ta4_chest and distributor modes enhanced, further improvements
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ea4765ce46
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867227dbfd
@ -345,7 +345,7 @@ local tubing = {
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local meta = minetest.get_meta(pos)
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if meta:get_int("push_dir") == in_dir or in_dir == 5 then
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local inv = M(pos):get_inventory()
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CRD(pos).State:start_if_standby(pos)
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--CRD(pos).State:start_if_standby(pos) -- would need power!
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return techage.put_items(inv, "src", stack, idx)
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end
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end,
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@ -294,7 +294,7 @@ local function sequencing(pos, inv, crd, nvm)
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local num_filters = 0 -- already processed
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local num_pushed = 0
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local push_dir = open_ports[1] or 1
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local blocked = false
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local blocked = true
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while num_pushed < crd.num_items and num_filters < 7 do
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local stack = filter_items[offs] and ItemStack(filter_items[offs])
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@ -302,12 +302,11 @@ local function sequencing(pos, inv, crd, nvm)
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if not inv:contains_item("src", stack) then
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break
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end
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if not techage.push_items(pos, push_dir, stack, offs) then
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blocked = true
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break
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if techage.push_items(pos, push_dir, stack, offs) then
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num_pushed = num_pushed + 1
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inv:remove_item("src", stack)
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blocked = false
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end
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num_pushed = num_pushed + 1
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inv:remove_item("src", stack)
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end
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offs = (offs % 6) + 1
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num_filters = num_filters + 1
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@ -416,7 +415,7 @@ tiles.pas = {
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tiles.act = {
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-- up, down, right, left, back, front
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{
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image = "techage_filling4_ta#.png^techage_appl_distri4.png^techage_frame4_ta#_top.png",
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image = "techage_filling4_ta#.png^techage_appl_distri4.png^techage_frame4_ta#_top.png^techage_appl_color_top4.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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@ -182,7 +182,7 @@ local tubing = {
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local meta = minetest.get_meta(pos)
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if meta:get_int("push_dir") == in_dir or in_dir == 5 then
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local inv = M(pos):get_inventory()
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CRD(pos).State:start_if_standby(pos)
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--CRD(pos).State:start_if_standby(pos) -- would need power!
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return techage.put_items(inv, "src", stack, idx)
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end
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end,
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@ -226,7 +226,7 @@ local tubing = {
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local meta = minetest.get_meta(pos)
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if meta:get_int("push_dir") == in_dir or in_dir == 5 then
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local inv = M(pos):get_inventory()
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CRD(pos).State:start_if_standby(pos)
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-- CRD(pos).State:start_if_standby(pos) -- would need power!
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return techage.put_items(inv, "src", stack)
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end
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end,
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@ -159,7 +159,7 @@ local tubing = {
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local meta = minetest.get_meta(pos)
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if meta:get_int("push_dir") == in_dir or in_dir == 5 then
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local inv = M(pos):get_inventory()
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CRD(pos).State:start_if_standby(pos)
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--CRD(pos).State:start_if_standby(pos) -- would need power!
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return techage.put_items(inv, "src", stack)
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end
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end,
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@ -172,7 +172,7 @@ local tubing = {
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local meta = minetest.get_meta(pos)
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if meta:get_int("push_dir") == in_dir or in_dir == 5 then
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local inv = M(pos):get_inventory()
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CRD(pos).State:start_if_standby(pos)
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--CRD(pos).State:start_if_standby(pos) -- would need power!
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return techage.put_items(inv, "src", stack)
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end
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end,
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@ -336,7 +336,7 @@ local tubing = {
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local meta = minetest.get_meta(pos)
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if meta:get_int("push_dir") == in_dir or in_dir == 5 then
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local inv = M(pos):get_inventory()
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CRD(pos).State:start_if_standby(pos)
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--CRD(pos).State:start_if_standby(pos) -- would need power!
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return techage.put_items(inv, "main", stack)
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end
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end,
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@ -16,13 +16,11 @@ local NUM_ROWS = 5
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local RADIUS = 6
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local Param2ToFacedir = {[0] = 0, 0, 3, 1, 2, 0}
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lcdlib.register_display_entity("techage:display_entity")
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lcdlib.register_display_entity("techage:display_entityXL")
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local function display_update(pos, objref)
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local meta = minetest.get_meta(pos)
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local text = meta:get_string("text") or ""
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text = string.gsub(text, "|", " \n")
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pos = vector.round(pos)
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local nvm = techage.get_nvm(pos)
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nvm.text = nvm.text or {""}
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local text = table.concat(nvm.text, "\n")
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local texture = lcdlib.make_multiline_texture(
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"default", text,
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70, 70, NUM_ROWS, "top", "#000")
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@ -31,9 +29,10 @@ local function display_update(pos, objref)
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end
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local function display_updateXL(pos, objref)
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local meta = minetest.get_meta(pos)
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local text = meta:get_string("text") or ""
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text = string.gsub(text, "|", " \n")
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pos = vector.round(pos)
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local nvm = techage.get_nvm(pos)
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nvm.text = nvm.text or {""}
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local text = table.concat(nvm.text, "\n")
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local texture = lcdlib.make_multiline_texture(
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"default", text,
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126, 70, NUM_ROWS, "top", "#000")
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@ -42,19 +41,25 @@ local function display_updateXL(pos, objref)
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end
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local function on_timer(pos)
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local node = minetest.get_node(pos)
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-- check if display is loaded and a player in front of the display
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if node.name == "techage:ta4_display" or node.name == "techage:ta4_displayXL" then
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local dir = minetest.facedir_to_dir(Param2ToFacedir[node.param2 % 6])
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local pos2 = vector.add(pos, vector.multiply(dir, RADIUS))
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for _, obj in pairs(minetest.get_objects_inside_radius(pos2, RADIUS)) do
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if obj:is_player() then
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lcdlib.update_entities(pos)
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break
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local mem = techage.get_mem(pos)
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mem.ticks = mem.ticks or 0
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if mem.ticks > 0 then
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local node = minetest.get_node(pos)
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-- check if display is loaded and a player in front of the display
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if node.name == "techage:ta4_display" or node.name == "techage:ta4_displayXL" then
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local dir = minetest.facedir_to_dir(Param2ToFacedir[node.param2 % 6])
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local pos2 = vector.add(pos, vector.multiply(dir, RADIUS))
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for _, obj in pairs(minetest.get_objects_inside_radius(pos2, RADIUS)) do
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if obj:is_player() then
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lcdlib.update_entities(pos)
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mem.ticks = mem.ticks - 1
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break
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end
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end
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end
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end
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return false
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return true
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end
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local lcd_box = {
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@ -83,9 +88,10 @@ minetest.register_node("techage:ta4_display", {
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local number = techage.add_node(pos, "techage:ta4_display")
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local meta = minetest.get_meta(pos)
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meta:set_string("number", number)
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meta:set_string("text", "My\nTechage\nTA4\nDisplay\nNo: "..number)
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meta:set_int("startscreen", 1)
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local nvm = techage.get_nvm(pos)
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nvm.text = {"My", "Techage","TA4", "Display", "No: "..number}
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lcdlib.update_entities(pos)
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minetest.get_node_timer(pos):start(1)
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end,
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after_dig_node = function(pos)
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@ -128,9 +134,10 @@ minetest.register_node("techage:ta4_displayXL", {
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local number = techage.add_node(pos, "techage:ta4_displayXL")
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local meta = minetest.get_meta(pos)
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meta:set_string("number", number)
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meta:set_string("text", "My\nTechage\nTA4\nDisplay\nNo: "..number)
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meta:set_int("startscreen", 1)
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local nvm = techage.get_nvm(pos)
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nvm.text = {"My", "Techage","TA4", "Display", "No: "..number}
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lcdlib.update_entities(pos)
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minetest.get_node_timer(pos):start(2)
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end,
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after_dig_node = function(pos)
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@ -165,97 +172,85 @@ minetest.register_craft({
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},
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})
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local function add_line(meta, payload)
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local text = meta:get_string("text")
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local rows
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if meta:get_int("startscreen") == 1 then
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rows = {}
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meta:set_int("startscreen", 0)
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else
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rows = string.split(text, "|")
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local function add_line(pos, payload, cycle_time)
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local nvm = techage.get_nvm(pos)
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local mem = techage.get_mem(pos)
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nvm.text = nvm.text or {""}
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mem.ticks = mem.ticks or 0
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local str = tostring(payload) or "oops"
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if mem.ticks == 0 then
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mem.ticks = cycle_time
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end
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while #rows >= NUM_ROWS do
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table.remove(rows, 1)
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while #nvm.text >= NUM_ROWS do
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table.remove(nvm.text, 1)
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end
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table.insert(rows, payload)
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text = table.concat(rows, "|")
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meta:set_string("text", text)
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table.insert(nvm.text, payload)
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end
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local function write_row(meta, payload)
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local text = meta:get_string("text")
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if type(payload) == "table" then
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local row = tonumber(payload.row) or 0
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if row > NUM_ROWS then row = NUM_ROWS end
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local str = payload.str or "oops"
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if row == 0 then
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meta:set_string("infotext", str)
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return
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end
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local rows
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if meta:get_int("startscreen") == 1 then
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rows = {}
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meta:set_int("startscreen", 0)
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else
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rows = string.split(text, "|")
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end
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if #rows < NUM_ROWS then
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for i = #rows, NUM_ROWS do
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table.insert(rows, " ")
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end
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end
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rows[row] = str
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text = table.concat(rows, "|")
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meta:set_string("text", text)
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local function write_row(pos, payload, cycle_time)
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local nvm = techage.get_nvm(pos)
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local mem = techage.get_mem(pos)
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nvm.text = nvm.text or {""}
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mem.ticks = mem.ticks or 0
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local str = tostring(payload.str) or "oops"
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local row = tonumber(payload.row) or 1
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if mem.ticks == 0 then
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mem.ticks = cycle_time
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end
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if row < 0 then row = 1 end
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if row > NUM_ROWS then row = NUM_ROWS end
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if row == 0 then
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meta:set_string("infotext", str)
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return
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end
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while #nvm.text <= row do
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table.insert(nvm.text, " ")
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end
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nvm.text[row] = str
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end
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local function clear_screen(pos, cycle_time)
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local nvm = techage.get_nvm(pos)
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local mem = techage.get_mem(pos)
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mem.ticks = mem.ticks or 0
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if mem.ticks == 0 then
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mem.ticks = cycle_time
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end
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nvm.text = {""}
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end
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techage.register_node({"techage:ta4_display"}, {
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on_recv_message = function(pos, src, topic, payload)
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local timer = minetest.get_node_timer(pos)
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if topic == "add" then -- add one line and scroll if necessary
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local meta = minetest.get_meta(pos)
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add_line(meta, payload)
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if not timer:is_started() then
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timer:start(1)
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end
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add_line(pos, payload, 1)
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elseif topic == "set" then -- overwrite the given row
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local meta = minetest.get_meta(pos)
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write_row(meta, payload)
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if not timer:is_started() then
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timer:start(1)
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end
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write_row(pos, payload, 1)
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elseif topic == "clear" then -- clear the screen
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local meta = minetest.get_meta(pos)
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meta:set_string("text", "")
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if not timer:is_started() then
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timer:start(1)
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end
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clear_screen(pos, 1)
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end
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end,
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})
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techage.register_node({"techage:ta4_displayXL"}, {
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on_recv_message = function(pos, src, topic, payload)
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local timer = minetest.get_node_timer(pos)
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if topic == "add" then -- add one line and scroll if necessary
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local meta = minetest.get_meta(pos)
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add_line(meta, payload)
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if not timer:is_started() then
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timer:start(2)
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end
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add_line(pos, payload, 2)
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elseif topic == "set" then -- overwrite the given row
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local meta = minetest.get_meta(pos)
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write_row(meta, payload)
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if not timer:is_started() then
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timer:start(2)
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end
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write_row(pos, payload, 2)
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elseif topic == "clear" then -- clear the screen
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local meta = minetest.get_meta(pos)
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meta:set_string("text", "")
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if not timer:is_started() then
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timer:start(2)
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end
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clear_screen(pos, 2)
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end
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end,
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})
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lcdlib.register_display_entity("techage:display_entity")
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lcdlib.register_display_entity("techage:display_entityXL")
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@ -141,7 +141,7 @@ minetest.register_node("techage:ta4_sensor_chest", {
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meta:set_string("owner", placer:get_player_name())
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meta:set_string("text", "Text to be changed\nby command.")
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meta:set_string("formspec", formspec1())
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meta:set_string("infotext", S("TA4 Sensor Chest").." "..number)
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meta:set_string("infotext", S("TA4 Sensor Chest").." "..number..": "..S("not connected"))
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end,
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on_receive_fields = function(pos, formname, fields, player)
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BIN
textures/techage_appl_color_top4.png
Normal file
BIN
textures/techage_appl_color_top4.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 237 B |
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Block a user