Use repairkit to reactivate broken techage nodes
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parent
436fec17d2
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@ -222,13 +222,29 @@ local function on_place(itemstack, placer, pointed_thing)
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end
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end
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local function repair(itemstack, placer, pointed_thing)
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if pointed_thing.type == "node" then
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local pos = pointed_thing.under
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if not placer or minetest.is_protected(pos, placer:get_player_name()) then
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return
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end
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local number = techage.get_node_number(pos)
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if number and not techage.get_node_info(number) then
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techage.repair_number(pos)
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minetest.chat_send_player(placer:get_player_name(), "Node repaired!")
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itemstack:add_wear(65636/200)
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return itemstack
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end
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end
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end
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minetest.register_tool("techage:repairkit", {
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description = S("TechAge Repair Kit"),
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inventory_image = "techage_repairkit.png",
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wield_image = "techage_repairkit.png^[transformR270",
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groups = {cracky=1, book=1},
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--on_use = repair,
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--on_place = repair,
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on_use = repair,
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on_place = repair,
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node_placement_prediction = "",
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stack_max = 1,
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})
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@ -254,3 +270,12 @@ minetest.register_craft({
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{"default:steel_ingot", "", ""},
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},
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})
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--minetest.register_craft({
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-- output = "techage:repairkit",
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-- recipe = {
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-- {"", "", ""},
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-- {"", "techage:end_wrench", ""},
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-- {"", "", ""},
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-- },
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--})
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