Don't spawn water plants on garden soil
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@ -22,7 +22,6 @@ local Cable = techage.ElectricCable
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local power = networks.power
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local power = networks.power
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local Flowers = {}
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local Flowers = {}
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local Plants = {}
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local Plants = {}
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local Ignore = { ["flowers:waterlily_waving"] = true }
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-- 9 plant positions below the light
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-- 9 plant positions below the light
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local Positions = {
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local Positions = {
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{x = 0, y =-1, z = 0},
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{x = 0, y =-1, z = 0},
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@ -192,10 +191,11 @@ function techage.register_plant(name)
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end
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end
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minetest.after(1, function()
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minetest.after(1, function()
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-- Flowers
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local function add_flower(name)
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local function add_flower(name)
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local def = minetest.registered_nodes[name]
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local def = minetest.registered_nodes[name]
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if def and (def.groups.mushroom == 1 or def.groups.flower == 1) then
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if def and (def.groups.mushroom == 1 or def.groups.flower == 1) then
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if not Ignore[name] then
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if not (name:find("waterlily") or name:find("seaweed")) then -- we don't want water plants on garden soil
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techage.register_flower(name)
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techage.register_flower(name)
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end
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end
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end
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end
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@ -211,13 +211,13 @@ minetest.after(1, function()
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end
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end
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end
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end
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end
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end
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-- Plants
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for name,ndef in pairs(minetest.registered_nodes) do
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for name,ndef in pairs(minetest.registered_nodes) do
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if type(name) == "string" then
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if type(name) == "string" then
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local mod = string.split(name, ":")[1]
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local mod = string.split(name, ":")[1]
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if mod == "farming" and ndef.on_timer then -- probably a plant that still needs to grow
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if mod == "farming" and ndef.on_timer then -- probably a plant that still needs to grow
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if not Ignore[name] then
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techage.register_plant(name)
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techage.register_plant(name)
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end
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end
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end
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end
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end
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end
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end
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