Fix bug with TA1 hammer used by pipeworks nodebreaker
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@ -172,7 +172,7 @@ end)
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techage.dug_node = {}
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minetest.register_on_dignode(function(pos, oldnode, digger)
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if not digger then return end
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-- store pos for tools without own 'register_on_dignode'
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-- store the position of the dug block for tools like the TA1 hammer
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techage.dug_node[digger:get_player_name()] = pos
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end)
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@ -360,13 +360,20 @@ techage.manual_DE.aText = {
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"\n",
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"Den Köhler brauchst du\\, um Holzkohle herzustellen. Holzkohle wird für den Brenner\\, aber auch bspw. in TA2 für die Dampfmaschine benötigt.\n"..
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"\n"..
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"Für den Köhler brauchst du:\n"..
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"\n"..
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" - einen Anzünderblock ('techage:lighter')\n"..
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" - 26 Hölzblöcke (wood)\\, die zu einem Würfen aufgeschichtet werden. Die Holzsorte spielt keine Rolle\n"..
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" - Erde (dirt) um den Holzhaufen abzudecken\n"..
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" - Flint and Iron (technischer Name: 'fire:flint_and_steel') um den Anzünderblock anzuzünden\n"..
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"\n"..
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"Bauanleitung (siehe auch Plan):\n"..
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"\n"..
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" - Baue eine 5x5 große Fläche aus Erde (dirt)\n"..
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" - Platziere in die Mitte einen Anzünder (lighter)\n"..
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" - Baue aus Holz (wood) einen 3x3x3 großen Würfel darüber\n"..
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" - Überdecke alles mit einer Schicht Erde zu einem 5x5x5 großen Würfel\n"..
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" - Lasse ein Loch zum Anzünder\n"..
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" - Platziere rund um den Anzünder 7 Holz (wood)\\, aber lasse ein Loch zum Anzünder frei\n"..
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" - Baue weitere 2 Schichten Holz darüber\\, so dass ein 3x3x3 großen Holzwürfel entsteht\n"..
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" - Überdecke alles mit einer Schicht Erde zu einem 5x5x5 großen Würfel\\, aber lasse das Loch zum Anzünder frei\n"..
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" - Zünde den Anzünder an und verschließe das Loch sofort mit jeweils einem Block Holz und Erde\n"..
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" - Wenn du alles richtig gemacht hast\\, beginnt der Köhler nach wenigen Sekunden an zu rauchen\n"..
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" - Öffne den Köhler erst\\, wenn der Rauch verschwunden ist (ca. 20 min)\n"..
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@ -1479,6 +1486,8 @@ techage.manual_DE.aText = {
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"\n"..
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"Der Elektrolyseur besitzt ein Schraubenschlüssel-Menü zur Einstellung der Stromaufnahme und des Abschaltpunkts.\n"..
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"\n"..
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"Unterschreitet die im Stromnetz gespeicherte Leistung den angegebenen Wert des Abschaltpunkts\\, so schaltet sich der Elektrolyseur automatisch ab. Damit kann ein Leerlaufen der Speichersysteme verhindert werden.\n"..
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"\n"..
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"\n"..
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"\n",
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"Die Brennstoffzelle wandelt Wasserstoff in Strom um.\n"..
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@ -368,13 +368,19 @@ techage.manual_EN.aText = {
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"\n",
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"You need the Charcoal Pile to make charcoal. Charcoal is required for the melting furnace\\, but also\\, for example\\, in TA2 for the steam engine.\n"..
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"\n"..
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"For the charcoal burner you need:\n"..
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"\n"..
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" - a lighter block ('techage:lighter')\n"..
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" - 26 wooden blocks that are stacked into a pile of wood. The type of wood is irrelevant\n"..
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" - Dirt to cover the pile of wood\n"..
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" - Flint and Iron (technical name: 'fire:flint_and_steel') to light the lighter block\n"..
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"\n"..
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"Building instructions (see also plan):\n"..
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"\n"..
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" - Build a 5x5 area of dirt\n"..
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" - Place a lighter in the middle\n"..
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" - Build a 3x3x3 cube above it out of wood\n"..
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" - Cover everything with a layer of dirt to form a 5x5x5 cube\n"..
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" - Leave a hole to the lighter\n"..
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" - Build a 5x5 area of dirt\n"..
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" - Place 7 wood around the lighter but leave a hole to the lighter\n"..
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" - Build another 2 layers of wood on top\\, making a 3x3x3 wooden cube\n"..
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" - Cover everything with a layer of dirt into a 5x5x5 cube\\, but keep the hole to the lighter open\n"..
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" - Light the lighter and immediately close the hole with a block of wood and dirt\n"..
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" - If you have done everything correctly\\, the coal burner will start smoking after a few seconds\n"..
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" - Only open the charcoal burner when the smoke has disappeared (approx. 20 min)\n"..
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@ -1486,6 +1492,8 @@ techage.manual_EN.aText = {
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"\n"..
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"The electrolyzer has a wrench menu for setting the current consumption and the switch-off point.\n"..
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"\n"..
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"If the power stored in the power grid falls below the specified value of the switch-off point\\, the electrolyzer switches off automatically. This prevents the storage systems from running empty.\n"..
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"\n"..
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"\n"..
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"\n",
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"The fuel cell converts hydrogen into electricity.\n"..
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@ -18,7 +18,8 @@ local Stone2Gravel = {
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["default:stone"] = "default:gravel",
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["default:cobble"] = "default:gravel",
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["default:desert_stone"] = "default:gravel",
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["techage:basalt_stone"] = "techage:basalt_gravel",
["techage:basalt_cobble"] = "techage:basalt_gravel",
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["techage:basalt_stone"] = "techage:basalt_gravel",
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["techage:basalt_cobble"] = "techage:basalt_gravel",
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["techage:bauxite_stone"] = "techage:bauxite_gravel",
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["techage:bauxite_cobble"] = "techage:bauxite_gravel",
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}
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@ -30,6 +31,7 @@ end
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local function handler(player_name, node, itemstack, digparams)
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local pos = techage.dug_node[player_name]
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if not pos then return end
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techage.dug_node[player_name] = nil
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if minetest.is_protected(pos, player_name) then
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minetest.record_protection_violation(pos, player_name)
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@ -43,6 +45,7 @@ local function handler(player_name, node, itemstack, digparams)
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local item = ItemStack(ndef.drop or node.name)
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local inv = minetest.get_inventory({type="player", name=player_name})
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if inv and inv:room_for_item("main", item) then
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-- item should have been added and can therefore be removed again
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local taken = inv:remove_item("main", item)
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else
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for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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@ -74,7 +77,9 @@ minetest.register_tool("techage:hammer_stone", {
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},
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sound = {breaks = "default_tool_breaks"},
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after_use = function(itemstack, user, node, digparams)
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minetest.after(0.01, handler, user:get_player_name(), node)
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if minetest.is_player(user) then
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minetest.after(0.01, handler, user:get_player_name(), node)
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end
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itemstack:add_wear(digparams.wear)
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return itemstack
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end,
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@ -93,7 +98,9 @@ minetest.register_tool("techage:hammer_bronze", {
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},
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sound = {breaks = "default_tool_breaks"},
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after_use = function(itemstack, user, node, digparams)
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minetest.after(0.01, handler, user:get_player_name(), node)
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if minetest.is_player(user) then
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minetest.after(0.01, handler, user:get_player_name(), node)
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end
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itemstack:add_wear(digparams.wear)
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return itemstack
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end,
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@ -112,7 +119,9 @@ minetest.register_tool("techage:hammer_steel", {
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},
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sound = {breaks = "default_tool_breaks"},
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after_use = function(itemstack, user, node, digparams)
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minetest.after(0.01, handler, user:get_player_name(), node)
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if minetest.is_player(user) then
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minetest.after(0.01, handler, user:get_player_name(), node)
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end
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itemstack:add_wear(digparams.wear)
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return itemstack
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end,
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@ -131,7 +140,9 @@ minetest.register_tool("techage:hammer_mese", {
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},
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sound = {breaks = "default_tool_breaks"},
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after_use = function(itemstack, user, node, digparams)
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minetest.after(0.01, handler, user:get_player_name(), node)
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if minetest.is_player(user) then
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minetest.after(0.01, handler, user:get_player_name(), node)
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end
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itemstack:add_wear(digparams.wear)
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return itemstack
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end,
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@ -150,7 +161,9 @@ minetest.register_tool("techage:hammer_diamond", {
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},
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sound = {breaks = "default_tool_breaks"},
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after_use = function(itemstack, user, node, digparams)
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minetest.after(0.01, handler, user:get_player_name(), node)
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if minetest.is_player(user) then
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minetest.after(0.01, handler, user:get_player_name(), node)
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end
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itemstack:add_wear(digparams.wear)
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return itemstack
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end,
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@ -5,7 +5,7 @@
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import re
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import sys
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import pprint
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import mistune # must be v0.8.4
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import mistune # must be v0.8.4, install with 'sudo pip install mistune==0.8.4'
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def formspec_escape(text):
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text = text.replace("\\", "")
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