--[[ TechAge ======= Copyright (C) 2017-2023 Joachim Stolberg AGPL v3 See LICENSE.txt for more information TA3/TA4 Item detector ]]-- -- for lazy programmers local M = minetest.get_meta local S = techage.S local NDEF = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}) end local logic = techage.logic local BLOCKING_TIME = 8 -- seconds local ON_TIME = 1 local WRENCH_MENU3 = { { type = "dropdown", choices = "1,2,4,6,8,12,16", name = "ontime", label = S("On Time") .. " [s]", tooltip = S("The time between the 'on' and 'off' commands."), default = "1", }, { type = "dropdown", choices = "2,4,6,8,12,16,20", name = "blockingtime", label = S("Blocking Time") .. " [s]", tooltip = S("The time after the 'off' command\nuntil the next 'on' command is accepted."), default = "8", }, { type = "items", name = "config", label = S("Configured Items"), tooltip = S("Items which generate an 'on' command.\nIf empty, all passed items generate an 'on' command."), size = 4, } } local WRENCH_MENU4 = { { type = "dropdown", choices = "1,2,4,6,8,12,16", name = "ontime", label = S("On Time") .. " [s]", tooltip = S("The time between the 'on' and 'off' commands."), default = "1", }, { type = "dropdown", choices = "2,4,6,8,12,16,20", name = "blockingtime", label = S("Blocking Time") .. " [s]", tooltip = S("The time after the 'off' command\nuntil the next 'on' command is accepted."), default = "8", }, { type = "number", name = "countdown", label = S("Countdown"), tooltip = S("Counts down the number of items passed through\nand only triggers an 'on' command when it reaches zero."), default = "0", }, { type = "output", name = "countdown", label = S("Current countdown"), tooltip = S("Current countdown value."), default = "0", }, { type = "items", name = "config", label = S("Configured Items"), tooltip = S("Items which generate an 'on' command.\nIf empty, all passed items generate an 'on' command."), size = 4, } } local function switch_on(pos) local mem = techage.get_mem(pos) local t = minetest.get_gametime() if t > (mem.time or 0) then local name = techage.get_node_lvm(pos).name if name == "techage:ta3_detector_off" then logic.swap_node(pos, "techage:ta3_detector_on") else logic.swap_node(pos, "techage:ta4_detector_on") end local meta = M(pos) local on_time = math.max(meta:get_int("ontime"), ON_TIME) local blocking_time = tonumber(meta:get_string("blockingtime")) or BLOCKING_TIME logic.send_on(pos, meta, on_time) mem.time = t + blocking_time + on_time end end local function switch_off(pos) local name = techage.get_node_lvm(pos).name if name == "techage:ta3_detector_on" then logic.swap_node(pos, "techage:ta3_detector_off") else logic.swap_node(pos, "techage:ta4_detector_off") end logic.send_off(pos, M(pos)) end local function formspec(meta) local numbers = meta:get_string("numbers") or "" return "size[7.5,3]".. techage.wrench_image(7, -0.1) .. "field[0.5,1;7,1;numbers;"..S("Insert destination node number(s)")..";"..numbers.."]" .. "button_exit[2,2;3,1;exit;"..S("Save").."]" end local function after_place_node3(pos, placer) local meta = M(pos) local inv = meta:get_inventory() inv:set_size('cfg', 4) logic.after_place_node(pos, placer, "techage:ta3_detector_off", S("TA3 Detector")) logic.infotext(meta, S("TA3 Detector")) meta:set_string("formspec", formspec(meta)) end local function after_place_node4(pos, placer) local meta = M(pos) local inv = meta:get_inventory() inv:set_size('cfg', 4) logic.after_place_node(pos, placer, "techage:ta4_detector_off", S("TA4 Detector")) logic.infotext(meta, S("TA4 Detector")) meta:set_string("formspec", formspec(meta)) end local function on_receive_fields(pos, formname, fields, player) local meta = minetest.get_meta(pos) if techage.check_numbers(fields.numbers, player:get_player_name()) then meta:set_string("numbers", fields.numbers) logic.infotext(M(pos), NDEF(pos).description) meta:set_string("formspec", formspec(M(pos))) end end local function techage_set_numbers(pos, numbers, player_name) local meta = M(pos) local res = logic.set_numbers(pos, numbers, player_name, NDEF(pos).description) meta:set_string("formspec", formspec(meta)) return res end local function after_dig_node(pos, oldnode, oldmetadata, digger) techage.remove_node(pos, oldnode, oldmetadata) techage.del_mem(pos) end local function ta_after_formspec(pos, fields, playername) if fields.save then local nvm = techage.get_nvm(pos) local val = M(pos):get_int("countdown") or 0 if val > 0 then nvm.countdown = val else nvm.countdown = nil end end end minetest.register_node("techage:ta3_detector_off", { description = S("TA3 Detector"), tiles = { -- up, down, right, left, back, front "techage_filling_ta3.png^techage_frame_ta3_top.png^techage_appl_arrow.png", "techage_filling_ta3.png^techage_frame_ta3_top.png", "techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_outp.png", "techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_inp.png", "techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_detector.png^[transformFX", "techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_detector.png", }, after_place_node = after_place_node3, on_receive_fields = on_receive_fields, techage_set_numbers = techage_set_numbers, after_dig_node = after_dig_node, ta3_formspec = WRENCH_MENU3, on_rotate = screwdriver.disallow, paramtype = "light", sunlight_propagates = true, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("techage:ta3_detector_on", { description = S("TA3 Detector"), tiles = { -- up, down, right, left, back, front "techage_filling_ta3.png^techage_frame_ta3_top.png^techage_appl_arrow.png", "techage_filling_ta3.png^techage_frame_ta3_top.png", "techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_outp.png", "techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_inp.png", "techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_detector_on.png^[transformFX", "techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_detector_on.png", }, on_timer = switch_off, on_rotate = screwdriver.disallow, techage_set_numbers = techage_set_numbers, after_dig_node = after_dig_node, ta3_formspec = WRENCH_MENU3, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory=1}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), drop = "techage:ta3_detector_off", }) minetest.register_node("techage:ta4_detector_off", { description = S("TA4 Detector"), tiles = { -- up, down, right, left, back, front "techage_filling_ta4.png^techage_frame_ta4_top.png^techage_appl_arrow.png", "techage_filling_ta4.png^techage_frame_ta4_top.png", "techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_outp.png", "techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_inp.png", "techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_detector.png^[transformFX", "techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_detector.png", }, after_place_node = after_place_node4, on_receive_fields = on_receive_fields, techage_set_numbers = techage_set_numbers, after_dig_node = after_dig_node, ta4_formspec = WRENCH_MENU4, ta_after_formspec = ta_after_formspec, on_rotate = screwdriver.disallow, paramtype = "light", sunlight_propagates = true, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_metal_defaults(), }) minetest.register_node("techage:ta4_detector_on", { description = S("TA4 Detector"), tiles = { -- up, down, right, left, back, front "techage_filling_ta4.png^techage_frame_ta4_top.png^techage_appl_arrow.png", "techage_filling_ta4.png^techage_frame_ta4_top.png", "techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_outp.png", "techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_inp.png", "techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_detector_on.png^[transformFX", "techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_detector_on.png", }, on_timer = switch_off, on_rotate = screwdriver.disallow, techage_set_numbers = techage_set_numbers, after_dig_node = after_dig_node, ta4_formspec = WRENCH_MENU4, ta_after_formspec = ta_after_formspec, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory=1}, is_ground_content = false, sounds = default.node_sound_metal_defaults(), drop = "techage:ta4_detector_off", }) minetest.register_craft({ output = "techage:ta3_detector_off", recipe = { {"", "group:wood", ""}, {"techage:tubeS", "techage:vacuum_tube", "techage:tubeS"}, {"", "group:wood", ""}, }, }) minetest.register_craft({ output = "techage:ta4_detector_off", recipe = { {"", "techage:ta3_detector_off", ""}, {"", "techage:ta4_wlanchip", ""}, {"", "", ""}, }, }) techage.register_node({"techage:ta3_detector_off", "techage:ta3_detector_on"}, { on_push_item = function(pos, in_dir, stack) local leftover = techage.safe_push_items(pos, in_dir, stack) if leftover then local inv = minetest.get_inventory({type = "node", pos = pos}) if not inv or inv:is_empty("cfg") or inv:contains_item("cfg", ItemStack(stack:get_name())) then if leftover == true or leftover:get_count() ~= stack:get_count() then switch_on(pos) end end return leftover end return false end, is_pusher = true, -- is a pulling/pushing node }) techage.register_node({"techage:ta4_detector_off", "techage:ta4_detector_on"}, { on_push_item = function(pos, in_dir, stack) local leftover = techage.safe_push_items(pos, in_dir, stack) if leftover then local inv = minetest.get_inventory({type = "node", pos = pos}) if not inv or inv:is_empty("cfg") or inv:contains_item("cfg", ItemStack(stack:get_name())) then local nvm = techage.get_nvm(pos) local num_moved = stack:get_count() if leftover ~= true then num_moved = num_moved - leftover:get_count() end if nvm.countdown and nvm.countdown > 0 then nvm.countdown = nvm.countdown - num_moved if nvm.countdown <= 0 then M(pos):set_int("countdown", 0) if leftover == true or leftover:get_count() ~= stack:get_count() then switch_on(pos) end end elseif nvm.countdown == nil then if leftover == true or leftover:get_count() ~= stack:get_count() then switch_on(pos) end end nvm.counter = (nvm.counter or 0) + num_moved end return leftover end return false end, is_pusher = true, -- is a pulling/pushing node on_recv_message = function(pos, src, topic, payload) if topic == "count" then local nvm = techage.get_nvm(pos) return nvm.counter or 0 elseif topic == "countdown" then local nvm = techage.get_nvm(pos) nvm.countdown = tonumber(payload) or 0 M(pos):set_int("countdown", nvm.countdown) return true elseif topic == "reset" then local nvm = techage.get_nvm(pos) nvm.counter = 0 nvm.countdown = nil return true else return "unsupported" end end, on_beduino_receive_cmnd = function(pos, src, topic, payload) if topic == 6 then -- Detector Block Reset local nvm = techage.get_nvm(pos) nvm.counter = 0 nvm.countdown = nil return 0 elseif topic == 5 then -- Detector Block Countdown local nvm = techage.get_nvm(pos) nvm.countdown = tonumber(payload[1]) or 0 M(pos):set_int("countdown", nvm.countdown) return 0 else return 2 end end, on_beduino_request_data = function(pos, src, topic, payload) if topic == 139 then local nvm = techage.get_nvm(pos) return 0, {nvm.counter or 0} else return 2, "" end end, })