Merge pull request #77 from joe7575/wizardofgcc/master
Wizardofgcc/master
This commit is contained in:
commit
622a26d575
@ -110,6 +110,7 @@ techage.Items = {
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ta3_logic = "techage:ta3_logic",
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ta3_logic = "techage:ta3_logic",
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ta3_nodedetector = "techage:ta3_nodedetector_off",
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ta3_nodedetector = "techage:ta3_nodedetector_off",
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ta3_playerdetector = "techage:ta3_playerdetector_off",
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ta3_playerdetector = "techage:ta3_playerdetector_off",
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ta3_lightdetector = "techage:ta3_lightdetector_off",
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ta3_repeater = "techage:ta3_repeater",
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ta3_repeater = "techage:ta3_repeater",
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ta3_sequencer = "techage:ta3_sequencer",
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ta3_sequencer = "techage:ta3_sequencer",
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ta3_timer = "techage:ta3_timer",
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ta3_timer = "techage:ta3_timer",
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@ -124,6 +124,7 @@ techage.manual_DE.aTitel = {
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"3,TA3 Wagen Detektor / Cart Detector",
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"3,TA3 Wagen Detektor / Cart Detector",
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"3,TA3 Block Detektor / Node Detector",
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"3,TA3 Block Detektor / Node Detector",
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"3,TA3 Spieler Detektor / Player Detector",
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"3,TA3 Spieler Detektor / Player Detector",
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"3,TA3 Lichtdetektor",
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"2,TA3 Maschinen",
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"2,TA3 Maschinen",
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"3,TA3 Schieber / Pusher",
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"3,TA3 Schieber / Pusher",
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"3,TA3 Verteiler / Distributor",
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"3,TA3 Verteiler / Distributor",
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@ -1198,6 +1199,11 @@ techage.manual_DE.aText = {
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"\n"..
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"\n"..
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"\n"..
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"\n"..
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"\n",
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"\n",
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"Der Lichtdetektor sendet einen 'on'-Kommando\\, wenn der Lichtpegel des darüber liegenden Blocks einen bestimmten Pegel überschreitet\\, der über das Rechtsklickmenü eingestellt werden kann.\n"..
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"Mit einen TA4 Lua Controller kann die genaue Lichtstärke mit $get_cmd(num\\, 'light_level') ermitteln werden.\n"..
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"\n"..
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"\n"..
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"\n",
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"Bei TA3 existieren die gleichen Maschinen wie bei TA2\\, nur sind diese hier leistungsfähiger und benötigen Strom statt Achsenantrieb.\n"..
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"Bei TA3 existieren die gleichen Maschinen wie bei TA2\\, nur sind diese hier leistungsfähiger und benötigen Strom statt Achsenantrieb.\n"..
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"Im folgenden sind daher nur die unterschiedlichen\\, technischen Daten angegeben.\n"..
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"Im folgenden sind daher nur die unterschiedlichen\\, technischen Daten angegeben.\n"..
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"\n"..
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"\n"..
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@ -2240,6 +2246,7 @@ techage.manual_DE.aItemName = {
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"ta3_cartdetector",
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"ta3_cartdetector",
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"ta3_nodedetector",
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"ta3_nodedetector",
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"ta3_playerdetector",
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"ta3_playerdetector",
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"ta3_lightdetector",
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"ta3_grinder",
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"ta3_grinder",
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"ta3_pusher",
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"ta3_pusher",
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"ta3_distributor",
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"ta3_distributor",
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@ -2511,6 +2518,7 @@ techage.manual_DE.aPlanTable = {
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"ta4_windturbine",
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"ta4_windturbine",
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"",
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"",
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"",
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"",
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@ -124,6 +124,7 @@ techage.manual_EN.aTitel = {
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"3,TA3 Cart Detector",
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"3,TA3 Cart Detector",
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"3,TA3 Block Detector",
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"3,TA3 Block Detector",
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"3,TA3 Player Detector",
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"3,TA3 Player Detector",
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"3,TA3 Light Detector",
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"2,TA3 Machines",
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"2,TA3 Machines",
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"3,TA3 Pusher",
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"3,TA3 Pusher",
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"3,TA3 Distributor",
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"3,TA3 Distributor",
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@ -1196,6 +1197,11 @@ techage.manual_EN.aText = {
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"\n"..
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"\n"..
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"\n"..
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"\n"..
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"\n",
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"\n",
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"The light detector sends an 'on' command if the light level of the block above exceeds a certain level\\, which can be set through the right-click menu.\n"..
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"If you have a TA4 Lua Controller\\, you can get the exact light level with $get_cmd(num\\, 'light_level')\n"..
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"\n"..
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"\n"..
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"\n",
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"TA3 has the same machines as TA2\\, only these are more powerful and require electricity instead of axis drive.\n"..
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"TA3 has the same machines as TA2\\, only these are more powerful and require electricity instead of axis drive.\n"..
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"Therefore\\, only the different technical data are given below.\n"..
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"Therefore\\, only the different technical data are given below.\n"..
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"\n"..
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"\n"..
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@ -2235,6 +2241,7 @@ techage.manual_EN.aItemName = {
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"ta3_cartdetector",
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"ta3_cartdetector",
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"ta3_nodedetector",
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"ta3_nodedetector",
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"ta3_playerdetector",
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"ta3_playerdetector",
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"ta3_lightdetector",
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"ta3_grinder",
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"ta3_grinder",
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"ta3_pusher",
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"ta3_pusher",
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"ta3_distributor",
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"ta3_distributor",
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@ -2505,6 +2512,7 @@ techage.manual_EN.aPlanTable = {
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"ta4_windturbine",
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"ta4_windturbine",
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"",
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"",
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"",
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"",
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1
init.lua
1
init.lua
@ -285,6 +285,7 @@ dofile(MP.."/logic/timer.lua")
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dofile(MP.."/logic/lua_logic.lua") -- old
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dofile(MP.."/logic/lua_logic.lua") -- old
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dofile(MP.."/logic/logic_block.lua") -- new
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dofile(MP.."/logic/logic_block.lua") -- new
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dofile(MP.."/logic/node_detector.lua")
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dofile(MP.."/logic/node_detector.lua")
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dofile(MP.."/logic/light_detector.lua")
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dofile(MP.."/logic/player_detector.lua")
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dofile(MP.."/logic/player_detector.lua")
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dofile(MP.."/logic/mba_detector.lua")
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dofile(MP.."/logic/mba_detector.lua")
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dofile(MP.."/logic/cart_detector.lua")
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dofile(MP.."/logic/cart_detector.lua")
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@ -127,6 +127,7 @@ Command=Kommando
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### button.lua ###
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### button.lua ###
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### cart_detector.lua ###
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### cart_detector.lua ###
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### detector.lua ###
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### detector.lua ###
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### light_detector.lua ###
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### lua_logic.lua ###
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### lua_logic.lua ###
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### mesecons_converter.lua ###
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### mesecons_converter.lua ###
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### node_detector.lua ###
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### node_detector.lua ###
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@ -178,6 +179,7 @@ TA4 4x Button=TA4 4x Taster
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TA3 Cart Detector=TA3 Wagen Detektor
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TA3 Cart Detector=TA3 Wagen Detektor
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### cart_detector.lua ###
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### cart_detector.lua ###
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### light_detector.lua ###
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### node_detector.lua ###
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### node_detector.lua ###
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accept=akzeptieren
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accept=akzeptieren
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@ -732,6 +734,11 @@ Block has an@nadditional wrench menu=Block besitzt ein@nzusätzliches@nSchrauben
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connected with=verbunden mit
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connected with=verbunden mit
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### light_detector.lua ###
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Send signal if light level is above:=Sende ein Signal wenn der Lichtwert größer ist als:
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TA3 Light Detector=TA3 Lichtdetektor
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### lighter.lua ###
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### lighter.lua ###
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TA1 Lighter=TA1 Anzünder
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TA1 Lighter=TA1 Anzünder
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@ -127,6 +127,7 @@ Command=
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### button.lua ###
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### button.lua ###
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### cart_detector.lua ###
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### cart_detector.lua ###
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### detector.lua ###
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### detector.lua ###
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### light_detector.lua ###
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### lua_logic.lua ###
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### lua_logic.lua ###
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### mesecons_converter.lua ###
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### mesecons_converter.lua ###
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### node_detector.lua ###
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### node_detector.lua ###
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@ -178,6 +179,7 @@ TA4 4x Button=
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TA3 Cart Detector=
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TA3 Cart Detector=
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### cart_detector.lua ###
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### cart_detector.lua ###
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### light_detector.lua ###
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### node_detector.lua ###
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### node_detector.lua ###
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accept=
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accept=
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@ -732,6 +734,11 @@ Block has an@nadditional wrench menu=
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connected with=
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connected with=
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### light_detector.lua ###
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Send signal if light level is above:=
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TA3 Light Detector=
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### lighter.lua ###
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### lighter.lua ###
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TA1 Lighter=
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TA1 Lighter=
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174
logic/light_detector.lua
Executable file
174
logic/light_detector.lua
Executable file
@ -0,0 +1,174 @@
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--[[
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TechAge
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=======
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Copyright (C) 2019-2020 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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Light Detector
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local S = techage.S
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local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
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local logic = techage.logic
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local CYCLE_TIME = 2
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local function switch_off(pos)
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local node = minetest.get_node(pos)
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if node.name == "techage:ta3_lightdetector_on" then
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logic.swap_node(pos, "techage:ta3_lightdetector_off")
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logic.send_off(pos, M(pos))
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end
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end
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local function switch_on(pos)
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logic.swap_node(pos, "techage:ta3_lightdetector_on")
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if logic.send_on(pos, M(pos)) then
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minetest.after(1, switch_off, pos)
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end
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end
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local function node_timer(pos)
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local nvm = techage.get_nvm(pos)
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trigger = nvm.mode or 7
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local pos_above = {x = pos.x, y = pos.y + 1, z = pos.z}
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if minetest.get_node_light(pos_above, nil) == nil then
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switch_off(pos)
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return true
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end
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if minetest.get_node_light(pos_above, nil) > trigger then
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switch_on(pos)
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else
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switch_off(pos)
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end
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return true
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end
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local function formspec(meta, nvm)
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local numbers = meta:get_string("numbers") or ""
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local dropdown_label = "1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15" -- Has to be a cleaner way of doing this, but it's just easier this way
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return "size[7.5,4]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"field[0.5,1;7,1;numbers;"..S("Insert destination node number(s)")..";"..numbers.."]" ..
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"label[0.2,1.6;"..S("Send signal if light level is above:").."]"..
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"dropdown[0.2,2.1;7.3,1;mode;"..dropdown_label.."; "..(nvm.mode or 7).."]"..
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"button_exit[2,3.2;3,1;accept;"..S("accept").."]"
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end
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local function on_receive_fields(pos, formname, fields, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return
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end
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local meta = minetest.get_meta(pos)
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local nvm = techage.get_nvm(pos)
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if fields.accept then
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nvm.mode = tonumber(fields.mode) or 7
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if techage.check_numbers(fields.numbers, player:get_player_name()) then
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meta:set_string("numbers", fields.numbers)
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logic.infotext(M(pos), S("TA3 Light Detector"))
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end
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meta:set_string("formspec", formspec(meta, nvm))
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end
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end
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local function techage_set_numbers(pos, numbers, player_name)
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local meta = M(pos)
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local res = logic.set_numbers(pos, numbers, player_name, S("TA3 Light Detector"))
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meta:set_string("formspec", formspec(meta))
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return res
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end
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local function after_dig_node(pos, oldnode, oldmetadata, digger)
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techage.remove_node(pos, oldnode, oldmetadata)
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end
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minetest.register_node("techage:ta3_lightdetector_off", {
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description = S("TA3 Light Detector"),
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta3.png^techage_frame_ta3_top.png^techage_appl_lightdetector.png",
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"techage_filling_ta3.png^techage_frame_ta3_top.png",
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"techage_filling_ta3.png^techage_frame_ta3_top.png^techage_appl_arrow.png^[transformR90",
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},
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after_place_node = function(pos, placer)
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local meta = M(pos)
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local nvm = techage.get_nvm(pos)
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logic.after_place_node(pos, placer, "techage:ta3_lightdetector_off", S("TA3 Light Detector"))
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logic.infotext(meta, S("TA3 Light Detector"))
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meta:set_string("formspec", formspec(meta, nvm))
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minetest.get_node_timer(pos):start(CYCLE_TIME)
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end,
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on_receive_fields = on_receive_fields,
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on_timer = node_timer,
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techage_set_numbers = techage_set_numbers,
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after_dig_node = after_dig_node,
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paramtype2 = "facedir",
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groups = {choppy=2, cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_metal_defaults(),
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})
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minetest.register_node("techage:ta3_lightdetector_on", {
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description = "TA3 Light Detector (On)",
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta3.png^techage_frame_ta3_top.png^techage_appl_lightdetector_on.png",
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"techage_filling_ta3.png^techage_frame_ta3_top.png",
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"techage_filling_ta3.png^techage_frame_ta3_top.png^techage_appl_arrow.png^[transformR90",
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},
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on_receive_fields = on_receive_fields,
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on_timer = node_timer,
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techage_set_numbers = techage_set_numbers,
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after_dig_node = after_dig_node,
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paramtype2 = "facedir",
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groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory=1},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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drop = "techage:ta3_cartdetector_off"
|
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})
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minetest.register_craft({
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output = "techage:ta3_lightdetector_off",
|
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recipe = {
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{"", "group:wood", "default:glass"},
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||||||
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{"", "default:copper_ingot", "techage:vacuum_tube"},
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||||||
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{"", "group:wood", "default:mese_crystal"},
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},
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})
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|
||||||
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techage.register_node({"techage:ta3_lightdetector_off", "techage:ta3_lightdetector_on"}, {
|
||||||
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on_recv_message = function(pos, src, topic, payload)
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||||||
|
if topic == "state" then
|
||||||
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local node = techage.get_node_lvm(pos)
|
||||||
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if node.name == "techage:ta3_lightdetector_on" then
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||||||
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return "on"
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||||||
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else
|
||||||
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return "off"
|
||||||
|
end
|
||||||
|
elseif topic == "light_level" then -- Allow finding the specific light level
|
||||||
|
local pos_above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||||
|
return minetest.get_node_light(pos_above, nil)
|
||||||
|
else
|
||||||
|
return "unsupported"
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
on_node_load = function(pos)
|
||||||
|
minetest.get_node_timer(pos):start(CYCLE_TIME)
|
||||||
|
end,
|
||||||
|
})
|
@ -737,6 +737,14 @@ Soll die Suche auf bestimmte Spieler eingegrenzt werden, so können diese Spiele
|
|||||||
[ta3_playerdetector|image]
|
[ta3_playerdetector|image]
|
||||||
|
|
||||||
|
|
||||||
|
### TA3 Lichtdetektor
|
||||||
|
|
||||||
|
Der Lichtdetektor sendet einen `on`-Kommando, wenn der Lichtpegel des darüber liegenden Blocks einen bestimmten Pegel überschreitet, der über das Rechtsklickmenü eingestellt werden kann.
|
||||||
|
Mit einen TA4 Lua Controller kann die genaue Lichtstärke mit $get_cmd(num, 'light_level') ermitteln werden.
|
||||||
|
|
||||||
|
[ta3_lightdetector|image]
|
||||||
|
|
||||||
|
|
||||||
## TA3 Maschinen
|
## TA3 Maschinen
|
||||||
|
|
||||||
Bei TA3 existieren die gleichen Maschinen wie bei TA2, nur sind diese hier leistungsfähiger und benötigen Strom statt Achsenantrieb.
|
Bei TA3 existieren die gleichen Maschinen wie bei TA2, nur sind diese hier leistungsfähiger und benötigen Strom statt Achsenantrieb.
|
||||||
|
@ -730,6 +730,12 @@ If the search should be limited to specific players, these player names can also
|
|||||||
|
|
||||||
[ta3_playerdetector|image]
|
[ta3_playerdetector|image]
|
||||||
|
|
||||||
|
### TA3 Light Detector
|
||||||
|
|
||||||
|
The light detector sends an `on` command if the light level of the block above exceeds a certain level, which can be set through the right-click menu.
|
||||||
|
If you have a TA4 Lua Controller, you can get the exact light level with $get_cmd(num, 'light_level')
|
||||||
|
|
||||||
|
[ta3_lightdetector|image]
|
||||||
|
|
||||||
## TA3 Machines
|
## TA3 Machines
|
||||||
|
|
||||||
|
@ -123,6 +123,7 @@
|
|||||||
- [TA3 Wagen Detektor / Cart Detector](./manual_ta3_DE.md#ta3-wagen-detektor--cart-detector)
|
- [TA3 Wagen Detektor / Cart Detector](./manual_ta3_DE.md#ta3-wagen-detektor--cart-detector)
|
||||||
- [TA3 Block Detektor / Node Detector](./manual_ta3_DE.md#ta3-block-detektor--node-detector)
|
- [TA3 Block Detektor / Node Detector](./manual_ta3_DE.md#ta3-block-detektor--node-detector)
|
||||||
- [TA3 Spieler Detektor / Player Detector](./manual_ta3_DE.md#ta3-spieler-detektor--player-detector)
|
- [TA3 Spieler Detektor / Player Detector](./manual_ta3_DE.md#ta3-spieler-detektor--player-detector)
|
||||||
|
- [TA3 Lichtdetektor](./manual_ta3_DE.md#ta3-lichtdetektor)
|
||||||
- [TA3 Maschinen](./manual_ta3_DE.md#ta3-maschinen)
|
- [TA3 Maschinen](./manual_ta3_DE.md#ta3-maschinen)
|
||||||
- [TA3 Schieber / Pusher](./manual_ta3_DE.md#ta3-schieber--pusher)
|
- [TA3 Schieber / Pusher](./manual_ta3_DE.md#ta3-schieber--pusher)
|
||||||
- [TA3 Verteiler / Distributor](./manual_ta3_DE.md#ta3-verteiler--distributor)
|
- [TA3 Verteiler / Distributor](./manual_ta3_DE.md#ta3-verteiler--distributor)
|
||||||
|
@ -123,6 +123,7 @@
|
|||||||
- [TA3 Cart Detector](./manual_ta3_EN.md#ta3-cart-detector)
|
- [TA3 Cart Detector](./manual_ta3_EN.md#ta3-cart-detector)
|
||||||
- [TA3 Block Detector](./manual_ta3_EN.md#ta3-block-detector)
|
- [TA3 Block Detector](./manual_ta3_EN.md#ta3-block-detector)
|
||||||
- [TA3 Player Detector](./manual_ta3_EN.md#ta3-player-detector)
|
- [TA3 Player Detector](./manual_ta3_EN.md#ta3-player-detector)
|
||||||
|
- [TA3 Light Detector](./manual_ta3_EN.md#ta3-light-detector)
|
||||||
- [TA3 Machines](./manual_ta3_EN.md#ta3-machines)
|
- [TA3 Machines](./manual_ta3_EN.md#ta3-machines)
|
||||||
- [TA3 Pusher](./manual_ta3_EN.md#ta3-pusher)
|
- [TA3 Pusher](./manual_ta3_EN.md#ta3-pusher)
|
||||||
- [TA3 Distributor](./manual_ta3_EN.md#ta3-distributor)
|
- [TA3 Distributor](./manual_ta3_EN.md#ta3-distributor)
|
||||||
|
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Reference in New Issue
Block a user