Enable recipes with input items with metadata as templates

This commit is contained in:
Joachim Stolberg 2024-05-25 21:45:41 +02:00
parent 9eb8e75efb
commit bf5c5bb919

View File

@ -73,6 +73,19 @@ local function allow_metadata_inventory_take(pos, listname, index, stack, player
return stack:get_count()
end
local function get_original_waste(inv, waste)
-- Waste has meta data, so we need to find the original waste item
for i = 1, 8 do
local stack = inv:get_stack("src", i)
if stack:get_count() == 1 then
if stack:get_name() == waste:get_name() then
return stack
end
end
end
return waste
end
local function making(pos, crd, nvm, inv)
local owner = M(pos):get_string("owner")
local rtype = RecipeType[crd.stage]
@ -87,6 +100,17 @@ local function making(pos, crd, nvm, inv)
return
end
end
-- For some recipes, an item customized via metadata is used as a copy template.
-- This allows specially programmed items such as ROM chips to be produced.
-- The metadata of the copy template must be passed to the on_production function.
-- At the same time, the metadata of the copy template must not be lost when moving
-- as 'waste' to the output inventory.
local idef = minetest.registered_items[recipe.output.name]
if waste and idef and idef.on_production then
waste = get_original_waste(inv, waste)
local metadata = waste:get_meta():to_table().fields or {}
output = idef.on_production(output, metadata)
end
for _,item in ipairs(recipe.input) do
local input = ItemStack(item.name.." "..item.num)
inv:remove_item("src", input)