Add Construction Board documentation for light detector

This commit is contained in:
Konstantin Logashenko 2022-02-21 21:48:58 +03:00
parent 1306c9a0ba
commit 93deeb33d6
2 changed files with 9 additions and 0 deletions

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@ -110,6 +110,7 @@ techage.Items = {
ta3_logic = "techage:ta3_logic",
ta3_nodedetector = "techage:ta3_nodedetector_off",
ta3_playerdetector = "techage:ta3_playerdetector_off",
ta3_lightdetector = "techage:ta3_lightdetector_off",
ta3_repeater = "techage:ta3_repeater",
ta3_sequencer = "techage:ta3_sequencer",
ta3_timer = "techage:ta3_timer",

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@ -124,6 +124,7 @@ techage.manual_EN.aTitel = {
"3,TA3 Cart Detector",
"3,TA3 Block Detector",
"3,TA3 Player Detector",
"3,TA3 Light Detector"
"2,TA3 Machines",
"3,TA3 Pusher",
"3,TA3 Distributor",
@ -1196,6 +1197,11 @@ techage.manual_EN.aText = {
"\n"..
"\n"..
"\n",
"The light detector sends an 'on' command if the light level above it exceeds a certain level, which can be set in the right-click menu of the block.\n"..
"If you have a TA4 Lua controller, you can get the exact light level by getting the block's 'light_level' property.\n"..
"\n"..
"\n"..
"\n",
"TA3 has the same machines as TA2\\, only these are more powerful and require electricity instead of axis drive.\n"..
"Therefore\\, only the different technical data are given below.\n"..
"\n"..
@ -2235,6 +2241,7 @@ techage.manual_EN.aItemName = {
"ta3_cartdetector",
"ta3_nodedetector",
"ta3_playerdetector",
"ta3_lightdetector",
"ta3_grinder",
"ta3_pusher",
"ta3_distributor",
@ -2505,6 +2512,7 @@ techage.manual_EN.aPlanTable = {
"",
"",
"",
"",
"ta4_windturbine",
"",
"",