--[[ TechAge ======= Copyright (C) 2020-2022 Joachim Stolberg AGPL v3 See LICENSE.txt for more information TA4 Turn Controller ]]-- -- for lazy programmers local M = minetest.get_meta local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end local S2P = minetest.string_to_pos local S = techage.S local MP = minetest.get_modpath("techage") local mark = dofile(MP .. "/basis/mark_lib.lua") local fly = techage.flylib local MAX_BLOCKS = 16 local function formspec(nvm, meta) local status = meta:get_string("status") local path = meta:contains("path") and meta:get_string("path") or "0,3,0" return "size[8,3]" .. "box[0,-0.1;7.8,0.5;#c6e8ff]" .. "label[0.2,-0.1;" .. minetest.colorize( "#000000", S("TA4 Turn Controller")) .. "]" .. --techage.wrench_image(7.4, -0.05) .. "button[0.1,0.7;3.8,1;record;" .. S("Record") .. "]" .. "button[4.1,0.7;3.8,1;done;" .. S("Done") .. "]" .. "button[0.1,1.5;3.8,1;left;" .. S("Turn left") .. "]" .. "button[4.1,1.5;3.8,1;right;" .. S("Turn right") .. "]" .. "label[0.3,2.5;" .. status .. "]" end minetest.register_node("techage:ta4_turncontroller", { description = S("TA4 Turn Controller"), tiles = { -- up, down, right, left, back, front "techage_filling_ta4.png^techage_frame_ta4_top.png", "techage_filling_ta4.png^techage_frame_ta4_top.png", "techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_turn.png", }, after_place_node = function(pos, placer, itemstack) local meta = M(pos) techage.logic.after_place_node(pos, placer, "techage:ta4_turncontroller", S("TA4 Turn Controller")) techage.logic.infotext(meta, S("TA4 Turn Controller")) local nvm = techage.get_nvm(pos) meta:set_string("formspec", formspec(nvm, meta)) end, on_receive_fields = function(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local meta = M(pos) local nvm = techage.get_nvm(pos) if fields.record then nvm.lpos1 = {} nvm.lpos2 = {} meta:set_string("status", S("Recording...")) local name = player:get_player_name() minetest.chat_send_player(name, S("Click on all blocks that shall be turned")) mark.start(name, MAX_BLOCKS) meta:set_string("formspec", formspec(nvm, meta)) elseif fields.done then local name = player:get_player_name() local pos_list = mark.get_poslist(name) local text = #pos_list.." "..S("block positions are stored.") meta:set_string("status", text) nvm.lpos = pos_list mark.unmark_all(name) mark.stop(name) meta:set_string("formspec", formspec(nvm, meta)) elseif fields.left then meta:set_string("status", "") if nvm.lpos then local new_posses = fly.rotate_nodes(pos, nvm.lpos, "l") if new_posses then nvm.lpos = new_posses local name = player:get_player_name() mark.stop(name) end end meta:set_string("formspec", formspec(nvm, meta)) elseif fields.right then meta:set_string("status", "") if nvm.lpos then local new_posses = fly.rotate_nodes(pos, nvm.lpos, "r") if new_posses then nvm.lpos = new_posses local name = player:get_player_name() mark.stop(name) end end meta:set_string("formspec", formspec(nvm, meta)) end end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local name = digger:get_player_name() mark.unmark_all(name) mark.stop(name) techage.remove_node(pos, oldnode, oldmetadata) end, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) local INFO = [[Commands: 'left', 'right', 'uturn']] techage.register_node({"techage:ta4_turncontroller"}, { on_recv_message = function(pos, src, topic, payload) if topic == "info" then return INFO elseif topic == "left" then local nvm = techage.get_nvm(pos) local new_posses = fly.rotate_nodes(pos, nvm.lpos, "l") if new_posses then nvm.lpos = new_posses return true end return false elseif topic == "right" then local nvm = techage.get_nvm(pos) local new_posses = fly.rotate_nodes(pos, nvm.lpos, "r") if new_posses then nvm.lpos = new_posses return true end return false elseif topic == "uturn" then local nvm = techage.get_nvm(pos) local new_posses = fly.rotate_nodes(pos, nvm.lpos, "r") if new_posses then nvm.lpos = new_posses new_posses = fly.rotate_nodes(pos, nvm.lpos, "r") if new_posses then nvm.lpos = new_posses return true end end return false end return false end, on_beduino_receive_cmnd = function(pos, src, topic, payload) local nvm = techage.get_nvm(pos) if topic == 12 then if payload[1] == 1 then local nvm = techage.get_nvm(pos) local new_posses = fly.rotate_nodes(pos, nvm.lpos, "l") if new_posses then nvm.lpos = new_posses return 0 end return 3 elseif payload[1] == 2 then local nvm = techage.get_nvm(pos) local new_posses = fly.rotate_nodes(pos, nvm.lpos, "r") if new_posses then nvm.lpos = new_posses return 0 end return 3 elseif payload[1] == 3 then local nvm = techage.get_nvm(pos) local new_posses = fly.rotate_nodes(pos, nvm.lpos, "r") if new_posses then nvm.lpos = new_posses new_posses = fly.rotate_nodes(pos, nvm.lpos, "r") if new_posses then nvm.lpos = new_posses return 0 end end return 3 end return 2 else return 2 end end, on_node_load = function(pos, node) M(pos):set_string("status", "") end, }) minetest.register_craft({ output = "techage:ta4_turncontroller", recipe = { {"default:steel_ingot", "dye:blue", "default:steel_ingot"}, {"techage:aluminum", "techage:baborium_ingot", "techage:aluminum"}, {"group:wood", "basic_materials:gear_steel", "group:wood"}, }, })