Fix quarry depth bug
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@ -46,6 +46,8 @@ local function formspec(self, pos, nvm)
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local hsize_list = "5x5"
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if CRD(pos).stage == 4 then
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hsize_list = "3x3,5x5,7x7,9x9,11x11"
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elseif CRD(pos).stage == 3 then
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hsize_list = "3x3,5x5,7x7"
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end
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local depth_list = "1,2,3,5,10,15,20,25,40,60,80"
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if CRD(pos).stage == 3 then
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@ -162,7 +164,7 @@ local function quarry_task(pos, crd, nvm)
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nvm.quarry_depth = nvm.quarry_depth or 1
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nvm.hole_diameter = nvm.hole_diameter or 5
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local y_first = pos.y + nvm.start_level
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local y_last = y_first - nvm.quarry_depth + 1
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local y_last = y_first - nvm.quarry_depth
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local facedir = minetest.get_node(pos).param2
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local owner = M(pos):get_string("owner")
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local fake_player = techage.Fake_player:new()
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@ -302,6 +304,13 @@ local function on_receive_fields(pos, formname, fields, player)
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mem.co = nil
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CRD(pos).State:stop(pos, nvm)
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end
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elseif CRD(pos).stage == 3 then
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if fields.hole_size ~= nvm.hole_size then
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nvm.hole_size = fields.hole_size
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nvm.hole_diameter = Holesize2Diameter[fields.hole_size or "7x7"] or 7
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mem.co = nil
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CRD(pos).State:stop(pos, nvm)
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end
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else
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nvm.hole_size = "5x5"
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nvm.hole_diameter = 5
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