4x Button: add switch mode
Make 4x Button able to act like switch node, sending on/off commands only (custom command string is ignored in this mode). Works identically to its standard single version.
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@ -38,6 +38,14 @@ local function get_button_num(pos, clicker, pointed_thing)
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end
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local WRENCH_MENU = {
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{
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type = "dropdown",
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choices = "button,switch",
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name = "type",
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label = S("Type"),
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tooltip = S("Momentary button or on/off switch"),
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default = "1",
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},
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{
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type = "ascii",
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name = "label1",
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@ -56,7 +64,7 @@ local WRENCH_MENU = {
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type = "ascii",
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name = "command1",
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label = S("Command") .. " 1",
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tooltip = S("Command to be sent"),
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tooltip = S("Command to be sent (ignored for switches)"),
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default = "1",
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},
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{
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@ -77,7 +85,7 @@ local WRENCH_MENU = {
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type = "ascii",
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name = "command2",
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label = S("Command") .. " 2",
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tooltip = S("Command to be sent"),
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tooltip = S("Command to be sent (ignored for switches)"),
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default = "2",
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},
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{
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@ -98,7 +106,7 @@ local WRENCH_MENU = {
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type = "ascii",
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name = "command3",
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label = S("Command") .. " 3",
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tooltip = S("Command to be sent"),
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tooltip = S("Command to be sent (ignored for switches)"),
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default = "3",
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},
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{
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@ -119,7 +127,7 @@ local WRENCH_MENU = {
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type = "ascii",
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name = "command4",
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label = S("Command") .. " 4",
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tooltip = S("Command to be sent"),
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tooltip = S("Command to be sent (ignored for switches)"),
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default = "4",
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},
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{
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@ -132,12 +140,15 @@ local WRENCH_MENU = {
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},
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}
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local function send_cmnd(pos, num)
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local function send_cmnd(pos, num, cmd)
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local meta = M(pos)
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local own_num = meta:get_string("node_number")
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local dest = meta:get_string("dest_number" .. num)
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local command, payload = cmd, nil
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if not cmd then
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local s = meta:get_string("command" .. num)
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local command, payload = unpack(string.split(s, " ", false, 1))
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command, payload = unpack(string.split(s, " ", false, 1))
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end
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local owner = meta:get_string("owner")
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if techage.check_numbers(dest, owner) then
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techage.send_multi(own_num, dest, command, payload)
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@ -170,6 +181,7 @@ end
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local function switch_off(pos, num)
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local nvm = techage.get_nvm(pos)
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nvm.button = nvm.button or {}
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nvm.button[num] = nil
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lcdlib.update_entities(pos)
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end
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@ -178,16 +190,7 @@ local function switch_on(pos, num)
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local nvm = techage.get_nvm(pos)
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nvm.button = nvm.button or {}
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nvm.button[num] = true
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send_cmnd(pos, num)
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lcdlib.update_entities(pos)
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minetest.after(0.5, switch_off, pos, num)
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minetest.sound_play("techage_button", {
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pos = pos,
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gain = 0.5,
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max_hear_distance = 5,
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})
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end
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local lcd_box = {-8/16, -8/16, 7.75/16, 8/16, 8/16, 8/16}
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@ -218,6 +221,7 @@ minetest.register_node("techage:ta4_button_4x", {
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meta:set_string("node_number", number)
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meta:set_string("owner", placer:get_player_name())
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meta:set_string("infotext", "TA4 4x Button " .. number)
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meta:set_string("type", "button")
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meta:set_string("label1", "B1")
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meta:set_string("label2", "B2")
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meta:set_string("label3", "B3")
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@ -240,7 +244,27 @@ minetest.register_node("techage:ta4_button_4x", {
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local num = get_button_num(pos, clicker, pointed_thing)
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if num then
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local typ = M(pos):get_string("type")
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if typ == "switch" then
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local nvm = techage.get_nvm(pos)
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nvm.button = nvm.button or {}
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if nvm.button[num] then
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switch_off(pos, num)
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send_cmnd(pos, num, "off")
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else
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switch_on(pos, num)
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send_cmnd(pos, num, "on")
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end
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else
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switch_on(pos, num)
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send_cmnd(pos, num)
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minetest.after(0.5, switch_off, pos, num)
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end
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minetest.sound_play("techage_button", {
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pos = pos,
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gain = 0.5,
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max_hear_distance = 5,
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})
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end
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end
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end,
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