Add TA2 clutch
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ae8d2d3d09
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92039b3a83
@ -24,13 +24,20 @@ local Axle = tubelib2.Tube:new({
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max_tube_length = 10,
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show_infotext = false,
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tube_type = "axle",
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primary_node_names = {"techage:axle", "techage:axle_on"},
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primary_node_names = {"techage:axle", "techage:axle_on", "techage:ta2_clutch_on"},
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secondary_node_names = {},
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after_place_tube = function(pos, param2, tube_type, num_tubes, state)
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if state == "on" then
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minetest.swap_node(pos, {name = "techage:axle_on", param2 = param2})
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local node = minetest.get_node(pos)
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local name = node.name
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print("after_place_tube", name)
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if name == "techage:axle_on" or name == "techage:axle" then
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if state == "on" then -- texture state
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minetest.swap_node(pos, {name = "techage:axle_on", param2 = param2})
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else
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minetest.swap_node(pos, {name = "techage:axle", param2 = param2})
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end
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else
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minetest.swap_node(pos, {name = "techage:axle", param2 = param2})
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minetest.swap_node(pos, {name = name, param2 = param2})
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end
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end,
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})
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@ -17,117 +17,57 @@ local P2S = minetest.pos_to_string
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local M = minetest.get_meta
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local S = techage.S
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local CYCLE_TIME = 2
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local PWR_PERF = 100
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local DESCR = S("TA2 Clutch")
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local Axle = techage.Axle
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local power = networks.power
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-- Axles texture animation
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local function switch_axles(pos, on)
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local outdir = M(pos):get_int("outdir")
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Axle:switch_tube_line(pos, outdir, on and "on" or "off")
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end
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local function start_node(pos, nvm, state)
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local outdir = M(pos):get_int("outdir")
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--switch_axles(pos, true)
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nvm.load = 0
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power.start_storage_calc(pos, Axle, outdir)
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outdir = networks.Flip[outdir]
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power.start_storage_calc(pos, Axle, outdir)
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end
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local function stop_node(pos, nvm, state)
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local outdir = M(pos):get_int("outdir")
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--switch_axles(pos, false)
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power.start_storage_calc(pos, Axle, outdir)
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outdir = networks.Flip[outdir]
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power.start_storage_calc(pos, Axle, outdir)
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end
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local State = techage.NodeStates:new({
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node_name_passive = "techage:ta2_clutch_off",
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node_name_active = "techage:ta2_clutch_on",
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infotext_name = DESCR,
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cycle_time = CYCLE_TIME,
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standby_ticks = 0,
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start_node = start_node,
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stop_node = stop_node,
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})
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local function node_timer(pos, elapsed)
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local t = minetest.get_us_time()
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local nvm = techage.get_nvm(pos)
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local outdir2 = M(pos):get_int("outdir")
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local outdir1 = networks.Flip[outdir2]
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local data = power.transfer_duplex(pos, Axle, outdir1, Axle, outdir2, PWR_PERF)
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local power_flow = (data.curr_load1 == 0 and data.curr_load2 == 0) or (data.curr_load1 > 0 and data.curr_load2 > 0)
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if not power_flow then
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power.start_storage_calc(pos, Axle, outdir1)
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power.start_storage_calc(pos, Axle, outdir2)
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switch_axles(pos, data.curr_load1 ~= 0)
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local function switch_on(pos, node)
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if node.name == "techage:ta2_clutch_off" then
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node.name = "techage:ta2_clutch_on"
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minetest.swap_node(pos, node)
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Axle:after_place_tube(pos)
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minetest.sound_play("techage_button", {
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pos = pos,
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gain = 0.5,
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max_hear_distance = 5})
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end
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t = minetest.get_us_time() - t
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print("node_timer", t, power_flow, dump(data))
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return true
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end
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local function on_rightclick(pos, node, clicker)
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local nvm = techage.get_nvm(pos)
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if techage.is_running(nvm) then
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State:stop(pos, nvm)
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else
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State:start(pos, nvm)
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end
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minetest.sound_play("techage_button", {
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pos = pos,
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gain = 0.5,
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max_hear_distance = 5})
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end
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local function after_place_node(pos, placer, itemstack)
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local meta = M(pos)
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local nvm = techage.get_nvm(pos)
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local own_num = techage.add_node(pos, "techage:ta2_clutch_off")
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meta:set_string("owner", placer:get_player_name())
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local outdir = networks.side_to_outdir(pos, "R")
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meta:set_int("outdir", outdir)
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Axle:after_place_node(pos, {outdir, networks.Flip[outdir]})
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State:node_init(pos, nvm, own_num)
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end
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local function after_dig_node(pos, oldnode, oldmetadata, digger)
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local outdir = tonumber(oldmetadata.fields.outdir or 0)
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Axle:after_dig_node(pos, {outdir, networks.Flip[outdir]})
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techage.del_mem(pos)
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end
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local function get_generator_data(pos, outdir, tlib2)
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local nvm = techage.get_nvm(pos)
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if techage.is_running(nvm) then
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return {level = (nvm.load or 0) / PWR_PERF, perf = PWR_PERF, capa = PWR_PERF * 2}
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local function switch_off(pos, node)
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if node.name == "techage:ta2_clutch_on" then
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node.name = "techage:ta2_clutch_off"
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minetest.swap_node(pos, node)
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Axle:after_dig_tube(pos, node)
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minetest.sound_play("techage_button", {
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pos = pos,
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gain = 0.5,
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max_hear_distance = 5})
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end
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end
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minetest.register_node("techage:ta2_clutch_off", {
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description = DESCR,
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta2.png^techage_frame_ta2_top.png",
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"techage_filling_ta2.png^techage_frame_ta2.png",
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"techage_filling_ta2.png^techage_frame_ta2.png^techage_axle_gearbox.png",
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"techage_filling_ta2.png^techage_frame_ta2.png^techage_axle_gearbox.png",
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-- back, front, up, down, right, left
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"techage_filling_ta2.png^techage_appl_clutch.png^techage_frame_ta2.png^[transformR90",
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"techage_filling_ta2.png^techage_appl_clutch.png^techage_frame_ta2.png^[transformR90",
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"techage_filling_ta2.png^techage_appl_clutch.png^techage_frame_ta2.png",
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"techage_filling_ta2.png^techage_appl_clutch.png^techage_frame_ta2.png",
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"techage_filling_ta2.png^techage_frame_ta2.png^techage_clutch_clutch.png",
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"techage_filling_ta2.png^techage_frame_ta2.png^techage_clutch_clutch.png",
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},
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on_timer = node_timer,
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on_rightclick = on_rightclick,
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after_place_node = after_place_node,
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after_dig_node = after_dig_node,
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get_generator_data = get_generator_data,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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if not Axle:after_place_tube(pos, placer, pointed_thing) then
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minetest.remove_node(pos)
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return true
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end
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return false
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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Axle:after_dig_tube(pos, oldnode, oldmetadata)
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end,
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on_rightclick = switch_on,
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paramtype2 = "facedir",
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groups = {cracky=2, crumbly=2, choppy=2},
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on_rotate = screwdriver.disallow,
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@ -138,47 +78,27 @@ minetest.register_node("techage:ta2_clutch_off", {
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minetest.register_node("techage:ta2_clutch_on", {
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description = DESCR,
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta2.png^techage_frame_ta2_top.png",
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"techage_filling_ta2.png^techage_frame_ta2.png",
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{
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name = "techage_filling4_ta2.png^techage_axle_gearbox4.png^techage_frame4_ta2.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 0.6,
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},
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},
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{
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name = "techage_filling4_ta2.png^techage_axle_gearbox4.png^techage_frame4_ta2.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 0.6,
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},
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},
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-- back, front, up, down, right, left
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"techage_filling_ta2.png^techage_appl_clutch_on.png^techage_frame_ta2.png^[transformR90",
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"techage_filling_ta2.png^techage_appl_clutch_on.png^techage_frame_ta2.png^[transformR90",
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"techage_filling_ta2.png^techage_appl_clutch_on.png^techage_frame_ta2.png",
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"techage_filling_ta2.png^techage_appl_clutch_on.png^techage_frame_ta2.png",
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"techage_filling_ta2.png^techage_frame_ta2.png^techage_clutch_clutch.png",
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"techage_filling_ta2.png^techage_frame_ta2.png^techage_clutch_clutch.png",
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},
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on_timer = node_timer,
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on_rightclick = on_rightclick,
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get_generator_data = get_generator_data,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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Axle:after_dig_tube(pos, oldnode, oldmetadata)
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end,
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on_rightclick = switch_off,
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paramtype2 = "facedir",
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drop = "",
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groups = {not_in_creative_inventory=1},
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diggable = false,
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drop = "techage:ta2_clutch_off",
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groups = {cracky=2, crumbly=2, choppy=2, not_in_creative_inventory=1},
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on_rotate = screwdriver.disallow,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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power.register_nodes({"techage:ta2_clutch_off", "techage:ta2_clutch_on"}, Axle, "gen", {"R", "L"})
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minetest.register_craft({
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output = "techage:ta2_clutch_off",
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recipe = {
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BIN
textures/techage_clutch_clutch.png
Normal file
BIN
textures/techage_clutch_clutch.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 184 B |
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