Fix texture flipping issues

This commit is contained in:
Joachim Stolberg 2023-04-03 19:39:39 +02:00
parent 7051da903e
commit bf33f47b2c
2 changed files with 4 additions and 4 deletions

View File

@ -62,7 +62,7 @@ minetest.register_node("techage:ta4_turbine", {
"techage_filling_ta4.png^techage_frame_ta4.png",
"techage_filling_ta4.png^techage_appl_open.png^techage_frame_ta4.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_hole_pipe.png",
"techage_filling_ta4.png^techage_appl_turbine.png^techage_frame_ta4.png",
"techage_filling_ta4.png^techage_appl_turbine.png^techage_frame_ta4.png^[transformFX",
"techage_filling_ta4.png^techage_appl_turbine.png^techage_frame_ta4.png",
},
@ -92,7 +92,7 @@ minetest.register_node("techage:ta4_turbine_on", {
"techage_filling_ta4.png^techage_appl_open.png^techage_frame_ta4.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_hole_pipe.png",
{
image = "techage_filling4_ta4.png^techage_appl_turbine4.png^techage_frame4_ta4.png",
image = "techage_filling4_ta4.png^techage_appl_turbine4.png^techage_frame4_ta4.png^[transformFX",
backface_culling = false,
animation = {
type = "vertical_frames",

View File

@ -62,7 +62,7 @@ minetest.register_node("techage:ta5_turbine", {
"techage_filling_ta4.png^techage_frame_ta4_bottom.png",
"techage_filling_ta4.png^techage_appl_open.png^techage_frame_ta5.png",
"techage_filling_ta4.png^techage_frame_ta5.png^techage_appl_hole_pipe.png",
"techage_filling_ta4.png^techage_appl_turbine.png^techage_frame_ta5.png",
"techage_filling_ta4.png^techage_appl_turbine.png^techage_frame_ta5.png^[transformFX",
"techage_filling_ta4.png^techage_appl_turbine.png^techage_frame_ta5.png",
},
@ -92,7 +92,7 @@ minetest.register_node("techage:ta5_turbine_on", {
"techage_filling_ta4.png^techage_appl_open.png^techage_frame_ta5.png",
"techage_filling_ta4.png^techage_frame_ta5.png^techage_appl_hole_pipe.png",
{
image = "techage_filling4_ta4.png^techage_appl_turbine4.png^techage_frame4_ta5.png",
image = "techage_filling4_ta4.png^techage_appl_turbine4.png^techage_frame4_ta5.png^[transformFX",
backface_culling = false,
animation = {
type = "vertical_frames",