# textdomain: techage ### akkubox.lua ### TA3 Accu Box= ### aluminium.lua ### Aluminum= Gibbsite Powder= Red Mud= Red Mud Barrel= Red Mud Canister= ### assemble.lua ### ### firebox_lib.lua ### [TA] Area is protected!= [TA] Not enough space!= ### assembly_tool.lua ### TechAge Assembly Tool= ### autocrafter.lua ### Autocrafter= ### axle2power.lua ### TA2 Power Generator= ### baborium.lua ### Baborium Ingot= Baborium Lump= Baborium Ore= ### barrel.lua ### Gas Cylinder Large= Gas Cylinder Small= River Water Barrel= TA Empty Barrel= TA3 Canister= Water= Water Barrel= empty= ### basalt.lua ### Basalt Cobble= Basalt Glass= Basalt Glass 2= Basalt Glass Thin= Basalt Glass Thin 2= Basalt Glass Thin XL= Basalt Glass Thin XL 2= Basalt Gravel= Basalt Stone= Basalt Stone Block= Basalt Stone Brick= Sieved Basalt Gravel= ### battery.lua ### Battery= Coal Equivalents= Digtron Battery= ### battery.lua ### ### storage.lua ### Load= ### bauxit.lua ### Bauxite Cobblestone= Bauxite Gravel= Bauxite Powder= Bauxite Stone= ### blackhole.lua ### TechAge Black Hole= TechAge Black Hole (let items and liquids disappear)= ### boiler.lua ### TA2 Boiler Base= TA2 Boiler Top= ### boiler_base.lua ### TA3 Boiler Base= ### boiler_lib.lua ### To add water punch@nthe boiler@nwith a water bucket= Water Boiler= ### boiler_lib.lua ### ### heatexchanger2.lua ### water temperature= ### boiler_top.lua ### TA3 Boiler Top= ### booster.lua ### TA3 Booster= ### button.lua ### Access:= Button or switch= Change the block name (infotext)= Command to be sent= Infotext= TA3 Button/Switch= TA4 Button/Switch= ### button.lua ### ### button_2x.lua ### ### button_4x.lua ### Access= Button protection= Type= ### button.lua ### ### button_2x.lua ### ### button_4x.lua ### ### charge_detector.lua ### ### gaze_sensor.lua ### ### player_detector.lua ### Command= Number= ### button.lua ### ### cart_detector.lua ### ### command_converter.lua ### ### detector.lua ### ### flipflop.lua ### ### light_detector.lua ### ### lua_logic.lua ### ### mesecons_converter.lua ### ### node_detector.lua ### ### player_detector.lua ### ### repeater.lua ### Insert destination node number(s)= ### button.lua ### ### chest.lua ### ### command_converter.lua ### ### detector.lua ### ### doorcontroller.lua ### ### flipflop.lua ### ### mesecons_converter.lua ### ### repeater.lua ### ### sequencer2.lua ### ### submenu.lua ### Save= ### button.lua ### ### gaze_sensor.lua ### Destination block number(s)= ### button_2x.lua ### TA4 2x Button= ### button_2x.lua ### ### button_4x.lua ### Command to be sent (ignored for switches)= Label for the button= Momentary button or on/off switch= ### button_2x.lua ### ### button_4x.lua ### ### charge_detector.lua ### ### player_detector.lua ### Destination block number= ### button_2x.lua ### ### button_4x.lua ### ### signallamp_2x.lua ### ### signallamp_4x.lua ### Label= ### button_4x.lua ### TA4 4x Button= ### cart_detector.lua ### TA3 Cart Detector= ### cart_detector.lua ### ### light_detector.lua ### ### node_detector.lua ### accept= ### cart_detector.lua ### ### player_detector.lua ### TA3 Player Detector= ### ceilinglamp.lua ### TA Ceiling Lamp= ### cement.lua ### Cement Block= Cement Powder= ### ceramic.lua ### TA4 Ceramic Material= TA4 Furnace Ceramic= TA4 Round Ceramic= TA5 Ceramic Turbine= ### charcoalpile.lua ### Dirt with Ash= TA1 Charcoal= ### charge_detector.lua ### Command to send when the energy storage charge@nlevel falls below the specified switch point= Command to send when the energy storage charge@nlevel rises above the specified switch point= Storage charge level switch point= Switch point= TA4 Energy Storage Charge Detector= ### chest.lua ### Allow public access to the chest= Inventory,Pre-Assignment,Config= Node label:= TA2 Protected Chest= TA3 Protected Chest= TA4 Protected Chest= ### chest_cart.lua ### TA Chest Cart= ### coalburner.lua ### Ash= ### collector.lua ### Node number to send the events to= Node numbers to read the states from= Send an event if state is equal or larger than= TA4 State Collector= ### command_converter.lua ### Receive= Send delay (s)= Sent command= TA3 Command Converter= ### concentrator.lua ### TA4 Tube Concentrator= Tube Concentrator= ### controller.lua ### Cooling failed= Magnet detection error@n(@1% found / 100% expected)= Nucleus detection error= Plasma ring shape error= Shell shape error@n(@1% found / 100% expected)= TA5 Fusion Reactor Controller= ### controller.lua ### ### heatexchanger2.lua ### No power= ### cooking.lua ### TA3 Melting= ### cooler.lua ### TA3 Cooler= TA4 Collider Cooler= ### counting.lua ### Your current value is= [techage] The limit for 'number of commands per minute' has been exceeded.= is allowed= is allowed. Current value is= per minute= ### cylinder.lua ### TA2 Cylinder= ### detector.lua ### Counts down the number of items passed through@nand only triggers an 'on' command when it reaches zero.= Current countdown= Current countdown value.= TA4 Collider Detector= TA4 Collider Detector Core= TA4 Detector= ### detector.lua ### ### electricmeter.lua ### Countdown= ### detector.lua ### ### logic_block.lua ### ### tele.lua ### Blocking Time= ### detector.lua ### ### tele.lua ### Configured Items= Items which generate an 'on' command.@nIf empty, all passed items generate an 'on' command.= On Time= TA3 Detector= The time after the 'off' command@nuntil the next 'on' command is accepted.= The time between the 'on' and 'off' commands.= ### display.lua ### Display no: = TA4 Display= TA4 Display XL= ### distiller.lua ### TA3 Distillation Tower 1= TA3 Distillation Tower 2= TA3 Distillation Tower 3= TA3 Distillation Tower 4= TA3 Distillation Tower Base= ### distributor.lua ### Block configured items for open ports= Distributor= High Performance Distributor= Input= blocking mode= ### doorblock.lua ### TechAge Door Block= ### doorcontroller.lua ### Insert door/gate block number(s)= TA3 Door Controller= ### doorcontroller2.lua ### Blocks exchanged= Blocks reset= Click on all the blocks that are part of the door/gate= Ctrl,Inv= Exchange= TA3 Door Controller II= with door sound= ### doorcontroller2.lua ### ### flycontroller.lua ### ### movecontroller.lua ### ### node_detector.lua ### ### turncontroller.lua ### Done= Record= block positions are stored.= ### doorcontroller2.lua ### ### flycontroller.lua ### ### movecontroller.lua ### ### turncontroller.lua ### Recording...= ### doorcontroller2.lua ### ### movecontroller.lua ### Reset= ### drillbox.lua ### Build derrick= Depth= Drill Bit= Drill area is protected= Drill bits missing= Oil Drill Box= Remove derrick= item output blocked= ### drive_axle.lua ### TA2 Drive Axle= ### electric_cable.lua ### TA Electric Cable= ### electricmeter.lua ### Amount of power to be provided before the device turns off= Consumption= Power countdown= TA4 Electric Meter= ### electricmeter.lua ### ### formspecs.lua ### ### transformer.lua ### Power= ### electricmeter.lua ### ### transformer.lua ### Max. power= Maximum power passed through= ### electrolyzer.lua ### Configurable value@nfor the current limit= Current limitation= Electrolyzer= If the charge of the storage@nsystem falls below the configured value,@nthe block switches off= Maximum possible@ncurrent consumption= Maximum power consumption [ku]= Storage full= TA4 Electrolyzer= Turnoff point= Turnoff point reached= ### electrolyzer.lua ### ### fuelcell.lua ### ### tiny_generator.lua ### Electricity= ### electronic.lua ### TA3 Vacuum Tube= TA4 LEDs= TA4 RAM Chip= TA4 WLAN Chip= TA5 AI Chip= TA5 AI Chip II= WLAN Chip= ### electronic_fab.lua ### Electronic Fab= TA2 Ele Fab= TA3 Ele Fab= TA4 Ele Fab= ### end_wrench.lua ### Biome= Node owner= Position= Position temperature= Pump connected to no/empty tank(s).= Pump connected to tank(s) with: @1= TechAge Info Tool (use @= read status info)= ### end_wrench.lua ### ### meltingpot.lua ### Time= ### epoxy.lua ### Epoxide Resin= Epoxide Resin Barrel= Epoxide Resin Canister= ### explore.lua ### Oil= TA3 Oil Explorer= TA3 Oil Storage= depth= ### filler.lua ### Liquid Filler= TA Liquid Filler= ### firebox.lua ### TA2 Firebox= TA3 Coal Power Station Firebox= TA3 Furnace Oil Burner= TA3 Power Station Firebox= ### firebox_lib.lua ### Firebox= ### flipflop.lua ### TA3 Flip-Flop= ### fly_lib.lua ### Destination position is protected= Error: Max. length of the flight route exceeded by @1 blocks !!= No valid destination position= No valid node at the start position= No valid start position= Running= Start position is protected= Stopped= ### fly_lib.lua ### ### flycontroller.lua ### Error: Invalid path !!= ### flycontroller.lua ### Error: Recording is missing !!= Flight route (A to B)= Move a player without moving blocks= See chat output= TA5 Fly Controller= Teleport mode= Test= [TA4 Fly Controller] Invalid path!= [TA4 Fly Controller] Recording is missing!= ### flycontroller.lua ### ### logic_block.lua ### ### lua_logic.lua ### ### movecontroller.lua ### Store= ### flycontroller.lua ### ### movecontroller.lua ### Click on all blocks that shall be moved= Maximum Speed= Maximum speed for moving blocks= Move= Move A-B= Move B-A= Move block height= Object offset= Stored= Value in the range of 0.0 to 1.0= Y-offset for non-player objects like vehicles (-0.5 to 0.5)= ### flywheel.lua ### Flywheel= TA2 Flywheel= ### forceload.lua ### Area already loaded or max. number of Forceload Blocks reached!= Area from= Area to= Block at pos= List of your Forceload Blocks:= Punch the block to make the area visible.= Show all forceload blocks in a 64x64x64 range= Techage Forceload Block= Techage Forceload Tile= loaded= ### formspecs.lua ### Block has a wrench menu= Charge termination= Current output [ku]= Maximum output [ku]= Range in which the generator reduces its power= The current power the generator provides= The maximum power the generator can provide= ### formspecs.lua ### ### power_terminal2.lua ### Charging= ### formspecs.lua ### ### power_terminal2.lua ### ### storage.lua ### ### transformer.lua ### Storage= ### fuel_lib.lua ### Fuel Menu= To add fuel punch@nthis block@nwith a fuel container= ### fuelcell.lua ### Fuel Cell= TA4 Fuel Cell= no hydrogen= ### fuelcellstack.lua ### TA4 Fuel Cell Stack= ### furnace_top.lua ### Furnace Top= Outp= no fuel or no power= ### gas_pipe.lua ### TA5 Junction Pipe= TA5 Pipe= ### gateblock.lua ### TechAge Gate Block= ### gaze_sensor.lua ### Command to send when sensor is no longer viewed= Command to send when sensor is viewed= Input the player name(s) separated by blanks.@nIf empty, only the owner is accepted.= Player Names= TA4 Gaze Sensor= ### gearbox.lua ### TA2 Gearbox= ### generator.lua ### TA3 Generator= TA4 Generator= TA5 Generator= no steam= ### generator.lua ### ### power_terminal2.lua ### Generator= ### gravelrinser.lua ### Gravel Rinser= Rinsing= ### gravelsieve.lua ### Compressed Gravel= Gravel Sieve= Sieved Gravel= TA1 Gravel Sieve= TA2 Gravel Sieve= TA3 Gravel Sieve= TA4 Gravel Sieve= ### grinder.lua ### Grinder= Grinding= Milling= TA1 Mill Base= ### growlight.lua ### TA4 LED Grow Light= ### hammer.lua ### TA1 Bronze Hammer (smash stone to gravel)= TA1 Diamond Hammer (smash stone to gravel)= TA1 Meridium Hammer (smash stone to gravel)= TA1 Mese Hammer (smash stone to gravel)= TA1 Steel Hammer (smash stone to gravel)= TA1 Stone Hammer (smash stone to gravel)= ### heater.lua ### TA4 Furnace Heater= ### heatexchanger1.lua ### TA4 Heat Exchanger 1= TA5 Heat Exchanger 1= ### heatexchanger2.lua ### Error!= Blue pipe connection error@n(@1 found / @2 expected)= Blue pipe coolant missing@n(@1 found / @2 expected)= Cooler error= Green pipe connection error@n(@1 found / @2 expected)= Green pipe coolant missing@n(@1 found / @2 expected)= Power network connection error= TA4 Heat Exchanger= TA4 Heat Exchanger 2= TA5 Heat Exchanger 2= Turbine error= did you check the plan?= inlet/pipe error= wrong storage diameter= ### heatexchanger3.lua ### TA4 Heat Exchanger 3= TA5 Heat Exchanger 3= ### hydrogen.lua ### Hydrogen Cylinder Large= Hydrogen Cylinder Small= TA4 Hydrogen= ### hyperloop.lua ### ### sensorchest.lua ### ### teleport.lua ### not connected= ### hyperloop.lua ### ### teleport.lua ### Block name= Connection name for this block= Connection name of the remote block= Enter a block name or select an existing one= Remote name= connected to= ### industriallamp1.lua ### TA Industrial Lamp 1= ### industriallamp2.lua ### TA Industrial Lamp 2= ### industriallamp3.lua ### TA Industrial Lamp 3= ### industriallamp4.lua ### TA4 LED Industrial Lamp= ### inlet.lua ### TA4 Pipe Inlet= one window maximum= wrong diameter (should be 5, 7, or 9)= wrong number of gravel nodes= wrong number of shell nodes= ### inlets.lua ### TA4 Collider Cable Input= TA4 Collider Pipe Input= TA4 Collider Pipe Output= TA4 Collider Tube Input= ### inverter.lua ### Inverter= Power AC= Power DC= TA4 Solar Inverter= no solar power= solar network error= ### junctionbox.lua ### TA Electric Junction Box= ### lampholder.lua ### TA Lamp Holder Acacia= TA Lamp Holder Apple= TA Lamp Holder Aspen= TA Lamp Holder Copper= TA Lamp Holder Gold= TA Lamp Holder White= ### laser.lua ### Laser beam error!= TA4 Laser Beam Emitter= TA4 Laser Beam Receiver= Valid destination positions:= to= ### lib.lua ### Block has an@nadditional wrench menu= ### lib.lua ### ### sensorchest.lua ### connected with= ### light_detector.lua ### Send signal if light level is above:= TA3 Light Detector= ### lighter.lua ### TA1 Lighter= ### liquid_lib.lua ### Allow public access to the tank= Liquid Tank= To add liquids punch@nthe tank@nwith a liquid container= ### liquid_lib.lua ### ### ta4_chest.lua ### keep assignment= ### liquid_pipe.lua ### TA Junction Pipe= TA Pipe= ### liquidsampler.lua ### Liquid Sampler= ### liquidsampler.lua ### ### waterpump.lua ### no usable water= ### logic_block.lua ### 'me' has to be used for the own block number.@n= '~@=' means: not equal@n= @n is a boolean expression@nwhere input numbers are evaluated.@n= @n is the block number to which the@ncommand should be sent.@n= @nAll rules are checked with each received@ncommand.= @nExamples:@n1234 @=@= on@n1234 @=@= off@n1234 @=@= on and 2345 @=@= off@n2345 ~@= 3456@n= @nRule:@n @= on/off if is true@n= @nThe internal processing time for all@ncommands is 100 ms.= @nValid operators:@nand or on off me @=@= ~@= ( )@n= Clear= Debug= Inputs= Outputs= Rules= Send an 'on'/'off' command if the@nexpression becomes true.@n= Syntax= ### logic_block.lua ### ### lua_logic.lua ### TA3 Logic Block= Update= ### logic_block.lua ### ### sequencer2.lua ### Help= ### lye.lua ### Lye= Lye Barrel= Lye Canister= ### magnet.lua ### TA4 Collider Detector Magnet= TA4 Collider Magnet= TA4 Collider Magnet Base= TA4 Collider Steel Block= TA5 Fusion Reactor Magnet 1= TA5 Fusion Reactor Magnet 2= TA5 Fusion Reactor Magnet Blank= TA5 Fusion Reactor Magnet Shield= ### mba_detector.lua ### TA4 Mapblock Active Detector= ### meltingpot.lua ### Heat= Melting Guide= Melting Pot active (heat@== Melting Pot inactive (heat@== Melting Pot inactive (heat@=0)= Menu= Menu,Recipes= TA1 Burning= TA1 Melting= TA1 Melting Pot= ### meridium.lua ### Meridium Axe= Meridium Pickaxe= Meridium Shovel= Meridium Sword= ### mesecons_converter.lua ### TA3 Mesecons Converter= ### mill.lua ### TA1 Mill= TA1 Mill Gear= ### millboard.lua ### TA1 Acacia Millrace Board= TA1 Acacia Wood Board= TA1 Apple Millrace Board= TA1 Apple Wood Board= TA1 Aspen Millrace Board= TA1 Aspen Wood Board= TA1 Jungle Millrace Board= TA1 Jungle Wood Board= TA1 Pine Millrace Board= TA1 Pine Wood Board= ### minicell.lua ### TA4 Streetlamp Solar Cell= ### minichest.lua ### Test Chest= ### minitank.lua ### Test Mini Tank= ### movecontroller.lua ### Error: Invalid distance !!= Move distance= Move distance (A to B)= Operational mode= Switch to the remote controlled 'move xyz' mode= TA Rack and Pinion= TA4 Move Controller= ### node_detector.lua ### Click on all blocks whose positions should be checked= Send signal if nodes have been:= TA3 Node Detector= TA4 Node Detector= added= added or removed= removed= ### nodes.lua ### TechAge Gravel= ### oil.lua ### Flowing Oil= Oil Source= TA3 Oil Barrel= TA3 Oil Canister= ### oilfirebox.lua ### TA3 Power Station Oil Burner= ### petroleum.lua ### Isobutane Cylinder Large= Isobutane Cylinder Small= Propane Cylinder Large= Propane Cylinder Small= TA3 Bitumen= TA3 Bitumen Barrel= TA3 Bitumen Canister= TA3 Fuel Oil= TA3 Fuel Oil Barrel= TA3 Fuel Oil Canister= TA3 Gasoline= TA3 Gasoline Barrel= TA3 Gasoline Canister= TA3 Naphtha= TA3 Naphtha Barrel= TA3 Naphtha Canister= TA3 Propane= TA4 Isobutane= ### pillar.lua ### TA4 Pillar= ### pipe_wall_entry.lua ### TA3 Pipe Wall Entry= ### pipe_wrench.lua ### TA3 Drill Pipe Wrench= ### plastic.lua ### Plastic Granules= ### player_detector.lua ### Command to send when player is detected= Command to send when player moves away= Radius= Search radius= TA4 Player Detector= ### powder.lua ### Aluminum Powder= Clay Powder= Graphite Powder= Iron Powder= Leave Powder= Needle Powder= Silver Sandstone Powder= ### power2axle.lua ### TA3 Electric Motor= ### power_line.lua ### TA Power Line= TA Power Pole= TA Power Pole Top (for up to 6 connections)= TA Power Pole Top 2 (for landlines)= ### power_terminal2.lua ### Commands@nhelp . . . print this text@ncls . . . . clear screen@ngen . . print generators@nsto . . print storage systems@ncon1 . . print consumers with power consumption between 1 and 10 ku@ncon2 . . print consumers with power consumption with 10 ku or above@n= Consumer= Network Data= Number of consumers:= Number of generators:= Number of network nodes:= Number of storage systems:= TA3 Power Terminal= ### power_terminal2.lua ### ### terminal.lua ### Enter= ### powerswitch.lua ### TA Power Switch= TA Power Switch Small= ### powerswitchbox.lua ### ### powerswitchbox_legacy.lua ### TA Power Switch Box= ### programmer.lua ### TechAge Programmer (right @= read number, left @= write numbers)= [TechAge Programmer] Error: invalid numbers!= [TechAge Programmer] Error: programmer not supported!= [TechAge Programmer] Unknown node on= [TechAge Programmer] foreign or unknown node!= [TechAge Programmer] node programmed!= [TechAge Programmer] number= [TechAge Programmer] programmer reset= ### protection.lua ### Allow to dig/place Techage power lines nearby power poles= ### pump.lua ### Number of liquid units that are allowed to be pumped= Number of units= TA3 Pump= TA4 Pump= ### pump.lua ### ### ta5_pump.lua ### Total flow rate= Total flow rate in liquid units= ### pumpjack.lua ### Oil Pumpjack= Oil amount= Pumpjack= needs power= no oil= ### pusher.lua ### Number of items= Number of items that are allowed to be pushed= Optionally configure@nthe pusher with one item= Pusher= ### quarry.lua ### Digging depth= Hole size= Quarry= Start level= Start level @= 0@nmeans the same level@nas the quarry is placed= area is protected= finished= inventory full= ### reboiler.lua ### TA3 Oil Reboiler= ### recipe_lib.lua ### ### recipeblock.lua ### Recipe= ### recipe_lib.lua ### ### ta4_reactor.lua ### Catalyst= ### recipeblock.lua ### TA4 Recipe Block= ### recipes.lua ### Flint and Iron= TA1 Iron Ingot= [Bucket] Lava can only be placed below sea level!= ### recycler.lua ### Recycler= ### redstone.lua ### Red Stone= Red Stone Block= Red Stone Brick= ### repeater.lua ### TA3 Repeater= ### rotor.lua ### Nacelle is missing= TA4 Carbon Fiber= TA4 Rotor Blade= TA4 Wind Turbine= TA4 Wind Turbine Nacelle= ### screwdriver.lua ### Block alignment stored!= Techage Screwdriver@n(See: TA3 > Tools)= ### sensorchest.lua ### Allow public chest access= TA4 Sensor Chest= ### sequencer.lua ### TA3 Sequencer= ### sequencer.lua ### ### sequencer2.lua ### stopped= ### sequencer2.lua ### - 'goto ' (jump to another line)@n= - 'nop' (do nothing)@n= - 'send ' (techage command)@n= - 'stop' (stop the execution)@n= - 1 corresponds to 100 ms@n= - 50000 corresponds to 4 game days@n= '[] '@n= is one of the following:@n= is a number from 1 to 50000 and is@n= @n= Commands= Cycle time= Example:@n= If 'yes' a received OFF command won't stop the sequencer= Ignore OFF command= Invalid command!= Start= Stop= Syntax:@n= TA4 Sequencer= Timer cycle time (default: 100 ms)= running= the timeslot when the command is executed.@n= ### sequencer2.lua ### ### submenu.lua ### Cancel= ### shell.lua ### TA5 Fusion Reactor Nucleus= TA5 Fusion Reactor Shell= ### signallamp.lua ### TA4 Wind Turbine Signal Lamp= TechAge Color Lamp= TechAge Color Lamp 2= ### signallamp_2x.lua ### TA4 2x Signal Lamp= ### signallamp_2x.lua ### ### signallamp_4x.lua ### Label for the lamp= ### signallamp_4x.lua ### TA4 4x Signal Lamp= ### silicon.lua ### TA4 Silicon Wafer= ### silo.lua ### TA3 Silo= TA4 Silo= ### simplelamp.lua ### TA Lamp= ### sluice.lua ### TA1 Sluice Gate= TA1 Sluice Handle= ### solarcell.lua ### TA4 Solar Carrier Module= TA4 Solar Carrier Module B= TA4 Solar Carrier Module T= TA4 Solar Module= light= ### solarcell.lua ### ### source.lua ### power= ### soundblock.lua ### Play= TA3 Sound Block= ### source.lua ### Axle Power Source= Ele Power Source= Power Source= Test Generator= ### steam_pipe.lua ### TA2 Steam Pipe= ### steelmat.lua ### TechAge Steel Mat= ### storage.lua ### Test Storage= ### streetlamp.lua ### TA Street Lamp= ### streetlamp2.lua ### TA4 LED Street Lamp= TA4 LED Street Lamp Arm= TA4 LED Street Lamp Pole= ### submenu.lua ### Note: You can't change any values while the block is running!= Refresh= ### ta1_axle.lua ### TA1 Axle= TA1 Axle Bearing= ### ta2_clutch.lua ### TA2 Clutch= ### ta2_weight_chest.lua ### TA2 Weight Chest= ### ta2_winch.lua ### TA2 Winch= ### ta4_cable.lua ### TA4 Low Power Box= TA4 Low Power Cable= ### ta4_cable_wall_entry.lua ### TA4 Cable Wall Entry= ### ta4_chest.lua ### Empty the slots always @nfrom right to left= Never completely empty the slots@nwith the pusher to keep the item assignment= Size= TA4 8x2000 Chest= Unlock= Unlock connected chest@nif all slots are below 2000= right to left= ### ta4_doser.lua ### Doser= TA4 Doser= catalyst missing= reactor defect= reactor defect or no power= reactor has no power= wrong catalyst= ### ta4_doser.lua ### ### ta4_reactor.lua ### TA4 Reactor= ### ta4_injector.lua ### Configure up to 8 items @nto be pushed by the injector= Injector= Switch to pull mode @nto pull items out of inventory slots @naccording the injector configuration= pull mode= ### ta4_liquid_filter.lua ### TA4 Liquid Filter Filler= TA4 Liquid Filter Sink= ### ta4_reactor.lua ### TA4 Reactor Filler Pipe= ### ta4_stand.lua ### TA4 Reactor Base= TA4 Reactor Stand= off= on= ### ta4_stand.lua ### ### waterpump.lua ### no power= ### ta5_chest.lua ### TA5 Hyperloop Chest= ### ta5_pump.lua ### TA5 Pump= ### ta5_tank.lua ### TA5 Hyperloop Tank= ### tank.lua ### Oil Tank= TA3 Tank= TA4 Tank= ### tank_cart.lua ### TA Tank Cart= ### teleport.lua ### Connected= Connection status= Distance > @1 blocks= Ex-points missing (@1 < @2)= Status= server not connected= ### teleport_pipe.lua ### TA5 Teleport Block Liquids= ### teleport_pipe.lua ### ### teleport_tube.lua ### Remote block error= ### teleport_tube.lua ### TA5 Teleport Block Items= ### terminal.lua ### Syntax error, try help= TA3 Terminal= TA4 Terminal= commands like: help= ### timer.lua ### TA3 Timer= ### tiny_generator.lua ### TA3 Tiny Power Generator= Tiny Generator= no fuel= ### tower.lua ### TA3 Derrick= TA3 Drill Pipe= TA4 Derrick= [TA] Derrick is being built!= [TA] Derrick is being removed!= ### transformer.lua ### TA4 Isolation Transformer= ### trowel.lua ### TechAge Trowel= ### tube_wall_entry.lua ### Tube Wall Entry= ### tubes.lua ### TechAge Tube= ### tubes_ta4.lua ### TA4 Tube= ### turbine.lua ### TA3 Turbine= TA4 Turbine= TA5 Turbine= ### turncontroller.lua ### Click on all blocks that shall be turned= TA4 Turn Controller= Turn left= Turn right= ### usmium.lua ### Usmium Nuggets= Usmium Powder= ### vacuumtube.lua ### TA4 Vacuum Tube= ### valve.lua ### TA Valve= TA3 Valve= ### waterinlet.lua ### Error: No natural water!= Error: No water available!= Error: Not on sea level!= Operational= TA4 Water Inlet= ### watermill.lua ### TA1 Watermill= ### waterpump.lua ### TA4 Water Pump= Water Pump= ### windturbine_lib.lua ### Here is not enough water (41x41 m)!= Here is not enough wind@n(A free air space of 41x41x21 m is necessary)!= The next wind turbines is too close!= This is a= This is no ocean water!= This is not the surface of the ocean!= [TA4 Wind Turbine]= biome and no ocean!= is a suitable place for a wind turbine!= ### worker.lua ### Build detector= Item list= Remove detector= TA4 Collider Detector Worker= [TA4] Detector is being built!= [TA4] Detector is being removed!=