Add TA3 Command Converter and TA4 Gaze Sensor
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183
logic/command_converter.lua
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183
logic/command_converter.lua
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--[[
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TechAge
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=======
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Copyright (C) 2017-2023 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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TA3 Commannd Converter
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local S = techage.S
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local DESCR = S("TA3 Command Converter")
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local logic = techage.logic
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local sDelay = "0,1,2,3,4,5,7,10,15,20,30,45,60"
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local function switch_on(pos)
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logic.swap_node(pos, "techage:ta3_command_converter_on")
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logic.send_cmnd(pos, "command_on", "")
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end
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local function switch_off(pos)
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logic.swap_node(pos, "techage:ta3_command_converter_off")
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logic.send_cmnd(pos, "command_off", "")
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end
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local function formspec(meta)
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local numbers = meta:get_string("numbers") or ""
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local command_on = meta:get_string("command_on")
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local command_off = meta:get_string("command_off")
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local delay_on = techage.dropdown_index(sDelay, meta:get_string("delay_on"))
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local delay_off = techage.dropdown_index(sDelay, meta:get_string("delay_off"))
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return "formspec_version[4]size[10,6]"..
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"box[0.2,0.2;9.6,0.6;#c6e8ff]" ..
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"label[0.4,0.5;" .. minetest.colorize( "#000000", DESCR) .. "]" ..
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"field[1.0,1.5;8,0.6;numbers;" .. S("Insert destination node number(s)") .. ";" .. numbers .. "]" ..
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"label[0.6,2.7;" .. S("Receive") .. "]" ..
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"label[2.8,2.7;" .. S("Sent command") .. "]" ..
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"label[7.34,2.7;" .. S("Send delay (s)") .. "]" ..
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"box[0.5,3.1;1.2,0.6;#888]" ..
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"label[0.6,3.4;on]" ..
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"field[2.7,3.1;3.5,0.6;command_on;;" .. command_on .. "]" ..
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"dropdown[7.2,3.1;2,0.6;delay_on;" .. sDelay .. ";" .. delay_on .. ";false]" ..
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"box[0.5,4.0;1.2,0.6;#888]" ..
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"label[0.6,4.3;off]" ..
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"field[2.7,4.0;3.5,0.6;command_off;;" .. command_off .. "]" ..
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"dropdown[7.2,4.0;2,0.6;delay_off;" .. sDelay .. ";" .. delay_off .. ";false]" ..
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"button_exit[3.5,5.2;3,0.6;exit;" .. S("Save") .. "]"
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end
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local function techage_set_numbers(pos, numbers, player_name)
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local meta = M(pos)
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local res = logic.set_numbers(pos, numbers, player_name, DESCR)
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meta:set_string("formspec", formspec(meta))
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return true --res
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end
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local function after_dig_node(pos, oldnode, oldmetadata, digger)
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techage.remove_node(pos, oldnode, oldmetadata)
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techage.del_mem(pos)
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end
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local function on_receive_fields(pos, formname, fields, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return
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end
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print(dump(fields))
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local meta = minetest.get_meta(pos)
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if fields.exit and fields.exit ~= "" then
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if techage.check_numbers(fields.numbers, player:get_player_name()) then
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meta:set_string("numbers", fields.numbers)
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logic.infotext(M(pos), DESCR)
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end
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meta:set_string("command_on", fields.command_on)
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meta:set_string("command_off", fields.command_off)
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meta:set_int("delay_on", fields.delay_on or 0)
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meta:set_int("delay_off", fields.delay_off or 0)
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meta:set_string("formspec", formspec(meta))
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elseif fields.exit == "close" then
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meta:set_string("formspec", formspec(meta))
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end
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end
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minetest.register_node("techage:ta3_command_converter_off", {
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description = DESCR,
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta3.png^techage_frame_ta3_top.png",
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"techage_filling_ta3.png^techage_frame_ta3_top.png",
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"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_command_converter.png",
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},
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after_place_node = function(pos, placer)
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local meta = M(pos)
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logic.after_place_node(pos, placer, "techage:ta3_command_converter_off", DESCR)
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logic.infotext(meta, DESCR)
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meta:set_string("formspec", formspec(meta))
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end,
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on_timer = function (pos, elapsed)
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switch_on(pos)
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end,
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on_receive_fields = on_receive_fields,
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techage_set_numbers = techage_set_numbers,
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after_dig_node = after_dig_node,
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paramtype2 = "facedir",
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groups = {choppy=2, cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("techage:ta3_command_converter_on", {
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description = DESCR,
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta3.png^techage_frame_ta3_top.png",
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"techage_filling_ta3.png^techage_frame_ta3_top.png",
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"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_command_converter_on.png",
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},
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on_timer = function (pos, elapsed)
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switch_off(pos)
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end,
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on_receive_fields = on_receive_fields,
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techage_set_numbers = techage_set_numbers,
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after_dig_node = after_dig_node,
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paramtype2 = "facedir",
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groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory=1},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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drop = "techage:ta3_playerdetector_off"
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})
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minetest.register_craft({
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output = "techage:ta3_command_converter_off",
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recipe = {
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{"", "group:wood", "default:mese_crystal"},
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{"default:mese_crystal_fragment", "default:copper_ingot", "techage:vacuum_tube"},
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{"", "group:wood", ""},
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},
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})
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techage.register_node({
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"techage:ta3_command_converter_off", "techage:ta3_command_converter_on"
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}, {
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on_recv_message = function(pos, src, topic, payload)
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if topic == "on" then
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local delay = M(pos):get_int("delay_on") or 0
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if delay > 0 then
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minetest.get_node_timer(pos):start(delay)
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else
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switch_on(pos)
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end
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return true
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elseif topic == "off" then
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local delay = M(pos):get_int("delay_off") or 0
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if delay > 0 then
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minetest.get_node_timer(pos):start(delay)
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else
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switch_off(pos)
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end
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return true
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else
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return "unsupported"
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end
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end,
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}
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)
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221
logic/gaze_sensor.lua
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221
logic/gaze_sensor.lua
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@ -0,0 +1,221 @@
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--[[
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TechAge
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=======
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Copyright (C) 2017-2023 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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TA4 Gaze Sensor
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local S = techage.S
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local logic = techage.logic
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local CYCLE_TIME = 2
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local DESCR = S("TA4 Gaze Sensor")
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local MAX_PLAYER_DIST = 30
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local WRENCH_MENU = {
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{
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type = "ascii",
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name = "names",
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label = S("Player Names"),
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tooltip = S("Input the player name(s) separated by blanks.\nIf empty, only the owner is accepted."),
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default = "",
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},
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{
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type = "numbers",
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name = "numbers",
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label = S("Number"),
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tooltip = S("Destination block number(s)"),
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default = "",
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check = techage.check_numbers,
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},
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{
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type = "ascii",
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name = "command1",
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label = "On " .. S("Command"),
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tooltip = S("Command to send when sensor is viewed"),
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default = "on",
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},
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{
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type = "ascii",
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name = "command2",
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label = "Off " .. S("Command"),
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tooltip = S("Command to send when sensor is no longer viewed"),
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default = "off",
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},
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}
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local function switch_on(pos)
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if logic.swap_node(pos, "techage:ta4_gaze_sensor_on") then
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logic.send_cmnd(pos, "command1", "on")
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end
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end
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local function switch_off(pos)
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if logic.swap_node(pos, "techage:ta4_gaze_sensor_off") then
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logic.send_cmnd(pos, "command2", "off")
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end
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end
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local function get_players(pos)
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local meta = minetest.get_meta(pos)
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local names = meta:get_string("names") or ""
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local t = string.split(names, " ") or {}
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t[#t + 1] = meta:get_string("owner")
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return t
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end
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local function player_focuses_block(pos, name)
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local obj = minetest.get_player_by_name(name)
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if obj then
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local owner_pos = obj:get_pos()
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owner_pos.y = owner_pos.y + 1.5
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local dist = vector.distance(pos, owner_pos)
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if dist < MAX_PLAYER_DIST then
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local dir = obj:get_look_dir()
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local vec1 = vector.multiply(dir, dist)
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local pos1 = vector.round(vector.add(owner_pos, vec1))
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if vector.equals(pos, pos1) then
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return true
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end
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end
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end
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return false
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end
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local function scan_for_player(pos)
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local mem = techage.get_mem(pos)
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mem.players = mem.players or get_players(pos)
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for _, name in ipairs(mem.players) do
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if player_focuses_block(pos, name) then
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mem.player_name = name
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return true
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end
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end
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mem.player_name = ""
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return false
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end
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minetest.register_node("techage:ta4_gaze_sensor_off", {
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description = DESCR,
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta4.png^techage_frame_ta4_top.png",
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"techage_filling_ta4.png^techage_frame_ta4_top.png",
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"techage_filling_ta4.png^techage_frame_ta4_top.png^techage_appl_gaze_sensor.png",
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},
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after_place_node = function(pos, placer)
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local meta = M(pos)
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logic.after_place_node(pos, placer, "techage:ta4_gaze_sensor_off", DESCR)
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logic.infotext(meta, DESCR)
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minetest.get_node_timer(pos):start(CYCLE_TIME)
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end,
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on_timer = function (pos, elapsed)
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if scan_for_player(pos) then
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switch_on(pos)
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end
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return true
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end,
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techage_set_numbers = function(pos, numbers, player_name)
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return logic.set_numbers(pos, numbers, player_name, DESCR)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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techage.remove_node(pos, oldnode, oldmetadata)
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techage.del_mem(pos)
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end,
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ta4_formspec = WRENCH_MENU,
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groups = {choppy=2, cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("techage:ta4_gaze_sensor_on", {
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description = DESCR,
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta4.png^techage_frame_ta4_top.png",
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"techage_filling_ta4.png^techage_frame_ta4_top.png",
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"techage_filling_ta4.png^techage_frame_ta4_top.png^techage_appl_gaze_sensor_on.png",
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},
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on_timer = function (pos, elapsed)
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if not scan_for_player(pos) then
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switch_off(pos)
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end
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return true
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end,
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techage_set_numbers = function(pos, numbers, player_name)
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return logic.set_numbers(pos, numbers, player_name, DESCR)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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techage.remove_node(pos, oldnode, oldmetadata)
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techage.del_mem(pos)
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end,
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ta4_formspec = WRENCH_MENU,
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groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory=1},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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drop = "techage:ta4_gaze_sensor_off"
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})
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minetest.register_craft({
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output = "techage:ta4_gaze_sensor_off",
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recipe = {
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{"dye:blue", "techage:aluminum", "dye:blue"},
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{"default:copper_ingot", "techage:ta4_wlanchip", "default:wood"},
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},
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})
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techage.register_node({
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"techage:ta4_gaze_sensor_off", "techage:ta4_gaze_sensor_on",
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}, {
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on_recv_message = function(pos, src, topic, payload)
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if topic == "name" then
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local mem = techage.get_mem(pos)
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return mem.player_name or ""
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elseif topic == "state" then
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local node = techage.get_node_lvm(pos)
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if node.name == "techage:ta4_gaze_sensor_on" then
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return "on"
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else
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return "off"
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end
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else
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return "unsupported"
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end
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end,
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on_beduino_request_data = function(pos, src, topic, payload)
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if topic == 144 then -- Player Name
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local mem = techage.get_mem(pos)
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return 0, mem.player_name or ""
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elseif topic == 142 then -- Binary State
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local node = techage.get_node_lvm(pos)
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if node.name == "techage:ta4_gaze_sensor_on" then
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return 0, {1}
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else
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return 0, {0}
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end
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else
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return 2, ""
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end
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end,
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on_node_load = function(pos)
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minetest.get_node_timer(pos):start(CYCLE_TIME)
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end,
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}
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)
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BIN
textures/techage_appl_command_converter.png
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BIN
textures/techage_appl_command_converter.png
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After Width: | Height: | Size: 151 B |
BIN
textures/techage_appl_command_converter_on.png
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textures/techage_appl_command_converter_on.png
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After Width: | Height: | Size: 151 B |
BIN
textures/techage_appl_gaze_sensor.png
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textures/techage_appl_gaze_sensor.png
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After Width: | Height: | Size: 137 B |
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textures/techage_appl_gaze_sensor_on.png
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textures/techage_appl_gaze_sensor_on.png
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After Width: | Height: | Size: 137 B |
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