Add key/value store for the beduino controller
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beduino/kv_store.lua
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beduino/kv_store.lua
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--[[
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TechAge
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=======
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Copyright (C) 2019-2022 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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K/V Store for the Beduino controller
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]]--
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local COSTS = 400
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local function ta_kv_init(cpu_pos, address, regA, regB, regC)
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local nvm = techage.get_nvm(cpu_pos)
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nvm.kv_store = {}
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return 1, COSTS
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end
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local function ta_kv_add(cpu_pos, address, regA, regB, regC)
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local nvm = techage.get_nvm(cpu_pos)
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local text = vm16.read_ascii(cpu_pos, regA, 32)
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nvm.kv_store[text] = regB
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return 1, COSTS
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end
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local function ta_kv_get(cpu_pos, address, regA, regB, regC)
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local nvm = techage.get_nvm(cpu_pos)
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local text = vm16.read_ascii(cpu_pos, regA, 32)
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return nvm.kv_store[text] or 0, COSTS
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end
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local kvstore_c = [[
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// Initialize the key/value store
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func ta_kv_init() {
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return system(0x140, 0);
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}
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// Add a key/value pair to the store
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func ta_kv_add(key_str, value) {
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return system(0x141, key_str, value);
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}
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// Returns the value for the given key string
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func ta_kv_get(key_str) {
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return system(0x142, key_str);
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}
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]]
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minetest.register_on_mods_loaded(function()
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if minetest.global_exists("beduino") and minetest.global_exists("vm16") then
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beduino.lib.register_SystemHandler(0x140, ta_kv_init)
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beduino.lib.register_SystemHandler(0x141, ta_kv_add)
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beduino.lib.register_SystemHandler(0x142, ta_kv_get)
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vm16.register_ro_file("beduino", "ta_kvstore.c", kvstore_c)
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end
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end)
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6
init.lua
6
init.lua
@ -413,8 +413,8 @@ dofile(MP.."/fusion_reactor/generator.lua")
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dofile(MP.."/fusion_reactor/turbine.lua")
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dofile(MP.."/fusion_reactor/ta5_pump.lua")
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-- Beduino extensions
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dofile(MP.."/beduino/kv_store.lua")
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-- Prevent other mods from using IE
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techage.IE = nil
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function techage.icta_register_condition(key, tData) end
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85
manuals/ta_iom.md
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manuals/ta_iom.md
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# Techage/Beduino I/O Module
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I/O modules support the following functions:
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### event
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Every signal that is sent to an I/O module triggers an event on the controller.
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Events can be queried using the `event()` function.
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If the function returns the value `1`, one or more signals have been received.
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Calling `event()` resets the event flag.
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```c
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event()
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```
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### read
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Read a value from a remote techage block.
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- *port* is the I/O module port number
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- *cmnd* is the command, like `IO_STATE` (see example code "ta_cmnd.c")
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```c
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read(port, cmnd)
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```
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### send_cmnd
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Send a command to a techage block (see [commands](https://github.com/joe7575/beduino/blob/main/BEPs/bep-005_ta_cmnd.md)).
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- *port* is the I/O module port number
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- *topic* is a number from the list of [Beduino commands](https://github.com/joe7575/beduino/blob/main/BEPs/bep-005_ta_cmnd.md)
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- *payload* is an array or a string with additional information, depending on the command. If no additional commands are required, "" can be used.
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```c
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send_cmnd(port, topic, payload)
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```
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### request_data
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Request information from a techage block (see [commands](https://github.com/joe7575/beduino/blob/main/BEPs/bep-005_ta_cmnd.md)).
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- *port* is the I/O module port number
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- *topic* is a number from the list of [Beduino commands](https://github.com/joe7575/beduino/blob/main/BEPs/bep-005_ta_cmnd.md)
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- *payload* is an array or a string with additional information, depending on the command. If no additional commands are required, "" can be used.
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- *resp* is an array for the response data. The array must be defined large enough to hold the response data.
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```c
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request_data(port, topic, payload, resp)
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```
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## Functions for TA4 Display and TA4 Display XL
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### clear_screen
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Clear the display.
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- *port* is the I/O module port number
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```c
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clear_screen(port)
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```
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### append_line
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Add a new line to the display.
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- *port* is the I/O module port number
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- *text* is the text for one line
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```c
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append_line(port, text)
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```
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### write_line
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Overwrite a text line with the given string.
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- *port* is the I/O module port number
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- *row* ist the display line/row (1-5)
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- *text* is the text for one line
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```c
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write_line(port, row, text)
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```
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78
manuals/ta_kvstore.md
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manuals/ta_kvstore.md
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# Techage/Beduino Key/Value Store
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The key/value store simplifies the handling/comparison of strings.
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The following example shows the use of the Key/Value Store, here to check the names from the Player Detector:
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```c
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import "ta_kvstore.c"
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import "ta_iom.c"
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var s[16];
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func init() {
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// Init and fill-up the k/v store
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ta_kv_init();
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ta_kv_add("singleplayer", 1);
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ta_kv_add("Tom", 2);
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ta_kv_add("Betty", 3);
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ta_kv_add("Joe", 4);
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}
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func loop() {
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var val;
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if(event()) { // Signal from player detector received
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request_data(5, 144, "", s); // Request player name from player detector
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val = ta_kv_get(s); // Read value for the given name in 's'
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if(val == 1) {
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// do A...
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} else if(val == 2) {
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// do B...
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} else if(val == 3) {
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// do C...
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}
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}
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}
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```
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Each controller has a key/value store that must be initialized via `ta_kv_init()` and filled via `ta_kv_add` before it can be used.
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### ta_kv_init
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Initializes the key/value store. Has to be called once at the beginning.
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```c
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ta_kv_init()
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```
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### ta_kv_add
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Add a new key/value pair to the store.
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- *key_str* is the string
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- *value* is the value to be stored, which can be read again using the key string
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```c
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ta_kv_add(key_str, value)
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```
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### ta_kv_get
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Read a value from thre store.
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- *key_str* is the string
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The function returns 0, if *key_str* is unknown.
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```c
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ta_kv_get(key_str)
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```
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