--[[ TechAge ======= Copyright (C) 2019-2020 Joachim Stolberg AGPL v3 See LICENSE.txt for more information Forceload block ]]-- -- for lazy programmers local M = minetest.get_meta local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end local S = techage.S local function calc_area(pos) local xpos = (math.floor(pos.x / 16) * 16) local ypos = (math.floor(pos.y / 16) * 16) local zpos = (math.floor(pos.z / 16) * 16) local pos1 = {x=xpos, y=ypos, z=zpos} local pos2 = {x=xpos+15, y=ypos+15, z=zpos+15} return pos1, pos2 end local function in_list(list, x) local pos1 = calc_area(x) for _,v in ipairs(list) do local pos2 = calc_area(v) if vector.equals(pos1, pos2) then return true end end return false end local function remove_list_elem(list, x) local n = nil for idx, v in ipairs(list) do if vector.equals(v, x) then n = idx break end end if n then table.remove(list, n) end return list end local function chat(player, text) minetest.chat_send_player(player:get_player_name(), "[Techage] "..text) end local function postload_area(pos) minetest.log("warning", "[FLB] area "..P2S(pos).." not loaded!") if not minetest.forceload_block(pos, true) then minetest.after(60, postload_area, pos) end end local function add_pos(pos, player) local meta = player:get_meta() local lPos = minetest.deserialize(meta:get_string("techage_forceload_blocks")) or {} if not in_list(lPos, pos) and (#lPos < techage.max_num_forceload_blocks or minetest.global_exists("creative") and creative.is_enabled_for and creative.is_enabled_for(player:get_player_name())) then lPos[#lPos+1] = pos local meta = player:get_meta() meta:set_string("techage_forceload_blocks", minetest.serialize(lPos)) return true end return false end local function del_pos(pos, player) local meta = player:get_meta() local lPos = minetest.deserialize(meta:get_string("techage_forceload_blocks")) or {} lPos = remove_list_elem(lPos, pos) if next(lPos) then meta:set_string("techage_forceload_blocks", minetest.serialize(lPos)) else meta:set_string("techage_forceload_blocks", "") end end local function get_pos_list(player) local meta = player:get_meta() return minetest.deserialize(meta:get_string("techage_forceload_blocks")) or {} end local function set_pos_list(player, lPos) local meta = player:get_meta() if next(lPos) then meta:set_string("techage_forceload_blocks", minetest.serialize(lPos)) else meta:set_string("techage_forceload_blocks", "") end end local function show_flbs(pos, name, range) local pos1 = {x=pos.x-range, y=pos.y-range, z=pos.z-range} local pos2 = {x=pos.x+range, y=pos.y+range, z=pos.z+range} for _,npos in ipairs(minetest.find_nodes_in_area(pos1, pos2, {"techage:forceload", "techage:forceloadtile"})) do local _pos1, _pos2 = calc_area(npos) local owner = M(npos):get_string("owner") techage.mark_region(name, _pos1, _pos2, owner .. " " .. P2S(npos)) end end local function get_data(pos, player) local pos1, pos2 = calc_area(pos) local meta = player:get_meta() local num = #minetest.deserialize(meta:get_string("techage_forceload_blocks")) or 0 local max = techage.max_num_forceload_blocks return pos1, pos2, num, max end local function formspec(name) local player = minetest.get_player_by_name(name) if player then local lPos = get_pos_list(player) local tRes = {} tRes[#tRes+1] = "#" tRes[#tRes+1] = S("Block at pos") tRes[#tRes+1] = S("Area from") tRes[#tRes+1] = S("Area to") tRes[#tRes+1] = S("Status") for idx,pos in ipairs(lPos) do local pos1, pos2 = calc_area(pos) tRes[#tRes+1] = idx tRes[#tRes+1] = minetest.formspec_escape(P2S(pos)) tRes[#tRes+1] = minetest.formspec_escape(P2S(pos1)) tRes[#tRes+1] = minetest.formspec_escape(P2S(pos2)) tRes[#tRes+1] = minetest.forceload_block(pos, true) and 'Loaded' or 'Unloaded' end return "size[9,9]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "label[0,0;"..S("List of your Forceload Blocks:").."]".. "tablecolumns[text,width=1.8;text,width=12;text,width=12;text,width=12;text,width=12]".. "table[0,0.6;8.8,8.4;output;"..table.concat(tRes, ",")..";1]" end end local function on_place(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end return minetest.rotate_and_place(itemstack, placer, pointed_thing) end local function after_place_node(pos, placer, itemstack) if add_pos(pos, placer) then minetest.forceload_block(pos, true) local pos1, pos2, num, max = get_data(pos, placer) M(pos):set_string("infotext", "Area "..P2S(pos1).." to "..P2S(pos2).." "..S("loaded").."!\n".. S("Punch the block to make the area visible.")) chat(placer, "Area ("..num.."/"..max..") "..P2S(pos1).." to "..P2S(pos2).." "..S("loaded").."!") techage.mark_region(placer:get_player_name(), pos1, pos2) M(pos):set_string("owner", placer:get_player_name()) else chat(placer, S("Area already loaded or max. number of Forceload Blocks reached!")) minetest.remove_node(pos) return itemstack end end local function after_dig_node(pos, oldnode, oldmetadata, digger) local player = minetest.get_player_by_name(oldmetadata.fields.owner) if player then del_pos(pos, player) end minetest.forceload_free_block(pos, true) techage.unmark_region(oldmetadata.fields.owner) end local function on_rightclick(pos, node, clicker, itemstack, pointed_thing) local owner = M(pos):get_string("owner") local name = clicker:get_player_name() if name == owner or minetest.check_player_privs(name, "server") then local s = formspec(owner) if s then minetest.show_formspec(name, "techage:forceload", s) end end end local function on_punch(pos, node, puncher, pointed_thing) local pos1, pos2 = calc_area(pos) techage.switch_region(puncher:get_player_name(), pos1, pos2) end minetest.register_node("techage:forceload", { description = S("Techage Forceload Block"), tiles = { -- up, down, right, left, back, front 'techage_filling_ta2.png^techage_frame_ta2_top.png', 'techage_filling_ta2.png^techage_frame_ta2_top.png', { name = "techage_filling_ta2.png^techage_frame_ta2_top.png^techage_appl_forceload.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.5, }, }, }, after_place_node = after_place_node, after_dig_node = after_dig_node, on_rightclick = on_rightclick, on_punch = on_punch, paramtype = "light", sunlight_propagates = true, use_texture_alpha = techage.CLIP, groups = {choppy=2, cracky=2, crumbly=2, digtron_protected = 1, not_in_creative_inventory = techage.max_num_forceload_blocks == 0 and 1 or 0}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("techage:forceloadtile", { description = S("Techage Forceload Tile"), tiles = { -- up, down, right, left, back, front { name = "techage_filling_ta2.png^techage_frame_ta2_top.png^techage_appl_forceload.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.5, }, }, }, drawtype = "nodebox", node_box = { type = "fixed", fixed = { --{-5/16, -7/16, -5/16, 5/16, -5/16, 5/16}, {-4/16, -8/16, -4/16, 4/16, -15/32, 4/16}, }, }, on_place = on_place, after_place_node = after_place_node, after_dig_node = after_dig_node, on_rightclick = on_rightclick, on_punch = on_punch, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory = techage.max_num_forceload_blocks == 0 and 1 or 0}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) if techage.max_num_forceload_blocks > 0 then minetest.register_craft({ output = "techage:forceload", recipe = { {"group:wood", "", "group:wood"}, {"default:mese_crystal_fragment", "techage:usmium_nuggets", "default:mese_crystal_fragment"}, {"group:wood", "techage:iron_ingot", "group:wood"}, }, }) minetest.register_craft({ type = "shapeless", output = "techage:forceloadtile", recipe = {"techage:forceload"}, }) minetest.register_craft({ type = "shapeless", output = "techage:forceload", recipe = {"techage:forceloadtile"}, }) end minetest.register_on_joinplayer(function(player) local lPos = {} for _,pos in ipairs(get_pos_list(player)) do local node = techage.get_node_lvm(pos) if node.name == "techage:forceload" or node.name == "techage:forceloadtile" then if not minetest.forceload_block(pos, true) then minetest.after(60, postload_area, pos) end lPos[#lPos+1] = pos end end set_pos_list(player, lPos) end) minetest.register_on_leaveplayer(function(player) for _,pos in ipairs(get_pos_list(player)) do minetest.forceload_free_block(pos, true) end end) minetest.register_chatcommand("forceload", { params = "", description = S("Show all forceload blocks in a 64x64x64 range"), func = function(name, param) local player = minetest.get_player_by_name(name) if player then local pos = player:get_pos() pos = vector.round(pos) show_flbs(pos, name, 64) end end, }) minetest.register_chatcommand("forceload_verify", { params = "", description = "Checks each forceload block and returns a count of active/placed blocks", func = function(name, param) local player = minetest.get_player_by_name(name) if player then local loaded = {} local wanted = get_pos_list(player) for _,pos in ipairs(wanted) do if minetest.forceload_block(pos, true) then loaded[#loaded+1] = pos end end minetest.chat_send_player(name, "Found "..#loaded.." out of ".. #wanted .. " force loads") end end, })