Don't spawn water plants on garden soil

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Niklp 2024-10-06 11:44:57 +02:00
parent d7be11a8aa
commit 46b176805d
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@ -22,7 +22,6 @@ local Cable = techage.ElectricCable
local power = networks.power
local Flowers = {}
local Plants = {}
local Ignore = { ["flowers:waterlily_waving"] = true }
-- 9 plant positions below the light
local Positions = {
{x = 0, y =-1, z = 0},
@ -192,10 +191,11 @@ function techage.register_plant(name)
end
minetest.after(1, function()
-- Flowers
local function add_flower(name)
local def = minetest.registered_nodes[name]
if def and (def.groups.mushroom == 1 or def.groups.flower == 1) then
if not Ignore[name] then
if not (name:find("waterlily") or name:find("seaweed")) then -- we don't want water plants on garden soil
techage.register_flower(name)
end
end
@ -211,13 +211,13 @@ minetest.after(1, function()
end
end
end
-- Plants
for name,ndef in pairs(minetest.registered_nodes) do
if type(name) == "string" then
local mod = string.split(name, ":")[1]
if mod == "farming" and ndef.on_timer then -- probably a plant that still needs to grow
if not Ignore[name] then
techage.register_plant(name)
end
techage.register_plant(name)
end
end
end