--[[ TechAge ======= Copyright (C) 2017-2022 Joachim Stolberg AGPL v3 See LICENSE.txt for more information TA3 & TA4 Player Detector ]]-- -- for lazy programmers local M = minetest.get_meta local S = techage.S local NDEF = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}) end local logic = techage.logic local CYCLE_TIME = 1 local WRENCH_MENU = { { type = "dropdown", choices = "1,2,3,4,5,6,7,8", name = "radius", label = S("Radius"), tooltip = S("Search radius"), default = "4", }, { type = "numbers", name = "numbers", label = S("Number"), tooltip = S("Destination block number"), default = "", check = techage.check_numbers, }, { type = "ascii", name = "command1", label = "On " .. S("Command"), tooltip = S("Command to send when player is detected"), default = "on", }, { type = "ascii", name = "command2", label = "Off " .. S("Command"), tooltip = S("Command to send when player moves away"), default = "off", }, } local function switch_on(pos, stage) if logic.swap_node(pos, "techage:ta"..stage.."_playerdetector_on") then logic.send_cmnd(pos, "command1", "on") end end local function switch_off(pos, stage) if logic.swap_node(pos, "techage:ta"..stage.."_playerdetector_off") then logic.send_cmnd(pos, "command2", "off") end end local function scan_for_player(pos) local nvm = techage.get_nvm(pos) local meta = minetest.get_meta(pos) local names = meta:get_string("names") or "" local radius = meta:contains("radius") and meta:get_int("radius") or 4 for _, object in pairs(minetest.get_objects_inside_radius(pos, radius)) do if object:is_player() then if names == "" then nvm.player_name = object:get_player_name() return true end for _,name in ipairs(string.split(names, " ")) do if object:get_player_name() == name then nvm.player_name = name return true end end end end nvm.player_name = nil return false end local function formspec_help() return "size[8,6]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "label[3,0;Player Detector Help]".. "label[0,1;Input the number(s) of the destination node(s).\n".. "Separate numbers via blanks, like '123 234'.\n\n".. "Input the player name(s) separated by blanks,\nor empty for all players.]".. "button_exit[3,5;2,1;exit;close]" end local function formspec(meta) local numbers = meta:get_string("numbers") or "" local names = meta:get_string("names") or "" return "size[7,4]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "field[0.3,0.6;7,1;numbers;"..S("Insert destination node number(s)")..";"..numbers.."]" .. "field[0.3,2;7,1;names;Insert player name(s) (optional):;"..names.."]" .. "button[0.9,3;2.5,1;help;help]".. "button_exit[3.5,3;2.5,1;exit;Save]" end local function on_receive_fields(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local meta = minetest.get_meta(pos) if fields.exit == "Save" then if techage.check_numbers(fields.numbers, player:get_player_name()) then meta:set_string("numbers", fields.numbers) logic.infotext(M(pos), NDEF(pos).description) end meta:set_string("names", fields.names) meta:set_string("formspec", formspec(meta)) elseif fields.help ~= nil then meta:set_string("formspec", formspec_help()) elseif fields.exit == "close" then meta:set_string("formspec", formspec(meta)) end end minetest.register_node("techage:ta3_playerdetector_off", { description = S("TA3 Player Detector"), tiles = { -- up, down, right, left, back, front "techage_filling_ta3.png^techage_frame_ta3_top.png", "techage_filling_ta3.png^techage_frame_ta3_top.png", "techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_playerdetector.png", }, after_place_node = function(pos, placer) local meta = M(pos) logic.after_place_node(pos, placer, "techage:ta3_playerdetector_off", S("TA3 Player Detector")) logic.infotext(meta, S("TA3 Player Detector")) meta:set_string("formspec", formspec(meta)) minetest.get_node_timer(pos):start(CYCLE_TIME) end, on_receive_fields = on_receive_fields, on_timer = function (pos, elapsed) if scan_for_player(pos) then switch_on(pos, 3) end return true end, techage_set_numbers = function(pos, numbers, player_name) local meta = M(pos) local res = logic.set_numbers(pos, numbers, player_name, S("TA3 Player Detector")) meta:set_string("formspec", formspec(meta)) return res end, after_dig_node = function(pos, oldnode, oldmetadata, digger) techage.remove_node(pos, oldnode, oldmetadata) techage.del_mem(pos) end, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("techage:ta3_playerdetector_on", { description = "TA3 Player Detector", tiles = { -- up, down, right, left, back, front "techage_filling_ta3.png^techage_frame_ta3_top.png", "techage_filling_ta3.png^techage_frame_ta3_top.png", "techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_playerdetector_on.png", }, on_receive_fields = on_receive_fields, on_timer = function (pos, elapsed) if not scan_for_player(pos) then switch_off(pos, 3) end return true end, techage_set_numbers = function(pos, numbers, player_name) local meta = M(pos) local res = logic.set_numbers(pos, numbers, player_name, S("TA3 Player Detector")) meta:set_string("formspec", formspec(meta)) return res end, after_dig_node = function(pos, oldnode, oldmetadata, digger) techage.remove_node(pos, oldnode, oldmetadata) techage.del_mem(pos) end, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory=1}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), drop = "techage:ta3_playerdetector_off" }) minetest.register_node("techage:ta4_playerdetector_off", { description = S("TA4 Player Detector"), inventory_image = 'techage_smartline_detector_inv.png', tiles = { -- up, down, right, left, back, front "techage_smartline.png", "techage_smartline.png", "techage_smartline.png", "techage_smartline.png", "techage_smartline.png", "techage_smartline.png^techage_smartline_detector.png", }, drawtype = "nodebox", node_box = { type = "fixed", fixed = { { -6/32, -6/32, 14/32, 6/32, 6/32, 16/32}, }, }, after_place_node = function(pos, placer) local meta = M(pos) logic.after_place_node(pos, placer, "techage:ta4_playerdetector_off", S("TA4 Player Detector")) logic.infotext(meta, S("TA4 Player Detector")) meta:set_string("formspec", formspec(meta)) minetest.get_node_timer(pos):start(CYCLE_TIME) end, on_receive_fields = on_receive_fields, on_timer = function (pos, elapsed) if scan_for_player(pos) then switch_on(pos, 4) end return true end, techage_set_numbers = function(pos, numbers, player_name) local meta = M(pos) local res = logic.set_numbers(pos, numbers, player_name, S("TA4 Player Detector")) meta:set_string("formspec", formspec(meta)) return res end, after_dig_node = function(pos, oldnode, oldmetadata, digger) techage.remove_node(pos, oldnode, oldmetadata) techage.del_mem(pos) end, ta4_formspec = WRENCH_MENU, paramtype = "light", sunlight_propagates = true, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_metal_defaults(), }) minetest.register_node("techage:ta4_playerdetector_on", { description = "TA4 Player Detector", inventory_image = 'techage_smartline_detector_inv.png', tiles = { -- up, down, right, left, back, front "techage_smartline.png", "techage_smartline.png", "techage_smartline.png", "techage_smartline.png", "techage_smartline.png", "techage_smartline.png^techage_smartline_detector_on.png", }, drawtype = "nodebox", node_box = { type = "fixed", fixed = { { -6/32, -6/32, 14/32, 6/32, 6/32, 16/32}, }, }, on_receive_fields = on_receive_fields, on_timer = function (pos, elapsed) if not scan_for_player(pos) then switch_off(pos, 4) end return true end, techage_set_numbers = function(pos, numbers, player_name) local meta = M(pos) local res = logic.set_numbers(pos, numbers, player_name, S("TA4 Player Detector")) meta:set_string("formspec", formspec(meta)) return res end, after_dig_node = function(pos, oldnode, oldmetadata, digger) techage.remove_node(pos, oldnode, oldmetadata) techage.del_mem(pos) end, ta4_formspec = WRENCH_MENU, paramtype = "light", sunlight_propagates = true, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory=1}, is_ground_content = false, sounds = default.node_sound_metal_defaults(), drop = "techage:ta4_playerdetector_off" }) minetest.register_craft({ output = "techage:ta3_playerdetector_off", recipe = { {"", "group:wood", "default:mese_crystal"}, {"", "default:copper_ingot", "techage:vacuum_tube"}, {"", "group:wood", ""}, }, }) minetest.register_craft({ output = "techage:ta4_playerdetector_off", recipe = { {"", "techage:aluminum", "dye:blue"}, {"", "default:copper_ingot", "techage:ta4_wlanchip"}, }, }) techage.register_node({ "techage:ta3_playerdetector_off", "techage:ta3_playerdetector_on", "techage:ta4_playerdetector_off", "techage:ta4_playerdetector_on" }, { on_recv_message = function(pos, src, topic, payload) if topic == "name" then local nvm = techage.get_nvm(pos) return nvm.player_name or "" elseif topic == "state" then local node = techage.get_node_lvm(pos) if node.name == "techage:ta3_playerdetector_on" or node.name == "techage:ta4_playerdetector_on" then return "on" else return "off" end else return "unsupported" end end, on_beduino_request_data = function(pos, src, topic, payload) if topic == 144 then -- Player Name local nvm = techage.get_nvm(pos) return 0, nvm.player_name or "" elseif topic == 142 then -- Binary State local node = techage.get_node_lvm(pos) if node.name == "techage:ta3_playerdetector_on" or node.name == "techage:ta4_playerdetector_on" then return 0, {1} else return 0, {0} end else return 2, "" end end, on_node_load = function(pos) minetest.get_node_timer(pos):start(CYCLE_TIME) end, } )