Add wrench menu to configure search radius
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@ -20,6 +20,17 @@ local NDEF = function(pos) return (minetest.registered_nodes[techage.get_node_lv
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local logic = techage.logic
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local CYCLE_TIME = 1
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local WRENCH_MENU = {
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{
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type = "dropdown",
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choices = "1,2,3,4,5,6,7,8",
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name = "radius",
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label = S("Radius"),
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tooltip = S("Search radius"),
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default = "4",
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},
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}
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local function switch_on(pos, stage)
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if logic.swap_node(pos, "techage:ta"..stage.."_playerdetector_on") then
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logic.send_on(pos, M(pos))
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@ -36,7 +47,8 @@ local function scan_for_player(pos)
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local nvm = techage.get_nvm(pos)
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local meta = minetest.get_meta(pos)
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local names = meta:get_string("names") or ""
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for _, object in pairs(minetest.get_objects_inside_radius(pos, 4)) do
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local radius = meta:contains("radius") and meta:get_int("radius") or 4
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for _, object in pairs(minetest.get_objects_inside_radius(pos, radius)) do
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if object:is_player() then
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if names == "" then
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nvm.player_name = object:get_player_name()
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@ -228,6 +240,7 @@ minetest.register_node("techage:ta4_playerdetector_off", {
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techage.del_mem(pos)
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end,
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ta4_formspec = WRENCH_MENU,
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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@ -277,6 +290,7 @@ minetest.register_node("techage:ta4_playerdetector_on", {
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techage.del_mem(pos)
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end,
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ta4_formspec = WRENCH_MENU,
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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