Coalburner: Quickfix for protection bug

The arbitrarily high flames could destroy everything, including protection blocks.
Found by the player "UltimateNoob"
This commit is contained in:
Thomas--S 2020-11-01 17:46:06 +01:00
parent 976dd379ca
commit 90e03a3c6d

View File

@ -97,6 +97,7 @@ end
local function flame(pos, height, heat, first_time)
local idx
local playername = minetest.get_meta(pos):get_string("playername")
pos = {x=pos.x, y=pos.y+height, z=pos.z}
for idx=heat,1,-1 do
pos = {x=pos.x, y=pos.y+1, z=pos.z}
@ -113,6 +114,9 @@ local function flame(pos, height, heat, first_time)
end
return
end
if minetest.is_protected(pos, playername) then
return
end
minetest.add_node(pos, {name = "techage:flame"..math.min(idx,7)})
local meta = minetest.get_meta(pos)
meta:set_int("heat", idx)