--[[ TechAge ======= Copyright (C) 2019-2020 Joachim Stolberg AGPL v3 See LICENSE.txt for more information TA3 Power Station Turbine ]]-- -- for lazy programmers local M = minetest.get_meta local S = techage.S local Pipe = techage.SteamPipe local function transfer_cooler(pos, topic, payload) return techage.transfer(pos, 6, topic, payload, Pipe, {"techage:cooler", "techage:cooler_on"}) end local function transfer_generator(pos, topic, payload) return techage.transfer(pos, "R", topic, payload, nil, {"techage:generator", "techage:generator_on"}) end local function swap_node(pos, name) local node = techage.get_node_lvm(pos) if node.name == name then return end node.name = name minetest.swap_node(pos, node) end local function play_sound(pos) local mem = techage.get_mem(pos) if not mem.handle or mem.handle == -1 then mem.handle = minetest.sound_play("techage_turbine", { pos = pos, gain = 1, max_hear_distance = 15, loop = true}) if mem.handle == -1 then minetest.after(1, play_sound, pos) end end end local function stop_sound(pos) local mem = techage.get_mem(pos) if mem.handle then minetest.sound_stop(mem.handle) mem.handle = nil end end local function after_place_node(pos) Pipe:after_place_node(pos) end local function after_dig_node(pos, oldnode) stop_sound(pos) Pipe:after_dig_node(pos) techage.del_mem(pos) end local function tubelib2_on_update2(pos, outdir, tlib2, node) swap_node(pos, "techage:turbine") stop_sound(pos) end minetest.register_node("techage:turbine", { description = S("TA3 Turbine"), tiles = { -- up, down, right, left, back, front "techage_filling_ta3.png^techage_frame_ta3.png^techage_steam_hole.png", "techage_filling_ta3.png^techage_frame_ta3.png", "techage_filling_ta3.png^techage_appl_open.png^techage_frame_ta3.png", "techage_filling_ta3.png^techage_frame_ta3.png^techage_steam_hole.png", "techage_filling_ta3.png^techage_appl_turbine.png^techage_frame_ta3.png^[transformFX", "techage_filling_ta3.png^techage_appl_turbine.png^techage_frame_ta3.png", }, after_place_node = after_place_node, after_dig_node = after_dig_node, tubelib2_on_update2 = tubelib2_on_update2, paramtype2 = "facedir", groups = {cracky=2, crumbly=2, choppy=2}, on_rotate = screwdriver.disallow, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("techage:turbine_on", { tiles = { -- up, down, right, left, back, front "techage_filling_ta3.png^techage_frame_ta3.png^techage_steam_hole.png", "techage_filling_ta3.png^techage_frame_ta3.png", "techage_filling_ta3.png^techage_appl_open.png^techage_frame_ta3.png", "techage_filling_ta3.png^techage_frame_ta3.png^techage_steam_hole.png", { name = "techage_filling4_ta3.png^techage_appl_turbine4.png^techage_frame4_ta3.png^[transformFX", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.4, }, }, { name = "techage_filling4_ta3.png^techage_appl_turbine4.png^techage_frame4_ta3.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.4, }, }, }, tubelib2_on_update2 = tubelib2_on_update2, paramtype2 = "facedir", groups = {not_in_creative_inventory=1}, diggable = false, on_rotate = screwdriver.disallow, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) Pipe:add_secondary_node_names({"techage:turbine", "techage:turbine_on"}) techage.register_node({"techage:turbine", "techage:turbine_on"}, { on_transfer = function(pos, in_dir, topic, payload) local nvm = techage.get_nvm(pos) if topic == "trigger" then -- used by boiler if not transfer_cooler(pos, topic, payload) then return 0 end local power = transfer_generator(pos, topic, payload) if not power or power <= 0 and nvm.running then swap_node(pos, "techage:turbine") stop_sound(pos) nvm.running = false return 0 end return power elseif topic == "start" then -- used by generator swap_node(pos, "techage:turbine_on") play_sound(pos) nvm.running = true return true elseif topic == "stop" then -- used by generator swap_node(pos, "techage:turbine") stop_sound(pos) nvm.running = false return true end end, on_node_load = function(pos, node) if node.name == "techage:turbine_on" then play_sound(pos) end end, }) minetest.register_craft({ output = "techage:turbine", recipe = { {"basic_materials:steel_bar", "techage:steam_pipeS", "default:wood"}, {"techage:steam_pipeS", "basic_materials:gear_steel", ""}, {"default:wood", "techage:iron_ingot", "basic_materials:steel_bar"}, }, })