--[[ TechAge ======= Copyright (C) 2020-2022 Joachim Stolberg AGPL v3 See LICENSE.txt for more information TA4 Move Controller ]]-- -- for lazy programmers local M = minetest.get_meta local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end local S2P = minetest.string_to_pos local S = techage.S local MP = minetest.get_modpath("techage") local mark = dofile(MP .. "/basis/mark_lib.lua") local fly = techage.flylib local MAX_DIST = 200 local MAX_BLOCKS = 16 local WRENCH_MENU = { { type = "dropdown", choices = "0.5,1,2,4,6,8", name = "max_speed", label = S("Maximum Speed"), tooltip = S("Maximum speed for moving blocks"), default = "8", }, { type = "float", name = "height", label = S("Move block height"), tooltip = S("Value in the range of 0.0 to 1.0"), default = "1.0", }, { type = "float", name = "offset", label = S("Object offset"), tooltip = S("Y-offset for non-player objects like vehicles (-0.5 to 0.5)"), default = "0.0", }, { type = "dropdown", choices = "A-B / B-A,move xyz", name = "opmode", label = S("Operational mode"), tooltip = S("Switch to the remote controlled 'move xyz' mode"), default = "A-B / B-A", }, } local function formspec(nvm, meta) local status = meta:get_string("status") local path = minetest.formspec_escape(meta:contains("path") and meta:get_string("path") or "0,3,0") local buttons if meta:get_string("opmode") == "move xyz" then buttons = "field[0.4,2.5;3.8,1;path;" .. S("Move distance") .. ";" .. path .. "]" .. "button_exit[4.1,2.2;3.8,1;move2;" .. S("Move") .. "]" .. "button_exit[0.1,3.3;3.8,1;reset;" .. S("Reset") .. "]" else buttons = "field[0.4,2.5;3.8,1;path;" .. S("Move distance (A to B)") .. ";" .. path .. "]" .. "button_exit[0.1,3.3;3.8,1;moveAB;" .. S("Move A-B") .. "]" .. "button_exit[4.1,3.3;3.8,1;moveBA;" .. S("Move B-A") .. "]" .. "button[4.1,2.2;3.8,1;store;" .. S("Store") .. "]" end return "size[8,5]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "box[0,-0.1;7.2,0.5;#c6e8ff]" .. "label[0.2,-0.1;" .. minetest.colorize( "#000000", S("TA4 Move Controller")) .. "]" .. techage.wrench_image(7.4, -0.05) .. "button[0.1,0.8;3.8,1;record;" .. S("Record") .. "]" .. "button[4.1,0.8;3.8,1;done;" .. S("Done") .. "]" .. buttons .. "label[0.3,4.3;" .. status .. "]" end minetest.register_node("techage:ta4_movecontroller", { description = S("TA4 Move Controller"), tiles = { -- up, down, right, left, back, front "techage_filling_ta4.png^techage_frame_ta4_top.png", "techage_filling_ta4.png^techage_frame_ta4_top.png", "techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_movecontroller.png", }, after_place_node = function(pos, placer, itemstack) local meta = M(pos) techage.logic.after_place_node(pos, placer, "techage:ta4_movecontroller", S("TA4 Move Controller")) techage.logic.infotext(meta, S("TA4 Move Controller")) local nvm = techage.get_nvm(pos) meta:set_string("formspec", formspec(nvm, meta)) end, on_receive_fields = function(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local meta = M(pos) local nvm = techage.get_nvm(pos) if fields.record then nvm.lpos1 = {} nvm.lpos2 = {} nvm.moveBA = false nvm.running = nil nvm.lastpos = nil meta:set_string("status", S("Recording...")) local name = player:get_player_name() minetest.chat_send_player(name, S("Click on all blocks that shall be moved")) mark.unmark_all(name) mark.start(name, MAX_BLOCKS) meta:set_string("formspec", formspec(nvm, meta)) elseif fields.done then local name = player:get_player_name() local pos_list = mark.get_poslist(name) if fly.to_vector(fields.path or "", MAX_DIST) then meta:set_string("path", fields.path) end local text = #pos_list.." "..S("block positions are stored.") nvm.running = nil nvm.lastpos = nil meta:set_string("status", text) nvm.lpos1 = pos_list mark.unmark_all(name) mark.stop(name) meta:set_string("formspec", formspec(nvm, meta)) elseif fields.store then if fly.to_vector(fields.path or "", MAX_DIST) then meta:set_string("path", fields.path) meta:set_string("status", S("Stored")) else meta:set_string("status", S("Error: Invalid distance !!")) end meta:set_string("formspec", formspec(nvm, meta)) local name = player:get_player_name() mark.stop(name) nvm.moveBA = false nvm.running = nil nvm.lastpos = nil elseif fields.moveAB then meta:set_string("status", "") if fly.move_to_other_pos(pos, false) then meta:set_string("formspec", formspec(nvm, meta)) local name = player:get_player_name() mark.stop(name) end meta:set_string("formspec", formspec(nvm, meta)) elseif fields.moveBA then meta:set_string("status", "") if fly.move_to_other_pos(pos, true) then meta:set_string("formspec", formspec(nvm, meta)) local name = player:get_player_name() mark.stop(name) end meta:set_string("formspec", formspec(nvm, meta)) elseif fields.move2 then if fly.to_vector(fields.path or "", MAX_DIST) then meta:set_string("path", fields.path) end local line = fly.to_vector(meta:get_string("path"), MAX_DIST) if line then fly.move_to(pos, line) end elseif fields.reset then fly.reset_move(pos) end end, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) if not clicker or minetest.is_protected(pos, clicker:get_player_name()) then return end local meta = M(pos) local nvm = techage.get_nvm(pos) meta:set_string("formspec", formspec(nvm, meta)) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local name = digger:get_player_name() mark.unmark_all(name) mark.stop(name) techage.remove_node(pos, oldnode, oldmetadata) end, ta4_formspec = WRENCH_MENU, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) local INFO = [[Commands: 'state', 'a2b', 'b2a', 'move']] techage.register_node({"techage:ta4_movecontroller"}, { on_recv_message = function(pos, src, topic, payload) local nvm = techage.get_nvm(pos) local move_xyz = M(pos):get_string("opmode") == "move xyz" if topic == "info" then return INFO elseif topic == "state" then return nvm.running and "running" or "stopped" elseif not move_xyz and topic == "a2b" then return fly.move_to_other_pos(pos, false) elseif not move_xyz and topic == "b2a" then return fly.move_to_other_pos(pos, true) elseif not move_xyz and topic == "move" then return fly.move_to_other_pos(pos, nvm.moveBA == false) elseif move_xyz and topic == "move2" then local line = fly.to_vector(payload, MAX_DIST) if line then return fly.move_to(pos, line) end return false elseif topic == "reset" then return fly.reset_move(pos) end return false end, on_beduino_receive_cmnd = function(pos, src, topic, payload) local nvm = techage.get_nvm(pos) local move_xyz = M(pos):get_string("opmode") == "move xyz" --print("on_beduino_receive_cmnd", P2S(pos), move_xyz, topic, payload[1]) if not move_xyz and topic == 11 then if payload[1] == 1 then return fly.move_to_other_pos(pos, false) and 0 or 3 elseif payload[1] == 2 then return fly.move_to_other_pos(pos, true) and 0 or 3 elseif payload[1] == 3 then return fly.move_to_other_pos(pos, nvm.moveBA == false) and 0 or 3 end elseif move_xyz and topic == 18 then -- move xyz local line = { x = techage.in_range(techage.beduino_signed_var(payload[1]), -100, 100), y = techage.in_range(techage.beduino_signed_var(payload[2]), -100, 100), z = techage.in_range(techage.beduino_signed_var(payload[3]), -100, 100), } return fly.move_to(pos, line) and 0 or 3 elseif move_xyz and topic == 19 then -- reset return fly.reset_move(pos) and 0 or 3 else return 2 end end, on_beduino_request_data = function(pos, src, topic, payload) local nvm = techage.get_nvm(pos) if topic == 129 then return 0, {nvm.running and 1 or 6} end return 2, "" end, on_node_load = function(pos, node) M(pos):set_string("teleport_mode", "") -- delete not working (legacy) op mode M(pos):set_string("status", "") end, }) minetest.register_node("techage:rack_and_pinion", { description = S("TA Rack and Pinion"), tiles = { -- up, down, right, left, back, front "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "techage_rack_and_pinion.png", }, drawtype = "nodebox", node_box = { type = "fixed", fixed = { { -6/32, -16/32, 14.1/32, 6/32, 16/32, 16/32}, }, }, paramtype = "light", use_texture_alpha = techage.CLIP, sunlight_propagates = true, paramtype2 = "facedir", is_ground_content = false, groups = {cracky = 1, level = 2}, sounds = default.node_sound_metal_defaults(), }) minetest.register_node("techage:moveblock", { description = "Techage Invisible Move Block", drawtype = "glasslike_framed_optional", inventory_image = 'techage_inv_invisible.png', tiles = {"blank.png"}, selection_box = { type = "fixed", fixed = { {-16/32, -16/32, -16/32, 16/32, -14/32, 16/32}, }, }, paramtype = "light", light_source = 0, sunlight_propagates = true, walkable = false, pointable = true, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3, not_in_creative_inventory = 1}, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft({ output = "techage:ta4_movecontroller", recipe = { {"default:steel_ingot", "dye:blue", "default:steel_ingot"}, {"default:mese_crystal_fragment", "techage:ta4_wlanchip", "default:mese_crystal_fragment"}, {"group:wood", "basic_materials:gear_steel", "group:wood"}, }, }) minetest.register_craft({ output = "techage:rack_and_pinion 10", recipe = { {"", "default:steel_ingot", ""}, {"basic_materials:steel_bar", "default:steel_ingot", "basic_materials:steel_bar"}, {"", "default:steel_ingot", ""}, }, })