--[[ TechAge ======= Copyright (C) 2019-2023 Joachim Stolberg AGPL v3 See LICENSE.txt for more information The autocrafter is derived from pipeworks: Copyright (C) 2004 Sam Hocevar WTFPL TA2/TA3/TA4 Autocrafter ]]-- -- for lazy programmers local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end local S2P = minetest.string_to_pos local M = minetest.get_meta -- Consumer Related Data local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end local S = techage.S local STANDBY_TICKS = 3 local COUNTDOWN_TICKS = 4 local CYCLE_TIME = 4 local UncraftableItems = {} -- Add all nodes/items which should not be crafted with the autocrafter function techage.register_uncraftable_items(item_name) UncraftableItems[item_name] = true end local function formspec(self, pos, nvm) return "size[8,9.2]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[context;recipe;0,0;3,3;]".. "image[2.9,1;1,1;techage_form_arrow.png]".. "image[3.8,0;1,1;"..techage.get_power_image(pos, nvm).."]".. "list[context;output;3.8,1;1,1;]".. "image_button[3.8,2;1,1;".. self:get_state_button_image(nvm) ..";state_button;]".. "tooltip[3.8,2;1,1;"..self:get_state_tooltip(nvm).."]".. "list[context;src;0,3.2;8,2;]".. "list[context;dst;5,0;3,3;]".. "list[current_player;main;0,5.4;8,4;]" .. "listring[current_player;main]".. "listring[context;src]" .. "listring[current_player;main]".. "listring[context;dst]" .. "listring[current_player;main]".. default.get_hotbar_bg(0, 5.4) end local function count_index(invlist) local index = {} for _, stack in pairs(invlist) do if not stack:is_empty() then local stack_name = stack:get_name() index[stack_name] = (index[stack_name] or 0) + stack:get_count() end end return index end local function flush_input_inventory(pos) local inv = M(pos):get_inventory() if not inv:is_empty("src") then for idx = 1, 16 do local stack = inv:get_stack("src", idx) if not inv:room_for_item("dst", stack) then return false end inv:add_item("dst", stack) inv:set_stack("src", idx, nil) end end return true end -- caches some recipe data local autocrafterCache = {} local function get_craft(pos, inventory, hash) hash = hash or minetest.hash_node_position(pos) local craft = autocrafterCache[hash] if not craft then local recipe = inventory:get_list("recipe") local output, decremented_input = minetest.get_craft_result( {method = "normal", width = 3, items = recipe}) -- check if registered item if UncraftableItems[output.item:get_name()] then output.item = ItemStack() end craft = {recipe = recipe, consumption = count_index(recipe), output = output, decremented_input = decremented_input} autocrafterCache[hash] = craft end return craft end local function autocraft(pos, crd, nvm, inv) local craft = get_craft(pos, inv) if not craft then crd.State:idle(pos, nvm) return end local output_item = craft.output.item if output_item:get_name() == "" then crd.State:idle(pos, nvm) return end -- check if we have enough room in dst if not inv:room_for_item("dst", output_item) then crd.State:blocked(pos, nvm) return end local consumption = craft.consumption local inv_index = count_index(inv:get_list("src")) -- check if we have enough material available for itemname, number in pairs(consumption) do if (not inv_index[itemname]) or inv_index[itemname] < number then crd.State:idle(pos, nvm) return end end -- consume material for itemname, number in pairs(consumption) do for i = 1, number do -- We have to do that since remove_item does not work if count > stack_max inv:remove_item("src", ItemStack(itemname)) end end -- craft the result into the dst inventory and add any "replacements" as well inv:add_item("dst", output_item) for i = 1, 9 do inv:add_item("dst", craft.decremented_input.items[i]) end crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS) end local function keep_running(pos, elapsed) local nvm = techage.get_nvm(pos) local crd = CRD(pos) local inv = M(pos):get_inventory() autocraft(pos, crd, nvm, inv) end -- note, that this function assumes allready being updated to virtual items -- and doesn't handle recipes with stacksizes > 1 local function after_recipe_change(pos, inventory) local nvm = techage.get_nvm(pos) local crd = CRD(pos) -- if we emptied the grid, there's no point in keeping it running or cached if inventory:is_empty("recipe") then autocrafterCache[minetest.hash_node_position(pos)] = nil inventory:set_stack("output", 1, "") crd.State:stop(pos, nvm) return end local recipe = inventory:get_list("recipe") local hash = minetest.hash_node_position(pos) local craft = autocrafterCache[hash] if craft then -- check if it changed local cached_recipe = craft.recipe for i = 1, 9 do if recipe[i]:get_name() ~= cached_recipe[i]:get_name() then autocrafterCache[hash] = nil -- invalidate recipe craft = nil break end end end craft = craft or get_craft(pos, inventory, hash) local output_item = craft.output.item inventory:set_stack("output", 1, output_item) crd.State:stop(pos, nvm) end -- clean out unknown items and groups, which would be handled like unknown items in the crafting grid -- if minetest supports query by group one day, this might replace them -- with a canonical version instead local function normalize(item_list) for i = 1, #item_list do local name = item_list[i] if not minetest.registered_items[name] then item_list[i] = "" end end return item_list end local function get_input_from_recipeblock(pos, number, idx) local own_num = M(pos):get_string("node_number") local owner = M(pos):get_string("owner") if techage.check_numbers(number, owner) then local input = techage.send_single(own_num, number, "input", idx) if input and type(input) == "string" then return input end end end local function on_output_change(pos, inventory, stack) if not stack then inventory:set_list("output", {}) inventory:set_list("recipe", {}) else local input = minetest.get_craft_recipe(stack:get_name()) if not input.items or input.type ~= "normal" then return end local items, width = normalize(input.items), input.width local item_idx, width_idx = 1, 1 for i = 1, 9 do if width_idx <= width then inventory:set_stack("recipe", i, items[item_idx]) item_idx = item_idx + 1 else inventory:set_stack("recipe", i, ItemStack("")) end width_idx = (width_idx < 3) and (width_idx + 1) or 1 end -- we'll set the output slot in after_recipe_change to the actual result of the new recipe end after_recipe_change(pos, inventory) end local function determine_recipe_items(pos, input) local num, idx if input and type(input) == "string" then -- Lua controller -- Test if "." input num, idx = unpack(string.split(input, ".", false, 1)) elseif input and type(input) == "table" then -- Beduino num = tostring(input[1] * 65536 + input[2]) idx = tostring(input[3]) end if num and idx then input = get_input_from_recipeblock(pos, num, idx) if input then -- ",,..." input local items = string.split(input, ",", true, 8) if items and type(items) == "table" and next(items) then return items end end end end local function on_new_recipe(pos, input) local items = determine_recipe_items(pos, input) local inv = M(pos):get_inventory() if items then for i = 1, 9 do inv:set_stack("recipe", i, items[i]) end else inv:set_list("recipe", {}) end local hash = minetest.hash_node_position(pos) autocrafterCache[hash] = nil local craft = get_craft(pos, inv, hash) if craft.output and craft.output.item then inv:set_stack("output", 1, craft.output.item) else inv:set_stack("output", 1, nil) end end local function allow_metadata_inventory_put(pos, listname, index, stack, player) if listname == "output" then return 0 end if minetest.is_protected(pos, player:get_player_name()) then return 0 end local inv = M(pos):get_inventory() if listname == "recipe" then stack:set_count(1) inv:set_stack(listname, index, stack) after_recipe_change(pos, inv) return 0 elseif listname == "output" then on_output_change(pos, inv, stack) return 0 elseif listname == "src" then CRD(pos).State:start_if_standby(pos) end return stack:get_count() end local function allow_metadata_inventory_take(pos, listname, index, stack, player) if listname == "output" then return 0 end if minetest.is_protected(pos, player:get_player_name()) then return 0 end -- upgrade_autocrafter(pos) local inv = minetest.get_meta(pos):get_inventory() if listname == "recipe" then inv:set_stack(listname, index, ItemStack("")) after_recipe_change(pos, inv) return 0 elseif listname == "output" then on_output_change(pos, inv, nil) return 0 end return stack:get_count() end local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) if from_list == "output" or "to_list" == "output" then return 0 end if minetest.is_protected(pos, player:get_player_name()) then return 0 end local inv = minetest.get_meta(pos):get_inventory() local stack = inv:get_stack(from_list, from_index) if to_list == "output" then on_output_change(pos, inv, stack) return 0 elseif from_list == "output" then on_output_change(pos, inv, nil) if to_list ~= "recipe" then return 0 end -- else fall through to recipe list handling end if from_list == "recipe" or to_list == "recipe" then if from_list == "recipe" then inv:set_stack(from_list, from_index, ItemStack("")) end if to_list == "recipe" then stack:set_count(1) inv:set_stack(to_list, to_index, stack) end after_recipe_change(pos, inv) return 0 end return count end local function on_receive_fields(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local nvm = techage.get_nvm(pos) CRD(pos).State:state_button_event(pos, nvm, fields) end local function can_dig(pos, player) if minetest.is_protected(pos, player:get_player_name()) then return false end local inv = M(pos):get_inventory() return inv:is_empty("dst") and inv:is_empty("src") end local tiles = {} -- '#' will be replaced by the stage number -- '{power}' will be replaced by the power PNG tiles.pas = { -- up, down, right, left, back, front "techage_filling_ta#.png^techage_appl_autocrafter.png^techage_frame_ta#_top.png", "techage_filling_ta#.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png", "techage_filling_ta#.png^techage_appl_autocrafter.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_appl_autocrafter.png^techage_frame_ta#.png", } tiles.act = { -- up, down, right, left, back, front { name = "techage_filling4_ta#.png^techage_appl_autocrafter4.png^techage_frame4_ta#_top.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.5, }, }, "techage_filling_ta#.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png", { name = "techage_filling4_ta#.png^techage_appl_autocrafter4.png^techage_frame4_ta#.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.5, }, }, { name = "techage_filling4_ta#.png^techage_appl_autocrafter4.png^techage_frame4_ta#.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.5, }, }, } local INFO = [[Commands: 'state', 'recipe']] local tubing = { on_inv_request = function(pos, in_dir, access_type) if access_type == "push" then local meta = minetest.get_meta(pos) if meta:get_int("push_dir") == in_dir or in_dir == 5 then return meta:get_inventory(), "src" end end end, on_pull_item = function(pos, in_dir, num) local meta = minetest.get_meta(pos) if meta:get_int("pull_dir") == in_dir then local inv = M(pos):get_inventory() return techage.get_items(pos, inv, "dst", num) end end, on_push_item = function(pos, in_dir, stack, idx) local meta = minetest.get_meta(pos) if meta:get_int("push_dir") == in_dir or in_dir == 5 then local inv = M(pos):get_inventory() --CRD(pos).State:start_if_standby(pos) -- would need power! return techage.put_items(inv, "src", stack, idx) end end, on_unpull_item = function(pos, in_dir, stack) local meta = minetest.get_meta(pos) if meta:get_int("pull_dir") == in_dir then local inv = M(pos):get_inventory() return techage.put_items(inv, "dst", stack) end end, on_recv_message = function(pos, src, topic, payload) if topic == "recipe" and CRD(pos).stage == 4 then if payload and payload ~= "" then on_new_recipe(pos, payload) return true else local inv = M(pos):get_inventory() return inv:get_stack("output", 1):get_name() end elseif topic == "flush" and CRD(pos).stage == 4 then return flush_input_inventory(pos) elseif topic == "info" and CRD(pos).stage == 4 then return INFO else return CRD(pos).State:on_receive_message(pos, topic, payload) end end, on_beduino_receive_cmnd = function(pos, src, topic, payload) if topic == 10 and CRD(pos).stage == 4 then on_new_recipe(pos, payload) return 1, "" elseif topic == 11 and CRD(pos).stage == 4 then if flush_input_inventory(pos) then return 1, "" else return 0, "" end end return CRD(pos).State:on_beduino_receive_cmnd(pos, topic, payload) end, on_beduino_request_data = function(pos, src, topic, payload) return CRD(pos).State:on_beduino_request_data(pos, topic, payload) end, on_node_load = function(pos) CRD(pos).State:on_node_load(pos) end, } local node_name_ta2, node_name_ta3, node_name_ta4 = techage.register_consumer("autocrafter", S("Autocrafter"), tiles, { drawtype = "normal", cycle_time = CYCLE_TIME, standby_ticks = STANDBY_TICKS, formspec = formspec, tubing = tubing, after_place_node = function(pos, placer) local inv = M(pos):get_inventory() inv:set_size("src", 2*8) inv:set_size("recipe", 3*3) inv:set_size("dst", 3*3) inv:set_size("output", 1) end, can_dig = can_dig, node_timer = keep_running, on_receive_fields = on_receive_fields, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_take = allow_metadata_inventory_take, groups = {choppy=2, cracky=2, crumbly=2}, sounds = default.node_sound_wood_defaults(), num_items = {0,1,2,4}, power_consumption = {0,4,6,9}, }, {false, true, true, true}) -- TA2/TA3/TA4 minetest.register_craft({ output = node_name_ta2, recipe = { {"group:wood", "default:diamond", "group:wood"}, {"techage:tubeS", "basic_materials:gear_steel", "techage:tubeS"}, {"group:wood", "techage:iron_ingot", "group:wood"}, }, }) minetest.register_craft({ output = node_name_ta3, recipe = { {"", "default:diamond", ""}, {"", node_name_ta2, ""}, {"", "techage:vacuum_tube", ""}, }, }) minetest.register_craft({ output = node_name_ta4, recipe = { {"", "default:diamond", ""}, {"", node_name_ta3, ""}, {"", "techage:ta4_wlanchip", ""}, }, }) local Cable = techage.ElectricCable local power = networks.power techage.register_node_for_v1_transition({"techage:ta3_autocrafter_pas", "techage:ta4_autocrafter_pas"}, function(pos, node) power.update_network(pos, nil, Cable) end)