node detector, player detector and Lua logic block added

This commit is contained in:
Joachim Stolberg 2019-08-28 22:47:53 +02:00
parent f30ff6ab51
commit 70e4f11665
15 changed files with 717 additions and 18 deletions

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@ -109,5 +109,5 @@ techage.register_category_page("ta3l",
S("TA3: Logic"),
S("Collection of TA3 logic blocks to control your machines."),
"techage:terminal2",
{"terminal", "button", "detector", "repeater", "programmer"}
{"terminal", "button", "detector", "repeater", "logic", "node_detector", "player_detector", "programmer"}
)

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@ -161,6 +161,9 @@ else
dofile(MP.."/logic/signallamp.lua")
dofile(MP.."/logic/sequencer.lua")
dofile(MP.."/logic/timer.lua")
dofile(MP.."/logic/lua_logic.lua")
dofile(MP.."/logic/node_detector.lua")
dofile(MP.."/logic/player_detector.lua")
-- Test
dofile(MP.."/recipe_checker.lua")

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@ -29,14 +29,16 @@ local function switch_on(pos)
})
end
local function switch_off(pos)
local function switch_off(pos, is_button)
logic.swap_node(pos, "techage:ta3_button_off")
logic.send_off(pos, M(pos))
minetest.sound_play("techage_button", {
pos = pos,
gain = 0.5,
max_hear_distance = 5,
})
if not is_button then
minetest.sound_play("techage_button", {
pos = pos,
gain = 0.5,
max_hear_distance = 5,
})
end
end
local function formspec(meta)
@ -44,7 +46,7 @@ local function formspec(meta)
local idx = meta:get_int("cycle_idx") or 0
if idx == 0 then idx = 1 end
return "size[7.5,6]"..
"dropdown[0.2,0;3;type;switch,button 2s,button 4s,button 8s,button 16s,button 32s;"..idx.."]"..
"dropdown[0.2,0;3;type;switch,button 1s,button 2s,button 4s,button 8s,button 16s,button 32s;"..idx.."]"..
"field[0.5,2;7,1;numbers;"..S("Insert destination node number(s)")..";"..numbers.."]" ..
"checkbox[1,3;public;public;false]"..
"button_exit[2,4;3,1;exit;"..S("Save").."]"
@ -88,20 +90,23 @@ minetest.register_node("techage:ta3_button_off", {
if fields.type == "switch" then
meta:set_int("cycle_idx", 1)
cycle_time = 0
elseif fields.type == "button 2s" then
elseif fields.type == "button 1s" then
meta:set_int("cycle_idx", 2)
cycle_time = 1
elseif fields.type == "button 2s" then
meta:set_int("cycle_idx", 3)
cycle_time = 2
elseif fields.type == "button 4s" then
meta:set_int("cycle_idx", 3)
meta:set_int("cycle_idx", 4)
cycle_time = 4
elseif fields.type == "button 8s" then
meta:set_int("cycle_idx", 4)
meta:set_int("cycle_idx", 5)
cycle_time = 8
elseif fields.type == "button 16s" then
meta:set_int("cycle_idx", 5)
meta:set_int("cycle_idx", 6)
cycle_time = 16
elseif fields.type == "button 32s" then
meta:set_int("cycle_idx", 6)
meta:set_int("cycle_idx", 7)
cycle_time = 32
end
if cycle_time ~= nil then

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@ -18,13 +18,35 @@ local S = techage.S
techage.logic = {}
local Face2Dir = {[0]=
{x=0, y=0, z=1},
{x=1, y=0, z=0},
{x=0, y=0, z=-1},
{x=-1, y=0, z=0},
{x=0, y=-1, z=0},
{x=0, y=1, z=0}
}
-- Determine the destination position based on the position,
-- the node param2, and a route table like : {0,0,3}
-- 0 = forward, 1 = right, 2 = backward, 3 = left
function techage.logic.dest_pos(pos, param2, route)
local p2 = param2
for _,dir in ipairs(route) do
p2 = (param2 + dir) % 4
pos = vector.add(pos, Face2Dir[p2])
end
return pos, p2
end
function techage.logic.swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
return
return false
end
node.name = name
minetest.swap_node(pos, node)
return true
end
function techage.logic.after_place_node(pos, placer, name, descr)

260
logic/lua_logic.lua Normal file
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@ -0,0 +1,260 @@
--[[
TechAge
=======
Copyright (C) 2017-2019 Joachim Stolberg
GPL v3
See LICENSE.txt for more information
Lua Logic Block
]]--
-- for lazy programmers
local M = minetest.get_meta
local S = techage.S
local logic = techage.logic
-- mem.inp_tbl = {
-- n001 = true, -- "on" received
-- n002 = false, -- "off" received
-- inp = true, -- last input
-- outp = false, -- last output
-- }
local ValidSymbols = {
["if"] = true,
["then"] = true,
["else"] = true,
["end"] = true,
["return"] = true,
["not"] = true,
["and"] = true,
["or"] = true,
["inp"] = true,
["outp"] = true,
["true"] = true,
["false"] = true,
["nil"] = true,
["=="] = true,
["~="] = true,
["("] = true,
[")"] = true,
}
local function check(expression)
for _, sym in ipairs(string.split(expression, " ")) do
if not ValidSymbols[sym] and string.find(sym, '^[n0-9]+$') == nil then
return false, "Error: Invalid symbol '"..sym.."'"
end
end
return true, "ok"
end
local function compile(mem, expression)
local res, err = check(expression)
if res then
local code, err = loadstring(expression, "")
if code then
mem.code = code
mem.error = "ok"
else
mem.code = nil
mem.error = err
end
else
mem.code = nil
mem.error = err
end
end
local function get_code(pos, mem)
local meta = M(pos)
local if_expr = meta:get_string("if_expr") or ""
local then_expr = meta:get_string("then_expr") or ""
local else_expr = meta:get_string("else_expr") or ""
local expr = "if "..if_expr.." then return "..then_expr.." else return "..else_expr.." end"
compile(mem, expr)
return mem.code
end
local function eval(pos, mem)
mem.code = mem.code or get_code(pos, mem)
if mem.code then
setfenv(mem.code, mem.inp_tbl)
local res, sts = pcall(mem.code)
if res then
mem.error = "ok"
if sts == true then
mem.inp_tbl.outp = sts
return "on"
elseif sts == false then
mem.inp_tbl.outp = sts
return "off"
end
else
mem.error = "Error: "..sts
end
end
end
local function data(mem)
local tbl = {"inp = "..dump(mem.inp_tbl.inp), "outp = "..dump(mem.inp_tbl.outp)}
for k,v in pairs(mem.inp_tbl) do
if k ~= "inp" and k ~= "outp" then
tbl[#tbl+1] = k.." = "..dump(v)
end
end
return table.concat(tbl, ", ")
end
local function formspec(pos, meta)
local mem = tubelib2.get_mem(pos)
local numbers = meta:get_string("numbers") or ""
local if_expr = meta:get_string("if_expr") or ""
local then_expr = meta:get_string("then_expr") or ""
local else_expr = meta:get_string("else_expr") or ""
local err = mem.error or "ok"
if err ~= "ok" then
err = string.sub(err, 15)
end
err = minetest.formspec_escape(err)
mem.inp_tbl = mem.inp_tbl or {inp = false, outp = false}
local data = data(mem)
return "size[9,8]"..
"background[0,0;9,1.3;techage_formspec_bg.png]"..
"field[0.5,0.2;8.5,2;numbers;"..S(" Insert destination node number(s)")..";"..numbers.."]" ..
"label[0,1.4;Variables: "..data.."]"..
"label[0,2;Valid symbols: not and or true false nil == ~= ( )]"..
"background[0,2.6;9,4;techage_formspec_bg.png]"..
"label[0.1,2.8;if]"..
"field[0.8,2.9;7,1;if_expr;;"..if_expr.."]" ..
"label[7.6,2.8;then]"..
"label[0.6,3.8;return]"..
"field[2,3.9;7,1;then_expr;;"..then_expr.."]" ..
"label[0.1,4.5;else]"..
"label[0.6,5.2;return]"..
"field[2,5.3;7,1;else_expr;;"..else_expr.."]" ..
"label[0.1,6;end]"..
"label[0,6.8;Result: "..err.."]"..
"button[2,7.3;2.5,1;update;"..S("Update").."]"..
"button[5,7.3;2.5,1;store;"..S("Store").."]"
end
minetest.register_node("techage:ta3_logic", {
description = S("TA3 Logic Block"),
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta3.png^techage_frame_ta3_top.png",
"techage_filling_ta3.png^techage_frame_ta3_top.png",
"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_logic.png",
},
after_place_node = function(pos, placer)
local meta = M(pos)
local mem = tubelib2.init_mem(pos)
mem.inp_tbl = {inp = false, outp = false}
logic.after_place_node(pos, placer, "techage:ta3_logic", S("TA3 Logic Block"))
logic.infotext(meta, S("TA3 Logic Block"))
meta:set_string("formspec", formspec(pos, meta))
end,
on_receive_fields = function(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
local meta = M(pos)
local mem = tubelib2.get_mem(pos)
if fields.numbers and fields.numbers ~= "" then
if techage.check_numbers(fields.numbers, player:get_player_name()) then
meta:set_string("numbers", fields.numbers)
logic.infotext(M(pos), S("TA3 Logic Block"))
end
end
if fields.if_expr and fields.if_expr ~= "" then
meta:set_string("if_expr", fields.if_expr)
end
if fields.then_expr and fields.then_expr ~= "" then
meta:set_string("then_expr", fields.then_expr)
end
if fields.else_expr and fields.else_expr ~= "" then
meta:set_string("else_expr", fields.else_expr)
end
if fields.store then
get_code(pos, mem)
end
meta:set_string("formspec", formspec(pos, meta))
end,
on_timer = function(pos,elapsed)
local mem = tubelib2.get_mem(pos)
local topic = eval(pos, mem)
if topic then
local meta = M(pos)
local own_num = meta:get_string("node_number") or ""
local numbers = meta:get_string("numbers") or ""
techage.send_multi(own_num, numbers, topic)
end
return false
end,
techage_set_numbers = function(pos, numbers, player_name)
local meta = M(pos)
local res = logic.set_numbers(pos, numbers, player_name, S("TA3 Logic Block"))
meta:set_string("formspec", formspec(pos, meta))
return res
end,
after_dig_node = function(pos)
techage.remove_node(pos)
tubelib2.del_mem(pos)
end,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "techage:ta3_logic",
recipe = {
{"", "group:wood", ""},
{"", "default:copper_ingot", "techage:vacuum_tube"},
{"", "group:wood", ""},
},
})
techage.register_node({"techage:ta3_logic"}, {
on_recv_message = function(pos, src, topic, payload)
local mem = tubelib2.get_mem(pos)
mem.inp_tbl = mem.inp_tbl or {outp = false}
if topic == "on" then
mem.inp_tbl.inp = true
mem.inp_tbl["n"..src] = true
elseif topic == "off" then
mem.inp_tbl.inp = false
mem.inp_tbl["n"..src] = false
else
return
end
minetest.get_node_timer(pos):start(0.1)
end,
on_node_load = function(pos)
end,
})
techage.register_entry_page("ta3l", "logic",
S("TA3 Logic Block"),
S("The Logic Block is used to combine one or several input signals@n"..
"by means of a boolean expression into one output signal,@n"..
"like 'n123 and n345', 'not n123', or simply 'inp'.@n"..
"The then-part and the else-part are used to set the output.@n"..
"true means 'on', false means 'off', nothing means send nothing."),
"techage:ta3_logic")

201
logic/node_detector.lua Normal file
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@ -0,0 +1,201 @@
--[[
TechAge
=======
Copyright (C) 2017-2019 Joachim Stolberg
GPL v3
See LICENSE.txt for more information
Node Detector
]]--
-- for lazy programmers
local M = minetest.get_meta
local S = techage.S
local logic = techage.logic
local CYCLE_TIME = 4
local function switch_on(pos)
if logic.swap_node(pos, "techage:ta3_nodedetector_on") then
logic.send_on(pos, M(pos))
end
end
local function switch_off(pos)
if logic.swap_node(pos, "techage:ta3_nodedetector_off") then
logic.send_off(pos, M(pos))
end
end
local DropdownValues = {
[S("added")] = 1,
[S("removed")] = 2,
[S("added or removed")] = 3,
}
local function formspec(meta, mem)
local numbers = meta:get_string("numbers") or ""
local label = S("added")..","..S("removed")..","..S("added or removed")
return "size[7.5,4]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"field[0.5,0.6;7,1;numbers;"..S("Insert destination node number(s)")..";"..numbers.."]" ..
"label[0.2,1.6;"..S("Send signal if nodes have been:").."]"..
"dropdown[0.2,2.1;7.3,1;mode;"..label..";"..(mem.mode or 3).."]"..
"button_exit[2,3.2;3,1;accept;"..S("accept").."]"
end
local function any_node_changed(pos)
local mem = tubelib2.get_mem(pos)
if not mem.pos1 or not mem.pos2 or not mem.num then
local node = minetest.get_node(pos)
local param2 = (node.param2 + 2) % 4
mem.pos1 = logic.dest_pos(pos, param2, {0})
mem.pos2 = logic.dest_pos(pos, param2, {0,0,0})
mem.num = #minetest.find_nodes_in_area(mem.pos1, mem.pos2, {"air"})
return false
end
local num = #minetest.find_nodes_in_area(mem.pos1, mem.pos2, {"air"})
if mem.num ~= num then
if mem.mode == 1 and num < mem.num then
mem.num = num
return true
elseif mem.mode == 2 and num > mem.num then
mem.num = num
return true
elseif mem.mode == 3 then
mem.num = num
return true
end
mem.num = num
end
return false
end
local function on_receive_fields(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
local mem = tubelib2.get_mem(pos)
local meta = M(pos)
if fields.accept then
mem.mode = DropdownValues[fields.mode] or 3
if techage.check_numbers(fields.numbers, player:get_player_name()) then
meta:set_string("numbers", fields.numbers)
logic.infotext(M(pos), S("TA3 Node Detector"))
end
end
meta:set_string("formspec", formspec(meta, mem))
end
local function node_timer(pos)
if any_node_changed(pos)then
switch_on(pos)
else
switch_off(pos)
end
return true
end
minetest.register_node("techage:ta3_nodedetector_off", {
description = S("TA3 Node Detector"),
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta3.png^techage_frame_ta3_top.png^techage_appl_arrow.png^[transformR270",
"techage_filling_ta3.png^techage_frame_ta3_top.png",
"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_nodedetector.png",
},
after_place_node = function(pos, placer)
local meta = M(pos)
local mem = tubelib2.init_mem(pos)
logic.after_place_node(pos, placer, "techage:ta3_repeater", S("TA3 Node Detector"))
logic.infotext(meta, S("TA3 Node Detector"))
mem.mode = 3 -- default mode
meta:set_string("formspec", formspec(meta, mem))
minetest.get_node_timer(pos):start(CYCLE_TIME)
any_node_changed(pos)
end,
on_timer = node_timer,
on_receive_fields = on_receive_fields,
techage_set_numbers = function(pos, numbers, player_name)
local meta = M(pos)
local res = logic.set_numbers(pos, numbers, player_name, S("TA3 Node Detector"))
meta:set_string("formspec", formspec(meta, tubelib2.get_mem(pos)))
return res
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
techage.remove_node(pos)
tubelib2.del_mem(pos)
end,
on_rotate = screwdriver.disallow,
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy=2, cracky=2, crumbly=2},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("techage:ta3_nodedetector_on", {
description = S("TA3 Node Detector"),
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta3.png^techage_frame_ta3_top.png^techage_appl_arrow.png^[transformR270",
"techage_filling_ta3.png^techage_frame_ta3_top.png",
"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_nodedetector_on.png",
},
on_timer = node_timer,
techage_set_numbers = function(pos, numbers, player_name)
local meta = M(pos)
local res = logic.set_numbers(pos, numbers, player_name, S("TA3 Node Detector"))
meta:set_string("formspec", formspec(meta, tubelib2.get_mem(pos)))
return res
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
techage.remove_node(pos)
tubelib2.del_mem(pos)
end,
on_rotate = screwdriver.disallow,
paramtype2 = "facedir",
is_ground_content = false,
drop = "techage:ta3_nodedetector_off",
groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "techage:ta3_nodedetector_off",
recipe = {
{"", "group:wood", ""},
{"", "default:copper_ingot", "techage:vacuum_tube"},
{"", "group:wood", "default:mese_crystal"},
},
})
techage.register_node({"techage:ta3_nodedetector_off", "techage:ta3_nodedetector_on"}, {
on_node_load = function(pos)
minetest.get_node_timer(pos):start(CYCLE_TIME)
end,
})
techage.register_entry_page("ta3l", "node_detector",
S("TA3 Node Detector"),
S("The Node Detector can send a 'on' signal when it detects that nodes appear@n"..
"or disappear, but has to be configured accordingly.@n"..
"Valid nodes are all kind of blocks and plants.@n"..
"The sensor range is 3 nodes/meters in the arrow direction."),
"techage:ta3_nodedetector_on")

206
logic/player_detector.lua Normal file
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@ -0,0 +1,206 @@
--[[
TechAge
=======
Copyright (C) 2017-2019 Joachim Stolberg
GPL v3
See LICENSE.txt for more information
Player Detector
]]--
-- for lazy programmers
local M = minetest.get_meta
local S = techage.S
local logic = techage.logic
local CYCLE_TIME = 1
local function switch_on(pos)
if logic.swap_node(pos, "techage:ta3_playerdetector_on") then
logic.send_on(pos, M(pos))
end
end
local function switch_off(pos)
if logic.swap_node(pos, "techage:ta3_playerdetector_off") then
logic.send_off(pos, M(pos))
end
end
local function scan_for_player(pos)
local mem = tubelib2.get_mem(pos)
local meta = minetest.get_meta(pos)
local names = meta:get_string("names") or ""
for _, object in pairs(minetest.get_objects_inside_radius(pos, 4)) do
if object:is_player() then
if names == "" then
mem.player_name = object:get_player_name()
return true
end
for _,name in ipairs(string.split(names, " ")) do
if object:get_player_name() == name then
mem.player_name = name
return true
end
end
end
end
mem.player_name = nil
return false
end
local function formspec_help()
return "size[8,6]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"label[3,0;Player Detector Help]"..
"label[0,1;Input the number(s) of the destination node(s).\n"..
"Separate numbers via blanks, like '123 234'.\n\n"..
"Input the player name(s) separated by blanks,\nor empty for all players.]"..
"button_exit[3,5;2,1;exit;close]"
end
local function formspec(meta)
local numbers = meta:get_string("numbers") or ""
local names = meta:get_string("names") or ""
return "size[7,4]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"field[0.3,0.6;7,1;numbers;"..S("Insert destination node number(s)")..";"..numbers.."]" ..
"field[0.3,2;7,1;names;Insert player name(s) (optional):;"..names.."]" ..
"button[0.9,3;2.5,1;help;help]"..
"button_exit[3.5,3;2.5,1;exit;Save]"
end
local function on_receive_fields(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
local meta = minetest.get_meta(pos)
if fields.exit == "Save" then
if techage.check_numbers(fields.numbers, player:get_player_name()) then
meta:set_string("numbers", fields.numbers)
logic.infotext(M(pos), S("TA3 Player Detector"))
end
meta:set_string("formspec", formspec(meta))
elseif fields.help ~= nil then
meta:set_string("formspec", formspec_help())
elseif fields.exit == "close" then
meta:set_string("formspec", formspec(meta))
end
end
minetest.register_node("techage:ta3_playerdetector_off", {
description = S("TA3 Player Detector"),
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta3.png^techage_frame_ta3_top.png",
"techage_filling_ta3.png^techage_frame_ta3_top.png",
"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_playerdetector.png",
},
after_place_node = function(pos, placer)
local meta = M(pos)
logic.after_place_node(pos, placer, "techage:ta3_playerdetector_off", S("TA3 Player Detector"))
logic.infotext(meta, S("TA3 Player Detector"))
meta:set_string("formspec", formspec(meta))
minetest.get_node_timer(pos):start(CYCLE_TIME)
end,
on_receive_fields = on_receive_fields,
on_timer = function (pos, elapsed)
if scan_for_player(pos) then
switch_on(pos)
end
return true
end,
techage_set_numbers = function(pos, numbers, player_name)
local meta = M(pos)
local res = logic.set_numbers(pos, numbers, player_name, S("TA3 Player Detector"))
meta:set_string("formspec", formspec(meta))
return res
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
techage.remove_node(pos)
tubelib2.del_mem(pos)
end,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("techage:ta3_playerdetector_on", {
description = "TA3 Player Detector",
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta3.png^techage_frame_ta3_top.png",
"techage_filling_ta3.png^techage_frame_ta3_top.png",
"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_playerdetector_on.png",
},
on_receive_fields = on_receive_fields,
on_timer = function (pos, elapsed)
if not scan_for_player(pos) then
switch_off(pos)
end
return true
end,
techage_set_numbers = function(pos, numbers, player_name)
local meta = M(pos)
local res = logic.set_numbers(pos, numbers, player_name, S("TA3 Player Detector"))
meta:set_string("formspec", formspec(meta))
return res
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
techage.remove_node(pos)
tubelib2.del_mem(pos)
end,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory=1},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
drop = "techage:ta3_playerdetector_off"
})
minetest.register_craft({
output = "techage:ta3_playerdetector_off",
recipe = {
{"", "group:wood", "default:mese_crystal"},
{"", "default:copper_ingot", "techage:vacuum_tube"},
{"", "group:wood", ""},
},
})
techage.register_node({"techage:ta3_playerdetector_off", "techage:ta3_playerdetector_on"}, {
on_recv_message = function(pos, topic, payload)
if topic == "name" then
local mem = tubelib2.get_mem(pos)
return mem.player_name or ""
end
end,
on_node_load = function(pos)
minetest.get_node_timer(pos):start(CYCLE_TIME)
end,
})
techage.register_entry_page("ta3l", "player_detector",
S("TA3 Player Detector"),
S("The Player Detector sends a 'on' signal when it detects a player@n"..
"within a radius of 4 m around the node.@n"..
"The detector can be configured with player names to scan for."),
"techage:ta3_playerdetector_on")

View File

@ -47,6 +47,10 @@ minetest.register_node("techage:ta3_repeater", {
end,
on_receive_fields = function(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
local meta = M(pos)
if techage.check_numbers(fields.numbers, player:get_player_name()) then
meta:set_string("numbers", fields.numbers)
@ -73,12 +77,10 @@ minetest.register_node("techage:ta3_repeater", {
tubelib2.del_mem(pos)
end,
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
sounds = default.node_sound_wood_defaults(),
})

View File

@ -137,7 +137,7 @@ local function start_the_sequencer(pos)
return false
end
local function on_receive_fields(pos, formname, fields, player)
local function on_receive_fields(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end

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