--[[ TechAge ======= Copyright (C) 2017-2023 Joachim Stolberg AGPL v3 See LICENSE.txt for more information TA3/TA4 Node Detector ]]-- -- for lazy programmers local M = minetest.get_meta local S = techage.S local MP = minetest.get_modpath("techage") local mark = dofile(MP .. "/basis/mark_lib.lua") local logic = techage.logic local CYCLE_TIME = 2 local MAX_BLOCKS = 4 local DESCR3 = S("TA3 Node Detector") local DESCR4 = S("TA4 Node Detector") local function switch_on3(pos) if logic.swap_node(pos, "techage:ta3_nodedetector_on") then logic.send_on(pos, M(pos)) end end local function switch_off3(pos) if logic.swap_node(pos, "techage:ta3_nodedetector_off") then logic.send_off(pos, M(pos)) end end local function switch_on4(pos) if logic.swap_node(pos, "techage:ta4_nodedetector_on") then logic.send_on(pos, M(pos)) end end local function switch_off4(pos) if logic.swap_node(pos, "techage:ta4_nodedetector_off") then logic.send_off(pos, M(pos)) end end local DropdownValues = { [S("added")] = 1, [S("removed")] = 2, [S("added or removed")] = 3, } local AirLikeBlocks = {"air"} local kvAirLikeBlocks = {air = 1} for i = 1,14 do -- Add light blocks from the mod "wielded_light" to the air-like blocks AirLikeBlocks[#AirLikeBlocks + 1] = "wielded_light:" .. i kvAirLikeBlocks["wielded_light:" .. i] = 1 end local function formspec3(meta, nvm) local numbers = meta:get_string("numbers") or "" local label = S("added")..","..S("removed")..","..S("added or removed") return "size[7.5,4]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "field[0.5,0.6;7,1;numbers;"..S("Insert destination node number(s)")..";"..numbers.."]" .. "label[0.2,1.6;"..S("Send signal if nodes have been:").."]".. "dropdown[0.2,2.1;7.3,1;mode;"..label..";"..(nvm.mode or 3).."]".. "button_exit[2,3.2;3,1;accept;"..S("accept").."]" end local function formspec4(meta, nvm) local numbers = meta:get_string("numbers") or "" local label = S("added")..","..S("removed")..","..S("added or removed") return "size[7.5,6]".. "box[0,-0.1;7.2,0.5;#c6e8ff]" .. "label[0.2,-0.1;" .. minetest.colorize( "#000000", DESCR4) .. "]" .. "button[0.1,0.6;3.6,1;record;" .. S("Record") .. "]" .. "button[3.9,0.6;3.6,1;done;" .. S("Done") .. "]" .. "field[0.5,2.6;7,1;numbers;"..S("Insert destination node number(s)")..";"..numbers.."]" .. "label[0.2,3.6;"..S("Send signal if nodes have been:").."]".. "dropdown[0.2,4.1;7.3,1;mode;"..label..";"..(nvm.mode or 3).."]".. "button_exit[2,5.2;3,1;accept;"..S("accept").."]" end local function any_node_changed3(pos) local nvm = techage.get_nvm(pos) if not nvm.pos1 or not nvm.pos2 or not nvm.num then local node = minetest.get_node(pos) local param2 = (node.param2 + 2) % 4 nvm.pos1 = logic.dest_pos(pos, param2, {0}) nvm.pos2 = logic.dest_pos(pos, param2, {0,0,0}) nvm.num = #minetest.find_nodes_in_area(nvm.pos1, nvm.pos2, AirLikeBlocks) return false end local num1 = #minetest.find_nodes_in_area(nvm.pos1, nvm.pos2, AirLikeBlocks) local num2 = #minetest.find_nodes_in_area(nvm.pos1, nvm.pos2, {"ignore"}) if num2 == 0 and nvm.num ~= num1 then if nvm.mode == 1 and num1 < nvm.num then nvm.num = num1 return true elseif nvm.mode == 2 and num1 > nvm.num then nvm.num = num1 return true elseif nvm.mode == 3 then nvm.num = num1 return true end nvm.num = num1 end return false end local function any_node_changed4(pos) local nvm = techage.get_nvm(pos) nvm.lpos = nvm.lpos or {} local num = 0 for _,pos1 in ipairs(nvm.lpos) do local name = minetest.get_node(pos1).name if name == "ignore" then return false end num = num + (kvAirLikeBlocks[name] or 0) end if not nvm.num then nvm.num = num elseif nvm.num ~= num then if nvm.mode == 1 and num < nvm.num then nvm.num = num return true elseif nvm.mode == 2 and num > nvm.num then nvm.num = num return true elseif nvm.mode == 3 then nvm.num = num return true end nvm.num = num end return false end local function on_receive_fields3(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local nvm = techage.get_nvm(pos) local meta = M(pos) if fields.accept then nvm.mode = DropdownValues[fields.mode] or 3 if techage.check_numbers(fields.numbers, player:get_player_name()) then meta:set_string("numbers", fields.numbers) logic.infotext(M(pos), DESCR3) end end meta:set_string("formspec", formspec3(meta, nvm)) end local function on_receive_fields4(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local name = player:get_player_name() local nvm = techage.get_nvm(pos) local meta = M(pos) if fields.accept then nvm.mode = DropdownValues[fields.mode] or 3 if techage.check_numbers(fields.numbers, name) then meta:set_string("numbers", fields.numbers) logic.infotext(M(pos), DESCR4) end mark.unmark_all(name) mark.stop(name) elseif fields.record then nvm.lpos = {} minetest.chat_send_player(name, "[techage] " .. S("Click on all blocks whose positions should be checked")) mark.start(name, MAX_BLOCKS) elseif fields.done then local pos_list = mark.get_poslist(name) minetest.chat_send_player(name, "[techage] " .. #pos_list.." "..S("block positions are stored.")) nvm.lpos = pos_list mark.unmark_all(name) mark.stop(name) end meta:set_string("formspec", formspec4(meta, nvm)) end local function node_timer3(pos) if any_node_changed3(pos)then switch_on3(pos) else switch_off3(pos) end return true end minetest.register_node("techage:ta3_nodedetector_off", { description = DESCR3, tiles = { -- up, down, right, left, back, front "techage_filling_ta3.png^techage_frame_ta3_top.png^techage_appl_arrow.png^[transformR270", "techage_filling_ta3.png^techage_frame_ta3_top.png", "techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_nodedetector.png", }, after_place_node = function(pos, placer) local meta = M(pos) local nvm = techage.get_nvm(pos) logic.after_place_node(pos, placer, "techage:ta3_nodedetector_off", DESCR3) logic.infotext(meta, DESCR3) nvm.mode = 3 -- default mode meta:set_string("formspec", formspec3(meta, nvm)) minetest.get_node_timer(pos):start(CYCLE_TIME) any_node_changed3(pos) end, on_timer = node_timer3, on_receive_fields = on_receive_fields3, techage_set_numbers = function(pos, numbers, player_name) local meta = M(pos) local res = logic.set_numbers(pos, numbers, player_name, DESCR3) meta:set_string("formspec", formspec3(meta, techage.get_nvm(pos))) return res end, after_dig_node = function(pos, oldnode, oldmetadata, digger) techage.remove_node(pos, oldnode, oldmetadata) techage.del_mem(pos) end, on_rotate = screwdriver.disallow, paramtype2 = "facedir", is_ground_content = false, groups = {choppy=2, cracky=2, crumbly=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("techage:ta3_nodedetector_on", { description = DESCR3, tiles = { -- up, down, right, left, back, front "techage_filling_ta3.png^techage_frame_ta3_top.png^techage_appl_arrow.png^[transformR270", "techage_filling_ta3.png^techage_frame_ta3_top.png", "techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_nodedetector_on.png", }, on_timer = node_timer3, techage_set_numbers = function(pos, numbers, player_name) local meta = M(pos) local res = logic.set_numbers(pos, numbers, player_name, DESCR3) meta:set_string("formspec", formspec3(meta, techage.get_nvm(pos))) return res end, after_dig_node = function(pos, oldnode, oldmetadata, digger) techage.remove_node(pos, oldnode, oldmetadata) techage.del_mem(pos) end, on_rotate = screwdriver.disallow, paramtype2 = "facedir", is_ground_content = false, drop = "techage:ta3_nodedetector_off", groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory = 1}, sounds = default.node_sound_wood_defaults(), }) local function node_timer4(pos) if any_node_changed4(pos)then switch_on4(pos) else switch_off4(pos) end return true end minetest.register_node("techage:ta4_nodedetector_off", { description = DESCR4, tiles = { -- up, down, right, left, back, front "techage_filling_ta4.png^techage_frame_ta4_top.png^techage_appl_arrow.png^[transformR270", "techage_filling_ta4.png^techage_frame_ta4_top.png", "techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_nodedetector.png", }, after_place_node = function(pos, placer) local meta = M(pos) local nvm = techage.get_nvm(pos) logic.after_place_node(pos, placer, "techage:ta4_nodedetector_off", DESCR4) logic.infotext(meta, DESCR4) nvm.mode = 3 -- default mode meta:set_string("formspec", formspec4(meta, nvm)) minetest.get_node_timer(pos):start(CYCLE_TIME) end, on_timer = node_timer4, on_receive_fields = on_receive_fields4, techage_set_numbers = function(pos, numbers, player_name) local meta = M(pos) local res = logic.set_numbers(pos, numbers, player_name, DESCR4) meta:set_string("formspec", formspec4(meta, techage.get_nvm(pos))) return res end, after_dig_node = function(pos, oldnode, oldmetadata, digger) techage.remove_node(pos, oldnode, oldmetadata) techage.del_mem(pos) end, on_rotate = screwdriver.disallow, paramtype2 = "facedir", is_ground_content = false, groups = {choppy=2, cracky=2, crumbly=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("techage:ta4_nodedetector_on", { description = DESCR4, tiles = { -- up, down, right, left, back, front "techage_filling_ta4.png^techage_frame_ta4_top.png^techage_appl_arrow.png^[transformR270", "techage_filling_ta4.png^techage_frame_ta4_top.png", "techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_nodedetector_on.png", }, on_timer = node_timer4, techage_set_numbers = function(pos, numbers, player_name) local meta = M(pos) local res = logic.set_numbers(pos, numbers, player_name, DESCR4) meta:set_string("formspec", formspec4(meta, techage.get_nvm(pos))) return res end, after_dig_node = function(pos, oldnode, oldmetadata, digger) techage.remove_node(pos, oldnode, oldmetadata) techage.del_mem(pos) end, on_rotate = screwdriver.disallow, paramtype2 = "facedir", is_ground_content = false, drop = "techage:ta4_nodedetector_off", groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "techage:ta3_nodedetector_off", recipe = { {"", "group:wood", ""}, {"", "default:copper_ingot", "techage:vacuum_tube"}, {"", "group:wood", "default:mese_crystal"}, }, }) minetest.register_craft({ output = "techage:ta4_nodedetector_off", recipe = { {"", "dye:blue", ""}, {"", "techage:ta3_nodedetector_off", ""}, {"", "techage:ta4_wlanchip", ""}, }, }) techage.register_node({"techage:ta3_nodedetector_off", "techage:ta3_nodedetector_on", "techage:ta4_nodedetector_off", "techage:ta4_nodedetector_on"}, { on_recv_message = function(pos, src, topic, payload) if topic == "state" then local node = techage.get_node_lvm(pos) if node.name == "techage:ta3_nodedetector_off" or node.name == "techage:ta4_nodedetector_off" then return "off" else return "on" end else return "unsupported" end end, on_beduino_request_data = function(pos, src, topic, payload) if topic == 142 then local node = techage.get_node_lvm(pos) if node.name == "techage:ta3_nodedetector_off" or node.name == "techage:ta4_nodedetector_off" then return 0, {0} else return 0, {1} end else return 2, "" end end, on_node_load = function(pos) minetest.get_node_timer(pos):start(CYCLE_TIME) end, })