gate and door blocks added
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parent
2721fc72cd
commit
5561798818
@ -16,7 +16,7 @@ local S = techage.S
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techage.register_category_page("ta", "Further nodes and tools",
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S("This is a collection of further nodes and tools which do not fit to the stages 1 to 4."),
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"techage:end_wrench", {"end_wrench", "powerswitch", "trowel", "blackhole", "forceload"}
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"techage:end_wrench", {"end_wrench", "powerswitch", "trowel", "blackhole", "forceload", "doorblock", "gateblock"}
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)
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techage.register_entry_page("ta", "powerswitch",
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2
init.lua
2
init.lua
@ -147,6 +147,8 @@ else
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if techage.basalt_stone_enabled then
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dofile(MP.."/nodes/basalt.lua")
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end
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dofile(MP.."/nodes/gateblock.lua")
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dofile(MP.."/nodes/doorblock.lua")
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-- Logic
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dofile(MP.."/logic/lib.lua")
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@ -32,6 +32,11 @@ end
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local function switch_off(pos)
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logic.swap_node(pos, "techage:ta3_button_off")
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logic.send_off(pos, M(pos))
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minetest.sound_play("techage_button", {
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pos = pos,
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gain = 0.5,
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max_hear_distance = 5,
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})
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end
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local function formspec(meta)
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@ -70,12 +75,11 @@ minetest.register_node("techage:ta3_button_off", {
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if minetest.is_protected(pos, player:get_player_name()) then
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return
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end
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print(dump(fields))
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local meta = M(pos)
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if not techage.check_numbers(fields.numbers, player:get_player_name()) then
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return
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end
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print(dump(fields))
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meta:set_string("numbers", fields.numbers)
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if fields.public then
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meta:set_string("public", fields.public)
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@ -106,6 +110,7 @@ minetest.register_node("techage:ta3_button_off", {
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logic.infotext(meta, S("TA3 Button/Switch"))
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if fields.exit then
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meta:set_string("formspec", nil)
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meta:set_string("fixed" , "true")
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else
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meta:set_string("formspec", formspec(meta))
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end
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@ -113,8 +118,8 @@ minetest.register_node("techage:ta3_button_off", {
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on_rightclick = function(pos, node, clicker)
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local meta = M(pos)
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local numbers = meta:get_string("numbers")
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if numbers ~= "" and numbers ~= nil then
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local fixed = meta:get_string("fixed")
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if fixed == "true" then
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if meta:get_string("public") == "true" or
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clicker:get_player_name() == meta:get_string("owner") then
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switch_on(pos)
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@ -18,7 +18,7 @@ local S = techage.S
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local logic = techage.logic
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local COLORED = minetest.get_modpath("unifieddyes") and unifieddyes
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local COLORED = minetest.get_modpath("unifieddyes") and minetest.global_exists("unifieddyes")
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local function switch_on(pos, node)
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134
nodes/doorblock.lua
Normal file
134
nodes/doorblock.lua
Normal file
@ -0,0 +1,134 @@
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--[[
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TechAge
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=======
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Copyright (C) 2019 Joachim Stolberg
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GPL v3
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See LICENSE.txt for more information
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Door block
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]]--
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local S = techage.S
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-- See also gateblock!!!
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local NUM_TEXTURES = 20
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local sTextures = "Wood,Aspen Wood,Jungle Wood,Pine Wood,"..
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"Cobblestone,Sandstone,Stone,Desert Sandstone,"..
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"Desert Stone,Silver Sandstone,Mossy Cobble,Desert Cobble,"..
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"Copper,Steel,Tin,Coral,"..
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"Glas,Obsidian Glas,Ice,Gate Wood"
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local tTextures = {
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["Wood"]=1, ["Aspen Wood"]=2, ["Jungle Wood"]=3, ["Pine Wood"]=4,
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["Cobblestone"]=5, ["Sandstone"]=6, ["Stone"]=7, ["Desert Sandstone"]=8,
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["Desert Stone"]=9, ["Silver Sandstone"]=10, ["Mossy Cobble"]=11, ["Desert Cobble"]=12,
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["Copper"]=13, ["Steel"]=14, ["Tin"]=15, ["Coral"]=16,
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["Glas"]=17, ["Obsidian Glas"]=18, ["Ice"]=19, ["Gate Wood"]=20,
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}
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local tPgns = {"default_wood.png", "default_aspen_wood.png", "default_junglewood.png", "default_pine_wood.png",
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"default_cobble.png", "default_sandstone.png", "default_stone.png", "default_desert_sandstone.png",
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"default_desert_stone_block.png", "default_silver_sandstone.png", "default_mossycobble.png", "default_desert_cobble.png",
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"default_copper_block.png", "default_steel_block.png", "default_tin_block.png", "default_coral_skeleton.png",
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"default_glass.png", "default_obsidian_glass.png", "default_ice.png", "techage_gate.png"}
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for idx,pgn in ipairs(tPgns) do
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minetest.register_node("techage:doorblock"..idx, {
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description = S("Techage Door Block"),
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tiles = {
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pgn.."^[transformR90",
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pgn,
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pgn.."^[transformR90",
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pgn.."^[transformR90",
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pgn,
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pgn.."^[transformFX",
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},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{ -8/16, -8/16, -2/16, 8/16, 8/16, 2/16},
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},
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},
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after_place_node = function(pos, placer)
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local mem = tubelib2.init_mem(pos)
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local meta = minetest.get_meta(pos)
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local node = minetest.get_node(pos)
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local number = techage.add_node(pos, "techage:doorblock"..idx)
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mem.facedir = node.param2
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meta:set_string("node_number", number)
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meta:set_string("infotext", S("Techage Door Block").." "..number)
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meta:set_string("formspec", "size[3,2]"..
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"label[0,0;Select texture]"..
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"dropdown[0,0.5;3;type;"..sTextures..";"..NUM_TEXTURES.."]"..
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"button_exit[0.5,1.5;2,1;exit;Save]")
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end,
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on_receive_fields = function(pos, formname, fields, player)
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local meta = minetest.get_meta(pos)
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local node = minetest.get_node(pos)
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local mem = tubelib2.get_mem(pos)
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if fields.type then
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node.name = "techage:doorblock"..tTextures[fields.type]
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minetest.swap_node(pos, node)
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mem.name = node.name
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end
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if fields.exit then
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meta:set_string("formspec", nil)
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end
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end,
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after_dig_node = function(pos, oldnode, oldmetadata)
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techage.remove_node(pos)
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tubelib2.del_mem(pos)
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end,
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--drawtype = "glasslike",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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sounds = default.node_sound_stone_defaults(),
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groups = {cracky=2, choppy=2, crumbly=2, not_in_creative_inventory = idx==NUM_TEXTURES and 0 or 1},
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is_ground_content = false,
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drop = "techage:doorblock"..NUM_TEXTURES,
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})
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techage.register_node({"techage:doorblock"..idx}, {
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on_recv_message = function(pos, src, topic, payload)
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if topic == "on" then
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minetest.remove_node(pos)
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elseif topic == "off" then
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local mem = tubelib2.get_mem(pos)
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mem.facedir = mem.facedir or 0
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mem.name = mem.texture or "techage:doorblock"..NUM_TEXTURES
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minetest.add_node(pos, {name = mem.name, paramtype2 = "facedir", param2 = mem.facedir})
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end
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end,
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})
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end
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minetest.register_craft({
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output = "techage:doorblock"..NUM_TEXTURES,
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recipe = {
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{"default:mese_crystal_fragment", "",""},
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{"techage:vacuum_tube", "", ""},
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{"group:wood", "", ""},
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},
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})
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techage.register_entry_page("ta", "doorblock",
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S("Techage Door Block"),
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S("The Door Block can disappear by means of commands from a button or switch.@n"..
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"It is commonly used to build larger gates. All Door Blocks@n"..
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"obtain a unique number which is shown as block infotext.@n"..
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"This number is used as destination address for commands.@n"..
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"The texture of the Door Block can be configured after@n"..
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"placement with the right mouse button."),
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"techage:doorblock"..NUM_TEXTURES)
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116
nodes/gateblock.lua
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116
nodes/gateblock.lua
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@ -0,0 +1,116 @@
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--[[
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TechAge
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=======
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Copyright (C) 2019 Joachim Stolberg
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GPL v3
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See LICENSE.txt for more information
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Gate Block to disappear
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]]--
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local S = techage.S
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-- See also doorblock!!!
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local NUM_TEXTURES = 20
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local sTextures = "Wood,Aspen Wood,Jungle Wood,Pine Wood,"..
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"Cobblestone,Sandstone,Stone,Desert Sandstone,"..
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"Desert Stone,Silver Sandstone,Mossy Cobble,Desert Cobble,"..
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"Copper,Steel,Tin,Coral,"..
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"Glas,Obsidian Glas,Ice,Gate Wood"
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local tTextures = {
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["Wood"]=1, ["Aspen Wood"]=2, ["Jungle Wood"]=3, ["Pine Wood"]=4,
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["Cobblestone"]=5, ["Sandstone"]=6, ["Stone"]=7, ["Desert Sandstone"]=8,
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["Desert Stone"]=9, ["Silver Sandstone"]=10, ["Mossy Cobble"]=11, ["Desert Cobble"]=12,
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["Copper"]=13, ["Steel"]=14, ["Tin"]=15, ["Coral"]=16,
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["Glas"]=17, ["Obsidian Glas"]=18, ["Ice"]=19, ["Gate Wood"]=20,
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}
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local tPgns = {"default_wood.png", "default_aspen_wood.png", "default_junglewood.png", "default_pine_wood.png",
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"default_cobble.png", "default_sandstone.png", "default_stone.png", "default_desert_sandstone.png",
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"default_desert_stone_block.png", "default_silver_sandstone.png", "default_mossycobble.png", "default_desert_cobble.png",
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"default_copper_block.png", "default_steel_block.png", "default_tin_block.png", "default_coral_skeleton.png",
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"default_glass.png", "default_obsidian_glass.png", "default_ice.png", "techage_gate.png"}
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for idx,pgn in ipairs(tPgns) do
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minetest.register_node("techage:gateblock"..idx, {
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description = "Techage Gate Block",
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tiles = {pgn},
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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local node = minetest.get_node(pos)
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local number = techage.add_node(pos, "techage:gateblock"..idx)
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meta:set_string("node_number", number)
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meta:set_string("infotext", "Tubelib Gate Block "..number)
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meta:set_string("formspec", "size[3,2]"..
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"label[0,0;Select texture]"..
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"dropdown[0,0.5;3;type;"..sTextures..";"..NUM_TEXTURES.."]"..
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"button_exit[0.5,1.5;2,1;exit;Save]")
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end,
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on_receive_fields = function(pos, formname, fields, player)
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local meta = minetest.get_meta(pos)
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local node = minetest.get_node(pos)
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if fields.type then
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node.name = "techage:gateblock"..tTextures[fields.type]
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minetest.swap_node(pos, node)
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techage.add_node(pos, node.name)
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end
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if fields.exit then
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meta:set_string("formspec", nil)
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end
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end,
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after_dig_node = function(pos)
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techage.remove_node(pos)
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tubelib2.del_mem(pos)
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end,
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drawtype = "glasslike",
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paramtype2 = "facedir",
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sounds = default.node_sound_stone_defaults(),
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groups = {cracky=2, choppy=2, crumbly=2, not_in_creative_inventory = idx==NUM_TEXTURES and 0 or 1},
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is_ground_content = false,
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drop = "techage:gateblock"..NUM_TEXTURES,
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})
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techage.register_node({"techage:gateblock"..idx}, {
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on_recv_message = function(pos, src, topic, payload)
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local node = minetest.get_node(pos)
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if topic == "on" then
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minetest.remove_node(pos)
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elseif topic == "off" then
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local num = techage.get_node_number(pos)
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local info = techage.get_node_info(num)
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if info then
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minetest.add_node(pos, {name=info.name})
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end
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end
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end,
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})
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end
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minetest.register_craft({
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output = "techage:gateblock"..NUM_TEXTURES,
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recipe = {
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{"group:wood", "", ""},
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{"techage:vacuum_tube", "", ""},
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{"default:mese_crystal_fragment", "",""},
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},
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})
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techage.register_entry_page("ta", "gateblock",
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S("Techage Gate Block"),
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S("The Gate Block can disappear by means of commands from a button or switch.@n"..
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"It is commonly used to build larger gates. All Gate Blocks@n"..
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"obtain a unique number which is shown as block infotext.@n"..
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"This number is used as destination address for commands.@n"..
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"The texture of the Gate Block can be configured after@n"..
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"placement with the right mouse button."),
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"techage:gateblock"..NUM_TEXTURES)
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BIN
textures/techage_gate.png
Normal file
BIN
textures/techage_gate.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.2 KiB |
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