--[[ TechAge ======= Copyright (C) 2019-2022 Joachim Stolberg AGPL v3 See LICENSE.txt for more information TA2/TA3/TA4 Distributor ]]-- -- for lazy programmers local M = minetest.get_meta local N = minetest.get_node -- Consumer Related Data local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end local Tube = techage.Tube local S = techage.S local SRC_INV_SIZE = 8 local STANDBY_TICKS = 3 local COUNTDOWN_TICKS = 4 local CYCLE_TIME = 4 local FILTER_ITEM_LIMIT_PER_STACK = 12 local FILTER_ITEM_LIMIT = 36 local INFO = [[Turn port on/off or read its state: command = 'port', payload = red/green/blue/yellow{=on/off}]] --local Side2Color = {B="red", L="green", F="blue", R="yellow"} local SlotColors = {"red", "green", "blue", "yellow"} local SlotNumbers = {red = 1, green = 2, blue = 3, yellow = 4} local Num2Ascii = {"B", "L", "F", "R"} local FilterCache = {} -- local cache for filter settings local function filter_settings(pos) local meta = M(pos) local param2 = techage.get_node_lvm(pos).param2 local inv = meta:get_inventory() local filter = minetest.deserialize(meta:get_string("filter")) or {false,false,false,false} local ItemFilter = {} -- { = {dir,...}] local OpenPorts = {} -- {dir, ...} local counter = 0 -- counts total item number in filter configuration -- collect all filter settings for idx,slot in ipairs(SlotColors) do if filter[idx] == true then local side = Num2Ascii[idx] local out_dir = techage.side_to_outdir(side, param2) if inv:is_empty(slot) then table.insert(OpenPorts, out_dir) else for idx2,stack in ipairs(inv:get_list(slot)) do local name = stack:get_name() if name ~= "" then if not ItemFilter[name] then ItemFilter[name] = {} end for _ = 1, math.min(FILTER_ITEM_LIMIT_PER_STACK, stack:get_count()) do if counter > FILTER_ITEM_LIMIT then break end table.insert(ItemFilter[name], out_dir) counter = counter + 1 end end end end end end FilterCache[minetest.hash_node_position(pos)] = { ItemFilter = ItemFilter, OpenPorts = OpenPorts, } end -- Return filter table and list of open ports. -- (see test data) local function get_filter_settings(pos) -- local ItemFilter = { -- ["default:dirt"] = {1,2}, -- ["default:cobble"] = {4}, -- } -- local OpenPorts = {3} -- return ItemFilter, OpenPorts local hash = minetest.hash_node_position(pos) if FilterCache[hash] == nil then filter_settings(pos) end return FilterCache[hash].ItemFilter, FilterCache[hash].OpenPorts end local function blocking_checkbox(pos, filter, is_hp) local cnt = 0 local _, open_ports = get_filter_settings(pos) local fs_pos = is_hp and "0.25,5" or "3,3.9" for _,val in ipairs(filter) do if val then cnt = cnt + 1 end end if cnt > 1 and #open_ports > 0 then local blocking = M(pos):get_int("blocking") == 1 and "true" or "false" return "checkbox["..fs_pos..";blocking;"..S("blocking mode")..";"..blocking.."]".. "tooltip["..fs_pos..";1,1;"..S("Block configured items for open ports")..";#0C3D32;#FFFFFF]" else M(pos):set_int("blocking", 0) -- disable blocking end return "" end local function formspec(self, pos, nvm) local filter = minetest.deserialize(M(pos):get_string("filter")) or {false,false,false,false} local is_hp = nvm.high_performance == true local blocking = blocking_checkbox(pos, filter, is_hp) if is_hp then return "size[10.5,9.5]".. "box[0.25,-0.1;9.6,1.1;#005500]".. "label[0.6,0.2;"..S("Input").."]".. "list[context;src;1.75,0;8,1;]".. blocking.. "image_button[0.25,5.8;1,1;"..self:get_state_button_image(nvm)..";state_button;]".. "tooltip[0.25,5.8;1,1;"..self:get_state_tooltip(nvm).."]".. "checkbox[0.25,1.2;filter1;On;"..dump(filter[1]).."]".. "checkbox[0.25,2.2;filter2;On;"..dump(filter[2]).."]".. "checkbox[0.25,3.2;filter3;On;"..dump(filter[3]).."]".. "checkbox[0.25,4.2;filter4;On;"..dump(filter[4]).."]".. "image[1.25,1.2;0.3,1;techage_inv_red.png]".. "image[1.25,2.2;0.3,1;techage_inv_green.png]".. "image[1.25,3.2;0.3,1;techage_inv_blue.png]".. "image[1.25,4.2;0.3,1;techage_inv_yellow.png]".. "list[context;red;1.75,1.2;8,1;]".. "list[context;green;1.75,2.2;8,1;]".. "list[context;blue;1.75,3.2;8,1;]".. "list[context;yellow;1.75,4.2;8,1;]".. "list[current_player;main;1.75,5.8;8,4;]".. "listring[context;src]".. "listring[current_player;main]".. default.get_hotbar_bg(1.75,5.8) else return "size[10.5,8.5]".. "list[context;src;0,0;2,4;]".. blocking.. "image[2,1.5;1,1;techage_form_arrow.png]".. "image_button[0,4.8;1,1;"..self:get_state_button_image(nvm)..";state_button;]".. "tooltip[0,4.8;1,1;"..self:get_state_tooltip(nvm).."]".. "checkbox[3,0;filter1;On;"..dump(filter[1]).."]".. "checkbox[3,1;filter2;On;"..dump(filter[2]).."]".. "checkbox[3,2;filter3;On;"..dump(filter[3]).."]".. "checkbox[3,3;filter4;On;"..dump(filter[4]).."]".. "image[4,0;0.3,1;techage_inv_red.png]".. "image[4,1;0.3,1;techage_inv_green.png]".. "image[4,2;0.3,1;techage_inv_blue.png]".. "image[4,3;0.3,1;techage_inv_yellow.png]".. "list[context;red;4.5,0;6,1;]".. "list[context;green;4.5,1;6,1;]".. "list[context;blue;4.5,2;6,1;]".. "list[context;yellow;4.5,3;6,1;]".. "list[current_player;main;1.25,4.8;8,4;]".. "listring[context;src]".. "listring[current_player;main]".. default.get_hotbar_bg(1.25,4.8) end end local function get_total_filter_items_number(pos, except_listname, except_index) local inv = M(pos):get_inventory() local total = 0 for _, listname in ipairs(SlotColors) do local list = inv:get_list(listname) for idx, stack in ipairs(list) do if not (listname == except_listname and idx == except_index) then total = total + stack:get_count() end end end return total end local function allow_metadata_inventory_put(pos, listname, index, stack, player) local inv = M(pos):get_inventory() local list = inv:get_list(listname) if minetest.is_protected(pos, player:get_player_name()) then return 0 end if listname == "src" then CRD(pos).State:start_if_standby(pos) return stack:get_count() else stack:add_item(list[index]) local max_items_to_limit = FILTER_ITEM_LIMIT - get_total_filter_items_number(pos, listname, index) stack:set_count(math.min(FILTER_ITEM_LIMIT_PER_STACK, stack:get_count(), max_items_to_limit)) inv:set_stack(listname, index, stack) return 0 end return 0 end local function allow_metadata_inventory_take(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end if listname == "src" then return stack:get_count() else local inv = M(pos):get_inventory() local list = inv:get_list(listname) list[index]:take_item(stack:get_count()) inv:set_stack(listname, index, list[index]) return 0 end end local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end local inv = minetest.get_meta(pos):get_inventory() local stack = inv:get_stack(from_list, from_index) if from_list == "src" and to_list ~= "src" then stack:add_item(inv:get_stack(to_list, to_index)) local max_items_to_limit = FILTER_ITEM_LIMIT - get_total_filter_items_number(pos, to_list, to_index) stack:set_count(math.min(FILTER_ITEM_LIMIT_PER_STACK, stack:get_count(), max_items_to_limit)) inv:set_stack(to_list, to_index, stack) return 0 elseif from_list ~= "src" and to_list == "src" then inv:set_stack(from_list, from_index, nil) return 0 elseif from_list ~= "src" and to_list ~= "src" then return math.min(stack:get_count(), FILTER_ITEM_LIMIT_PER_STACK - inv:get_stack(to_list, to_index):get_count()) else return stack:get_count() end end local function tubelib2_on_update2(pos, outdir, tlib2, node) local is_ta4_tube = true for dir = 1,4 do for i, pos, node in Tube:get_tube_line(pos, dir) do is_ta4_tube = is_ta4_tube and techage.TA4tubes[node.name] end end local nvm = techage.get_nvm(pos) local crd = CRD(pos) if CRD(pos).stage == 4 and not is_ta4_tube then nvm.num_items = crd.num_items / 2 else nvm.num_items = crd.num_items end end local function shuffle(list) for i = #list, 2, -1 do local j = math.random(i) list[i], list[j] = list[j], list[i] end return list end local function push_item(pos, base_filter, itemstack, num_items, nvm) local filter = shuffle(table.copy(base_filter)) local idx = 1 local num_pushed = 0 local num_ports = #filter local amount = math.floor(math.max((num_items + 1) / num_ports, 1)) local num_of_trials = 0 while num_pushed < num_items and num_of_trials <= 8 do num_of_trials = num_of_trials + 1 local push_dir = filter[idx] local num_to_push = math.min(amount, num_items - num_pushed) local leftover = techage.push_items(pos, push_dir, itemstack:peek_item(num_to_push)) local pushed if not leftover then pushed = 0 elseif leftover ~= true then pushed = num_to_push - leftover:get_count() else -- leftover == true pushed = num_to_push end num_pushed = num_pushed + pushed nvm.port_counter[push_dir] = (nvm.port_counter[push_dir] or 0) + pushed -- filter start offset idx = idx + 1 if idx > num_ports then idx = 1 end end return num_pushed end -- move items to output slots local function distributing(pos, inv, crd, nvm) local item_filter, open_ports = get_filter_settings(pos) local sum_num_pushed = 0 local num_pushed = 0 local blocking_mode = M(pos):get_int("blocking") == 1 -- start searching after last position local offs = nvm.last_index or 1 for i = 1, SRC_INV_SIZE do local idx = ((i + offs - 1) % 8) + 1 local stack = inv:get_stack("src", idx) local item_name = stack:get_name() local num_items = stack:get_count() local num_to_push = math.min((nvm.num_items or crd.num_items) - sum_num_pushed, num_items) local stack_to_push = stack:peek_item(num_to_push) local filter = item_filter[item_name] num_pushed = 0 if filter and #filter > 0 then -- Push items based on filter num_pushed = push_item(pos, filter, stack_to_push, num_to_push, nvm) elseif blocking_mode and #open_ports > 0 then -- Push items based on open ports num_pushed = push_item(pos, open_ports, stack_to_push, num_to_push, nvm) end if not blocking_mode and num_pushed == 0 and #open_ports > 0 then -- Push items based on open ports num_pushed = push_item(pos, open_ports, stack_to_push, num_to_push, nvm) end sum_num_pushed = sum_num_pushed + num_pushed stack:take_item(num_pushed) inv:set_stack("src", idx, stack) if sum_num_pushed >= (nvm.num_items or crd.num_items) then nvm.last_index = idx break end end if sum_num_pushed == 0 then crd.State:blocked(pos, nvm) else crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS) end end -- move items to the output slots local function keep_running(pos, elapsed) local nvm = techage.get_nvm(pos) nvm.port_counter = nvm.port_counter or {} local crd = CRD(pos) local inv = M(pos):get_inventory() if not inv:is_empty("src") then distributing(pos, inv, crd, nvm) else crd.State:idle(pos, nvm) end return crd.State:is_active(nvm) end local function on_receive_fields(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local meta = M(pos) local crd = CRD(pos) local filter = minetest.deserialize(meta:get_string("filter")) or {false,false,false,false} if fields.filter1 ~= nil then filter[1] = fields.filter1 == "true" elseif fields.filter2 ~= nil then filter[2] = fields.filter2 == "true" elseif fields.filter3 ~= nil then filter[3] = fields.filter3 == "true" elseif fields.filter4 ~= nil then filter[4] = fields.filter4 == "true" elseif fields.blocking ~= nil then meta:set_int("blocking", fields.blocking == "true" and 1 or 0) end meta:set_string("filter", minetest.serialize(filter)) filter_settings(pos) local nvm = techage.get_nvm(pos) if fields.state_button ~= nil then crd.State:state_button_event(pos, nvm, fields) else meta:set_string("formspec", formspec(crd.State, pos, nvm)) end end -- techage command to turn on/off filter channels local function change_filter_settings(pos, slot, val) local meta = M(pos) local filter = minetest.deserialize(meta:get_string("filter")) or {false,false,false,false} local num = SlotNumbers[slot] or 1 if num >= 1 and num <= 4 then filter[num] = val == "on" end meta:set_string("filter", minetest.serialize(filter)) local hash = minetest.hash_node_position(pos) FilterCache[hash] = nil local nvm = techage.get_nvm(pos) meta:set_string("formspec", formspec(CRD(pos).State, pos, nvm)) return true end -- techage command to read filter channel status (on/off) local function read_filter_settings(pos, slot) local filter = minetest.deserialize(M(pos):get_string("filter")) or {false,false,false,false} return filter[SlotNumbers[slot]] and "on" or "off" end local function get_payload_values(payload) local color local idx = 0 local items = {ItemStack(""), ItemStack(""), ItemStack(""), ItemStack(""), ItemStack(""), ItemStack("")} for s in payload:gmatch("[^%s]+") do --- white spaces if not color then if SlotNumbers[s] then color = s else return "red", {} end else idx = idx + 1 if idx <= 6 then items[idx] = ItemStack(s) end end end return color, items end local function str_of_inv_items(pos, color) color = SlotColors[color] or color if SlotNumbers[color] then local inv = M(pos):get_inventory() local t = {} for idx = 1, 6 do local item = inv:get_stack(color, idx) if item:get_count() > 0 then t[#t + 1] = item:get_name() end end return table.concat(t, " ") end return "" end local function can_dig(pos, player) if minetest.is_protected(pos, player:get_player_name()) then return false end local inv = M(pos):get_inventory() return inv:is_empty("src") end local get_tiles = function(is_hp) local variant = is_hp and "_hp" or "" local tiles = {} -- '#' will be replaced by the stage number -- '{power}' will be replaced by the power PNG tiles.pas = { -- up, down, right, left, back, front "techage_filling_ta#.png^techage_appl_distri.png^techage_frame_ta#_top"..variant..".png^techage_appl_color_top.png", "techage_filling_ta#.png^techage_frame_ta#_top"..variant..".png^(techage_appl_color_top.png^[transformFY)", "techage_filling_ta#.png^techage_frame_ta#"..variant..".png^techage_appl_distri_yellow.png", "techage_filling_ta#.png^techage_frame_ta#"..variant..".png^techage_appl_distri_green.png", "techage_filling_ta#.png^techage_frame_ta#"..variant..".png^techage_appl_distri_red.png", "techage_filling_ta#.png^techage_frame_ta#"..variant..".png^techage_appl_distri_blue.png", } tiles.act = { -- up, down, right, left, back, front { name = "techage_filling4_ta#.png^techage_appl_distri4.png^techage_frame4_ta#_top"..variant..".png^techage_appl_color_top4.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 1.0, }, }, "techage_filling_ta#.png^techage_frame_ta#_top"..variant..".png^(techage_appl_color_top.png^[transformFY)", "techage_filling_ta#.png^techage_frame_ta#"..variant..".png^techage_appl_distri_yellow.png", "techage_filling_ta#.png^techage_frame_ta#"..variant..".png^techage_appl_distri_green.png", "techage_filling_ta#.png^techage_frame_ta#"..variant..".png^techage_appl_distri_red.png", "techage_filling_ta#.png^techage_frame_ta#"..variant..".png^techage_appl_distri_blue.png", } return tiles end local tubing = { on_pull_item = function(pos, in_dir, num) local inv = M(pos):get_inventory() return techage.get_items(pos, inv, "src", num) end, on_push_item = function(pos, in_dir, stack) CRD(pos).State:start_if_standby(pos) local inv = M(pos):get_inventory() return techage.put_items(inv, "src", stack) end, on_unpull_item = function(pos, in_dir, stack) local inv = M(pos):get_inventory() return techage.put_items(inv, "src", stack) end, on_recv_message = function(pos, src, topic, payload) if topic == "info" then return INFO elseif topic == "port" then -- "red"/"green"/"blue"/"yellow" = "on"/"off" local slot, val = techage.ident_value(payload) if val == "" then return read_filter_settings(pos, slot) else return change_filter_settings(pos, slot, val) end elseif topic == "config" then local color, items = get_payload_values(payload) local inv = M(pos):get_inventory() for idx,item in ipairs(items) do inv:set_stack(color, idx, item) end local hash = minetest.hash_node_position(pos) FilterCache[hash] = nil return true elseif topic == "get" then return str_of_inv_items(pos, payload) else return CRD(pos).State:on_receive_message(pos, topic, payload) end end, on_beduino_receive_cmnd = function(pos, src, topic, payload) if topic == 4 then local slot = SlotColors[payload[1]] local state = payload[2] == 1 and "on" or "off" change_filter_settings(pos, slot, state) return 0 elseif topic == 67 then local color, items = get_payload_values(payload) local inv = M(pos):get_inventory() for idx,item in ipairs(items) do inv:set_stack(color, idx, item) end local hash = minetest.hash_node_position(pos) FilterCache[hash] = nil return 0 else return CRD(pos).State:on_beduino_receive_cmnd(pos, topic, payload) end end, on_beduino_request_data = function(pos, src, topic, payload) if topic == 148 then return 0, str_of_inv_items(pos, payload[1]) else return CRD(pos).State:on_beduino_request_data(pos, topic, payload) end end, on_node_load = function(pos) CRD(pos).State:on_node_load(pos) end, } local def = { cycle_time = CYCLE_TIME, standby_ticks = STANDBY_TICKS, formspec = formspec, tubing = tubing, after_place_node = function(pos, placer) local meta = M(pos) local filter = {false,false,false,false} meta:set_string("filter", minetest.serialize(filter)) local inv = meta:get_inventory() inv:set_size('src', 8) inv:set_size('yellow', 6) inv:set_size('green', 6) inv:set_size('red', 6) inv:set_size('blue', 6) end, can_dig = can_dig, node_timer = keep_running, on_receive_fields = on_receive_fields, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_take = allow_metadata_inventory_take, tubelib2_on_update2 = tubelib2_on_update2, on_metadata_inventory_move = function(pos, from_list, from_index, to_list) if from_list ~= "src" or to_list ~= "src" then filter_settings(pos) local nvm = techage.get_nvm(pos) M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm)) end end, on_metadata_inventory_put = function(pos, listname) if listname ~= "src" then filter_settings(pos) local nvm = techage.get_nvm(pos) M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm)) end end, on_metadata_inventory_take = function(pos, listname) if listname ~= "src" then filter_settings(pos) local nvm = techage.get_nvm(pos) M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm)) end end, groups = {choppy=2, cracky=2, crumbly=2}, sounds = default.node_sound_wood_defaults(), num_items = {0,4,12,24}, } local node_name_ta2, node_name_ta3, node_name_ta4 = techage.register_consumer( "distributor", S("Distributor"), get_tiles(false), def ) local hp_def = table.copy(def) hp_def.after_place_node = function(pos, placer) local meta = M(pos) local nvm = techage.get_nvm(pos) nvm.high_performance = true local filter = {false,false,false,false} meta:set_string("filter", minetest.serialize(filter)) local inv = meta:get_inventory() inv:set_size('src', 8) inv:set_size('yellow', 8) inv:set_size('green', 8) inv:set_size('red', 8) inv:set_size('blue', 8) end hp_def.num_items = {0,0,0,36} local _, _, node_name_ta4_hp = techage.register_consumer( "high_performance_distributor", S("High Performance Distributor"), get_tiles(true), hp_def, {false, false, false, true} ) minetest.register_craft({ output = node_name_ta2.." 2", recipe = { {"group:wood", "techage:iron_ingot", "group:wood"}, {"techage:tubeS", "default:mese_crystal", "techage:tubeS"}, {"group:wood", "techage:iron_ingot", "group:wood"}, }, }) minetest.register_craft({ output = node_name_ta3, recipe = { {"", "techage:iron_ingot", ""}, {"", node_name_ta2, ""}, {"", "techage:vacuum_tube", ""}, }, }) minetest.register_craft({ output = node_name_ta4, recipe = { {"", "techage:iron_ingot", ""}, {"", node_name_ta3, ""}, {"", "techage:ta4_wlanchip", ""}, }, }) minetest.register_craft({ output = node_name_ta4_hp, recipe = { {node_name_ta4, "default:copper_ingot"}, {"default:mese_crystal_fragment", node_name_ta4}, }, })