat, 10 Sep 2022 15:51:43 +0200 Subject: [PATCH] Fix issue #93 (slow down TA1 gravel sieve) --- iron_age/gravelsieve.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/iron_age/gravelsieve.lua b/iron_age/gravelsieve.lua index 2ef5446..94aadf5 100644 --- a/iron_age/gravelsieve.lua +++ b/iron_age/gravelsieve.lua @@ -86,7 +86,7 @@ local function on_punch(pos, node, puncher, pointed_thing) if inv:room_for_item("src", stack) then inv:add_item("src", stack) minetest.swap_node(pos, {name = "techage:sieve0"}) - minetest.get_node_timer(pos):start(1) + minetest.get_node_timer(pos):start(1.5) local w = puncher:get_wielded_item() if not(minetest.setting_getbool("creative_mode")) then w:take_item(1) @@ -163,7 +163,7 @@ techage.register_node({"techage:sieve0", "techage:sieve1", "techage:sieve2", "te local inv = meta:get_inventory() if inv:room_for_item("src", stack) then inv:add_item("src", stack) - minetest.get_node_timer(pos):start(1) + minetest.get_node_timer(pos):start(1.5) return true end return false