--[[ TechAge ======= Copyright (C) 2019-2022 Joachim Stolberg AGPL v3 See LICENSE.txt for more information TA2/TA3/TA4 Grinder, grinding Cobble/Basalt to Gravel ]]-- -- for lazy programmers local M = minetest.get_meta local S = techage.S -- Consumer Related Data local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer or {} end local STANDBY_TICKS = 3 local COUNTDOWN_TICKS = 4 local CYCLE_TIME = 4 -- Grinder recipes TA1 local RecipesTa1 = {} -- Grinder recipes TA2 - TA4 local Recipes = {} local function formspec(self, pos, nvm) return "size[8,8]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[context;src;0,0;3,3;]".. "item_image[0,0;1,1;default:cobble]".. "image[0,0;1,1;techage_form_mask.png]".. "image[3.5,0;1,1;"..techage.get_power_image(pos, nvm).."]".. "image[3.5,1;1,1;techage_form_arrow.png]".. "image_button[3.5,2;1,1;"..self:get_state_button_image(nvm)..";state_button;]".. "tooltip[3.5,2;1,1;"..self:get_state_tooltip(nvm).."]".. "list[context;dst;5,0;3,3;]".. "item_image[5,0;1,1;default:gravel]".. "image[5,0;1,1;techage_form_mask.png]".. "list[current_player;main;0,4;8,4;]".. "listring[context;dst]".. "listring[current_player;main]".. "listring[context;src]".. "listring[current_player;main]".. default.get_hotbar_bg(0, 4) end local function allow_metadata_inventory_put(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end if listname == "src" then local state = CRD(pos).State if state then state:start_if_standby(pos) end end return stack:get_count() end local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) local inv = M(pos):get_inventory() local stack = inv:get_stack(from_list, from_index) return allow_metadata_inventory_put(pos, to_list, to_index, stack, player) end local function allow_metadata_inventory_take(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end -- Grinder normaly handles 'num_items' per cycle. 'num_items' is node stage dependent. -- But if 'inp_num' > 1 (wheat recipes), use 'inp_num' and produce one output item. local function src_to_dst(src_stack, idx, src_name, num_items, inp_num, inv, dst_name) if inp_num > 1 then local input = ItemStack(src_name) input:set_count(inp_num) local output = ItemStack(dst_name) if inv:contains_item("src", input) and inv:room_for_item("dst", output) then inv:remove_item("src", input) inv:add_item("dst", output) return true end else local taken = src_stack:take_item(num_items) local output = ItemStack(dst_name) output:set_count(output:get_count() * taken:get_count()) if inv:room_for_item("dst", output) then inv:set_stack("src", idx, src_stack) inv:add_item("dst", output) return true end end return false end local function grinding(pos, crd, nvm, inv) local blocked = false -- idle for idx,stack in ipairs(inv:get_list("src")) do if not stack:is_empty() then local name = stack:get_name() if Recipes[name] then local recipe = Recipes[name] if src_to_dst(stack, idx, name, crd.num_items, recipe.inp_num, inv, recipe.output) then crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS) return else blocked = true end else crd.State:fault(pos, nvm) return end end end if blocked then crd.State:blocked(pos, nvm) else crd.State:idle(pos, nvm) end end local function keep_running(pos, elapsed) local nvm = techage.get_nvm(pos) local crd = CRD(pos) local inv = M(pos):get_inventory() grinding(pos, crd, nvm, inv) end local function on_receive_fields(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local nvm = techage.get_nvm(pos) CRD(pos).State:state_button_event(pos, nvm, fields) end local function can_dig(pos, player) if minetest.is_protected(pos, player:get_player_name()) then return false end local inv = M(pos):get_inventory() return inv:is_empty("dst") and inv:is_empty("src") end local tiles = {} -- '#' will be replaced by the stage number -- '{power}' will be replaced by the power PNG tiles.pas = { -- up, down, right, left, back, front "techage_appl_grinder.png^techage_frame_ta#_top.png", "techage_filling_ta#.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png", "techage_filling_ta#.png^techage_appl_grinder2.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_appl_grinder2.png^techage_frame_ta#.png", } tiles.act = { -- up, down, right, left, back, front { name = "techage_appl_grinder4.png^techage_frame4_ta#_top.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 1.0, }, }, "techage_filling_ta#.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png", "techage_filling_ta#.png^techage_appl_grinder2.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_appl_grinder2.png^techage_frame_ta#.png", } local tubing = { on_pull_item = function(pos, in_dir, num) local meta = minetest.get_meta(pos) if meta:get_int("pull_dir") == in_dir then local inv = M(pos):get_inventory() return techage.get_items(pos, inv, "dst", num) end end, on_push_item = function(pos, in_dir, stack) local meta = minetest.get_meta(pos) if meta:get_int("push_dir") == in_dir or in_dir == 5 then local inv = M(pos):get_inventory() --CRD(pos).State:start_if_standby(pos) -- would need power! return techage.put_items(inv, "src", stack) end end, on_unpull_item = function(pos, in_dir, stack) local meta = minetest.get_meta(pos) if meta:get_int("pull_dir") == in_dir then local inv = M(pos):get_inventory() return techage.put_items(inv, "dst", stack) end end, on_recv_message = function(pos, src, topic, payload) return CRD(pos).State:on_receive_message(pos, topic, payload) end, on_beduino_receive_cmnd = function(pos, src, topic, payload) return CRD(pos).State:on_beduino_receive_cmnd(pos, topic, payload) end, on_beduino_request_data = function(pos, src, topic, payload) return CRD(pos).State:on_beduino_request_data(pos, topic, payload) end, on_node_load = function(pos) CRD(pos).State:on_node_load(pos) end, } local node_name_ta2, node_name_ta3, node_name_ta4 = techage.register_consumer("grinder", S("Grinder"), tiles, { drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = { {-8/16, -8/16, -8/16, 8/16, 8/16, -6/16}, {-8/16, -8/16, 6/16, 8/16, 8/16, 8/16}, {-8/16, -8/16, -8/16, -6/16, 8/16, 8/16}, { 6/16, -8/16, -8/16, 8/16, 8/16, 8/16}, {-6/16, -8/16, -6/16, 6/16, 6/16, 6/16}, }, }, selection_box = { type = "fixed", fixed = {-8/16, -8/16, -8/16, 8/16, 8/16, 8/16}, }, cycle_time = CYCLE_TIME, standby_ticks = STANDBY_TICKS, formspec = formspec, tubing = tubing, after_place_node = function(pos, placer) local inv = M(pos):get_inventory() inv:set_size('src', 9) inv:set_size('dst', 9) end, can_dig = can_dig, node_timer = keep_running, on_receive_fields = on_receive_fields, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_take = allow_metadata_inventory_take, groups = {choppy=2, cracky=2, crumbly=2}, sounds = default.node_sound_wood_defaults(), num_items = {0,1,2,4}, power_consumption = {0,4,6,9}, tube_sides = {L=1, R=1, U=1}, }) ------------------------------------------------------------------------------- -- TA1 Mill (watermill) ------------------------------------------------------------------------------- local formspecStr = "size[8,8]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[context;src;1,1;1,1;]".. "item_image[1,1;1,1;farming:wheat]".. "image[1,1;1,1;techage_form_mask.png]".. "image[3.5,1;1,1;techage_form_arrow.png]".. "list[context;dst;6,1;1,1;]".. "item_image[6,1;1,1;farming:flour]".. "image[6,1;1,1;techage_form_mask.png]".. "list[current_player;main;0,4;8,4;]".. "listring[context;dst]".. "listring[current_player;main]".. "listring[context;src]".. "listring[current_player;main]".. default.get_hotbar_bg(0, 4) local function node_timer(pos, elapsed) if techage.ta1_mill_has_power(pos, 2) then local inv = M(pos):get_inventory() local stack = inv:get_stack("src", 1) if not stack:is_empty() then local name = stack:get_name() if RecipesTa1[name] then local recipe = RecipesTa1[name] src_to_dst(stack, 1, name, 1, recipe.inp_num, inv, recipe.output) end end end return true end minetest.register_node("techage:ta1_mill_base", { description = S("TA1 Mill Base"), tiles = { "techage_mill_base.png", "default_stone_brick.png", }, after_place_node = function(pos, placer) M(pos):set_string("formspec", formspecStr) local inv = M(pos):get_inventory() inv:set_size('src', 1) inv:set_size('dst', 1) minetest.get_node_timer(pos):start(4) end, can_dig = can_dig, on_timer = node_timer, allow_metadata_inventory_put = allow_metadata_inventory_take, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_take = allow_metadata_inventory_take, is_ground_content = false, groups = {cracky = 2, crumbly = 2, choppy = 2}, }) techage.register_node({"techage:ta1_mill_base"}, { on_node_load = function(pos, node) minetest.get_node_timer(pos):start(4) end, }) minetest.register_craft({ output = "techage:ta1_mill_base", recipe = { {"default:stonebrick", "", "default:stonebrick"}, {"", "techage:iron_ingot", ""}, {"default:stonebrick", "", "default:stonebrick"}, }, }) minetest.register_craft({ output = node_name_ta2, recipe = { {"group:wood", "default:mese_crystal", "group:wood"}, {"techage:tubeS", "techage:hammer_steel", "techage:tubeS"}, {"group:wood", "techage:iron_ingot", "group:wood"}, }, }) minetest.register_craft({ output = node_name_ta3, recipe = { {"", "default:mese_crystal", ""}, {"", node_name_ta2, ""}, {"", "techage:vacuum_tube", ""}, }, }) minetest.register_craft({ output = node_name_ta4, recipe = { {"", "default:mese_crystal", ""}, {"", node_name_ta3, ""}, {"", "techage:ta4_wlanchip", ""}, }, }) techage.recipes.register_craft_type("grinding", { description = S("Grinding"), icon = 'techage_appl_grinder.png', width = 2, height = 2, }) techage.recipes.register_craft_type("milling", { description = S("Milling"), icon = 'techage_mill_inv.png', width = 2, height = 2, }) function techage.add_grinder_recipe(recipe, ta1_permitted) local name, num = unpack(string.split(recipe.input, " ", false, 1)) if minetest.registered_items[name] then if ta1_permitted then RecipesTa1[name] = {input = name,inp_num = tonumber(num) or 1, output = recipe.output} recipe.items = {recipe.input} recipe.type = "milling" techage.recipes.register_craft(table.copy(recipe)) end Recipes[name] = {input = name,inp_num = tonumber(num) or 1, output = recipe.output} recipe.items = {recipe.input} recipe.type = "grinding" techage.recipes.register_craft(recipe) end end techage.add_grinder_recipe({input="default:cobble", output="default:gravel"}) techage.add_grinder_recipe({input="default:desert_cobble", output="default:gravel"}) techage.add_grinder_recipe({input="default:mossycobble", output="default:gravel"}) techage.add_grinder_recipe({input="default:gravel", output="default:sand"}) techage.add_grinder_recipe({input="techage:sieved_gravel", output="default:sand"}) techage.add_grinder_recipe({input="default:coral_skeleton", output="default:silver_sand"}) if minetest.global_exists("skytest") then techage.add_grinder_recipe({input="default:desert_sand", output="skytest:dust"}) techage.add_grinder_recipe({input="default:silver_sand", output="skytest:dust"}) techage.add_grinder_recipe({input="default:sand", output="skytest:dust"}) else techage.add_grinder_recipe({input="default:desert_sand", output="default:clay"}) techage.add_grinder_recipe({input="default:silver_sand", output="default:clay"}) techage.add_grinder_recipe({input="default:sand", output="default:clay"}) end techage.add_grinder_recipe({input="default:sandstone", output="default:sand 4"}) techage.add_grinder_recipe({input="default:desert_sandstone", output="default:desert_sand 4"}) techage.add_grinder_recipe({input="default:silver_sandstone", output="default:silver_sand 4"}) techage.add_grinder_recipe({input="default:tree", output="default:leaves 8"}) techage.add_grinder_recipe({input="default:jungletree", output="default:jungleleaves 8"}) techage.add_grinder_recipe({input="default:pine_tree", output="default:pine_needles 8"}) techage.add_grinder_recipe({input="default:acacia_tree", output="default:acacia_leaves 8"}) techage.add_grinder_recipe({input="default:aspen_tree", output="default:aspen_leaves 8"}) if minetest.global_exists("farming") then techage.add_grinder_recipe({input="farming:wheat 3", output="farming:flour"}, true) techage.add_grinder_recipe({input="farming:seed_wheat 6", output="farming:flour"}, true) techage.add_grinder_recipe({input="farming:barley 3", output="farming:flour"}, true) techage.add_grinder_recipe({input="farming:seed_barley 6", output="farming:flour"}, true) techage.add_grinder_recipe({input="farming:rye 3", output="farming:flour"}, true) techage.add_grinder_recipe({input="farming:seed_rye 6", output="farming:flour"}, true) techage.add_grinder_recipe({input="farming:rice 3", output="farming:rice_flour"}, true) techage.add_grinder_recipe({input="farming:seed_rice 6", output="farming:rice_flour"}, true) techage.add_grinder_recipe({input="farming:oat 3", output="farming:flour"}, true) techage.add_grinder_recipe({input="farming:seed_oat 6", output="farming:flour"}, true) techage.add_grinder_recipe({input="farming:seed_cotton 3", output="basic_materials:oil_extract"}, true) end