Upgrade fuel cell/electrolyzser
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@ -1267,16 +1267,16 @@ techage.manual_DE.aText = {
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"Damit können Stromspitzen oder ein Überangebot an Strom in Wasserstoff umgewandelt und so gespeichert werden.\n"..
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"\n"..
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"Im Spiel kann Strom mit Hilfe des Elektrolyseurs in Wasserstoff und Wasserstoff über die Brennstoffzelle wieder in Strom umgewandelt werden.\n"..
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"Damit kann Strom (in Form von Wasserstoff) nicht nur in Tanks gelagert\\, sonder mit Hilfe von Gasflaschen auch mit Wagen (carts) transportiert werden.\n"..
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"Damit kann Strom (in Form von Wasserstoff) nicht nur in Tanks gelagert\\, sonder mit dem Tankwagen auch transportiert werden.\n"..
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"\n"..
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"Die Umwandlung von Strom in Wasserstoff und zurück ist aber verlustbehaftet. Von 100 Einheiten Strom kommen nach der Umwandlung in Wasserstoff und zurück nur 83 Einheiten Strom wieder raus.\n"..
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"Die Umwandlung von Strom in Wasserstoff und zurück ist aber verlustbehaftet. Von 100 Einheiten Strom kommen nach der Umwandlung in Wasserstoff und zurück nur 95 Einheiten Strom wieder raus.\n"..
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"\n"..
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"\n"..
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"\n",
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"Der Elektrolyseur wandelt Strom in Wasserstoff um.\n"..
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"Es muss von links mit Strom versorgt werden. Rechts kann Wasserstoff über Röhren und Pumpen entnommen werden.\n"..
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"\n"..
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"Der Elektrolyseur kann bis zu 30 ku an Strom aufnehmen und generiert dann alle 4 s ein Wasserstoff Item.\n"..
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"Der Elektrolyseur kann bis zu 35 ku an Strom aufnehmen und generiert dann alle 4 s ein Wasserstoff Item.\n"..
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"In den Elektrolyseur passen 200 Einheiten Wasserstoff.\n"..
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"\n"..
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"\n"..
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@ -1284,7 +1284,11 @@ techage.manual_DE.aText = {
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"Die Brennstoffzelle wandelt Wasserstoff in Strom um.\n"..
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"Sie muss von links per Pumpe mit Wasserstoff versorgt werden. Rechts ist der Stromanschluss.\n"..
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"\n"..
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"Die Brennstoffzelle kann bis zu 25 ku an Strom abgeben und benötigt dazu alle 4 s ein Wasserstoff Item.\n"..
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"Die Brennstoffzelle kann bis zu 34 ku an Strom abgeben und benötigt dazu alle 4 s ein Wasserstoff Item.\n"..
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"\n"..
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"Normalerweise arbeitet die Brennstoffzelle als Generator der Kategorie 2 (wie auch anderen Speichersystemen).\n"..
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"In diesem Fall können keine anderen Blöcke der Kategorie 2 wie der Akku-Block geladen werden.\n"..
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"Über das Kontrollkästchen kann die Brennstoffzelle jedoch auch als Generator der Kategorie 1 eingesetzt werden.\n"..
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"\n"..
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"\n"..
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"\n",
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@ -1252,16 +1252,16 @@ techage.manual_EN.aText = {
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"This enables current peaks or an excess supply of electricity to be converted into hydrogen and thus stored.\n"..
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"\n"..
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"In the game\\, electricity can be converted back into electricity via the fuel cell using the electrolyzer in hydrogen and hydrogen.\n"..
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"This means that electricity (in the form of hydrogen) can not only be stored in tanks\\, but can also be transported with carts using gas cylinders.\n"..
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"This means that electricity (in the form of hydrogen) can not only be stored in tanks\\, but also transported by means of the tank cart.\n"..
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"\n"..
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"However\\, the conversion of electricity into hydrogen and back is lossy. Out of 100 units of electricity\\, only 83 units of electricity come out after the conversion to hydrogen and back.\n"..
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"However\\, the conversion of electricity into hydrogen and back is lossy. Out of 100 units of electricity\\, only 95 units of electricity come out after the conversion to hydrogen and back.\n"..
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"\n"..
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"\n"..
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"\n",
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"The electrolyzer converts electricity into hydrogen.\n"..
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"It must be powered from the left. On the right\\, hydrogen can be extracted via pipes and pumps.\n"..
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"\n"..
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"The electrolyzer can draw up to 30 ku of electricity and then generates a hydrogen item every 4 s.\n"..
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"The electrolyzer can draw up to 35 ku of electricity and then generates a hydrogen item every 4 s.\n"..
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"200 units of hydrogen fit into the electrolyzer.\n"..
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"\n"..
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"\n"..
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@ -1269,7 +1269,10 @@ techage.manual_EN.aText = {
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"The fuel cell converts hydrogen into electricity.\n"..
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"It must be supplied with hydrogen from the left by a pump. The power connection is on the right.\n"..
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"\n"..
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"The fuel cell can deliver up to 25 ku of electricity and needs a hydrogen item every 4 s.\n"..
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"The fuel cell can deliver up to 34 ku of electricity and needs a hydrogen item every 4 s.\n"..
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"\n"..
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"Usually the fuel cell works as a category 2 generator (like other storage systems). \n"..
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"In this case\\, no other category 2 blocks such as the battery block can be charged. However\\, the fuel cell can also be used as a category 1 generator via the check box.\n"..
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"\n"..
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"\n"..
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"\n",
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@ -24,7 +24,7 @@ local networks = techage.networks
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local CYCLE_TIME = 2
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local STANDBY_TICKS = 3
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local PWR_NEEDED = 30
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local PWR_NEEDED = 35
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local PWR_UNITS_PER_HYDROGEN_ITEM = 80
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local CAPACITY = 200
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@ -24,10 +24,26 @@ local networks = techage.networks
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local CYCLE_TIME = 2
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local STANDBY_TICKS = 4
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local PWR_CAPA = 25
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local PWR_UNITS_PER_HYDROGEN_ITEM = 80
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local PWR_CAPA = 34
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local PWR_UNITS_PER_HYDROGEN_ITEM = 75
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local CAPACITY = 100
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local States = {}
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local STATE = function(pos) return States[techage.get_node_lvm(pos).name] end
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local function is_gen1(nvm)
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if not nvm.running then
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local is_gen1 = dump(nvm.is_gen1 or false)
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return "checkbox[0.3,0.5;is_gen1;"..S("Cat. 1 generator")..";"..is_gen1.."]"..
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"tooltip[0.3,0.5;1,1;"..S("If set, fuelcell will work\nas cat. 1 generator")..";#0C3D32;#FFFFFF]"
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end
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if nvm.is_gen1 then
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return "label[0.5,0.7;"..S("Cat. 1 generator").."]"
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else
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return "label[0.5,0.7;"..S("Cat. 2 generator").."]"
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end
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end
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local function formspec(self, pos, nvm)
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local amount = (nvm.liquid and nvm.liquid.amount) or 0
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local lqd_name = (nvm.liquid and nvm.liquid.name) or "techage:liquid"
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@ -46,6 +62,7 @@ local function formspec(self, pos, nvm)
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"label[2.5,-0.1;"..minetest.colorize( "#000000", S("Fuel Cell")).."]"..
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techage.item_image(0.5,2, lqd_name)..
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arrow..
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is_gen1(nvm)..
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"image_button[2,2.5;1,1;".. self:get_state_button_image(nvm) ..";state_button;]"..
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"tooltip[2,2.5;1,1;"..self:get_state_tooltip(nvm).."]"..
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techage.power.formspec_label_bar(pos, 3.5, 0.8, S("Electricity"), PWR_CAPA, nvm.given)
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@ -71,7 +88,7 @@ local State = techage.NodeStates:new({
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cycle_time = CYCLE_TIME,
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standby_ticks = STANDBY_TICKS,
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formspec_func = formspec,
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infotext_name = S("TA4 Fuel Cell"),
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infotext_name = S("TA4 Fuel Cell Gen2"),
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start_node = start_node,
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stop_node = stop_node,
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})
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@ -94,18 +111,19 @@ end
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-- converts hydrogen into power
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local function node_timer(pos, elapsed)
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local nvm = techage.get_nvm(pos)
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local state = STATE(pos)
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--print("fuelcell", nvm.running, nvm.given, nvm.num_pwr_units)
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if has_hydrogen(nvm) then
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local outdir = M(pos):get_int("outdir")
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nvm.given = power.generator_alive(pos, Cable, CYCLE_TIME, outdir)
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consuming(pos, nvm)
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State:keep_running(pos, nvm, 1) -- TODO warum hier 1 und nicht COUNTDOWN_TICKS?
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state:keep_running(pos, nvm, 1) -- TODO warum hier 1 und nicht COUNTDOWN_TICKS?
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else
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State:standby(pos, nvm)
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state:standby(pos, nvm)
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nvm.given = 0
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end
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if techage.is_activeformspec(pos) then
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M(pos):set_string("formspec", formspec(State, pos, nvm))
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M(pos):set_string("formspec", formspec(state, pos, nvm))
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end
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return true
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end
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@ -115,14 +133,26 @@ local function on_receive_fields(pos, formname, fields, player)
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return
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end
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local nvm = techage.get_nvm(pos)
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State:state_button_event(pos, nvm, fields)
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M(pos):set_string("formspec", formspec(State, pos, nvm))
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if fields.is_gen1 then
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nvm.is_gen1 = fields.is_gen1 == "true"
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local node = minetest.get_node(pos)
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if nvm.is_gen1 then
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node.name = "techage:ta4_fuelcell2"
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else
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node.name = "techage:ta4_fuelcell"
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end
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minetest.swap_node(pos, node)
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local outdir = M(pos):get_int("outdir")
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techage.power.update_network(pos, outdir, Cable)
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end
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STATE(pos):state_button_event(pos, nvm, fields)
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M(pos):set_string("formspec", formspec(STATE(pos), pos, nvm))
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end
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local function on_rightclick(pos, node, clicker)
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local nvm = techage.get_nvm(pos)
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techage.set_activeformspec(pos, clicker)
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M(pos):set_string("formspec", formspec(State, pos, nvm))
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M(pos):set_string("formspec", formspec(STATE(pos), pos, nvm))
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end
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local function after_place_node(pos)
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@ -130,7 +160,7 @@ local function after_place_node(pos)
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nvm.running = false
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nvm.num_pwr_units = 0
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local number = techage.add_node(pos, "techage:ta4_fuelcell")
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State:node_init(pos, nvm, number)
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STATE(pos):node_init(pos, nvm, number)
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local node = minetest.get_node(pos)
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M(pos):set_int("outdir", networks.side_to_outdir(pos, "R"))
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Pipe:after_place_node(pos)
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@ -173,7 +203,7 @@ local liquid_def = {
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local leftover = liquid.srv_put(pos, indir, name, amount)
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if techage.is_activeformspec(pos) then
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local nvm = techage.get_nvm(pos)
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M(pos):set_string("formspec", formspec(State, pos, nvm))
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M(pos):set_string("formspec", formspec(STATE(pos), pos, nvm))
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end
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return leftover
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end,
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@ -181,7 +211,7 @@ local liquid_def = {
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amount, name = liquid.srv_take(pos, indir, name, amount)
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if techage.is_activeformspec(pos) then
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local nvm = techage.get_nvm(pos)
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M(pos):set_string("formspec", formspec(State, pos, nvm))
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M(pos):set_string("formspec", formspec(STATE(pos), pos, nvm))
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end
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return amount, name
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end
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@ -269,9 +299,126 @@ minetest.register_node("techage:ta4_fuelcell_on", {
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light_source = 6,
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})
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Cable:add_secondary_node_names({"techage:ta4_fuelcell", "techage:ta4_fuelcell_on"})
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Pipe:add_secondary_node_names({"techage:ta4_fuelcell", "techage:ta4_fuelcell_on"})
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techage.register_node({"techage:ta4_fuelcell", "techage:ta4_fuelcell_on"}, {
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-------------------------------------------------------------------------------
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-- Gen1 fuellcell
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-------------------------------------------------------------------------------
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local State2 = techage.NodeStates:new({
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node_name_passive = "techage:ta4_fuelcell2",
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node_name_active = "techage:ta4_fuelcell2_on",
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cycle_time = CYCLE_TIME,
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standby_ticks = STANDBY_TICKS,
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formspec_func = formspec,
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infotext_name = S("TA4 Fuel Cell Gen1"),
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start_node = start_node,
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stop_node = stop_node,
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})
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local netw_def2 = {
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pipe2 = {
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sides = {L = 1}, -- Pipe connection sides
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ntype = "tank",
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},
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ele1 = {
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sides = {R = 1}, -- Cable connection sides
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ntype = "gen1",
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nominal = PWR_CAPA - 1, -- to be able to distiguish between cat1 and 2
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},
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}
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minetest.register_node("techage:ta4_fuelcell2", {
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description = S("TA4 Fuel Cell"),
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta4.png^techage_frame_ta4_top.png^techage_appl_arrow.png",
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"techage_filling_ta4.png^techage_frame_ta4.png",
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_hole_electric.png",
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_hole_pipe.png",
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_fuelcell.png^techage_appl_ctrl_unit.png^[transformFX",
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_fuelcell.png^techage_appl_ctrl_unit.png",
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},
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can_dig = function(pos, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return false
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end
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return liquid.is_empty(pos)
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end,
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after_place_node = after_place_node,
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after_dig_node = after_dig_node,
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tubelib2_on_update2 = tubelib2_on_update2,
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on_punch = liquid.on_punch,
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networks = netw_def2,
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liquid = liquid_def,
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on_receive_fields = on_receive_fields,
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on_timer = node_timer,
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on_rightclick = on_rightclick,
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paramtype2 = "facedir",
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groups = {cracky=2, crumbly=2, choppy=2, not_in_creative_inventory=1},
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on_rotate = screwdriver.disallow,
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is_ground_content = false,
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drop = "techage:ta4_fuelcell",
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})
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minetest.register_node("techage:ta4_fuelcell2_on", {
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description = S("TA4 Fuel Cell"),
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta4.png^techage_frame_ta4_top.png^techage_appl_arrow.png",
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"techage_filling_ta4.png^techage_frame_ta4.png",
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_hole_electric.png",
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"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_hole_pipe.png",
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{
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image = "techage_filling4_ta4.png^techage_frame4_ta4.png^techage_appl_fuelcell4.png^techage_appl_ctrl_unit4.png^[transformFX",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 0.8,
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},
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},
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{
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image = "techage_filling4_ta4.png^techage_frame4_ta4.png^techage_appl_fuelcell4.png^techage_appl_ctrl_unit4.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 0.8,
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},
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},
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},
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tubelib2_on_update2 = tubelib2_on_update2,
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networks = netw_def2,
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liquid = liquid_def,
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on_receive_fields = on_receive_fields,
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on_punch = liquid.on_punch,
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on_timer = node_timer,
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on_rightclick = on_rightclick,
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paramtype2 = "facedir",
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groups = {not_in_creative_inventory=1},
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on_rotate = screwdriver.disallow,
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is_ground_content = false,
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diggable = false,
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paramtype = "light",
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light_source = 6,
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})
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States["techage:ta4_fuelcell"] = State
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States["techage:ta4_fuelcell_on"] = State
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States["techage:ta4_fuelcell2"] = State2
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States["techage:ta4_fuelcell2_on"] = State2
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Cable:add_secondary_node_names({"techage:ta4_fuelcell", "techage:ta4_fuelcell_on",
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"techage:ta4_fuelcell2", "techage:ta4_fuelcell2_on"})
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Pipe:add_secondary_node_names({"techage:ta4_fuelcell", "techage:ta4_fuelcell_on",
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"techage:ta4_fuelcell2", "techage:ta4_fuelcell2_on"})
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techage.register_node({"techage:ta4_fuelcell", "techage:ta4_fuelcell_on",
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"techage:ta4_fuelcell2", "techage:ta4_fuelcell2_on"}, {
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on_recv_message = function(pos, src, topic, payload)
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local nvm = techage.get_nvm(pos)
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if topic == "load" then
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@ -279,7 +426,7 @@ techage.register_node({"techage:ta4_fuelcell", "techage:ta4_fuelcell_on"}, {
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elseif topic == "delivered" then
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return math.floor((nvm.given or 0) + 0.5)
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else
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return State:on_receive_message(pos, topic, payload)
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return STATE(pos):on_receive_message(pos, topic, payload)
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end
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end,
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})
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@ -292,4 +439,3 @@ minetest.register_craft({
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{'default:steel_ingot', "techage:ta4_wlanchip", 'default:steel_ingot'},
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},
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})
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1
i18n.py
1
i18n.py
@ -455,4 +455,5 @@ def run_all_subfolders(folder):
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update_folder(modfolder + "/")
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_argv.append("--sort")
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main()
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -88,8 +88,8 @@ Since the levels build on each other, all ages have to be run through one after
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| Oil Drill Box | | 16 | |
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| Oil Pumpjack | | 16 | |
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| TA3 Oil Reboiler | | 14 | |
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| TA4 Electrolyzer | | | 30 |
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| TA4 Fuel Cell | | | 25 |
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| TA4 Electrolyzer | | | 35 |
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| TA4 Fuel Cell | | | 34 |
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| TA4 Reactor | - | - | 8 |
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| Steam Engine | 25 | | |
|
||||
| Coal Power Station | | 80 | |
|
||||
|
@ -196,9 +196,9 @@ Strom kann mittels Elektrolyse in Wasserstoff und Sauerstoff aufgespalten werden
|
||||
Damit können Stromspitzen oder ein Überangebot an Strom in Wasserstoff umgewandelt und so gespeichert werden.
|
||||
|
||||
Im Spiel kann Strom mit Hilfe des Elektrolyseurs in Wasserstoff und Wasserstoff über die Brennstoffzelle wieder in Strom umgewandelt werden.
|
||||
Damit kann Strom (in Form von Wasserstoff) nicht nur in Tanks gelagert, sonder mit Hilfe von Gasflaschen auch mit Wagen (carts) transportiert werden.
|
||||
Damit kann Strom (in Form von Wasserstoff) nicht nur in Tanks gelagert, sonder mit dem Tankwagen auch transportiert werden.
|
||||
|
||||
Die Umwandlung von Strom in Wasserstoff und zurück ist aber verlustbehaftet. Von 100 Einheiten Strom kommen nach der Umwandlung in Wasserstoff und zurück nur 83 Einheiten Strom wieder raus.
|
||||
Die Umwandlung von Strom in Wasserstoff und zurück ist aber verlustbehaftet. Von 100 Einheiten Strom kommen nach der Umwandlung in Wasserstoff und zurück nur 95 Einheiten Strom wieder raus.
|
||||
|
||||
[ta4_hydrogen|image]
|
||||
|
||||
@ -208,7 +208,7 @@ Die Umwandlung von Strom in Wasserstoff und zurück ist aber verlustbehaftet. Vo
|
||||
Der Elektrolyseur wandelt Strom in Wasserstoff um.
|
||||
Es muss von links mit Strom versorgt werden. Rechts kann Wasserstoff über Röhren und Pumpen entnommen werden.
|
||||
|
||||
Der Elektrolyseur kann bis zu 30 ku an Strom aufnehmen und generiert dann alle 4 s ein Wasserstoff Item.
|
||||
Der Elektrolyseur kann bis zu 35 ku an Strom aufnehmen und generiert dann alle 4 s ein Wasserstoff Item.
|
||||
In den Elektrolyseur passen 200 Einheiten Wasserstoff.
|
||||
|
||||
[ta4_electrolyzer|image]
|
||||
@ -219,7 +219,11 @@ In den Elektrolyseur passen 200 Einheiten Wasserstoff.
|
||||
Die Brennstoffzelle wandelt Wasserstoff in Strom um.
|
||||
Sie muss von links per Pumpe mit Wasserstoff versorgt werden. Rechts ist der Stromanschluss.
|
||||
|
||||
Die Brennstoffzelle kann bis zu 25 ku an Strom abgeben und benötigt dazu alle 4 s ein Wasserstoff Item.
|
||||
Die Brennstoffzelle kann bis zu 34 ku an Strom abgeben und benötigt dazu alle 4 s ein Wasserstoff Item.
|
||||
|
||||
Normalerweise arbeitet die Brennstoffzelle als Generator der Kategorie 2 (wie auch anderen Speichersystemen).
|
||||
In diesem Fall können keine anderen Blöcke der Kategorie 2 wie der Akku-Block geladen werden.
|
||||
Über das Kontrollkästchen kann die Brennstoffzelle jedoch auch als Generator der Kategorie 1 eingesetzt werden.
|
||||
|
||||
[ta4_fuelcell|image]
|
||||
|
||||
|
@ -196,9 +196,9 @@ Electrolysis can be used to split electricity into hydrogen and oxygen. On the o
|
||||
This enables current peaks or an excess supply of electricity to be converted into hydrogen and thus stored.
|
||||
|
||||
In the game, electricity can be converted back into electricity via the fuel cell using the electrolyzer in hydrogen and hydrogen.
|
||||
This means that electricity (in the form of hydrogen) can not only be stored in tanks, but can also be transported with carts using gas cylinders.
|
||||
This means that electricity (in the form of hydrogen) can not only be stored in tanks, but also transported by means of the tank cart.
|
||||
|
||||
However, the conversion of electricity into hydrogen and back is lossy. Out of 100 units of electricity, only 83 units of electricity come out after the conversion to hydrogen and back.
|
||||
However, the conversion of electricity into hydrogen and back is lossy. Out of 100 units of electricity, only 95 units of electricity come out after the conversion to hydrogen and back.
|
||||
|
||||
[ta4_hydrogen|image]
|
||||
|
||||
@ -208,7 +208,7 @@ However, the conversion of electricity into hydrogen and back is lossy. Out of 1
|
||||
The electrolyzer converts electricity into hydrogen.
|
||||
It must be powered from the left. On the right, hydrogen can be extracted via pipes and pumps.
|
||||
|
||||
The electrolyzer can draw up to 30 ku of electricity and then generates a hydrogen item every 4 s.
|
||||
The electrolyzer can draw up to 35 ku of electricity and then generates a hydrogen item every 4 s.
|
||||
200 units of hydrogen fit into the electrolyzer.
|
||||
|
||||
[ta4_electrolyzer|image]
|
||||
@ -219,7 +219,10 @@ The electrolyzer can draw up to 30 ku of electricity and then generates a hydrog
|
||||
The fuel cell converts hydrogen into electricity.
|
||||
It must be supplied with hydrogen from the left by a pump. The power connection is on the right.
|
||||
|
||||
The fuel cell can deliver up to 25 ku of electricity and needs a hydrogen item every 4 s.
|
||||
The fuel cell can deliver up to 34 ku of electricity and needs a hydrogen item every 4 s.
|
||||
|
||||
Usually the fuel cell works as a category 2 generator (like other storage systems).
|
||||
In this case, no other category 2 blocks such as the battery block can be charged. However, the fuel cell can also be used as a category 1 generator via the check box.
|
||||
|
||||
[ta4_fuelcell|image]
|
||||
|
||||
|
@ -45,7 +45,8 @@ local Generators = {
|
||||
S("Wind turbine"),
|
||||
S("Accu Box"),
|
||||
S("Energy storage"),
|
||||
S("Fuel cell"),
|
||||
S("Fuel cell cat. 1"),
|
||||
S("Fuel cell cat. 2"),
|
||||
S("Electrolyzer"),
|
||||
S("TA2 Generator"),
|
||||
}
|
||||
@ -53,7 +54,8 @@ local Generators = {
|
||||
local Storage = {
|
||||
[S("Accu Box")] = true,
|
||||
[S("Energy storage")] = true,
|
||||
[S("Fuel cell")] = true,
|
||||
[S("Fuel cell cat. 1")] = true,
|
||||
[S("Fuel cell cat. 2")] = true,
|
||||
[S("Electrolyzer")] = true,
|
||||
}
|
||||
|
||||
@ -64,8 +66,9 @@ local GeneratorPerformances = {
|
||||
70, -- S("Wind turbine")
|
||||
10, -- S("Accu Box")
|
||||
60, -- S("Energy storage")
|
||||
25, -- S("Fuel cell")
|
||||
30, -- S("Electrolyzer")
|
||||
33, -- S("Fuel cell cat. 1")
|
||||
34, -- S("Fuel cell cat. 2")
|
||||
35, -- S("Electrolyzer")
|
||||
24, -- S("TA2 Generator")
|
||||
}
|
||||
|
||||
@ -202,11 +205,16 @@ local function calc_network_data_type(pos, nvm, gentype)
|
||||
pow_max2, pow_curr2, num_nodes2 = consumer_data(netw.con2, nominal)
|
||||
pow_stored1 = storage_load(netw.con2, Gentype2Maxvalue[gentype]).." %"
|
||||
pow_stored2 = pow_stored1
|
||||
elseif gentype == S("Fuel cell") then
|
||||
elseif gentype == S("Fuel cell cat. 2") then
|
||||
pow_max1, pow_curr1, num_nodes1 = generator_data(netw.gen2, nominal)
|
||||
pow_max2, pow_curr2, num_nodes2 = 0, 0, 0
|
||||
pow_stored1 = storage_load(netw.gen2, Gentype2Maxvalue[gentype]).." %"
|
||||
pow_stored2 = "-"
|
||||
elseif gentype == S("Fuel cell cat. 1") then
|
||||
pow_max1, pow_curr1, num_nodes1 = generator_data(netw.gen1, nominal)
|
||||
pow_max2, pow_curr2, num_nodes2 = 0, 0, 0
|
||||
pow_stored1 = storage_load(netw.gen1, Gentype2Maxvalue[gentype]).." %"
|
||||
pow_stored2 = "-"
|
||||
elseif gentype == S("Electrolyzer") then
|
||||
pow_max1, pow_curr1, num_nodes1 = 0, 0, 0
|
||||
pow_max2, pow_curr2, num_nodes2 = consumer_data(netw.con2, nominal)
|
||||
@ -336,7 +344,7 @@ end
|
||||
local function formspec2(pos, mem)
|
||||
local meta = M(pos)
|
||||
local output = meta:get_string("output")
|
||||
local command = mem.cmnd or ""
|
||||
local command = mem.cmnd or "help"
|
||||
output = minetest.formspec_escape(output)
|
||||
output = output:gsub("\n", ",")
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user