--[[ TechAge ======= Copyright (C) 2019-2020 Joachim Stolberg AGPL v3 See LICENSE.txt for more information TA2/TA3/TA4 Electronic Fab ]]-- -- for lazy programmers local M = minetest.get_meta -- Consumer Related Data local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end local S = techage.S local STANDBY_TICKS = 3 local COUNTDOWN_TICKS = 4 local CYCLE_TIME = 6 local recipes = techage.recipes local RecipeType = { [2] = "ta2_electronic_fab", [3] = "ta3_electronic_fab", [4] = "ta4_electronic_fab", } local function formspec(self, pos, nvm) local rtype = RecipeType[CRD(pos).stage] local owner = M(pos):get_string("owner") return "size[8.4,8.4]".. "list[context;src;0,0;2,4;]".. recipes.formspec(2.2, 0, rtype, nvm, owner).. "list[context;dst;6.4,0;2,4;]".. "image_button[3.7,3.3;1,1;".. self:get_state_button_image(nvm) ..";state_button;]".. "tooltip[3.7,3.3;1,1;"..self:get_state_tooltip(nvm).."]".. "list[current_player;main;0.2,4.5;8,4;]".. "listring[context;dst]".. "listring[current_player;main]".. "listring[context;src]".. "listring[current_player;main]".. default.get_hotbar_bg(0.2, 4.5) end local function allow_metadata_inventory_put(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end local crd = CRD(pos) if listname == "src" then crd.State:start_if_standby(pos) return stack:get_count() end return 0 end local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) return allow_metadata_inventory_put(pos, to_list, to_index, stack, player) end local function allow_metadata_inventory_take(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end local function making(pos, crd, nvm, inv) local rtype = RecipeType[crd.stage] local recipe = recipes.get(nvm, rtype) local output = ItemStack(recipe.output.name.." "..recipe.output.num) if inv:room_for_item("dst", output) then for _,item in ipairs(recipe.input) do local input = ItemStack(item.name.." "..item.num) if not inv:contains_item("src", input) then crd.State:idle(pos, nvm) return end end for _,item in ipairs(recipe.input) do local input = ItemStack(item.name.." "..item.num) inv:remove_item("src", input) end inv:add_item("dst", output) crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS) return end crd.State:idle(pos, nvm) end local function keep_running(pos, elapsed) local nvm = techage.get_nvm(pos) local crd = CRD(pos) local inv = M(pos):get_inventory() if inv then making(pos, crd, nvm, inv) end end local function on_receive_fields(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local nvm = techage.get_nvm(pos) local crd = CRD(pos) if not nvm.running then recipes.on_receive_fields(pos, formname, fields, player) end crd.State:state_button_event(pos, nvm, fields) M(pos):set_string("formspec", formspec(crd.State, pos, nvm)) end local function can_dig(pos, player) if minetest.is_protected(pos, player:get_player_name()) then return false end local inv = M(pos):get_inventory() return inv:is_empty("dst") and inv:is_empty("src") end local tiles = {} -- '#' will be replaced by the stage number tiles.pas = { -- up, down, right, left, back, front "techage_filling_ta#.png^techage_frame_ta#_top.png", "techage_filling_ta#.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png", "techage_filling_ta#.png^techage_appl_electronic_fab.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_appl_electronic_fab.png^techage_frame_ta#.png", } tiles.act = { -- up, down, right, left, back, front "techage_filling_ta#.png^techage_frame_ta#_top.png", "techage_filling_ta#.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png", { image = "techage_filling4_ta#.png^techage_appl_electronic_fab4.png^techage_frame4_ta#.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.5, }, }, { image = "techage_filling4_ta#.png^techage_appl_electronic_fab4.png^techage_frame4_ta#.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.5, }, }, } local tubing = { on_inv_request = function(pos, in_dir, access_type) if access_type == "push" then local meta = minetest.get_meta(pos) if meta:get_int("push_dir") == in_dir or in_dir == 5 then return meta:get_inventory(), "src" end end end, on_pull_item = function(pos, in_dir, num) local meta = minetest.get_meta(pos) if meta:get_int("pull_dir") == in_dir then local inv = M(pos):get_inventory() return techage.get_items(pos, inv, "dst", num) end end, on_push_item = function(pos, in_dir, stack, idx) local meta = minetest.get_meta(pos) if meta:get_int("push_dir") == in_dir or in_dir == 5 then local inv = M(pos):get_inventory() --CRD(pos).State:start_if_standby(pos) -- would need power! return techage.put_items(inv, "src", stack, idx) end end, on_unpull_item = function(pos, in_dir, stack) local meta = minetest.get_meta(pos) if meta:get_int("pull_dir") == in_dir then local inv = M(pos):get_inventory() return techage.put_items(inv, "dst", stack) end end, on_recv_message = function(pos, src, topic, payload) return CRD(pos).State:on_receive_message(pos, topic, payload) end, on_node_load = function(pos) CRD(pos).State:on_node_load(pos) end, } local node_name_ta2, node_name_ta3, node_name_ta4 = techage.register_consumer("electronic_fab", S("Electronic Fab"), tiles, { drawtype = "normal", cycle_time = CYCLE_TIME, standby_ticks = STANDBY_TICKS, formspec = formspec, tubing = tubing, after_place_node = function(pos, placer) local inv = M(pos):get_inventory() inv:set_size("src", 8) inv:set_size("dst", 8) end, can_dig = can_dig, node_timer = keep_running, on_receive_fields = on_receive_fields, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_take = allow_metadata_inventory_take, groups = {choppy=2, cracky=2, crumbly=2}, sounds = default.node_sound_wood_defaults(), num_items = {0,1,1,1}, power_consumption = {0,8,12,12}, }, {false, true, true, true}) -- TA2/TA3/TA4 minetest.register_craft({ output = node_name_ta2, recipe = { {"group:wood", "default:diamond", "group:wood"}, {"techage:tubeS", "basic_materials:gear_steel", "techage:tubeS"}, {"group:wood", "default:steel_ingot", "group:wood"}, }, }) minetest.register_craft({ output = node_name_ta3, recipe = { {"", "default:diamond", ""}, {"", node_name_ta2, ""}, {"", "techage:vacuum_tube", ""}, }, }) minetest.register_craft({ output = node_name_ta4, recipe = { {"", "default:diamond", ""}, {"", node_name_ta3, ""}, {"", "techage:ta4_wlanchip", ""}, }, }) techage.recipes.register_craft_type("ta2_electronic_fab", { description = S("TA2 Ele Fab"), icon = 'techage_filling_ta2.png^techage_appl_electronic_fab.png^techage_frame_ta2.png', width = 2, height = 2, }) techage.recipes.register_craft_type("ta3_electronic_fab", { description = S("TA3 Ele Fab"), icon = 'techage_filling_ta3.png^techage_appl_electronic_fab.png^techage_frame_ta3.png', width = 2, height = 2, }) techage.recipes.register_craft_type("ta4_electronic_fab", { description = S("TA4 Ele Fab"), icon = 'techage_filling_ta4.png^techage_appl_electronic_fab.png^techage_frame_ta4.png', width = 2, height = 2, })